Erasculio.2914 Posted July 16, 2018 Share Posted July 16, 2018 I have read some people talking about playing a character under a single specialization, never changing from that. It kind of surprised me, but I guess it makes sense - in some ways, it's like having a single character or having multiple characters. Hence my question this time - do you prefer to play a single build, or do you change builds all the time? Link to comment Share on other sites More sharing options...
Jake Orion.2049 Posted July 16, 2018 Share Posted July 16, 2018 What? No vote option for bacon? Berserker DH is my main. Once in a while I'll change a few traits depending on situation (RAIDs, Fractals, etc.) He's mostly used for PvE content though, never any PvP/WvW since he's a glass cannon. Offensive juggernaut, but even kittens could toast him. Link to comment Share on other sites More sharing options...
lLobo.7960 Posted July 16, 2018 Share Posted July 16, 2018 Although I only play one character, I like to have different builds for different scenarios. I have a solo open world/instances build, a open world zerg buid, a wvw roaming build, a wvw zerg build, and pvp builds for different roles. I have legendary armor to swap between builds without loosing 3 bags for different sets. I'd love to have my legendary weapons able to swap sigils so I can do more experiments... Link to comment Share on other sites More sharing options...
Endless Soul.5178 Posted July 16, 2018 Share Posted July 16, 2018 Builds make my head spin, so I pretty much keep every character locked in to one specific build for them. Link to comment Share on other sites More sharing options...
Edelweiss.4261 Posted July 16, 2018 Share Posted July 16, 2018 I currently have one level 80 character per class, but my goal is to have a character per elite spec and, eventually, I might create a character for each build. As it stands now, I will change my build within an elite spec(different traits/weapons/stats), but I won't change elite spec. I want my characters to feel like their elite spec. Link to comment Share on other sites More sharing options...
Ryrok.1302 Posted July 16, 2018 Share Posted July 16, 2018 I love theorycrafting builds, but most are pretty bad, and the cost of armor types is prohibitive. I want to make some of the goofy gear sets work (zealot, seraph's, etc.) but generally can't with the classes I play, and they'll usually not be better than a cheap 'zerker set. Link to comment Share on other sites More sharing options...
Klowdy.3126 Posted July 16, 2018 Share Posted July 16, 2018 One of the funniest parts of combat is changing up builds when things start to feel stale. I usually just go between a power or condi build, but sometimes I like to mess around with different kinds of hybrid/support builds, depending on what I'm doing. Link to comment Share on other sites More sharing options...
Vayne.8563 Posted July 16, 2018 Share Posted July 16, 2018 I don't love changing builds, so I only do it when I think it's necessary. I try to generalize my build to fit specific content. That said, I have a lot of characters, so I only WvW on my WvW character. I don't have to change my build for that because that's mostly what I do with that character. But if I'm in fractals, and I'm going to get knocked back by harpies, of course I'm going to take reflect skills if I have access to them. Why wouldn't you? Link to comment Share on other sites More sharing options...
Blocki.4931 Posted July 16, 2018 Share Posted July 16, 2018 I refine (read: spice up) my builds every now and then. Sometimes change weapons or try different utilities. Mostly keeping the same playstyle though. Link to comment Share on other sites More sharing options...
Tachenon.5270 Posted July 16, 2018 Share Posted July 16, 2018 I'd rather have lots of alts with different builds than lots of different builds (see also: gear) on one character. Link to comment Share on other sites More sharing options...
Donari.5237 Posted July 16, 2018 Share Posted July 16, 2018 I'm between the first and the second. I almost never change a build once I'm comfortable with it, but when big things happen (like new elites) or when a friend has some solid feedback on improvements that won't kill my muscle memory, I'm willing to change. But it's not a here and there now and then thing, it's a watershed moment when things have really changed enough to warrant it. Though I do have some standard utility swap outs to do, eg if a mesmer needs to jp then I equip portal rather than feedback, for example. And I'm going to put on a shortbow to try to get the Dextrous achieve on my Daredevil in the current LS. Link to comment Share on other sites More sharing options...
Blood Red Arachnid.2493 Posted July 16, 2018 Share Posted July 16, 2018 As time has gone on, I've accrued quite a bit of ascended gear. Every toon I own has at least two full sets. Some have 3. I swap builds around quite regularly. Link to comment Share on other sites More sharing options...
Alchimist.4738 Posted July 16, 2018 Share Posted July 16, 2018 I like to change often builds, though since I'm lazy I don't change as much as I wish, and this is why an official build template is needed, otherwise I often change skills/traits depending on the content. Link to comment Share on other sites More sharing options...
killermanjaro.5670 Posted July 16, 2018 Share Posted July 16, 2018 I just make minor changes every now and then, if we could save builds then I'd probably change quite often / rotate weapons and builds etc, I'm just too lazy to bother swapping gear, trait lines etc manually on a frequent basis. That's why I don't really experiment with builds even though I'd like to, It's too much hassle swapping everything back to how I had it afterwards. Link to comment Share on other sites More sharing options...
Algreg.3629 Posted July 16, 2018 Share Posted July 16, 2018 I´d adapt more often if we had a way to save builds and some kind of gear locker that would remove inventory micromanagement (something DCUO had if I remember correctly). Link to comment Share on other sites More sharing options...
GrubySzymek.1362 Posted July 16, 2018 Share Posted July 16, 2018 I don't mind adjusting a trait or two or swapping utilities and weapons, but I'd get annoyed if I had to swap everything between every boss. It's already stupidly annoying to change builds (mostly gear) because of lack of build templates. Link to comment Share on other sites More sharing options...
Comus.7365 Posted July 16, 2018 Share Posted July 16, 2018 i know how i like to play and try to tailor my builds to that... which is probably why i'm having a hard time with this game because you're constantly getting flak for not playing the meta. and it's not really fun to feel like a burden same as it's not fun to play something you don't really enjoy. Link to comment Share on other sites More sharing options...
Plautze.6290 Posted July 16, 2018 Share Posted July 16, 2018 Until now, I always played zerker or assassins power builds, but I plan on trying condi scourge before it gets nerfed =) That being said, I mostly change utilities and weapons depending on situation and rarely change traits. Link to comment Share on other sites More sharing options...
Tanner Blackfeather.6509 Posted July 16, 2018 Share Posted July 16, 2018 Utilites are switched based on circumstances, but seldom all at once. If there were in-game build/trait templates (I don't need it to store/load gear, just the traits) I'd be switching around *a lot* more! Link to comment Share on other sites More sharing options...
Danikat.8537 Posted July 16, 2018 Share Posted July 16, 2018 I very rarely change my 'main' build for a character, only when a major balance patch ruins what I'm using (like when ranger traps lost their ground targeting) or when I get bored with the skills I'm using (which, with 11 characters, doesn't happen often). But I do switch easy to change things for certain situations. Most of my characters have at least 1 spare weapon set and I'll swap skills and traits to suit the situation. For example when I was doing the Ley Anomaly event I swapped a ranger spirit for the speed boost signet, because I knew we'd be moving too much for a spirit to be useful and I'd need the increased speed more. Also I do have a 2nd elementalist and engineer because I wanted to use both elite specs and could not be bothered swapping everything over each time. Link to comment Share on other sites More sharing options...
TheQuickFox.3826 Posted July 16, 2018 Share Posted July 16, 2018 I tend to try a lot, experiment a lot, theorize a lot, fail a lot. Then I select what worked out best and fits my playing style and generally stick with it. I currently use this hybrid [Celestial S/D Ele Tempest](http://en.gw2skills.net/editor/?vFAQJArYnMMoYgmG8NYBmCMxuBdDQHhLRLCAmbrN2mbHiB7gbYQAIUWEB-jRSNAB1oMLFlEdeCBAY/BPfQAdpEEL9Ezp+jmKFCAgAcz2MYzbmje0je0je0+uRP6Rvv9N65Nv9tPA-e "Celestial S/D Ele Tempest"). I keep coming back to Scepter Dagger. Main dagger lacks range. Staff recharges too slow, focus lacks raw damage, weaver is too complicated, zerker lacks survivability etc. S/D is the nice sweet spot for me. Link to comment Share on other sites More sharing options...
Rauderi.8706 Posted July 16, 2018 Share Posted July 16, 2018 Needs a "I would play more variable builds if we had BUILD TEMPLATES" button. Link to comment Share on other sites More sharing options...
Westenev.5289 Posted July 16, 2018 Share Posted July 16, 2018 I don't like having to keep spare sets of armour or trinkets in the inventory if I can help it, so I try to adapt all of my builds and playstyles around Berserker/Scholar. There are exceptions, like Quickness Chrono or Healing Druid or a condi set I keep hidden away in the bank, but otherwise I try to change traits and tactics over set pieces where possible. Link to comment Share on other sites More sharing options...
StinVec.3621 Posted July 16, 2018 Share Posted July 16, 2018 > @"Danikat.8537" said: > I very rarely change my 'main' build for a character, only when a major balance patch ruins what I'm using (like when ranger traps lost their ground targeting) or when I get bored with the skills I'm using (which, with 11 characters, doesn't happen often). > > But I do switch easy to change things for certain situations. Most of my characters have at least 1 spare weapon set and I'll swap skills and traits to suit the situation. For example when I was doing the Ley Anomaly event I swapped a ranger spirit for the speed boost signet, because I knew we'd be moving too much for a spirit to be useful and I'd need the increased speed more. > > Also I do have a 2nd elementalist and engineer because I wanted to use both elite specs and could not be bothered swapping everything over each time. Ranger traps no longer being able to be thrown is one of my 'Top 5 most disappointing changes that negatively affected my enjoyment of the game'. :\ (elaboration on this disappointment expressed below) >! Considering the foundation of high mobility seems to be the most highly-praised aspect of the game's combat (instead of being locked in place while you use skills like in pretty much every other MMORPG I've played), why they have progressively begun to remove this mobility from select aspects of professions leaves me perplexed and progressively more disappointed. >! >! I think I had 12 or so ranger characters when the change happened and it had been my favorite profession since the game launched (despite its forced pet use). I mostly stopped enjoying ranger-play after the change as it essentially removed traps from the profession for me, which I really enjoyed using as an integral aspect of my gameplay. This pretty much left me to rely solely on weapon skills for combat while playing on them, which made combat with them very monotonous, very fast. >! >! I still do not understood why they feel the need to force changes to the PvE version of skills if it is being changed entirely for the sake of PvP balance. They've started to split balance changes in separate game modes more lately, but these tend to be very minor alterations to cooldowns and tweaks of percentage values that are barely noticeable. This kind of 'balance' leaves me wondering why they bother to split these extremely minor and pretty unnoticeable changes, but then go and force large, profession-altering changes like ranger traps being neutered to be game-wide - something that essentially gutted the profession of almost all its enjoyment for me. :\ Bow range being chopped in PvE due to it getting 'balanced' for the sake of PvP is also in my Top 5. Link to comment Share on other sites More sharing options...
GDchiaScrub.3241 Posted July 16, 2018 Share Posted July 16, 2018 I don't know how this couldn't have been a yes/no/sometimes/other poll. For all tense and purposes, I changed builds frequently in WvW. Pve not so much. I gave up on Spvp a while ago. o.o Link to comment Share on other sites More sharing options...
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