bluberblasen.9684 Posted April 28, 2020 Share Posted April 28, 2020 + The little Guard nerf is nice + the necro very small nerf is nice + the engi bomb kit nerf is nice - you missed the thief nerf ( movement nerf ) - you missed the firebrand nerf ( sustain ) - you missed the engi ( holo ) nerf ( still too much damage and too much sustain in small scale ) - you missed the weaver nerf in wvw ( just reduce all barrier gain by 50% ) - you missed the condi nerf in wvw 300 second cooldown skills still not reworked or at least change the recharge to 100 seconds.... Link to comment Share on other sites More sharing options...
frareanselm.1925 Posted April 28, 2020 Share Posted April 28, 2020 Why instead of more nerf, upgrade the classes that are weak? Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted April 28, 2020 Share Posted April 28, 2020 > @"frareanselm.1925" said: > Why instead of more nerf, upgrade the classes that are weak? So what, upgrade veteran scouts? I cant think of any other that are weak. Hm wait, they got that stupid blind field... oh its so complicated. Link to comment Share on other sites More sharing options...
gavyne.6847 Posted April 28, 2020 Share Posted April 28, 2020 Missed the much needed dragonbanner and siege damage nerfs. cmc please spend some time in wvw, thanks. Link to comment Share on other sites More sharing options...
TinkTinkPOOF.9201 Posted April 28, 2020 Share Posted April 28, 2020 > @"frareanselm.1925" said: > Why instead of more nerf, upgrade the classes that are weak? Because the point was to reduce power creep, not increase it. They are going for a new base line for all classes, and have stated they are not there yet. The point of the big nerf a while back was a fresh plate, then wait and see what is still over performing and adjust as needed. Once they are happy with the new base line, they will start on other changes and replacing some skills and some of the place holders, like the 300 second auto proc traits. Link to comment Share on other sites More sharing options...
Mini Crinny.6190 Posted April 28, 2020 Share Posted April 28, 2020 Is the 261 barrier Weaver gets from dual attacks too much to handle? Link to comment Share on other sites More sharing options...
GDchiaScrub.3241 Posted April 28, 2020 Share Posted April 28, 2020 > @"Mini Crinny.6190" said: > Is the 261 barrier Weaver gets from dual attacks too much to handle? Apparently. It's not like weavers are the most useful in blobvblobvblob. Especially if they have an English accent. D: Link to comment Share on other sites More sharing options...
Mini Crinny.6190 Posted April 28, 2020 Share Posted April 28, 2020 > @"GDchiaScrub.3241" said: > > @"Mini Crinny.6190" said: > > Is the 261 barrier Weaver gets from dual attacks too much to handle? > > Apparently. It's not like weavers are the most useful in blobvblobvblob. Especially if they have an English accent. > > D: shh your gonna blow my cover Link to comment Share on other sites More sharing options...
XenesisII.1540 Posted April 28, 2020 Share Posted April 28, 2020 Engineer Jump Shot: This skill no longer ignores the immobile condition. No Scope: Fixed a bug in which this trait would grant might when triggered. Bomb (Bomb Kit Skill 1): Reduced power coefficient from 1.2 to 0.85 in WvW only. Thief Vault: This skill no longer ignores the immobile condition. Elementalist Lightning Rod: Reduced power coefficient from 1.2 to 0.95 in PvP and WvW. Guardian Permeating Wrath: Reduced burning duration from 2 seconds to 1.5 seconds in WvW only. Necromancer Ritual of Life: Reduced the revive pulse from 4% to 1% in PvP and WvW. Ranger Attack of Opportunity: Reduced damage bonus from 50% to 25% in PvP and WvW. Link to comment Share on other sites More sharing options...
Turkeyspit.3965 Posted April 28, 2020 Share Posted April 28, 2020 > @"gavyne.6847" said: > Missed the much needed dragonbanner and siege damage nerfs. cmc please spend some time in wvw, thanks. Maybe it's on the late late late LATE patch notes? We can hope... Link to comment Share on other sites More sharing options...
Aeolus.3615 Posted April 28, 2020 Share Posted April 28, 2020 besides burn i dont see other conditions to be much of a issue :\ i would say they are okish, instant 10k+ burn ticks, cleanse and receive another 5-8k tick.. i think its the only condition overperforming :\ Link to comment Share on other sites More sharing options...
aaron.7850 Posted April 28, 2020 Share Posted April 28, 2020 necros need more nerfs, and all pvp nerfs should affect wvw also Link to comment Share on other sites More sharing options...
Turkeyspit.3965 Posted April 28, 2020 Share Posted April 28, 2020 > @"aaron.7850" said: > necros need more nerfs, and all pvp nerfs should affect wvw also You think so? I would love to have the PvP version of Permeating Wrath - lets do this! (hint it's more damage than the PvE version) WvW and PvP are just too different for them to safely use the same rules. What is broken in one isn't in the other (example: Permeating Wrath), mainly because of numbers (5v5 vs 50v50) and stat combinations on gear (see: more PvP amulets removed from the game). Personally I think it's silly that they have to split a skill 3 ways between PvE, PvP and WvW, but at the same time I respect them doing so, to not hit one game mode with dirty laundry from another. Sadly that only applies to numbers like damage or cooldowns, so when they change the actual mechanics (spin up on Rev Surge of the Mists, etc) it unfortunately ruins all game modes simultaneously. Link to comment Share on other sites More sharing options...
Jski.6180 Posted April 28, 2020 Share Posted April 28, 2020 More power nerfs to effects ppl realy do not use. Though the bomb kit needed to be nerf for sure but anet still not going after condis that a real failing on anets end. Link to comment Share on other sites More sharing options...
Theros.1390 Posted April 28, 2020 Share Posted April 28, 2020 > @"Mini Crinny.6190" said: > Is the 261 barrier Weaver gets from dual attacks too much to handle? 1) The trait is not at all the only one source of barrier Weaver has 2) Healing Power increases the value of barrier you gain Link to comment Share on other sites More sharing options...
len.7809 Posted April 28, 2020 Share Posted April 28, 2020 when was the last time Anet reverted nerfs? Link to comment Share on other sites More sharing options...
Mini Crinny.6190 Posted April 28, 2020 Share Posted April 28, 2020 > @"Theros.1390" said: > > @"Mini Crinny.6190" said: > > Is the 261 barrier Weaver gets from dual attacks too much to handle? > > 1) The trait is not at all the only one source of barrier Weaver has > 2) Healing Power increases the value of barrier you gain Okay so Marauder stats would certainly affect it? and taking Bolstered Elements and Invigorating strikes over Swift Revenge and Elements of Rage for a class dealing damage? Link to comment Share on other sites More sharing options...
primatos.5413 Posted April 28, 2020 Share Posted April 28, 2020 No updraft fix? Link to comment Share on other sites More sharing options...
Mini Crinny.6190 Posted April 28, 2020 Share Posted April 28, 2020 > @"primatos.5413" said: > No updraft fix? ofc not, ele bugs have to wait 6 months Link to comment Share on other sites More sharing options...
Clownmug.8357 Posted April 28, 2020 Share Posted April 28, 2020 > @"Mini Crinny.6190" said: > > @"primatos.5413" said: > > No updraft fix? > > ofc not, ele bugs have to wait 6 months It's more of an undocumented change than a bug though. Link to comment Share on other sites More sharing options...
Charley.1489 Posted April 28, 2020 Share Posted April 28, 2020 Makes total sense to me- kill power builds in wvw and leave condi alone. Glad you figured out everyone ONLY wants to play condi classes. Not enjoying wvw anymore. Link to comment Share on other sites More sharing options...
Sovereign.1093 Posted April 28, 2020 Share Posted April 28, 2020 :/ game DC every few minutes. So meh. Ty for the patch but can't play. Link to comment Share on other sites More sharing options...
reddie.5861 Posted April 28, 2020 Share Posted April 28, 2020 think all nerfs are pointless. touch condi now and it will all flip to power if power fails to deliver people will cry for sustain nerf > power will deliver > nerf power > condi takes over > up sustain > nerf condi and u rotate ahead. Link to comment Share on other sites More sharing options...
Bish.8627 Posted April 28, 2020 Share Posted April 28, 2020 imob needs dealing with still Link to comment Share on other sites More sharing options...
Vlad Morbius.1759 Posted April 28, 2020 Share Posted April 28, 2020 I was stoked when they revamped the balance team things were way too lopsided but they are still leaving too many meta builds untouched for too long. Thief movement is obscene and needs to be toned down / Firebrand sustain is way overpowered / Holosmith too much damage overall and condition overall has to be toned down before we revert back to 2013! Link to comment Share on other sites More sharing options...
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