Dethl.2875 Posted August 28, 2018 Share Posted August 28, 2018 who knows, maybe it'll still be meta. good thing there's no giant domes are anything around zergs. auto 1 is single target, 1200 range, 0.5s cast, projectile auto 2 is same as auto 1, but is a 3 target 120 radius aoe when it hits the target auto 3 is auto 2, but 5 targets 240 radius. auto 1/2 travel pretty fast as far as projectiles go, auto 3 only has a 50cc engine in it and can only do pinewood derbies orb got changed into a druid astral 3 type thing i guess, with no finisher. Link to comment Share on other sites More sharing options...
Loosmaster.8263 Posted August 28, 2018 Share Posted August 28, 2018 > @"Dethl.2875" said: > who knows, maybe it'll still be meta. good thing there's no giant domes are anything around zergs. > > auto 1 is single target, 1200 range, 0.5s cast, projectile > auto 2 is same as auto 1, but is a 3 target 120 radius aoe when it hits the target > auto 3 is auto 2, but 5 targets 240 radius. > > auto 1/2 travel pretty fast as far as projectiles go, auto 3 only has a 50cc engine in it and can only do pinewood derbies > > orb got changed into a druid astral 3 type thing i guess, with no finisher. I parked mine on the first Nerf!!! Link to comment Share on other sites More sharing options...
Blocki.4931 Posted August 28, 2018 Share Posted August 28, 2018 This is a massive usability buff. Especially the range and speed are good. Link to comment Share on other sites More sharing options...
GDchiaScrub.3241 Posted August 28, 2018 Share Posted August 28, 2018 Sadly a projectile, but luckily it's a projectile. Now guardians don't have an excuse to not bomb oil! D: Link to comment Share on other sites More sharing options...
Artaz.3819 Posted August 28, 2018 Share Posted August 28, 2018 > @"Dethl.2875" said: > auto 1/2 travel pretty fast as far as projectiles go, auto 3 only has a 50cc engine in it and can only do pinewood derbies > auto 3 is a homing projectile so no worries as most staff use prior was 300 range anyways Basically, guard got a default ranged weapon option for WvW pirate ship meta when firebrand tomes are on cooldown. weee Link to comment Share on other sites More sharing options...
Sovereign.1093 Posted August 28, 2018 Share Posted August 28, 2018 they will nerf staff soon. study it well if you guys didnt figure it out yet. =) Link to comment Share on other sites More sharing options...
Unknown.3976 Posted August 29, 2018 Share Posted August 29, 2018 skill 2 and 3 might have some uses, taking out sieges on walls. skill 4 is still a death trap... Link to comment Share on other sites More sharing options...
Optimator.3589 Posted August 29, 2018 Share Posted August 29, 2018 Staff got buffed, guys. Relax. You certainly aren't gonna kill yourself with reflects as a minstrel guard, and usability has gone way up. If you hadn't noticed, you can now easily blast your own light field while applying heals/some small range pressure in a 240 radius. Additionally, the extra healing and boon duration on Empower is welcome. Link to comment Share on other sites More sharing options...
Sovereign.1093 Posted August 29, 2018 Share Posted August 29, 2018 > @"Optimator.3589" said: > Staff got buffed, guys. Relax. You certainly aren't gonna kill yourself with reflects as a minstrel guard, and usability has gone way up. If you hadn't noticed, you can now easily blast your own light field while applying heals/some small range pressure in a 240 radius. Additionally, the extra healing and boon duration on Empower is welcome. haha now everyone knows =) Link to comment Share on other sites More sharing options...
Sovereign.1093 Posted August 29, 2018 Share Posted August 29, 2018 staff 32 team cleanse, can blasr fire water light dark. also counter bomb along with wells weaver rev etc. HELLO THE NEW LOOT STIX pls dont nurf Link to comment Share on other sites More sharing options...
TheBravery.9615 Posted August 29, 2018 Share Posted August 29, 2018 damn literally unplayable now Can't hold 1 and W in wvw anymore how will I manage Link to comment Share on other sites More sharing options...
metalTiffy.7106 Posted August 29, 2018 Share Posted August 29, 2018 Love my pirateship ready lootstick.. Can do small healing on range on my slacking casters on point. Can blast everything without hammer *-* Now i can hit canons and not standing useless underneath them and wait to empower for casters ^^ Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted August 29, 2018 Share Posted August 29, 2018 Now just imagine if the guard could dualweild staves. Link to comment Share on other sites More sharing options...
Fat Disgrace.4275 Posted August 29, 2018 Share Posted August 29, 2018 Odd thing about the new staff AA is that it can be reflected but it does not dmg anything/one on return or at least in guild hall it didnt Link to comment Share on other sites More sharing options...
Arcaedus.7290 Posted August 29, 2018 Share Posted August 29, 2018 > @"Dethl.2875" said: > orb got changed into a druid astral 3 type thing i guess, with no finisher. Not true, staff 2 has an unlisted blast finisher. Ever since the nerf from 600 range auto attack down to 300 range, it was no longer a loot-stick since 300 is just two steps away from melee range. What staff has become now is much better of a loot stick than that pitiful 300-range cone. Link to comment Share on other sites More sharing options...
Zephyra.4709 Posted August 29, 2018 Share Posted August 29, 2018 It's not RIP, I believe the positives far outweigh the negatives. * 1,200 range aa able to help hit cannons/oil, put pressure on targets at range - _tag all the things!_ * Skill #2 is an un-listed _blast_ finisher which means drop that in any _water/light fields_ for **heal/condi cleanse** * Skill #2 being an AoE place it when and where you want it - _tag all the things!_ Link to comment Share on other sites More sharing options...
Zephyra.4709 Posted August 29, 2018 Share Posted August 29, 2018 > @"Dawdler.8521" said: > Now just imagine if the guard could dualweild staves. Now imagine further if the duel wield staves AA chain included un-blockable + pierces. Ma ma mia. Link to comment Share on other sites More sharing options...
Aeolus.3615 Posted August 29, 2018 Share Posted August 29, 2018 dun dun dun dun, envolving dun dundundundund, loot stick envolved to a blast spam weapon.... Link to comment Share on other sites More sharing options...
Strider Pj.2193 Posted August 29, 2018 Share Posted August 29, 2018 > @"Arcaedus.7290" said: > > @"Dethl.2875" said: > > orb got changed into a druid astral 3 type thing i guess, with no finisher. > Not true, staff 2 has an unlisted blast finisher. > > Ever since the nerf from 600 range auto attack down to 300 range, it was no longer a loot-stick since 300 is just two steps away from melee range. What staff has become now is much better of a loot stick than that pitiful 300-range cone. > > @"Zephyra.4709" said: > It's not RIP, I believe the positives far outweigh the negatives. > > * 1,200 range aa able to help hit cannons/oil, put pressure on targets at range - _tag all the things!_ > * Skill #2 is an un-listed _blast_ finisher which means drop that in any _water/light fields_ for **heal/condi cleanse** > * Skill #2 being an AoE place it when and where you want it - _tag all the things!_ Hopefully they are being back more of the benefits of blasts so it may become more prevalent. I wonder if more weapon tweaks along this line will happen. What is the cool down of Staff 2? Link to comment Share on other sites More sharing options...
Zephyra.4709 Posted August 29, 2018 Share Posted August 29, 2018 > @"Strider Pj.2193" said: > What is the cool down of Staff 2? Un-traited: 8 seconds Traited (_Honorable Staff_): 6 1/2 seconds Well, I always liked using blast finishers. Felt a bit more active instead of "press 1 button get a million boons" (admittedly it's probably better this way due to the un-responsiveness of skills during massive laggy zerg fights). Back in the oldschool days where coms would ask for fire fields blast might, drop static for swiftness etc. I still carry a hammer on my guard whenever someone drops a lightning field. Yes, also look forward to slight changes in other classes weapons. Link to comment Share on other sites More sharing options...
starlinvf.1358 Posted August 29, 2018 Share Posted August 29, 2018 > @"Aeolus.3615" said: > dun dun dun dun, envolving dun dundundundund, loot stick envolved to a blast spam weapon.... Blaststaff...... Guardians now be pokemans. Link to comment Share on other sites More sharing options...
Shagaliscious.6281 Posted August 29, 2018 Share Posted August 29, 2018 > @"Dethl.2875" said: > orb got changed into a druid astral 3 type thing i guess, with no finisher. Orb is a blast finisher, it just doesn't say it on the tool tip. Link to comment Share on other sites More sharing options...
Strider Pj.2193 Posted August 29, 2018 Share Posted August 29, 2018 > @"Zephyra.4709" said: > > @"Strider Pj.2193" said: > > What is the cool down of Staff 2? > > Un-traited: 8 seconds > Traited (_Honorable Staff_): 6 1/2 seconds > > Well, I always liked using blast finishers. Felt a bit more active instead of "press 1 button get a million boons" (admittedly it's probably better this way due to the un-responsiveness of skills during massive laggy zerg fights). Back in the oldschool days where coms would ask for fire fields blast might, drop static for swiftness etc. I still carry a hammer on my guard whenever someone drops a lightning field. Yes, also look forward to slight changes in other classes weapons. > > Let's hope. :smile: Link to comment Share on other sites More sharing options...
Aeolus.3615 Posted August 30, 2018 Share Posted August 30, 2018 > @"Shagaliscious.6281" said: > > @"Dethl.2875" said: > > orb got changed into a druid astral 3 type thing i guess, with no finisher. > > Orb is a blast finisher, it just doesn't say it on the tool tip. Yup. Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted August 30, 2018 Share Posted August 30, 2018 now guard can participate in pirateship pewpew wars. weee! Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now