Kovac.4372 Posted December 17, 2018 Share Posted December 17, 2018 Because I got to the part at the beginning where you went to Balthazar's camp (he wasn't there) and fought a bunch of bosses with the big machine dude at the end - and well I died quite a lot there. I was playing my main warrior (core, no elite spec) with full exotic berserker gear and a couple ascended trinkets .... the same toon I used for anything else, dungeons are a breeze, so I was confused what was going on here now. Link to comment Share on other sites More sharing options...
BunjiKugashira.9754 Posted December 17, 2018 Share Posted December 17, 2018 All story instances are scaled to 1 player. They are soloable. However if you bring friends along, the instances don't scale up, therefore becoming easier. The most important thing in the instance you're in is not to aggro too many mobs at once. Sneak around and kill all forged you can find one by one before killing the last boss and starting the fight against the big machine. During the fight against the big machine make sure to clear snipers so you don't get overwhelmed. Link to comment Share on other sites More sharing options...
alchemist.6851 Posted December 17, 2018 Share Posted December 17, 2018 > @"Kovac.4372" said: > Because I got to the part at the beginning where you went to Balthazar's camp (he wasn't there) and fought a bunch of bosses with the big machine dude at the end - and well I died quite a lot there. > > I was playing my main warrior (core, no elite spec) with full exotic berserker gear and a couple ascended trinkets .... the same toon I used for anything else, dungeons are a breeze, so I was confused what was going on here now. i solo it with my elementalist.. you just got be tactical and play slow... takes times but take a bit of. fight and separate the enemies.. lure them with ur range Link to comment Share on other sites More sharing options...
Taelac.7036 Posted December 17, 2018 Share Posted December 17, 2018 Yes, it's soloable. You may be a little too glass to pull it off in full zerker's. Mob management, positioning, dodging, and condition cleanse will help, and you can also try swapping out a few pieces of gear with something to add a little more toughness or vitality to buy yourself a little more time against the big group at the end. Sometimes having a friend or four along is the best option, though. Link to comment Share on other sites More sharing options...
TheQuickFox.3826 Posted December 17, 2018 Share Posted December 17, 2018 Yes, everything in the PoF story is soloable. Parts may be hard but these story missions are quite forgiving, allowing you to respawn and try again. If you continue to have problems, consider using some items that give you some more vitality and toughness. Link to comment Share on other sites More sharing options...
TheAgedGnome.7520 Posted December 17, 2018 Share Posted December 17, 2018 > @"Kovac.4372" said: > Because I got to the part at the beginning where you went to Balthazar's camp (he wasn't there) and fought a bunch of bosses with the big machine dude at the end - and well I died quite a lot there. > > I was playing my main warrior (core, no elite spec) with full exotic berserker gear and a couple ascended trinkets .... the same toon I used for anything else, dungeons are a breeze, so I was confused what was going on here now. I find the story missions to be very uneven in difficulty - they range from easy to feeling like I'm soloing a RAID boss. They are supposed to be soloable, but you are not alone in questioning the difficulty levels of some of these missions. Link to comment Share on other sites More sharing options...
Khisanth.2948 Posted December 17, 2018 Share Posted December 17, 2018 For that particular fight there is something to keep in mind. Either you bring enough damage+snare/CC to kill the Bastion before it reaches the platform in the middle or you make sure you have a ranged weapon because the platform itself will deal damage to you. The bombs they are lying around can also do a decent amount of damage. Link to comment Share on other sites More sharing options...
Illconceived Was Na.9781 Posted December 17, 2018 Share Posted December 17, 2018 It really depends on the player. Marathons are literally solable, but that doesn't mean every solo runner can manage them without adjusting their technique. In many story instances (but not all), there's often a trick or special mechanic that makes it easier to play alone than it might seem at first. It's worth asking for suggestions for any specific spot you run into difficulties. At other times, it might require adjusting a build or rethinking one's approach. And again, asking for ideas is a good way to start. And finally, there are often people around (who can be found via LFG or the _Players Helping Players_ subforum here) who would be glad to assist. There's no shame in running the story with more than one person, especially in an MMO. Link to comment Share on other sites More sharing options...
Tanner Blackfeather.6509 Posted December 18, 2018 Share Posted December 18, 2018 > @"BunjiKugashira.9754" said: > All story instances are scaled to 1 player. They are soloable. However if you bring friends along, the instances don't scale up, therefore becoming easier. > While they're scaled to one player by default, and I'm not sure about *this* instance there are differences with more players in at least *some* instances. The sniper instance in the latest story has a drastically reduced delay from targeting to shot when more than one person plays it, confirmed to be deliberate by the dev that designed it. Link to comment Share on other sites More sharing options...
Irensaga.6935 Posted December 23, 2018 Share Posted December 23, 2018 I just finished the PoF main story solo on my Elementalist main for the first (I tend to purchase expansions about a year after release). My thoughts on it... Well, it's doable. It's not half as frustrating as the difficulty level in HoT was. The final boss fight in PoF wasn't half as frustrating as the final boss fight in HoT with Mordremoth. Mordremoth was full of one-shot-kill mechanics that would insta-kill you if you made even one error. The fights were long and exhausting and were just overtuned for casual players using squishy characters. If you played with friends and died, you got stuck in a cage for the rest of the fight watching your friends and being useless. Of course, if you died and tried again, Mordremoth would respawn with full HP, like you did nothing at all. So even grinding away at him was impossible. And there was no anvil in the instance. So if you died enough times, you'd lose all your gear, killing all your damage and defense stats. The only thing you could do was blow items you paid money for like repair cannisters, or just quit the instance and try again later. On my ele - it proved an impossible fight and I had to beg guildmates to come in and bail out my sorry butt. Some of the Living World fights following HoT proved equally overtuned, non-fun, and frustrating. Caudecus in Lake Doric was impossible and I had to get bailed out of that one too. Same problems. No anvil, respawns with full health, one-shot mechanics, overtuned for squishier classes. The last boss on PoF has the same problems actually. It's fairly overtuned, even when you comprehend the mechanics with Aurene. You get frustratingly one-shot constantly, and it just isn't a fun fight. No anvil again. I really don't get why Arenanet doesn't put stupid anvils in these instances. BUT - the boss's health doesn't respawn each time you die and try again! Using this fact, I was able to wear him down slowly - and it only took me dying 20 times. So... yay, I guess... Link to comment Share on other sites More sharing options...
Dayra.7405 Posted December 24, 2018 Share Posted December 24, 2018 Did it Solo with ranger and Rev. Ranger was easier to lure mobs due to 1500 range than the 900 of the revs short-bow (wanted to try its usefulness and played the whole story with SB and Swort/Axe). So as warrior take a rifle with you, to make separating mobs easier. Link to comment Share on other sites More sharing options...
Vayne.8563 Posted December 24, 2018 Share Posted December 24, 2018 Try a long bow and pulling instead of running into stuff. It'll take longer but it's definitely doable. Look at your build and try some more defensive traits. I've soloed that story on every profession. Link to comment Share on other sites More sharing options...
Dayra.7405 Posted December 24, 2018 Share Posted December 24, 2018 W-rifle is 1200, W-LB only 900 Link to comment Share on other sites More sharing options...
Vayne.8563 Posted December 24, 2018 Share Posted December 24, 2018 > @"BunjiKugashira.9754" said: > All story instances are scaled to 1 player. They are soloable. However if you bring friends along, the instances don't scale up, therefore becoming easier. > > The most important thing in the instance you're in is not to aggro too many mobs at once. Sneak around and kill all forged you can find one by one before killing the last boss and starting the fight against the big machine. During the fight against the big machine make sure to clear snipers so you don't get overwhelmed. Stories do scale, they just don't scale that much. For example, there are some stories where you'd normally get a creature, but when you have more players with you you get extra creatures. Source: I play solo a lot but I also help guildies through stories a lot. In other words, the scaling ends up with you having a net gain in relative power, but it still scales. The one that comes to mind, where it's easy to see, is the HoT story City of Hope. In the first test room you usually get one of each creature, but you get more when you have other people with you. Two people get two of each creature. Link to comment Share on other sites More sharing options...
VAHNeunzehnsechundsiebzig. Posted December 24, 2018 Share Posted December 24, 2018 did it on ele and rev. Ele first, wasn't always fun, but all of PoF was doable. Had to adjust build and gear a couple of times. Rev on marauder was just a walk in the park. but really, you are playing glass and then complain that you are going down? How about changing gear and build? In my experience, wvw builds work very well for all kind of story/lw content. Link to comment Share on other sites More sharing options...
Jeknar.6184 Posted December 24, 2018 Share Posted December 24, 2018 While I didn't do PoF story on it (But I did HoT), I find warrior to be the most forgiving profession to run zerker without having issues... If anything, you can run Str/Def/Dis traits and triple stances so you have a huge sustain while still retaining good damage. I only run full zerker on warrior and never really felt the need to change it for PvE Link to comment Share on other sites More sharing options...
Irensaga.6935 Posted December 24, 2018 Share Posted December 24, 2018 > @"VAHNeunzehnsechundsiebzig.3618" said: > did it on ele and rev. Ele first, wasn't always fun, but all of PoF was doable. Had to adjust build and gear a couple of times. Rev on marauder was just a walk in the park. > > but really, you are playing glass and then complain that you are going down? How about changing gear and build? In my experience, wvw builds work very well for all kind of story/lw content. I carry a full set of Knight's gear in my bag for that reason. It doesn't seem to make much difference in this kind of content. Link to comment Share on other sites More sharing options...
Blude.6812 Posted December 24, 2018 Share Posted December 24, 2018 Solo'd on 5 different toons (Ranger,Guard,Mes,Warrior and Necro). Link to comment Share on other sites More sharing options...
Poormany.4507 Posted December 25, 2018 Share Posted December 25, 2018 Soloed it on all my chars so far, definitely more soloable than HoT. Link to comment Share on other sites More sharing options...
Ravel.5701 Posted January 2, 2019 Share Posted January 2, 2019 I did all my story with my zerker staff ele, as that is my commander, and it more comes down to strategy than anything else. Feel free to be extra squishy squish as that is no issue. Story wise I find having ranged weapons in solo better than melee simply because there might just be moments where you need to separate mobs or just politely run back a bit to regenerate while still keeping them busy. So get a bow on your war for the convenience and don't forget that divide and conquer actually works. Link to comment Share on other sites More sharing options...
Jeknar.6184 Posted January 2, 2019 Share Posted January 2, 2019 > @"Poormany.4507" said: > Soloed it on all my chars so far, definitely more soloable than HoT. I personally find HoT story easier to solo... Can't say the same about the Hero Challenges on the HoT maps tho. Link to comment Share on other sites More sharing options...
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