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kharmin.7683

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Everything posted by kharmin.7683

  1. Keybinding is not too difficult. And requires no additional development. EDIT: Also, QoL suggestions should go here: [https://en-forum.guildwars2.com/discussion/53097/suggestions-qol-quality-of-life-ideas-merged](https://en-forum.guildwars2.com/discussion/53097/suggestions-qol-quality-of-life-ideas-merged#latest)
  2. > @"Klakax.2596" said: > > @"kharmin.7683" said: > > > @"Raknar.4735" said: > > But would it also increase the amount of real money that you spend on the game? > > > > Well a lot of people buy cosmetic outfits, skins etc from the gem store and I believe a lot of people would buy housing decorations or even some house types from the gem store. > > Personally I would probably spend some money on the mentioned cosmetic items. A lot of people farm gold to convert to gems to purchase cosmetics from the gem store. I don't know if this would increase the amount of actual cash that would be spent.
  3. Why does GW2 have to have somethings that other games have?
  4. > @"Inculpatus cedo.9234" said: > It's not absolutely required to pay cash for Total Makeover Kits. You can exchange Gold for Gems, or you can use Black Lion Chest Keys for a random chance at a kit. BL Keys can be obtained, again with Gold exchanged for Gems, or from the Personal Story or expansion/Living World stories, or occasionally Map Completion, or rarely from drops or the Daily Log-in Rewards. > > Anything offered in the Gem Store _can_ be acquired without any real money transactions by using the Gold to Gems exchange. > > Good luck. Black Lion Statuettes, too, if I'm not mistaken.
  5. Then Asura should have smaller mounts. Or smaller humans. Or larger mounts for larger Norn. Etc.... I don't think that the mounts were created in such a way as to allow them to be customized to the extent that many would like. Any change now would probably entail an entirely new structure with new skins and so on. Not discounting the request; just not seeing how it could be implemented without significant resource cost.
  6. You might want to watch [this thread](https://en-forum.guildwars2.com/discussion/348/gemstore-requests-new-items-items-offered-again-merged#latest) for announcements.
  7. Forgot about Charred and Cinders. I like and use those, too.
  8. > @"Konig Des Todes.2086" said: > Though to answer your actual question: no, it isn't. What sunk LS1 was 1) the temporary nature of the content (which is supposedly untrue for this - based on old comments earlier in the year, players coming in late will not have to wait, just like any normal release period), and 2) that the developers were in constant crunch mode, causing unnecessary stress and a steady lowering quality of content. I hope that's right. It would be bad for players coming in late to not be able to access rewards for content.
  9. Putting things on a timer? Isn't this what sunk LS1?
  10. > @"Blocki.4931" said: > > @"kharmin.7683" said: > > > @"Blocki.4931" said: > > > Only if it 100% reworked core Tyria. > > > > That's not an expansion. That's an overhaul. > > That's being pedantic, not a fact. Why wouldn't there be room for new stuff when reworking old stuff? Because that, to me, would go against the definition of "expansion".
  11. There is absolutely nothing stopping you from supporting the work of the devs right now. Just buy gems with cash. Simple.
  12. Carnage Orange and Sand Shark (which oddly isn't the color of the actual sand shark) are two dyes I tend to use a lot. As well as enameled ones.
  13. > @"TheGrimm.5624" said: > > @"kharmin.7683" said: > > > @"TheGrimm.5624" said: > > >The question is for the people holding theirs, what is their sell price? > > For me, it's not a price point. It's usually once I have collected a stack, then I'll sell 'em unless the trends have been really skewed around the time I'm ready to offload. > > > > If I might ask, is that a stack after storage is full or a stack in storage? Full stack in storage. I don't use them, so I have no need to hold any in reserve.
  14. > @"TheGrimm.5624" said: >The question is for the people holding theirs, what is their sell price? For me, it's not a price point. It's usually once I have collected a stack, then I'll sell 'em unless the trends have been really skewed around the time I'm ready to offload.
  15. > @"coso.9173" said: > jackal is my favorite and the one I use the most. if I need to fly i change to skyscale This was me until I got more comfortable with the skyscale. Now, it's the other way around. ;)
  16. > @"TDC.1627" said: > That's great, Too bad ANET, have stopped supplying Gem cards to Australia forcing us to be ripped off with an insane conversion rate. Did they? Or did merchants in Australia decide that there was not enough profit for them to re-sell them. I'd like to see proof of your statement.
  17. Please use the forums search feature. The topic of going back to make things dye-able has already been discussed.
  18. > @"Astralporing.1957" said: > --snip -- I'm not arguing that things have been poorly managed in this regard. I'm only trying to point out why Anet might not want to say anything to the forum at all anymore. Hindsight is 20/20. If they came out and said, Sorry Alliances is tabled until further notice, then I believe a lot of people would still kitten and moan about it. They simply cannot win for offering more or no communication at this point. Given that, I believe Anet has chosen no communication, lest something be said that some group of posters would then glam on and attack them with.
  19. > @"Smoosh.2718" said: > Having fewer Waypoints however could be a huge benefit, how many things have you missed in the game because you teleport everywhere? or things you missed because you used a mount everywhere? > > If you move fast, you will be the last to see somethings. Again, this is an option. If a player is concerned about missing things because he/she is using mounts or waypoints, then they can simply choose not to use mounts or waypoints. There is no need to penalize other player who choose to use them.
  20. > @"Smoosh.2718" said: > Also with the direction GW2 is going, they focus more on the story than the do the rest of the content. I think out of all the options , unlocking and visibly seeing them by doing the story is the best way about it to create a sense of immersion, which currently this game lacks due to everything just... being there with no reason, why or how. Certainly your perspective and opinion. I know players who don't really concern themselves with lore and immersion and just want to play the game.
  21. > @"Smoosh.2718" said: > It builds apon the development, story wise and lore wise. Currently I don't believe the asura make them, since they are just there. I need to see it. I thought that the asura were building portals as far back as GW1?
  22. I shouldn't be forced to make dramatic changes to my video settings which would detract from other aspects of the game. I agree that there ought to be an option to disable other players' effects which would not lessen the video quality of the environment for enjoyment.
  23. > @"Smoosh.2718" said: > One option could be made that waypoints are installed as the story gets progressed, so you see them being installed, but are only unlocked after each part of the story is done. This would bring the question of, should this be account bound or character? I can see too many complaints about how unfriendly it would be to alts if you had to do the story on all, so making them only unlock once you have done the story would be better. At least then we have some lore as to how the hell they got there. I would prefer them to NOT be locked behind story content. There are players who do not want to play out the entire story.
  24. > @"JusticeRetroHunter.7684" said: > > @"kharmin.7683" said: > > The option ought to be available, though. If a player wants to zip across the map using waypoints or mounts, then they should have that option. If a player prefers to not use those items, then that player should have that option. Let's not get back on the topic of forcing interactions again. > > Except, giving an option that is the most optimal way to do something, is like giving a fisherman the option to learn a strategy to catch 20 fish a day, or the option to learn a strategy to catch a thousand fish a day. What about the option for someone who pays the fisherman to catch the fish? >Clearly it's less optimal to play a game without waypoints, so people will chose the most optimal path if given the option because it's optimal, even logical way to play a game... Clearly? There aren't MMOs out there without waypoints or similar methods for rapid travel? You, yourself, probably wouldn't use waypoints based on your previous thread. Does that mean that you would actively choose a less optimal path? > > But just because something is logical and optimal, does not mean it's not bad and unhealthy for the game...Think about how metagames are bad for the community...having the most optimal choices of builds to play the game kills off all the other off-meta builds even if they are even remotely less optimal...would you say that's healthy? I'm not sure what it is you're getting at here. Meta does not equal unhealthy. I've been playing GW2 for over 7 years (and GW1 for a few before) and have never used a meta build. I enjoy playing just fine. Other players who choose to follow meta builds or not do not impact my playing GW2 at all. >Or do you think that elitist raiding mentality is healthy...Encouraging the use of waypoints is like supporting that mentality. Oh, so now I see what you're trying to get at. This is not even something that can be remotely compared.
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