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Warclaw kills Roaming


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> @"nxsage.6578" said:

> > @"Sylosi.6503" said:

> > "Fighting" some guy in a zerg build is a one-way fight and is trash tier "PvP" with gameplay so bad you may as well go PvE, which is fine for bad PvE players, but for actual PvP'ers who want decent gameplay, nah.

> >

> > Which is essentially why WvW and every other RvR game mode fails and why people try to do things like GvG, because whether you roam, guild raid or blob, most of the time you only get dull trash tier "PvP".

>

> Who cares if some PvP streamer thinks WvW is dull PvP? The mode isn't for everyone and not all players are going to enjoy roaming..

> There is a huge part of every server that does enjoy roaming and the problem I'm addressing affects these players..

 

I find PvP circle capping/fighting in small map gets real dull why I stuck to WvW instead.

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> @"nxsage.6578" said:

> > @"Sylosi.6503" said:

> > "Fighting" some guy in a zerg build is a one-way fight and is trash tier "PvP" with gameplay so bad you may as well go PvE, which is fine for bad PvE players, but for actual PvP'ers who want decent gameplay, nah.

> >

> > Which is essentially why WvW and every other RvR game mode fails and why people try to do things like GvG, because whether you roam, guild raid or blob, most of the time you only get dull trash tier "PvP".

>

> Who cares if some PvP streamer thinks WvW is dull PvP?

 

Just showing what an actual PvP player thinks of the trash tier PvP in WvW as opposed to it being the "PvE plebs" having an issue with it as you make out. If you want decent PvP then roaming in 2019 is garbage and has been for a long time now.

 

> There is a huge part of every server that does enjoy roaming and the problem I'm addressing affects these players..

 

Not really, roaming is a small minority in a minority game mode, barely anyone does it, in the grand scheme of things no one cares what "PvP'ers" who think "fighting" some guy on a minstrels support build is worthwhile PvP want.

 

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Im not a ganker, i dont play thief, mes or soulbeast. I mostly play heavy classes. Before warclaw, wvw was exciting in the sense that when i was running around solo i had to be constantly aware of my surroundings and use free camera to pan around to see if anyone was approaching. It enhanced the sense that the borderlands were a dangerous place.

 

Now i can almost put my mount on auto run in the direction of the orange swords or tag or my friends and go get a drink knowing that when i come back i will still be alive.

 

So yeah sure some of those "gaankers" are upset with the mount. Im fine with allowing mobility in the game to get you back into the action but the absurd immunity to CC, the dodges and the HP is too much. Reduce all that so that you can still run to your zerg/friends or scout etc but also allow some counter play that can dismount you.

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> @"Spartacus.3192" said:

> Im not a ganker, i dont play thief, mes or soulbeast. I mostly play heavy classes. Before warclaw, wvw was exciting in the sense that when i was running around solo i had to be constantly aware of my surroundings and use free camera to pan around to see if anyone was approaching. It enhanced the sense that the borderlands were a dangerous place.

>

> Now i can almost put my mount on auto run in the direction of the orange swords or tag or my friends and go get a drink knowing that when i come back i will still be alive.

>

> So yeah sure some of those "gaankers" are upset with the mount. Im fine with allowing mobility in the game to get you back into the action but the absurd immunity to CC, the dodges and the HP is too much. Reduce all that so that you can still run to your zerg/friends or scout etc but also allow some counter play that can dismount you.

 

i'd rather have them add something like a new trap/trick for mounts rather then nerf mounts into oblivion

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Story time.

 

Wednesday 13th March.

 

I log into teamspeak to sit in the admin channel as I usually do so I'm available to solve any issue for my server, when I scroll down I see 2 of my friends who used to play frequently in their guild channel. Being a curious person I decided to join them and see if we can have fun like we used to before Heart of Thorns in Guild Wars 2. It becomes very apparent they're in WvW like the previous day finishing the reward track to get the warclaw mount, so I decide to join them eager to rekindle the fun we used to have running around as 3 people being incredibly annoying to other servers.

 

I log in, join party, mount up and within a minute I'm where they are fighting 2 other players, I leap in and insta stomp one of the downed enemies swinging the fight, the other guy a thief immediately high tails it away and in the distance mounts up and is gone. We chat for a bit on the way to NW camp, the usual, how everyone is, plans for the week, the balance patch....there's a distinct lack of interest in the balance when brought up with a dismissive "I'm only here to get the mount to satisfy the completionist in me".

 

On the way we see multiple people, enemies and allies alike all on mounts either running to the commander, escorting dolyaks or simply looking for easy targets, no-one on a mount engages and lacking the disgusting ranged damage of a soulbeast we simply take some pot shots at them to shoo them away out of combat. At one point we had several enemies around and one plucky individual thinks it's time to have a poke, he rushes in while his allies watch and wait, positioning for an easy stomp or quick adding, he pounces on us which is easily avoided and counter burst applied. He died and his allies fled knowing full well we're not an easy mark even if 2/3 don't have mounts.

 

For the next half an hour we see people running past on mounts refusing to engage or fight even if the numbers are slightly in their favour, our entire contribution to WvW is almost 0 with us relegated to flipping camps or forgotten about T1 towers. Sometimes we see a large group, a zerg if you will, chasing us, fortunately we had a thief with us so a quick stealth up and we can avoid them while they chase some other poor soul who happened to be in combat with a minotaur or griffon.

 

After a while the lack of fun starts setting in, we talk about the power creep, we watch a few of the guild groups fight and reminisce over watching it back in the day and how roaming was more fun, someone then says...."so Apex?" No-one needed to say it, we were all thinking the same thing, we ask how close our friend is to finishing the reward track and she says still pretty far. It would take a few hours to finish it I dare say and quite frankly none of us wanted to stay in GW2.

 

We logged out and played Apex for 5 hours having fun and remembering why we enjoyed playing together, we're a team, we fight together, we laugh together, we die together and we leave GW2 together.

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> @"derd.6413" said:

> > @"Spartacus.3192" said:

> > Im not a ganker, i dont play thief, mes or soulbeast. I mostly play heavy classes. Before warclaw, wvw was exciting in the sense that when i was running around solo i had to be constantly aware of my surroundings and use free camera to pan around to see if anyone was approaching. It enhanced the sense that the borderlands were a dangerous place.

> >

> > Now i can almost put my mount on auto run in the direction of the orange swords or tag or my friends and go get a drink knowing that when i come back i will still be alive.

> >

> > So yeah sure some of those "gaankers" are upset with the mount. Im fine with allowing mobility in the game to get you back into the action but the absurd immunity to CC, the dodges and the HP is too much. Reduce all that so that you can still run to your zerg/friends or scout etc but also allow some counter play that can dismount you.

>

> i'd rather have them add something like a new trap/trick for mounts rather then nerf mounts into oblivion

 

I dont think anyone wants mounts nerfed to oblivion.

 

some have suggested (and i agree) that reducing the hp by 50% and reducing the dodges from 3 to 2 and also being susceptible to CC will not kill the mounts "mission statement" of getting you to the action faster. But it will stop them from becoming effectively bullet proof armored cars with run flat tires.

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> @"Spartacus.3192" said:

> > @"derd.6413" said:

> > > @"Spartacus.3192" said:

> > > Im not a ganker, i dont play thief, mes or soulbeast. I mostly play heavy classes. Before warclaw, wvw was exciting in the sense that when i was running around solo i had to be constantly aware of my surroundings and use free camera to pan around to see if anyone was approaching. It enhanced the sense that the borderlands were a dangerous place.

> > >

> > > Now i can almost put my mount on auto run in the direction of the orange swords or tag or my friends and go get a drink knowing that when i come back i will still be alive.

> > >

> > > So yeah sure some of those "gaankers" are upset with the mount. Im fine with allowing mobility in the game to get you back into the action but the absurd immunity to CC, the dodges and the HP is too much. Reduce all that so that you can still run to your zerg/friends or scout etc but also allow some counter play that can dismount you.

> >

> > i'd rather have them add something like a new trap/trick for mounts rather then nerf mounts into oblivion

>

> I dont think anyone wants mounts nerfed to oblivion.

>

> some have suggested (and i agree) that reducing the hp by 50% and reducing the dodges from 3 to 2 and also being susceptible to CC will not kill the mounts "mission statement" of getting you to the action faster. But it will stop them from becoming effectively bullet proof armored cars with run flat tires.

 

then you haven't been paying attention, there's currently a thread of ppl wanting mounts to have 1 hp and 1 dodge. (also this whole "death of wvw" is a bit overblown)

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> @"derd.6413" said:

> > @"Spartacus.3192" said:

> > > @"derd.6413" said:

> > > > @"Spartacus.3192" said:

> > > > Im not a ganker, i dont play thief, mes or soulbeast. I mostly play heavy classes. Before warclaw, wvw was exciting in the sense that when i was running around solo i had to be constantly aware of my surroundings and use free camera to pan around to see if anyone was approaching. It enhanced the sense that the borderlands were a dangerous place.

> > > >

> > > > Now i can almost put my mount on auto run in the direction of the orange swords or tag or my friends and go get a drink knowing that when i come back i will still be alive.

> > > >

> > > > So yeah sure some of those "gaankers" are upset with the mount. Im fine with allowing mobility in the game to get you back into the action but the absurd immunity to CC, the dodges and the HP is too much. Reduce all that so that you can still run to your zerg/friends or scout etc but also allow some counter play that can dismount you.

> > >

> > > i'd rather have them add something like a new trap/trick for mounts rather then nerf mounts into oblivion

> >

> > I dont think anyone wants mounts nerfed to oblivion.

> >

> > some have suggested (and i agree) that reducing the hp by 50% and reducing the dodges from 3 to 2 and also being susceptible to CC will not kill the mounts "mission statement" of getting you to the action faster. But it will stop them from becoming effectively bullet proof armored cars with run flat tires.

>

> then you haven't been paying attention, there's currently a thread of ppl wanting mounts to have 1 hp and 1 dodge. (also this whole "death of wvw" is a bit overblown)

 

The chances of ANET taking that thread seriously is about as high as a snowball's chance in hell.

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> @"Spartacus.3192" said:

> > @"derd.6413" said:

> > > @"Spartacus.3192" said:

> > > > @"derd.6413" said:

> > > > > @"Spartacus.3192" said:

> > > > > Im not a ganker, i dont play thief, mes or soulbeast. I mostly play heavy classes. Before warclaw, wvw was exciting in the sense that when i was running around solo i had to be constantly aware of my surroundings and use free camera to pan around to see if anyone was approaching. It enhanced the sense that the borderlands were a dangerous place.

> > > > >

> > > > > Now i can almost put my mount on auto run in the direction of the orange swords or tag or my friends and go get a drink knowing that when i come back i will still be alive.

> > > > >

> > > > > So yeah sure some of those "gaankers" are upset with the mount. Im fine with allowing mobility in the game to get you back into the action but the absurd immunity to CC, the dodges and the HP is too much. Reduce all that so that you can still run to your zerg/friends or scout etc but also allow some counter play that can dismount you.

> > > >

> > > > i'd rather have them add something like a new trap/trick for mounts rather then nerf mounts into oblivion

> > >

> > > I dont think anyone wants mounts nerfed to oblivion.

> > >

> > > some have suggested (and i agree) that reducing the hp by 50% and reducing the dodges from 3 to 2 and also being susceptible to CC will not kill the mounts "mission statement" of getting you to the action faster. But it will stop them from becoming effectively bullet proof armored cars with run flat tires.

> >

> > then you haven't been paying attention, there's currently a thread of ppl wanting mounts to have 1 hp and 1 dodge. (also this whole "death of wvw" is a bit overblown)

>

> The chances of ANET taking that thread seriously is about as high as a snowball's chance in hell.

 

actually according to some stories there are places in hell frozen over so a snowball does have a chance in hell.

 

but on a more serious note: that's not the point i'm making, of course anet won't take those ppl serious but the negativity of all those ppl (and there are a lot) does exsist and is annoying (and probably causes alot more ppl to leave wvw then the mount itself)

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> Not really, roaming is a small minority in a minority game mode, barely anyone does it, in the grand scheme of things no one cares what "PvP'ers" who think "fighting" some guy on a minstrels support build is worthwhile PvP want.

For servers with low population for WvW, the "minority" is the majority. Grand scheme of things, whose? :hushed:

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> @"Spartacus.3192" said:

> > @"derd.6413" said:

> > > @"Spartacus.3192" said:

> > > Im not a ganker, i dont play thief, mes or soulbeast. I mostly play heavy classes. Before warclaw, wvw was exciting in the sense that when i was running around solo i had to be constantly aware of my surroundings and use free camera to pan around to see if anyone was approaching. It enhanced the sense that the borderlands were a dangerous place.

> > >

> > > Now i can almost put my mount on auto run in the direction of the orange swords or tag or my friends and go get a drink knowing that when i come back i will still be alive.

> > >

> > > So yeah sure some of those "gaankers" are upset with the mount. Im fine with allowing mobility in the game to get you back into the action but the absurd immunity to CC, the dodges and the HP is too much. Reduce all that so that you can still run to your zerg/friends or scout etc but also allow some counter play that can dismount you.

> >

> > i'd rather have them add something like a new trap/trick for mounts rather then nerf mounts into oblivion

>

> I dont think anyone wants mounts nerfed to oblivion.

>

> some have suggested (and i agree) that reducing the hp by 50% and reducing the dodges from 3 to 2 and also being susceptible to CC will not kill the mounts "mission statement" of getting you to the action faster. But it will stop them from becoming effectively bullet proof armored cars with run flat tires.

 

i think 50% hp is enough for an easier dismount in a roaming scenario, however i dont think they will touch CC immunity as that will drastically affect the use of mount in larger scale, where people sometimes use it to get to melee in places where before mounts they would stand for minutes just spamming range AoE without engaging.

 

btw rune of durability 6th bonus the exta HP % affects the mount HP. wonder if other rune or trait effects also do work while mounted.

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I can’t count how many times in last few nights that one or a small group of mounted players have pounced on me when solo and destroyed me,I don’t use the mount and I’m ok with getting rolled as the risk is something I don’t want to lose in wvw.whether these were players that did that sort of thing before mounts I’m not sure but I’m almost certain a lot of them are the soposed roaming/gankers haters and are enjoying the fact that now they can use whatever class/build they want and can pick and chose who and when to gank all while avoiding being ganked lol used to be roaming and ganking (two different things) used to require specific class/specs with specific builds and map/environment awareness to be most effective at it now it’s dumbed down following the direction of the rest of the game. Point is knowing people most of these professed gank haters are now doing the very same thing but think it’s ok cuz their mounted and not stealthed lol than come to post how gankers are cheesey.

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> @"derd.6413" said:

> > @"Spartacus.3192" said:

> > Im not a ganker, i dont play thief, mes or soulbeast. I mostly play heavy classes. Before warclaw, wvw was exciting in the sense that when i was running around solo i had to be constantly aware of my surroundings and use free camera to pan around to see if anyone was approaching. It enhanced the sense that the borderlands were a dangerous place.

> >

> > Now i can almost put my mount on auto run in the direction of the orange swords or tag or my friends and go get a drink knowing that when i come back i will still be alive.

> >

> > So yeah sure some of those "gaankers" are upset with the mount. Im fine with allowing mobility in the game to get you back into the action but the absurd immunity to CC, the dodges and the HP is too much. Reduce all that so that you can still run to your zerg/friends or scout etc but also allow some counter play that can dismount you.

>

> i'd rather have them add something like a new trap/trick for mounts rather then nerf mounts into oblivion

 

Good thinking ... that's an excellent way to get more interaction between players vs. mounted players. If Anet is smart, it's already in the works to do these things.v

 

> @"Psycoprophet.8107" said:

> I can’t count how many times in last few nights that one or a small group of mounted players have pounced on me when solo and destroyed me,I don’t use the mount and I’m ok with getting rolled as the risk is something I don’t want to lose in wvw.whether these were players that did that sort of thing before mounts I’m not sure but I’m almost certain a lot of them are the soposed roaming/gankers haters and are enjoying the fact that now they can use whatever class/build they want and can pick and chose who and when to gank all while avoiding being ganked lol used to be roaming and ganking (two different things) used to require specific class/specs with specific builds and map/environment awareness to be most effective at it now it’s dumbed down following the direction of the rest of the game. Point is knowing people most of these professed gank haters are now doing the very same thing but think it’s ok cuz their mounted and not stealthed lol than come to post how gankers are cheesey.

 

EXACTLY ... the mount can work BOTH ways ... it's just unfortunate that most gankers want the easy 1 shot kill from stealth, so they can't see the mount as a tool in their arsenal.

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> @"derd.6413" said:

> > @"Spartacus.3192" said:

> > > @"derd.6413" said:

> > > > @"Spartacus.3192" said:

> > > > Im not a ganker, i dont play thief, mes or soulbeast. I mostly play heavy classes. Before warclaw, wvw was exciting in the sense that when i was running around solo i had to be constantly aware of my surroundings and use free camera to pan around to see if anyone was approaching. It enhanced the sense that the borderlands were a dangerous place.

> > > >

> > > > Now i can almost put my mount on auto run in the direction of the orange swords or tag or my friends and go get a drink knowing that when i come back i will still be alive.

> > > >

> > > > So yeah sure some of those "gaankers" are upset with the mount. Im fine with allowing mobility in the game to get you back into the action but the absurd immunity to CC, the dodges and the HP is too much. Reduce all that so that you can still run to your zerg/friends or scout etc but also allow some counter play that can dismount you.

> > >

> > > i'd rather have them add something like a new trap/trick for mounts rather then nerf mounts into oblivion

> >

> > I dont think anyone wants mounts nerfed to oblivion.

> >

> > some have suggested (and i agree) that reducing the hp by 50% and reducing the dodges from 3 to 2 and also being susceptible to CC will not kill the mounts "mission statement" of getting you to the action faster. But it will stop them from becoming effectively bullet proof armored cars with run flat tires.

>

> then you haven't been paying attention, there's currently a thread of ppl wanting mounts to have 1 hp and 1 dodge. (also this whole "death of wvw" is a bit overblown)

 

Even with 1 dodge and 1 hp, "death of mounts" is overblown

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> @"Duckota.4769" said:

> > @"Teratus.2859" said:

> > > @"Duckota.4769" said:

> > > > @"Teratus.2859" said:

> > > > > @"Magnuzone.8395" said:

> > > > > Play against ppl who are interested in fighting you, problem solved. Noone likes a ganker.

> > > >

> > > > Agreed, ganking and stealth ambushes are 2 reasons I never cared for WvW.

> > > > It can still happen in the gamemode but at least the mobility gap between classes has been diminished thanks to the mount.

> > > > Now everyone has the freedom to choose to fight or flight rather than being forced into it constantly by classes that can easily get away from you when you gain the upper hand thanks to a cheap mechanical advantage.. stealth and shadowstep/teleports.

> > > >

> > > > It hasn't killed these tactics.. it's just made them more difficult to pull of solo and that's a good thing.

> > > > WvW should never be an easy place for a solo player to go around killing.. it's a massive multiplayer pvp game mode for a reason.

> > >

> > > You are talking about the classes with the lowest sustain. You do realize that right? Thief is the worst profession in the game 1v1 imo. They have mobility because they lack elsewhere. The fact you weren't able to keep up with them tells me you likely played a class more than capable of dealing with them. People seem to not believe that mobility is an important factor when balancing.

> >

> > Yes but you don't need sustain when you can stunlock someone to death from behind within a couple of seconds and have almost 100% success rate at running away if your ambush fails while your victim has no way to get away from you aside from forcing you to run by turning the tide.

> >

> > The Warclaw only makes it more difficult for you to trap someone in combat.. once they're locked in they can't remount and flee.

> > a couple of thieves are still more than capable of pulling off gank ambushes even on a mounted player.

>

> What. Stunlock someone to death? What. Yeah see this is why not everyone needs a voice on combat balance. Imagine running 0 stunbreaks and complaining about dying in a stun.

 

I run two.. and have still been stunlocked to death in WvW.. and pvp for that matter.

One of the main reasons I've always hated the stability change from duration to stacks.. and also why I've always felt that a stunbreak should give you a at least a second of immunity to stuns after being activated.

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> @"Sylosi.6503" said:

> > @"nxsage.6578" said:

> > > @"Sylosi.6503" said:

> > > "Fighting" some guy in a zerg build is a one-way fight and is trash tier "PvP" with gameplay so bad you may as well go PvE, which is fine for bad PvE players, but for actual PvP'ers who want decent gameplay, nah.

> > >

> > > Which is essentially why WvW and every other RvR game mode fails and why people try to do things like GvG, because whether you roam, guild raid or blob, most of the time you only get dull trash tier "PvP".

> >

> > Who cares if some PvP streamer thinks WvW is dull PvP?

>

> Just showing what an actual PvP player thinks of the trash tier PvP in WvW as opposed to it being the "PvE plebs" having an issue with it as you make out. If you want decent PvP then roaming in 2019 is garbage and has been for a long time now.

>

> > There is a huge part of every server that does enjoy roaming and the problem I'm addressing affects these players..

>

> Not really, roaming is a small minority in a minority game mode, barely anyone does it, in the grand scheme of things no one cares what "PvP'ers" who think "fighting" some guy on a minstrels support build is worthwhile PvP want.

>

 

My favorite part of WvW is roaming. I roam at least 2/3 of my playtime but I'm also in a WvW guild that raids 2 - 3 times a week. I'm seriously considering quitting the game because the roaming sucks now. If I stop playing my WvW guild loses a core member, we have a few that have already quit. I also know many commanders that like to roam as well. You start eliminating aspects of the game that they find fun and you lose those people as well. WvW has been bleeding players for years, why speed it up?

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> @"Obtena.7952" said:

> EXACTLY ... the mount can work BOTH ways ... it's just unfortunate that most gankers want the easy 1 shot kill from stealth, so they can't see the mount as a tool in their arsenal.

 

It was predicted the moment the thing was anounced, that it would put outnumbered people at a massive disadvantage on all scales. The term ganker is just waved around by people, that have no idea what they are talking about, like it would magically make a point for them.

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Well in response to ganking vs roaming, I'm a thief main so I'll happily admit I'm biased. When playing power builds I've run into more than one person using the mount to stay at range but also contest objectives using the mobility and evades, only to dismount and engage when another 2-3 players turn up to deal with you. How is this any more or less toxic than me using my class advantages to get the first hit and end a fight before we get to that stage? The same people that complain about gankers will abuse every advantage they have to harass single players and prevent objectives flipping, so as far as I'm concerned anything is permitted and all opponents are fair game.

 

Also OP, get yourself or one of your roaming buddies on a condi build, either condi thief or mirage is best probably. Both of those classes will be able to dismount players easily due to their low health and lack of cleanse, then once they're off it's business as usual.

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> @"Woody Woody.8356" said:

> ...no single class or build is able to deal 12 k dmg to a guy that is [faster] than you, that has 3 dodges and has 12k hp.

 

Sorry but, if this is true, you probably shouldn't be roaming anyway. Ranger longbow #2 can do this all day long with the right gear and traits.

 

Besides, it's not like people can attack you while mounted, so you can take as much time as you like to blast them off their mount. A roaming player on a mount vs. a roaming player _not_ on a mount doesn't significantly change the combat dynamic. If it does for you, then I recommend you consider reevaluating the class and build that you choose to bring into post-Warclaw WvW. The game has changed, man. You need to adapt.

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> @"Jugglemonkey.8741" said:

> Well in response to ganking vs roaming, I'm a thief main so I'll happily admit I'm biased. When playing power builds I've run into more than one person using the mount to stay at range but also contest objectives using the mobility and evades, only to dismount and engage when another 2-3 players turn up to deal with you. How is this any more or less toxic than me using my class advantages to get the first hit and end a fight before we get to that stage? The same people that complain about gankers will abuse every advantage they have to harass single players and prevent objectives flipping, so as far as I'm concerned anything is permitted and all opponents are fair game.

>

This happened to me the other day. A single player on a mount was able to prevent me and another random roamer from flipping a camp until reinforcements arrived.

 

Dont say thats tactics. Its not. Its just abusing game mechanics.

 

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> @"Teratus.2859" said:

> > @"Duckota.4769" said:

> > > @"Teratus.2859" said:

> > > > @"Duckota.4769" said:

> > > > > @"Teratus.2859" said:

> > > > > > @"Magnuzone.8395" said:

> > > > > > Play against ppl who are interested in fighting you, problem solved. Noone likes a ganker.

> > > > >

> > > > > Agreed, ganking and stealth ambushes are 2 reasons I never cared for WvW.

> > > > > It can still happen in the gamemode but at least the mobility gap between classes has been diminished thanks to the mount.

> > > > > Now everyone has the freedom to choose to fight or flight rather than being forced into it constantly by classes that can easily get away from you when you gain the upper hand thanks to a cheap mechanical advantage.. stealth and shadowstep/teleports.

> > > > >

> > > > > It hasn't killed these tactics.. it's just made them more difficult to pull of solo and that's a good thing.

> > > > > WvW should never be an easy place for a solo player to go around killing.. it's a massive multiplayer pvp game mode for a reason.

> > > >

> > > > You are talking about the classes with the lowest sustain. You do realize that right? Thief is the worst profession in the game 1v1 imo. They have mobility because they lack elsewhere. The fact you weren't able to keep up with them tells me you likely played a class more than capable of dealing with them. People seem to not believe that mobility is an important factor when balancing.

> > >

> > > Yes but you don't need sustain when you can stunlock someone to death from behind within a couple of seconds and have almost 100% success rate at running away if your ambush fails while your victim has no way to get away from you aside from forcing you to run by turning the tide.

> > >

> > > The Warclaw only makes it more difficult for you to trap someone in combat.. once they're locked in they can't remount and flee.

> > > a couple of thieves are still more than capable of pulling off gank ambushes even on a mounted player.

> >

> > What. Stunlock someone to death? What. Yeah see this is why not everyone needs a voice on combat balance. Imagine running 0 stunbreaks and complaining about dying in a stun.

>

> I run two.. and have still been stunlocked to death in WvW.. and pvp for that matter.

> One of the main reasons I've always hated the stability change from duration to stacks.. and also why I've always felt that a stunbreak should give you a at least a second of immunity to stuns after being activated.

 

So you used them both poorly and failed to dodge a cc so you died. Great. Working as intended.

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ITT: People are making up their own snowflake definition of what roaming and ganking is.

Fighting people who dont want to fight you is part of the gamemode in wvw.

Why do you think anet hasn't put in a flag that says ZERG FIGHTS ONLY :) NO GANK PLEASE!.

When you go into wvw by your self you are at risk to be attacked by people with no say in your part.

Please dont bring your PVE mentality of only being attacked when you think its okay.

Getting attacked by people you dont want to fight because you want to tunnel on the tag and ktrain is how WVW was meant to be and why it hasn't been changed in the 6 years its been made.

The fact that mounts remove this feature is most likely a unintended balance consequence of mounts, and yet here people are saying like this how WVW is meant to be played, people on enemy teams walking past each other and waving so they can get back to their mindless ktrain.

Saying that in any other video game makes zero sense, no exception for GW2

 

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> @"Jayden Reese.9542" said:

> Gankers are upset because they get double boned. They get way less kills vs players that don't wanna 1 vs 1 for a dozen reasons and they get chased down now because we all have mounts. You want fights? Stop roaming around for easy ganks and take camps/def camps. I will fight anyone when trying to take camps but no I'm not hopping off my mount to fight 1 dude in the middle of nowhere when I get way more wxp or help my team more taking objectives.

 

It's the other way around... noone will go for 1:1 fights anymore, poeple will only attack when they're outnumbering you. Warclaw promotes ganking,

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> @"sephiroth.4217" said:

> > @"Magnuzone.8395" said:

> > Play against ppl who are interested in fighting you, problem solved. Noone likes a ganker.

>

> and everyone is a ganker to those who are not interested in combat, which appears to be most of the player base lately.

 

 

^^^ THIS is what ruined wvw roaming. after years of roaming the game mode has turned into strictly zergs and havok groups, no one wants to fight unless they have a group with them. It's very sad. So you go to spvp 1v1 arenas and its all gimmick builds, also sad. so you go to become a pve casual and wait 8 months between raid wings, also sad.. and then you lose interest and stop playing the game. welcome to wvw :)

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> @"Spartacus.3192" said:

> > @"Jugglemonkey.8741" said:

> > Well in response to ganking vs roaming, I'm a thief main so I'll happily admit I'm biased. When playing power builds I've run into more than one person using the mount to stay at range but also contest objectives using the mobility and evades, only to dismount and engage when another 2-3 players turn up to deal with you. How is this any more or less toxic than me using my class advantages to get the first hit and end a fight before we get to that stage? The same people that complain about gankers will abuse every advantage they have to harass single players and prevent objectives flipping, so as far as I'm concerned anything is permitted and all opponents are fair game.

> >

> This happened to me the other day. A single player on a mount was able to prevent me and another random roamer from flipping a camp until reinforcements arrived.

>

> Dont say thats tactics. Its not. Its just abusing game mechanics.

>

I would say its a poor tactical choice to bring builds that apparently could not range down a mount that was even limited by a capping circle when you **know** you'll encounter mounted foes at every turn now.

 

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