Zoe.8310 Posted April 11, 2018 Share Posted April 11, 2018 I love the Glyphs as an idea, but I don't feel very compelled to get a variety of them. I feel that each one would be more interesting to obtain if I could have three uniquely equipped Glyphs instead of them being tied to one specific Tool. This would be a more engaging meta than it's current form, especially as more and more are added in the coming months :-) Link to comment Share on other sites More sharing options...
Just a flesh wound.3589 Posted April 11, 2018 Share Posted April 11, 2018 If I understand what you’re asking you want the UI to hold the Glyphs, up to 3 unique Glyphs at a time. Does this mean we’d get all 3 bonuses per strike rather than one? Link to comment Share on other sites More sharing options...
Justine.6351 Posted April 11, 2018 Share Posted April 11, 2018 Lol @ gathering meta. Going to find glyph setups over on metabattle soon? Link to comment Share on other sites More sharing options...
Ardenwolfe.8590 Posted April 11, 2018 Share Posted April 11, 2018 I wish I could stack them too, but I absolutely understand why they didn't do this. Link to comment Share on other sites More sharing options...
Zoe.8310 Posted April 11, 2018 Author Share Posted April 11, 2018 > @"Just a flesh wound.3589" said: > If I understand what you’re asking you want the UI to hold the Glyphs, up to 3 unique Glyphs at a time. Does this mean we’d get all 3 bonuses per strike rather than one? Yes, that would be correct. Link to comment Share on other sites More sharing options...
Zoe.8310 Posted April 11, 2018 Author Share Posted April 11, 2018 > @"Ardenwolfe.8590" said: > I wish I could stack them too, but I absolutely understand why they didn't do this. If you could only equip one of each kind, it could be balanced for sure. Link to comment Share on other sites More sharing options...
Haleydawn.3764 Posted April 11, 2018 Share Posted April 11, 2018 I wish the glyphs weren’t tied to the tools themselves too. There’s already a system which makes sure certain sigils don’t stack, so implementing the same system for glyphs wouldn’t have been to difficult. Link to comment Share on other sites More sharing options...
Inculpatus cedo.9234 Posted April 11, 2018 Share Posted April 11, 2018 Why just 3 if stacking is the desire? Why not 10, or 22? Or as many as are currently available? Link to comment Share on other sites More sharing options...
Fallesafe.5932 Posted April 11, 2018 Share Posted April 11, 2018 Legendary gathering tools. DOOOO IT!!! Link to comment Share on other sites More sharing options...
lokh.2695 Posted April 11, 2018 Share Posted April 11, 2018 How do the glyphs handle with regular Gathering Tools? If so I could see how it might look prettier if the slots were sepparate from the tools in the hero panel. I don't see the problem when using infinite use ones. I decided on what toon I want to use what kind of glyph and should I find out something that I can improve for myself, should the meta shift or should they add something more desireable, I'll just switch the glyph. No big deal. I think it would have been a terrible move if you needed to remove the glyphs like you have to remove runes/sigils/infusions, i.e. using an item(sold sepparately) and sometimes trusting your luck. But ANet didn't, they did the consumer friendly choice and made them swappable w/o cost/loss. I see how f.e. having both, a sprocket glyph and glyph of indutry, is very desirable. But where does that desire stop(why not have 3 slots, or 10, 22?)? Where is desire balanced out and what kind of balance is both 1) a QoL upgrade ppl will want to spend time/gold/gems and 2) profitable enough for ANet to keep the show running? I think they did it right with giving us one slot per tool, swappable and giving us the possibility to skin the tools now... Speaking about the cosmetic side of things: who cares about GatherWars2 when FashionWars2 has just received a totally new level of depth and complexity. Similar to the way mounts changed the FashionWars meta this was a step into a bright future where everyone will look their best when scavenging the ground for truffles or lumbering away in rural Ascalon... Speaking of silly metas, aka all the puns that came to mind while typing: Will Speedfarms and tournaments among farming and crafting guilds will become a thing, now that we have a meta? Do we need an addition to the lfg UI? Will there be gathering benchmarks? Should gathering reward a unique legendary trophy, like LI in raids, to 1) craft legendary harvesting tools and 2) destinguish the pros from the noobs? Will ANet add holographic gathering nodes(they don't give mats, it's only for science;)) to the Special Forces Training Area? If we can't have legendary gathering tools, can we get ascended tools with built in glyphs and an infusion slot? tl;dr: All is well. Thanks Anet for the overall improvement of things, special thanks for making them skins and that swapping a glyph doesn't charge us extra. Some puns added for good measure. Have a nice day. :) Link to comment Share on other sites More sharing options...
Just a flesh wound.3589 Posted April 11, 2018 Share Posted April 11, 2018 > @"Zoe.8310" said: > > @"Just a flesh wound.3589" said: > > If I understand what you’re asking you want the UI to hold the Glyphs, up to 3 unique Glyphs at a time. Does this mean we’d get all 3 bonuses per strike rather than one? > > Yes, that would be correct. Why stop at 3 then. Why not have a slot for each unique bonus and have all of them give their bonus for each strike? Link to comment Share on other sites More sharing options...
Healix.5819 Posted April 11, 2018 Share Posted April 11, 2018 If they were going to do multiple slots per tool, they'd have specific slots for the different types of glyphs, allowing you 1 of each. The speed increase and bonus items for example would be 2 different slots. They could use crafting to offer weaker or temporary versions of the glyphs, up to stronger ascended/legendary variants. They could also do crafted gathering tools with varying slots and charges, with the legendary tier being the equivalent of a permanent tool, while the others would be repaired through a gold or material sink. There's a lot of potential. Link to comment Share on other sites More sharing options...
mtpelion.4562 Posted April 11, 2018 Share Posted April 11, 2018 Unless you are talking about the glyphs becoming unlocks so that your entire ACCOUNT can use each one without swapping them around, then this idea is absolutely terrible. Right now, I can socket the Glyph into the pick, then share the pick in my shared inventory slot and ALL of my characters can quickly swap it in and use it. With the Glyph and the Tool being in separate slots, then I'd have to reserve twice as many shared inventory slots to swap tools. Link to comment Share on other sites More sharing options...
Rauderi.8706 Posted April 11, 2018 Share Posted April 11, 2018 > @"mtpelion.4562" said: > Unless you are talking about the glyphs becoming unlocks so that your entire ACCOUNT can use each one without swapping them around, then this idea is absolutely terrible. > > Right now, I can socket the Glyph into the pick, then share the pick in my shared inventory slot and ALL of my characters can quickly swap it in and use it. > > With the Glyph and the Tool being in separate slots, then I'd have to reserve twice as many shared inventory slots to swap tools. Conversely, I'm already finding it a bit of a nuisance to swap out the glyph for each different gathering thing I run into, moving it from one tool to the other. So I agree that it would have been great to have it as an account-wide bonus, to solve both problems. Link to comment Share on other sites More sharing options...
Pifil.5193 Posted April 11, 2018 Share Posted April 11, 2018 > @"Rauderi.8706" said: > > @"mtpelion.4562" said: > > Unless you are talking about the glyphs becoming unlocks so that your entire ACCOUNT can use each one without swapping them around, then this idea is absolutely terrible. > > > > Right now, I can socket the Glyph into the pick, then share the pick in my shared inventory slot and ALL of my characters can quickly swap it in and use it. > > > > With the Glyph and the Tool being in separate slots, then I'd have to reserve twice as many shared inventory slots to swap tools. > > Conversely, I'm already finding it a bit of a nuisance to swap out the glyph for each different gathering thing I run into, moving it from one tool to the other. > So I agree that it would have been great to have it as an account-wide bonus, to solve both problems. Then what you need is three glyphs, really, one for each tool. I think you find that that will be ArenaNet's solution to the problem, after all, one man's problem is another man's opportunity (to sell more gemstore items). Link to comment Share on other sites More sharing options...
Rauderi.8706 Posted April 11, 2018 Share Posted April 11, 2018 > @"Pifil.5193" said: > > @"Rauderi.8706" said: > > > @"mtpelion.4562" said: > > > Unless you are talking about the glyphs becoming unlocks so that your entire ACCOUNT can use each one without swapping them around, then this idea is absolutely terrible. > > > > > > Right now, I can socket the Glyph into the pick, then share the pick in my shared inventory slot and ALL of my characters can quickly swap it in and use it. > > > > > > With the Glyph and the Tool being in separate slots, then I'd have to reserve twice as many shared inventory slots to swap tools. > > > > Conversely, I'm already finding it a bit of a nuisance to swap out the glyph for each different gathering thing I run into, moving it from one tool to the other. > > So I agree that it would have been great to have it as an account-wide bonus, to solve both problems. > > Then what you need is three glyphs, really, one for each tool. > > I think you find that that will be ArenaNet's solution to the problem, after all, one man's problem is another man's opportunity (to sell more gemstore items). You upseller you. :) It's still a bother in the UI to have to swap them, I guess is really what I'm getting at, even if I had spares to run with. I'm grateful that it's there, of course, but I'm also a big fan of elegant design execution. :P Link to comment Share on other sites More sharing options...
OriOri.8724 Posted April 12, 2018 Share Posted April 12, 2018 > @"Zoe.8310" said: > > @"Ardenwolfe.8590" said: > > I wish I could stack them too, but I absolutely understand why they didn't do this. > > If you could only equip one of each kind, it could be balanced for sure. They don't want any player to be in a situation where they can gain 3 types of bonus materials from a single swing. Imagine getting watchwork sprockets, unbound magic, and volatile magic (whenever that becomes a thing in glyph form) from a single swing of your pickaxe. There's already enough people unhappy with gem store tools giving you extra mats from gathering period, but this would be worse Link to comment Share on other sites More sharing options...
Zoe.8310 Posted April 13, 2018 Author Share Posted April 13, 2018 > @"OriOri.8724" said: > > @"Zoe.8310" said: > > > @"Ardenwolfe.8590" said: > > > I wish I could stack them too, but I absolutely understand why they didn't do this. > > > > If you could only equip one of each kind, it could be balanced for sure. > > They don't want any player to be in a situation where they can gain 3 types of bonus materials from a single swing. Imagine getting watchwork sprockets, unbound magic, and volatile magic (whenever that becomes a thing in glyph form) from a single swing of your pickaxe. There's already enough people unhappy with gem store tools giving you extra mats from gathering period, but this would be worse All they have to do is make the "unopened" ones for those, and then they can appear on the TP, problem solved ;-) Link to comment Share on other sites More sharing options...
Zoe.8310 Posted April 13, 2018 Author Share Posted April 13, 2018 > @"Fallesafe.5932" said: > Legendary gathering tools. DOOOO IT!!! YESSSSSSSSSS!!!! <3 Link to comment Share on other sites More sharing options...
Strider Pj.2193 Posted April 13, 2018 Share Posted April 13, 2018 I just wish gathering tools could be used from the shared inventory slots.. Link to comment Share on other sites More sharing options...
OriOri.8724 Posted April 13, 2018 Share Posted April 13, 2018 > @"Zoe.8310" said: > > @"OriOri.8724" said: > > > @"Zoe.8310" said: > > > > @"Ardenwolfe.8590" said: > > > > I wish I could stack them too, but I absolutely understand why they didn't do this. > > > > > > If you could only equip one of each kind, it could be balanced for sure. > > > > They don't want any player to be in a situation where they can gain 3 types of bonus materials from a single swing. Imagine getting watchwork sprockets, unbound magic, and volatile magic (whenever that becomes a thing in glyph form) from a single swing of your pickaxe. There's already enough people unhappy with gem store tools giving you extra mats from gathering period, but this would be worse > > All they have to do is make the "unopened" ones for those, and then they can appear on the TP, problem solved ;-) What? Link to comment Share on other sites More sharing options...
Khisanth.2948 Posted April 14, 2018 Share Posted April 14, 2018 It *would* be nice if there was a sickle glyph slot, an axe glyph slot and a mining pick glyph slot. Mostly for people who do not own unlimited tools. That way it wouldn't reattaching every time. Other than that I don't think it needs to go any further. Sure I wouldn't mind(probably) if glyphs were account unlocks or if you could attach a pile of glyphs on to one tool but I don't think that is necessary. Link to comment Share on other sites More sharing options...
Zoe.8310 Posted April 26, 2018 Author Share Posted April 26, 2018 > @"Khisanth.2948" said: > It *would* be nice if there was a sickle glyph slot, an axe glyph slot and a mining pick glyph slot. Mostly for people who do not own unlimited tools. That way it wouldn't reattaching every time. > That's a decent enough idea Link to comment Share on other sites More sharing options...
casualkenny.9817 Posted April 27, 2018 Share Posted April 27, 2018 > @"Khisanth.2948" said: > It *would* be nice if there was a sickle glyph slot, an axe glyph slot and a mining pick glyph slot. Mostly for people who do not own unlimited tools. That way it wouldn't reattaching every time. > > Really agree, also I wish there was no confirmation dialogue box when inserting the glyph - if u put it in the wrong tool (once in forever) just remove and reinsert. And definitely, ty for making the removal free Link to comment Share on other sites More sharing options...
Zoe.8310 Posted May 2, 2018 Author Share Posted May 2, 2018 Another option to make life easier would just to be to remove the confirmation prompt/popup every time you move around a Glyph -- that would speed up the process. Link to comment Share on other sites More sharing options...
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