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sugg: can we plz have the ability to not receive bloodstone dusts and the likes?


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> @"Eidolonemesis.5640" said:

> > @"Cobrakon.3108" said:

> > Wish there was an option to auto delete or dont loot bloodstone etc. Oh and all blue and green weps and armor. Its not worth the silver.

>

> Bad idea, because then players will cry foul that options do not also exist for every other material to delete them or to not loot them at all. Therefore, what is the problem with Anet increasing the default stack cap for Piles of Bloodstone Dust, Dragonite Ore, and Empyreal Fragments from 250 to 2,500, + 2,500 more for every Material Storage Expander bought from the Gem Store (8 total allowed)? Why can nobody here answer that question? Stop complicating the complication with ideas that are bad for already-exampled reasons.

>

> **Now**, before you deliver the counterargument, "Players will also cry foul that all other materials will not also have their stack cap increased from the default 250 to 2,500, + 2,500 more for every Material Storage Expander bought from the Gem Store (8 total allowed)." that is _not_ wise and would make for a very poor argument for reason being every other material does _not_ even come close to being so easily farmed like Piles of Bloodstone Dust, Dragonite Ore, and Empyreal Fragments (fact!) **Therefore**, other materials do _not_ need their stack caps raised in the same way for the reason I just explained.

 

You have it all wrong. Blue and green weapons and armor are the most annoying loot items in the game. At least with stacks you can wait till they reach 250 and then delete the whole stack. What in the game compares to blue and green weps and armor? The answer is NOTHING. The proper feature would be to have a filter list with the most common items that fill up in inventory. Bloodstone is one of them but an even greater problem like i said is blue and green weps and armor. Why not both?

 

simply expanding storage is an even worse idea. Your just exacerbating the situation further by suggesting a bought item should handle the problem with storage. You are just promoting bad design and encouraging anet to gain profits with storage expanders. I want an opt out completely option as do many people. Go ahead ans swim in your tower of blood stone, I just want to spend time and money on other things.

 

I want anet to do well and the game to survive,and they can have many other ways of making money and keeping customers happy. but this is a QOL issue that needs to be addressed, not simply by expanding storage, but expanding the players control.

 

 

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This thread got oddly antagonistic, but setting that aside, I see value in quite a few of the solutions and ideas presented. I browsed the existing sinks on the Wiki, and many have been mentioned already. From a philanthropic point of view, perhaps you could volunteer your services to small and medium guilds that need these mats among others for their guild upgrades. Join their guild for a short season and help them upgrade certain areas using the mats that you don't want. Large guilds may need the help as well.

 

If regular/lesser Vision Crystals could be sold on the TP, it would provide a direct link between these materials (and spirit shards via the Auger's Stone) and gold. If not linking the spirit shards is important, the Bloodstone Bricks (etc.) could be traded directly instead. I'm not sure the impact on the market would be terrible; I think supply and demand would balance... in the long term, the supply would likely push the value lower and lower. Perhaps making it possible to sell a brick to a merchant for a silver or something would set the floor level.

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> @"Samnang.1879" said:

> sugg: can we plz have the ability to not receive bloodstone dusts and the likes empyreal dragonite etc?

> Or at least make them vendor-able so i can sell them as junk and not have to double click to destroy them

>

> getting really tired of having to destroy zillion stacks of them. as someone who plays every day, i get 2000 of them really fast like 1 or 2 days even the 2000 storage thing is not working for me... and having to destroy them is a nuisance and really mundane

 

vendorable sure, agreed

 

before i was working on ascended, this stuff flooded my inventory

 

now that i working on ascended......i can't get enough. i'd kill people for it <.<

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There's lots of uses for those items. If you do not like them, you could ask for more uses for them. Like a daily recipe to craft a 1-3 mystic coins out of a lesser vision crystal + gold ingots + silver ingots + any fine material, as gold and silver and some fine materials like fossils and could also use some sinks.

 

And it's too easy to get tons of them to give them even a 1copper value. Any use of them needs to have caps, additional costs or other limtiations so it can't be abused.

 

Removing them is definitely not an option, and some setting to not getting them would be used for too few people to justify wasting development time on such a thing.

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> @"arenta.2953" said:

> vendorable sure, agreed

>

> before i was working on ascended, this stuff flooded my inventory

>

> now that i working on ascended......i can't get enough. i'd kill people for it <.<

 

my sugg to ppl gearing up for asc is... gear up your first set, but for extra sets, it's better to farm them from daily t4 fracs and raids. honestly after my first set, i never make asc gear myself, it costs way too much. raid for months and just buy them using mag shards, so much easier.

 

 

> @"MithranArkanere.8957" said:

> There's lots of uses for those items. If you do not like them, you could ask for more uses for them. Like a daily recipe to craft a 1-3 mystic coins out of a lesser vision crystal + gold ingots + silver ingots + any fine material, as gold and silver and some fine materials like fossils and could also use some sinks.

>

> And it's too easy to get tons of them to give them even a 1copper value. Any use of them needs to have caps, additional costs or other limtiations so it can't be abused.

>

> Removing them is definitely not an option, and some setting to not getting them would be used for too few people to justify wasting development time on such a thing.

 

well i would take the mystic coin option, but anet isn't going to do that, they would have done that by now if they wanted to make that happen.

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> @"Samnang.1879" said:

> > @"arenta.2953" said:

> > vendorable sure, agreed

> >

> > before i was working on ascended, this stuff flooded my inventory

> >

> > now that i working on ascended......i can't get enough. i'd kill people for it <.<

>

> my sugg to ppl gearing up for asc is... gear up your first set, but for extra sets, it's better to farm them from daily t4 fracs and raids. honestly after my first set, i never make asc gear myself, it costs way too much. raid for months and just buy them using mag shards, so much easier.

>

>

> > @"MithranArkanere.8957" said:

> > There's lots of uses for those items. If you do not like them, you could ask for more uses for them. Like a daily recipe to craft a 1-3 mystic coins out of a lesser vision crystal + gold ingots + silver ingots + any fine material, as gold and silver and some fine materials like fossils and could also use some sinks.

> >

> > And it's too easy to get tons of them to give them even a 1copper value. Any use of them needs to have caps, additional costs or other limtiations so it can't be abused.

> >

> > Removing them is definitely not an option, and some setting to not getting them would be used for too few people to justify wasting development time on such a thing.

>

> well i would take the mystic coin option, but anet isn't going to do that, they would have done that by now if they wanted to make that happen.

 

sad thing for me is i trying to make sets for all my characters xD

 

1 Necro-Marauder

1 Thief-Marauder

1 Ranger-Commander

1 Engineer-Commander

1 warrior

1 ele

 

and yeah xD

 

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This stuff should've had a vendor to sell to, instead of the literal half-dozen eaters. I appreciate that some of them were little quests to obtain, but as a way to manage the gobs and gobs of this stuff, it either needs way more uses or some other kind of proper sink.

 

I'd be down for 1 Bloodstone Brick + 1 Dragonite Ingot + 1 Empyreal Star = 1 Crystalline Ingot. :3

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> @"Rauderi.8706" said:

> This stuff should've had a vendor to sell to, instead of the literal half-dozen eaters. I appreciate that some of them were little quests to obtain, but as a way to manage the gobs and gobs of this stuff, it either needs way more uses or some other kind of proper sink.

>

> I'd be down for 1 Bloodstone Brick + 1 Dragonite Ingot + 1 Empyreal Star = 1 Crystalline Ingot. :3

 

2 thumbs up to this idea!!!

i mean every item should serve a purpose for something, why give us items that serve absolutely no purpose after a player has obtained all asc gears etc? it just sits there in inv storage waiting to be deleted.

 

auric dust, cryst ore etc will soon meet the same fate as bloodstone dust; i already made 90% of the 2nd gen legendaries...

 

anet needs to come up with new purposes for these items... not everyone is a casual player.... either that or give us an OPTION to not receive these items after we're done with them tyvm.

 

i hope that my english was clear, and nobody twists things around to meaning reduce drop rate etc. i'm talking about OPTIONAL option. u dont have to use it it wont affect u

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> @"Eidolonemesis.5640" said:

> > @"Tenrai Senshi.2017" said:

> > > @"Eidolonemesis.5640" said:

> > > > @"Tenrai Senshi.2017" said:

> > > > > @"Eidolonemesis.5640" said:

> > > > > > @"Tenrai Senshi.2017" said:

> > > > > > To be honest, you were the one knocking ideas, not me.

> > > > >

> > > > > I did, because I have room to do so, and do not sit there and say you did not knock my idea, because you did, saying it is useless.

> > > > >

> > > > > > @"Tenrai Senshi.2017" said:

> > > > > >My idea is functionally the same as your, but just a different way of implementing it.

> > > > >

> > > > > Lol. No it is not.

> > > >

> > > > Ah, when this the level of argument bought to a discussion, it's a good indication that it's time for me to stop taking part in it. Simple words, no actual substance to back them up. I'll leave you to your ideas, and your "confidence" in believing that they are simply so good that they cannot be scrutinized, but I'm afraid the reality is very different.

> > > >

> > > > Still, do let me know when ANet implements your idea, I'd be interested to hear such news, though I may be waiting a very long time to hear it.

> > >

> > > It is more like you ran out of ammunition, so you forfeited. You can dish it out, but you cannot take the heat. How silly of you to take one brief one-liner of mine and use that as leverage to say my argument is weak, when in fact I have been long-winded enough, in conjunction with the fact later on in that comment I countered you even more.

> > >

> > > You simply do not like the fact I pointed out your choice of words were used incorrectly (as a direct result of misplaced assumptions), along with the other points I made.

> >

> > So someone who dismisses another person's argument with a "Lol, no", without actually explaining their disagreement is telling me I ran out of ammo? Nice try, but in this case, I just don't feel like debating with someone who has double standards. It is my right to do so, Irrespective of whatever fanciful reasons you'd try to come up with to explain it off, which I really don't care about. Lol. XD

>

> I do not have to explain to you that your idea is different from mine; you should already know it is different. Common sense. Start using it. My idea is a sales pitch, your idea is clearly not, and that is just one big difference between our ideas. And like I said, whether the additions to the Material Storage Expanders are 'useful' or not from my idea is subjective for each player.

>

> **P.S.** It is almost 6 a.m. for me at the moment and I am going to sleep now. I will get back to any feedback later on.

 

but it is the same one is adding a 0 the other is removing a 0.

if you get 10 and have a cap of 2500 or 1 and a cap of 250.

it will take equal anmunt of time to fill storage.

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> @"Eidolonemesis.5640" said:

> > @"Bloodstealer.5978" said:

> > Like you were asked over and over in your poorly thought through post on this back last year.. what will you do if storage cap is increased and maxed out in a few more days.

> > If you are amassing such quantities so quickly and not using/disposing of them in ways already mentioned then an increase in storage cap wont suffice it just gives you a few more days before you start whinning about it again.

> > The issue is there needs to be more options of use or a low value vendor value attached to these products not the ability to hoard more for a few more days.

>

> All answers to your questions _were_ answered in my thread last year. If you did not get it then, you will _not_ get it now (clearly!), and since I knew that last year, that is when I stopped replying to you altogether because I believed it a waste of my time. With that being said, I will try just once more...

>

> It is _not_ a question of 'what' I will use my stock of Piles of Bloodstone Dust, Dragonite Ore, and Empyreal Fragments on, but a matter of 'when' I will use them (and I will, on my time). Not everybody wants to consume Piles of Bloodstone Dust, Dragonite Ore, and Empyreal Fragments through feeders or condense them into another material **as they go** every time one of them reaches a 250 stack size in their Inventory. I like to have my materials all in one place that I can deal with altogether **at a later time**, and you're not getting that, I don't know what to tell you at this point.

>

> Furthermore, there would be no 'whining' involved (as explained to you in my thread last years) because a stack size of 20K Piles of Bloodstone Dust, Dragonite Ore, and Empyreal Fragments (assuming you bought 8 Material Storage Expanders) _is_ the same as have a regular material capped out at a stack size of 2,000, because they are not as 'common' so as to accumulate fast as Piles of Bloodstone Dust, Dragonite Ore, and Empyreal Fragments do in one's Inventory.

 

Then.. I will try once more.

 

If you don't want to use them or use what's in game then what will expanding the cap once more for you .. it will buy you a day, maybe two if you are in fact dropping up to 2000 a day.. I admire your loyalty to the game, I appreciate you don't want to just crunch the resources down using the varies methods in which to turn them into other useable, sellable resources/items, but instead of rehashing your blindfolded reasons.. actually answer the question.

 

What will you do in a few days time when your storage is full once more.

 

As I have said, and which you seem to continually or conveniently miss.. the issue is not with storage but with usage of the resource - ANET need to provide more outlets for this kind of stuff not just keep expanding storage of it.

 

Maybe try changing tact and answering question, discuss the comebacks from other on your ideas instead of just going off and blindly attacking attacking every poster that does not agree with you... you might find you start to gain a little mileage, as it is all your doing is derailing the OP's post by allowing your grudges from your own previous post muddy this discussion.

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> @"Biff.5312" said:

> I'd rather be able to somehow render them into something else that's useful. Right now I'm dying for more Bloodstone dust - can't get enough. But I have way too much Dragonite. Being able to convert, even at a 10/1 ratio would be a real boon.

 

Exactly the point.. its about providing more outlets for the resources that drop in such quantities.

 

ANET have shown this to be possible only have to look how things like unbound magic can be stored and used, seems that dragonite, bloodstone and emptyreal got left behind.

 

I personally believe we just have way to many different currencies and special resources now... every update brings in a variety of new things like contracts, casino coins, volatile magi, unbound magic. It's as if ANET don't know what to do with the stuff in game can't be bothered to think up new recipes for its uses. But just expanding storage isn't the answer its just a minor stop gap.

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> @"Samnang.1879" said:

> auric dust, cryst ore etc will soon meet the same fate as bloodstone dust; i already made 90% of the 2nd gen legendaries...

 

I *occasionally* use it for the fulgarite I'm eventually going to need, but that's another set of items that should have a conversion: 10, 20, 50, 100.. don't care, so long as I can convert them into Crystalline Ore. :expressionless:

 

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> @"Ashen.2907" said:

> A vendor price, even as low as 1cp each, would be nice. Reward drops that are a net loss compound the perception that GW2 is unrewarding in my opinion.

 

Yeah a vendor alternative for excess would be useful as I already stated, but need to be careful it doesn't not become a fat cat resource.. maybe add more uses, or reduce the drop rates alongside a vendor value addition

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I would like it to be vendorable. I am someone who does craft ascended weapons and armor but I am not always making a set, so I do find myself chucking stacks of 250 into the void when even my converters cannot keep up. Something else that would be nice is a way to perhaps exchange bloodstone dust for dragonite or emphereals and vice versa as I find that I always have too much of some and not enough of the others (even a 2:1 exchange would help...). If I cannot trade it and I cannot sell it, at least make it easier to manage and get what I need when I am in the middle of crafting.

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> @"Linken.6345" said:

> > @"Eidolonemesis.5640" said:

> > > @"Tenrai Senshi.2017" said:

> > > > @"Eidolonemesis.5640" said:

> > > > > @"Tenrai Senshi.2017" said:

> > > > > > @"Eidolonemesis.5640" said:

> > > > > > > @"Tenrai Senshi.2017" said:

> > > > > > > To be honest, you were the one knocking ideas, not me.

> > > > > >

> > > > > > I did, because I have room to do so, and do not sit there and say you did not knock my idea, because you did, saying it is useless.

> > > > > >

> > > > > > > @"Tenrai Senshi.2017" said:

> > > > > > >My idea is functionally the same as your, but just a different way of implementing it.

> > > > > >

> > > > > > Lol. No it is not.

> > > > >

> > > > > Ah, when this the level of argument bought to a discussion, it's a good indication that it's time for me to stop taking part in it. Simple words, no actual substance to back them up. I'll leave you to your ideas, and your "confidence" in believing that they are simply so good that they cannot be scrutinized, but I'm afraid the reality is very different.

> > > > >

> > > > > Still, do let me know when ANet implements your idea, I'd be interested to hear such news, though I may be waiting a very long time to hear it.

> > > >

> > > > It is more like you ran out of ammunition, so you forfeited. You can dish it out, but you cannot take the heat. How silly of you to take one brief one-liner of mine and use that as leverage to say my argument is weak, when in fact I have been long-winded enough, in conjunction with the fact later on in that comment I countered you even more.

> > > >

> > > > You simply do not like the fact I pointed out your choice of words were used incorrectly (as a direct result of misplaced assumptions), along with the other points I made.

> > >

> > > So someone who dismisses another person's argument with a "Lol, no", without actually explaining their disagreement is telling me I ran out of ammo? Nice try, but in this case, I just don't feel like debating with someone who has double standards. It is my right to do so, Irrespective of whatever fanciful reasons you'd try to come up with to explain it off, which I really don't care about. Lol. XD

> >

> > I do not have to explain to you that your idea is different from mine; you should already know it is different. Common sense. Start using it. My idea is a sales pitch, your idea is clearly not, and that is just one big difference between our ideas. And like I said, whether the additions to the Material Storage Expanders are 'useful' or not from my idea is subjective for each player.

> >

> > **P.S.** It is almost 6 a.m. for me at the moment and I am going to sleep now. I will get back to any feedback later on.

>

> but it is the same one is adding a 0 the other is removing a 0.

> if you get 10 and have a cap of 2500 or 1 and a cap of 250.

> it will take equal anmunt of time to fill storage.

 

Pardon my misinterpretation of what you initially said. Re-reading your simplification you just made, you are right. It _would_ take the same amount of time for Piles of Bloodstone Dust, Dragonite Ore, and Empyreal Fragments to fill up (assuming a stack size of 2,500+) like other materials whose stack caps are 250 by default (2,000 being the max), and _that_ has actually been my point the entire time! Thank you.

 

However, currently, because Piles of Bloodstone Dust, Dragonite Ore, and Empyreal Fragments do _not_ have their stack caps at 2,500 by default (+2,500 more for each Material Storage Expander bought), it takes LESS time to fill Piles of Bloodstone Dust, Dragonite Ore, and Empyreal Fragments up to their current 250/2,000 stack caps than other materials.

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Let's do what OP said. Implement an option where players can choose to receive all loot, or no loot at all. Option 2 would obviously solve OP's issue... :tongue: :

 

Seriously though. If OP decides these items are worth nothing, refuses to use the eaters or refine them, then you have to live with the consequences of your choices. There is no need to cater to personal needs in a MMO. Not to this extent.

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They are simply not going to design a brand new system integrated with the current one to select what loot you receive, that would be waste of time and coding resources. They already have a solution with the eaters which is not Anets problem if a tiny number of players choose to ignore it.

 

The only orher viable option they could add is a vendor amount of say 1c, which seems like a reasonable compromise and prob should have existed earlier. Or remove the limited uses a day.

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> @"TheNecrosanct.4028" said:

> Let's do what OP said. Implement an option where players can choose to receive all loot, or no loot at all. Option 2 would obviously solve OP's issue... :tongue: :

>

> Seriously though. If OP decides these items are worth nothing, refuses to use the eaters or refine them, then you have to live with the consequences of your choices. There is no need to cater to personal needs in a MMO. Not to this extent.

 

This. The eaters are a perfectly reasonable option, although I wish some of them would have more uses in a day.

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