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jsp.6912

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lack of utilities and versatility.

 

a side node warrior build can not

throw nades and does huge aoe damage in mid team fight(current side node holo build)

suck conditions off teammates, aoe resistance, aoe pulsing conditions ( condi rev)

does huge aoe damage, lich in mid fight ( reaper/core necro)

throw huge aoe buffs, projectil reflect, aoe damages, aoe CC (symbalbrand that can also play sidenode)

 

a side node warrior can only side node.

yet ranger will be able to decap with knockbacks, and have the option to pressure mid with longbow and pet without fully committing mid.

 

a warrior not necessary bad at fighting another class, but it just doesnt bring anything for how limited it is in builds. a teamfight warrior can not win side node, a sidenode warrior does very little in team fight. most other classes can sidenode and provide good value in teamfight, 2v2 3v3 at the same time.

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> @"Lighter.5631" said:

> lack of utilities and versatility.

>

> a side node warrior build can not

> throw nades and does huge aoe damage in mid team fight(current side node holo build)

> suck conditions off teammates, aoe resistance, aoe pulsing conditions ( condi rev)

> does huge aoe damage, lich in mid fight ( reaper/core necro)

> throw huge aoe buffs, projectil reflect, aoe damages, aoe CC (symbalbrand that can also play sidenode)

>

> a side node warrior can only side node.

> yet ranger will be able to decap with knockbacks, and have the option to pressure mid with longbow and pet without fully committing mid.

>

> a warrior not necessary bad at fighting another class, but it just doesnt bring anything for how limited it is in builds. a teamfight warrior can not win side node, a sidenode warrior does very little in team fight. most other classes can sidenode and provide good value in teamfight, 2v2 3v3 at the same time.

 

Good reply tbh. Warrior needs Teamfight abilities buffed. So buff Warrior AoE.

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It's highly predictable and telegraphed across all of its skill leading to easy counterplay, it needs to be more punishing to those that get caught by such telegraphed and predictable skills, one way would be to return some of the damage on cc as they way the kits are designed and skills like 100 blades are designed with hard cc as being part of their burst rotation yet when damage on cc was gutted the non cc skills on war were not compensated as such leaving opponents far less punished when caught by a wars burst.

I find it funny how the community is not ok with very telegraphed, predictable and easily countered hard cc skills doing damage yet are ok with 75% of the game being filled with super tank brainless aoe condi spam that's far more effective than bullscharge burst ever was lol. The devs balance is humorous as are the balance wishes of the community lol.

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They triple nerfed war with Feb patch, the might generation was a part of their sustain and a part of their dmg, this was nerfed

 

War has a lot of cc's that's now 0 dmg

 

And the dmg in addition to might and cc got tuned down

(all as far as I know, not a war main)

 

Either they should give it it's might generation back or dmg on cc

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The balance changes, both in the big balance overhaul like half a year ago and then next balance patch **half a year later** goes to show how inept the balance team is.

 

Hire someone from a reputable company with a pvp-focused game (riot, blizzard, etc etc etc), also hiring a player to the dev team seems good on paper, but with how small the pvp community is the top players are of course going to influence his decisions in design, consciously or subconsciously, look how certain over tuned classes stay over tuned. Also I read somewhere that you can message CMC with how to fix berserker spec, which is kind of sweet, but really, I'm assuming there are metrics that can be pulled from the game, which should by itself influence you more on how to design than what players actually say. And it's quite obviously what the problems of berserker is, play warrior/sb for a week then play berserker and its clear that the main issue is berserk/ the berserker burst abilities. But yeah go message him with ideas since they apparently aren't obvious as kitten.

 

Even with *broken abilities* that don't work properly in the new design rule set of cc's not doing dmg; like damage being on throw shield for engi shield 5. Oh and what a shock its a engi ability. Yet, I think under a month of the overhaul patch spellbreaker mace burst doing damage got fixed. ITS BEEN 6 MONTHS FIX THE ABILITY IT DRIVES ME NUTS (its not a big deal but it's the fact they can't fix this simple bug on an overtuned classes when one of the weakest class had to be fixed immediately is insane)

 

The fact the higher-ups can't be bothered to look at what the PvP community feels about the balance, where balance is a lot more focused on rather than PvE where things end up fixing themselves is sad. Remember when GW2 was being touted as the competitive-PVP focused mmo? Even if the focus has shifted to pve, the pvp playerbase is in shambles. And if the higher-ups really cared for the game they'd work on redistributing the current balance team to other parts of the company that don't require such big-think and look to hire people from game companies that are more capable for balance, this is also kind of a way hiring a player is a bad idea, because relocating him from his current position would cause outrage amongst the top tier players, and maybe even some misinformed normies.

 

I'm going to be honest, and wear my heart on my sleeve for a second to say, I actually get visibly upset when I think of the most recent balance patch and what they did for warriors. I really like gw2 and it's take on pvp is really well done, so when I end up wanting to play a game like WoW where you have to grind PvE for a month before being viable enough to set foot in arena shows a lot of how badly the team has done for this game's pvp, and how jarringly bad and misguided the changes are.

 

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> @"ProverbsofHell.2307" said:

> > @"Lighter.5631" said:

> > lack of utilities and versatility.

> >

> > a side node warrior build can not

> > throw nades and does huge aoe damage in mid team fight(current side node holo build)

> > suck conditions off teammates, aoe resistance, aoe pulsing conditions ( condi rev)

> > does huge aoe damage, lich in mid fight ( reaper/core necro)

> > throw huge aoe buffs, projectil reflect, aoe damages, aoe CC (symbalbrand that can also play sidenode)

> >

> > a side node warrior can only side node.

> > yet ranger will be able to decap with knockbacks, and have the option to pressure mid with longbow and pet without fully committing mid.

> >

> > a warrior not necessary bad at fighting another class, but it just doesnt bring anything for how limited it is in builds. a teamfight warrior can not win side node, a sidenode warrior does very little in team fight. most other classes can sidenode and provide good value in teamfight, 2v2 3v3 at the same time.

>

> Good reply tbh. Warrior needs Teamfight abilities buffed. So buff Warrior AoE.

 

yes, clearly let's make every ability in the game 600 radius AOE so team fights are even more AOE spam...

 

Also riot, and blizzard? Really? They are the absolutely worst devs when it comes to balancing games....

 

Hire starcraft1 devs.

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> @"ProverbsofHell.2307" said:

> > @"Lighter.5631" said:

> > lack of utilities and versatility.

> >

> > a side node warrior build can not

> > throw nades and does huge aoe damage in mid team fight(current side node holo build)

> > suck conditions off teammates, aoe resistance, aoe pulsing conditions ( condi rev)

> > does huge aoe damage, lich in mid fight ( reaper/core necro)

> > throw huge aoe buffs, projectil reflect, aoe damages, aoe CC (symbalbrand that can also play sidenode)

> >

> > a side node warrior can only side node.

> > yet ranger will be able to decap with knockbacks, and have the option to pressure mid with longbow and pet without fully committing mid.

> >

> > a warrior not necessary bad at fighting another class, but it just doesnt bring anything for how limited it is in builds. a teamfight warrior can not win side node, a sidenode warrior does very little in team fight. most other classes can sidenode and provide good value in teamfight, 2v2 3v3 at the same time.

>

> Good reply tbh. Warrior needs Teamfight abilities buffed. So buff Warrior AoE.

It has enough AoE damage it can't handle the chip random damage,cc and conditions in a teamfight since its from the facetank specks and has to be in the AoE to do its damage. Currently you go in do your abilities all cc, utilities, burn them just by entering, do some damage and then run away, basically like a thief but without the kit for escape.

 

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> @"Vancho.8750" said:

> > @"ProverbsofHell.2307" said:

> > > @"Lighter.5631" said:

> > > lack of utilities and versatility.

> > >

> > > a side node warrior build can not

> > > throw nades and does huge aoe damage in mid team fight(current side node holo build)

> > > suck conditions off teammates, aoe resistance, aoe pulsing conditions ( condi rev)

> > > does huge aoe damage, lich in mid fight ( reaper/core necro)

> > > throw huge aoe buffs, projectil reflect, aoe damages, aoe CC (symbalbrand that can also play sidenode)

> > >

> > > a side node warrior can only side node.

> > > yet ranger will be able to decap with knockbacks, and have the option to pressure mid with longbow and pet without fully committing mid.

> > >

> > > a warrior not necessary bad at fighting another class, but it just doesnt bring anything for how limited it is in builds. a teamfight warrior can not win side node, a sidenode warrior does very little in team fight. most other classes can sidenode and provide good value in teamfight, 2v2 3v3 at the same time.

> >

> > Good reply tbh. Warrior needs Teamfight abilities buffed. So buff Warrior AoE.

> It has enough AoE damage it can't handle the chip random damage,cc and conditions in a teamfight since its from the facetank specks and has to be in the AoE to do its damage. Currently you go in do your abilities all cc, utilities, burn them just by entering, do some damage and then run away, basically like a thief but without the kit for escape.

>

 

Well I didn't say only damage. I said buff warrior AoE potential as a whole.

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> @"ProverbsofHell.2307" said:

> > @"Vancho.8750" said:

> > > @"ProverbsofHell.2307" said:

> > > > @"Lighter.5631" said:

> > > > lack of utilities and versatility.

> > > >

> > > > a side node warrior build can not

> > > > throw nades and does huge aoe damage in mid team fight(current side node holo build)

> > > > suck conditions off teammates, aoe resistance, aoe pulsing conditions ( condi rev)

> > > > does huge aoe damage, lich in mid fight ( reaper/core necro)

> > > > throw huge aoe buffs, projectil reflect, aoe damages, aoe CC (symbalbrand that can also play sidenode)

> > > >

> > > > a side node warrior can only side node.

> > > > yet ranger will be able to decap with knockbacks, and have the option to pressure mid with longbow and pet without fully committing mid.

> > > >

> > > > a warrior not necessary bad at fighting another class, but it just doesnt bring anything for how limited it is in builds. a teamfight warrior can not win side node, a sidenode warrior does very little in team fight. most other classes can sidenode and provide good value in teamfight, 2v2 3v3 at the same time.

> > >

> > > Good reply tbh. Warrior needs Teamfight abilities buffed. So buff Warrior AoE.

> > It has enough AoE damage it can't handle the chip random damage,cc and conditions in a teamfight since its from the facetank specks and has to be in the AoE to do its damage. Currently you go in do your abilities all cc, utilities, burn them just by entering, do some damage and then run away, basically like a thief but without the kit for escape.

> >

>

> Well I didn't say only damage. I said buff warrior AoE potential as a whole.

 

But why? If you want aoe play another class

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> @"Avatar.3568" said:

> > @"ProverbsofHell.2307" said:

> > > @"Vancho.8750" said:

> > > > @"ProverbsofHell.2307" said:

> > > > > @"Lighter.5631" said:

> > > > > lack of utilities and versatility.

> > > > >

> > > > > a side node warrior build can not

> > > > > throw nades and does huge aoe damage in mid team fight(current side node holo build)

> > > > > suck conditions off teammates, aoe resistance, aoe pulsing conditions ( condi rev)

> > > > > does huge aoe damage, lich in mid fight ( reaper/core necro)

> > > > > throw huge aoe buffs, projectil reflect, aoe damages, aoe CC (symbalbrand that can also play sidenode)

> > > > >

> > > > > a side node warrior can only side node.

> > > > > yet ranger will be able to decap with knockbacks, and have the option to pressure mid with longbow and pet without fully committing mid.

> > > > >

> > > > > a warrior not necessary bad at fighting another class, but it just doesnt bring anything for how limited it is in builds. a teamfight warrior can not win side node, a sidenode warrior does very little in team fight. most other classes can sidenode and provide good value in teamfight, 2v2 3v3 at the same time.

> > > >

> > > > Good reply tbh. Warrior needs Teamfight abilities buffed. So buff Warrior AoE.

> > > It has enough AoE damage it can't handle the chip random damage,cc and conditions in a teamfight since its from the facetank specks and has to be in the AoE to do its damage. Currently you go in do your abilities all cc, utilities, burn them just by entering, do some damage and then run away, basically like a thief but without the kit for escape.

> > >

> >

> > Well I didn't say only damage. I said buff warrior AoE potential as a whole.

>

> But why? If you want aoe play another class

That is probably the worst argument i have seen. The point is that the man wants a good build that works in a position that warrior can't at the moment. Why not make one of the 2 elite specks work differently then the other, have its niche.

 

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> @"Avatar.3568" said:

> > @"ProverbsofHell.2307" said:

> > > @"Vancho.8750" said:

> > > > @"ProverbsofHell.2307" said:

> > > > > @"Lighter.5631" said:

> > > > > lack of utilities and versatility.

> > > > >

> > > > > a side node warrior build can not

> > > > > throw nades and does huge aoe damage in mid team fight(current side node holo build)

> > > > > suck conditions off teammates, aoe resistance, aoe pulsing conditions ( condi rev)

> > > > > does huge aoe damage, lich in mid fight ( reaper/core necro)

> > > > > throw huge aoe buffs, projectil reflect, aoe damages, aoe CC (symbalbrand that can also play sidenode)

> > > > >

> > > > > a side node warrior can only side node.

> > > > > yet ranger will be able to decap with knockbacks, and have the option to pressure mid with longbow and pet without fully committing mid.

> > > > >

> > > > > a warrior not necessary bad at fighting another class, but it just doesnt bring anything for how limited it is in builds. a teamfight warrior can not win side node, a sidenode warrior does very little in team fight. most other classes can sidenode and provide good value in teamfight, 2v2 3v3 at the same time.

> > > >

> > > > Good reply tbh. Warrior needs Teamfight abilities buffed. So buff Warrior AoE.

> > > It has enough AoE damage it can't handle the chip random damage,cc and conditions in a teamfight since its from the facetank specks and has to be in the AoE to do its damage. Currently you go in do your abilities all cc, utilities, burn them just by entering, do some damage and then run away, basically like a thief but without the kit for escape.

> > >

> >

> > Well I didn't say only damage. I said buff warrior AoE potential as a whole.

>

> But why? If you want aoe play another class

 

"but why? if u want to play a viable/functional class? play another class"

there, fixed it for you.

 

> @"Vancho.8750" said:

> > @"ProverbsofHell.2307" said:

> > > @"Lighter.5631" said:

> > > lack of utilities and versatility.

> > >

> > > a side node warrior build can not

> > > throw nades and does huge aoe damage in mid team fight(current side node holo build)

> > > suck conditions off teammates, aoe resistance, aoe pulsing conditions ( condi rev)

> > > does huge aoe damage, lich in mid fight ( reaper/core necro)

> > > throw huge aoe buffs, projectil reflect, aoe damages, aoe CC (symbalbrand that can also play sidenode)

> > >

> > > a side node warrior can only side node.

> > > yet ranger will be able to decap with knockbacks, and have the option to pressure mid with longbow and pet without fully committing mid.

> > >

> > > a warrior not necessary bad at fighting another class, but it just doesnt bring anything for how limited it is in builds. a teamfight warrior can not win side node, a sidenode warrior does very little in team fight. most other classes can sidenode and provide good value in teamfight, 2v2 3v3 at the same time.

> >

> > Good reply tbh. Warrior needs Teamfight abilities buffed. So buff Warrior AoE.

> It has enough AoE damage it can't handle the chip random damage,cc and conditions in a teamfight since its from the facetank specks and has to be in the AoE to do its damage. Currently you go in do your abilities all cc, utilities, burn them just by entering, do some damage and then run away, basically like a thief but without the kit for escape.

>

 

 

warrior's aoe damage is very minimum, really. majority of the good damage are melee range or projectile (killshot),

warrior has 0 good aoe damage from weapons, 0 good aoe damage from utilities (specially after CC damage nerf)

(unless you count 130 range melee attack as AoE)

with only exception of berserker burst skill which is triple gated behind adrenaline, berserk cooldown, burst skill cooldown.

and most of them can not be casted away from warrior.

 

if warrior had slightest decent aoe damage skill, it wouldn't be in it's current spot. as in decent aoe damage allows one to be able to pressure without jumping in to all the chip damages.

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> @"Lighter.5631" said:

> lack of utilities and versatility.

>

> a side node warrior build can not

> throw nades and does huge aoe damage in mid team fight(current side node holo build)

> suck conditions off teammates, aoe resistance, aoe pulsing conditions ( condi rev)

> does huge aoe damage, lich in mid fight ( reaper/core necro)

> throw huge aoe buffs, projectil reflect, aoe damages, aoe CC (symbalbrand that can also play sidenode)

>

> a side node warrior can only side node.

> yet ranger will be able to decap with knockbacks, and have the option to pressure mid with longbow and pet without fully committing mid.

>

> a warrior not necessary bad at fighting another class, but it just doesnt bring anything for how limited it is in builds. a teamfight warrior can not win side node, a sidenode warrior does very little in team fight. most other classes can sidenode and provide good value in teamfight, 2v2 3v3 at the same time.

 

except decap ranger doesn't run longbow and hardly "roams mid" because they're useless in TF, decap runs sword/dagger gs ... lb/gs is an entirely different build attuned to roaming and +1ing and would never be able to side node. there's a reason why lb isn't good for decapping, it's only defense is an invisibility shot that stealths you and is easily pressurable. sitting on node with lb is basically suicide regardless of the knockback.

 

not saying warrior is in a good spot but to try and make a "what about-ism" against ranger and get the builds completely messed up doesn't help your cause, just ask for buffs without attacking something else.

 

the only person i've seen be able to even work against decaps is vaanns and even then it's a struggle and a stalemate but then again side nodes are basically stales until a +1 occurs anyway.

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> @"iKagura.1903" said:

> > @"Lighter.5631" said:

> > lack of utilities and versatility.

> >

> > a side node warrior build can not

> > throw nades and does huge aoe damage in mid team fight(current side node holo build)

> > suck conditions off teammates, aoe resistance, aoe pulsing conditions ( condi rev)

> > does huge aoe damage, lich in mid fight ( reaper/core necro)

> > throw huge aoe buffs, projectil reflect, aoe damages, aoe CC (symbalbrand that can also play sidenode)

> >

> > a side node warrior can only side node.

> > yet ranger will be able to decap with knockbacks, and have the option to pressure mid with longbow and pet without fully committing mid.

> >

> > a warrior not necessary bad at fighting another class, but it just doesnt bring anything for how limited it is in builds. a teamfight warrior can not win side node, a sidenode warrior does very little in team fight. most other classes can sidenode and provide good value in teamfight, 2v2 3v3 at the same time.

>

> except decap ranger doesn't run longbow and hardly "roams mid" because they're useless in TF, decap runs sword/dagger gs ... lb/gs is an entirely different build attuned to roaming and +1ing and would never be able to side node. there's a reason why lb isn't good for decapping, it's only defense is an invisibility shot that stealths you and is easily pressurable. sitting on node with lb is basically suicide regardless of the knockback.

>

> not saying warrior is in a good spot but to try and make a "what about-ism" against ranger and get the builds completely messed up doesn't help your cause, just ask for buffs without attacking something else.

>

> the only person i've seen be able to even work against decaps is vaanns and even then it's a struggle and a stalemate but then again side nodes are basically stales until a +1 occurs anyway.

 

what are you even talking about. longbow/gs alone is easy decap from warrior.

and has been the go to side node build in plat+ soloq game since feb.

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> @"Lighter.5631" said:

> > @"iKagura.1903" said:

> > > @"Lighter.5631" said:

> > > lack of utilities and versatility.

> > >

> > > a side node warrior build can not

> > > throw nades and does huge aoe damage in mid team fight(current side node holo build)

> > > suck conditions off teammates, aoe resistance, aoe pulsing conditions ( condi rev)

> > > does huge aoe damage, lich in mid fight ( reaper/core necro)

> > > throw huge aoe buffs, projectil reflect, aoe damages, aoe CC (symbalbrand that can also play sidenode)

> > >

> > > a side node warrior can only side node.

> > > yet ranger will be able to decap with knockbacks, and have the option to pressure mid with longbow and pet without fully committing mid.

> > >

> > > a warrior not necessary bad at fighting another class, but it just doesnt bring anything for how limited it is in builds. a teamfight warrior can not win side node, a sidenode warrior does very little in team fight. most other classes can sidenode and provide good value in teamfight, 2v2 3v3 at the same time.

> >

> > except decap ranger doesn't run longbow and hardly "roams mid" because they're useless in TF, decap runs sword/dagger gs ... lb/gs is an entirely different build attuned to roaming and +1ing and would never be able to side node. there's a reason why lb isn't good for decapping, it's only defense is an invisibility shot that stealths you and is easily pressurable. sitting on node with lb is basically suicide regardless of the knockback.

> >

> > not saying warrior is in a good spot but to try and make a "what about-ism" against ranger and get the builds completely messed up doesn't help your cause, just ask for buffs without attacking something else.

> >

> > the only person i've seen be able to even work against decaps is vaanns and even then it's a struggle and a stalemate but then again side nodes are basically stales until a +1 occurs anyway.

>

> what are you even talking about. longbow/gs alone is easy decap from warrior.

> and has been the go to side node build in plat+ soloq game since feb.

 

core decap ranger with sword/dagger gs is the best decap build in the game atm. lb roaming gs with zerker soulbeast with gazelle is the roaming/+1 meta build essentially.

 

the build you're most likely referring to is the power survival build running ws , zerker ammy with lb/gs or you're referring to sic'em sniper (above) with one wolf pack which also runs zerker, neither are decap builds , they're roamer/+1 and basically assigned to hunting enemy thieves.

 

anybody running lb/gs in a bunker build for decap is dumb and you thinking lb would ever be a good decap ranger option highlights how much you just really don't know about the class.

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> @"iKagura.1903" said:

 

> anybody running lb/gs in a bunker build for decap is dumb and you thinking lb would ever be a good decap ranger option highlights how much you just really don't know about the class.

 

yea, i don't play ranger, so i don't know except all the top 100 core ranger side noder i've countered in match are gs/long unless something happened this week.

sure you can keep telling me how sword/dagger is better decap build now.

 

but does it change the fact that longbow/gs can decap warrior with 0 effect? no. so it doesn't make my original post less credible, so you are basically arguing for nothing really.

actually it helps in my favor how the you called "roamer/+1 build" can decap a warrior easily.

also now i know there's a even better build to decap warrior, that actually reinforce my original post, nice.

 

 

 

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> @"Lighter.5631" said:

> lack of utilities and versatility.

>

> a side node warrior build can not

> throw nades and does huge aoe damage in mid team fight(current side node holo build)

> suck conditions off teammates, aoe resistance, aoe pulsing conditions ( condi rev)

> does huge aoe damage, lich in mid fight ( reaper/core necro)

> throw huge aoe buffs, projectil reflect, aoe damages, aoe CC (symbalbrand that can also play sidenode)

>

> a side node warrior can only side node.

> yet ranger will be able to decap with knockbacks, and have the option to pressure mid with longbow and pet without fully committing mid.

>

> a warrior not necessary bad at fighting another class, but it just doesnt bring anything for how limited it is in builds. a teamfight warrior can not win side node, a sidenode warrior does very little in team fight. most other classes can sidenode and provide good value in teamfight, 2v2 3v3 at the same time.

 

So how would you change utilities then?

 

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> @"jsp.6912" said:

> a big other problem for me it's since too much time warrior is too greatsword dependant, seriously when will we have a build without the g, proba because other weapons are garbage tier

 

What kind of mobility evasion and attack speed do other warrior weapons have? because i imagine that one reason GS is so dominant is those stuff.

 

That and maybe tools for might and or access to things like cc as well. pls do tell.

 

EG: I heard hammer is crap, but why is it crap? what does GS have that hammer doesn't?

 

Another question is: What do you think Anet envisions each weapon usage? do they falter on that vision? and how?

 

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> @"Lighter.5631" said:

> > @"iKagura.1903" said:

>

> > anybody running lb/gs in a bunker build for decap is dumb and you thinking lb would ever be a good decap ranger option highlights how much you just really don't know about the class.

>

> yea, i don't play ranger, so i don't know except all the top 100 core ranger side noder i've countered in match are gs/long unless something happened this week.

> sure you can keep telling me how sword/dagger is better decap build now.

>

> but does it change the fact that longbow/gs can decap warrior with 0 effect? no. so it doesn't make my original post less credible, so you are basically arguing for nothing really.

> actually it helps in my favor how the you called "roamer/+1 build" can decap a warrior easily.

> also now i know there's a even better build to decap warrior, that actually reinforce my original post, nice.

>

>

>

 

the problem is you're attacking one build when warrior is pretty much inferior to every build in the meta currently at multiple roles it could accomplish, so you might as well not even attach a class to your argument. also, ranger isn't even meta because crev is better at it's role (hence why most top teams run it now). the approach that attacking just one class with one build that you didn't even get correctly to try and prove a point that warrior is bad is a bad approach was all im saying. ranger isn't your issue, it's a lot of things with the class as a whole.

 

@"Axl.8924" hammer isn't that good because the cc doesn't come with dmg anymore, if it did it could be a decent pick in niche builds... the only thing you could somewhat make useful with hammer is with axe maybe using leg specialist but immob gets cleared by most meta builds easily (holo 2 leap, dash thief, ws ranger w/ LR, etc) and i mean it's a super weird niche build , shout aoe to heal for offensive team support w/ annoying immob & cc is the only thing i think could work with hammer.

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> @"iKagura.1903" said:

> > @"Lighter.5631" said:

> > > @"iKagura.1903" said:

> >

> > > anybody running lb/gs in a bunker build for decap is dumb and you thinking lb would ever be a good decap ranger option highlights how much you just really don't know about the class.

> >

> > yea, i don't play ranger, so i don't know except all the top 100 core ranger side noder i've countered in match are gs/long unless something happened this week.

> > sure you can keep telling me how sword/dagger is better decap build now.

> >

> > but does it change the fact that longbow/gs can decap warrior with 0 effect? no. so it doesn't make my original post less credible, so you are basically arguing for nothing really.

> > actually it helps in my favor how the you called "roamer/+1 build" can decap a warrior easily.

> > also now i know there's a even better build to decap warrior, that actually reinforce my original post, nice.

> >

> >

> >

>

> the problem is you're attacking one build when warrior is pretty much inferior to every build in the meta currently at multiple roles it could accomplish, so you might as well not even attach a class to your argument. also, ranger isn't even meta because crev is better at it's role (hence why most top teams run it now). the approach that attacking just one class with one build that you didn't even get correctly to try and prove a point that warrior is bad is a bad approach was all im saying. ranger isn't your issue, it's a lot of things with the class as a whole.

>

> @"Axl.8924" hammer isn't that good because the cc doesn't come with dmg anymore, if it did it could be a decent pick in niche builds... the only thing you could somewhat make useful with hammer is with axe maybe using leg specialist but immob gets cleared by most meta builds easily (holo 2 leap, dash thief, ws ranger w/ LR, etc) and i mean it's a super weird niche build , shout aoe to heal for offensive team support w/ annoying immob & cc is the only thing i think could work with hammer.

 

If it has good cc couldn't you just switch between weapons hammer for CC then main weapon for dmg? or do you guys not have weapon switch? Does it have any might get at all or port or anything to gen? maybe it can be used as cc and port or something.

 

If it doesn't then I'm at a loss as to what it can be used for.

 

Is it used at all in pve?

 

Did these changes happen to do with the past before splits between pve and WVW existed and PVP? because if so, there should definitely be a split in skills for such.

 

 

 

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I see so really really slow and bad dmg hmm that def could be a problem.

 

Maybe they should overhaul hammer and fix the weapon. Clearly whatever CC it has isn-t helping it.

 

If its going to be super slow it should at least have really good damage.

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