LolLookAtMyAP.8394 Posted March 14, 2019 Share Posted March 14, 2019 Bunkers are a role--they are made to control points and it's clear ArenaNet supports this role. I think, however, that Demolisher amulet is too tanky while being able to boost a lot of power damage. It has ferocity, power, and precision coupled with the toughness. Classes with at least 15k HP will have no problem sustaining at all. Despite this, enemies are able to do significant damage. Knight's amulet can be considered as well since it's very tanky. It can be weak at times but it definitely shows its strength at other times. Link to comment Share on other sites More sharing options...
Crab Fear.1624 Posted March 14, 2019 Share Posted March 14, 2019 / deleted Link to comment Share on other sites More sharing options...
sephiroth.4217 Posted March 14, 2019 Share Posted March 14, 2019 But Paladins is fine lol Link to comment Share on other sites More sharing options...
Solaerin.8635 Posted March 14, 2019 Share Posted March 14, 2019 I'd rather they normalize baseline hp & armor for PvP than remove specific amulets. That would put all professions on an even playing field while keeping the choice between vitality and toughness intact. The game has had years and years of balance changes; the idea that an elementalist should start off with 11.6k hp vs a warrior's 19.2k hp has long been outdated. Link to comment Share on other sites More sharing options...
Ario.8964 Posted March 14, 2019 Share Posted March 14, 2019 That isn't an issue with the amulet. That's builds having too many built in defenses and sustain. Nerf those instead of further killing build variety. Link to comment Share on other sites More sharing options...
Sorem.9157 Posted March 14, 2019 Share Posted March 14, 2019 This is why forum posts should show people's rating. Link to comment Share on other sites More sharing options...
Master Ketsu.4569 Posted March 14, 2019 Share Posted March 14, 2019 Removing certain stat combos from PvP to deal with a specific broken build that uses it is generally a terrible way to go about balance. All it does is banish the nonsense to WvW where it proceeds to be just as toxic there as it is here. Link to comment Share on other sites More sharing options...
Ralkuth.1456 Posted March 14, 2019 Share Posted March 14, 2019 Smoking is a habit -- it is made to keep me happy and it's clear my job supports this addiction. Condition amulets are too tanky while being able to boast a lot of condition damage, which is ridiculous. It has defensive stats coupled with the condition damage, which is simply ridiculous. Classes with at least 15k HP will have no problem sustaining at all. Absolutely ridiculous. Despite this, they are able to do significant damage, which is beyond ridiculous. ??? I propose we remove all other amulets beside Berzerker's Amulet. >! No, I'm not salty. I think the problem is with the traits however, and not the stats. Link to comment Share on other sites More sharing options...
LolLookAtMyAP.8394 Posted March 14, 2019 Author Share Posted March 14, 2019 Swap Precision on Paladin's to Ferocity. Lower values on 4-stat amulets to match 3-stat amulets. Link to comment Share on other sites More sharing options...
Yannir.4132 Posted March 14, 2019 Share Posted March 14, 2019 > @"LolLookAtMyAP.8394" said: > Lower values on 4-stat amulets to match 3-stat amulets. I'd rather they did the exact opposite of that. Would make Berserker/Assassin builds so much more fun. Though it would be problematic for amulets like Valkyrie and Carrion. Link to comment Share on other sites More sharing options...
Tycura.1982 Posted March 14, 2019 Share Posted March 14, 2019 Make healing power relevant to every class not just Ele. ?? Link to comment Share on other sites More sharing options...
DragonFury.6243 Posted March 14, 2019 Share Posted March 14, 2019 > @"Tycura.1982" said: > Make healing power relevant to every class not just Ele. ?? LMAO the dream continue Link to comment Share on other sites More sharing options...
Spartacus.3192 Posted March 14, 2019 Share Posted March 14, 2019 sure lets keep removing amulets and runes instead of trying to balance properly. This is why PvP will always be a joke and a place just to farm shards for legendary armor. Link to comment Share on other sites More sharing options...
BadMed.3846 Posted March 14, 2019 Share Posted March 14, 2019 What's wrong with demolisher amulet? Please explain. What a joke of a thread. Link to comment Share on other sites More sharing options...
otto.5684 Posted March 14, 2019 Share Posted March 14, 2019 > @"BadMed.3846" said: > What's wrong with demolisher amulet? Please explain. What a joke of a thread. I do not think there is an issue with demolisher per say. There is only 1 (maybe 2?) that can really use it. I think it is primarily an issue of HP pools. If all classes have the ability to use it, it would not be an issue. Link to comment Share on other sites More sharing options...
Vagrant.7206 Posted March 14, 2019 Share Posted March 14, 2019 > @"Ralkuth.1456" said: > Smoking is a habit -- it is made to keep me happy and it's clear my job supports this addiction. Condition amulets are too tanky while being able to boast a lot of condition damage, which is ridiculous. It has defensive stats coupled with the condition damage, which is simply ridiculous. Classes with at least 15k HP will have no problem sustaining at all. Absolutely ridiculous. Despite this, they are able to do significant damage, which is beyond ridiculous. > > ??? > > I propose we remove all other amulets beside Berzerker's Amulet. > > >! No, I'm not salty. I think the problem is with the traits however, and not the stats. I think this post hits the nail on the head. Link to comment Share on other sites More sharing options...
MyPuppy.8970 Posted March 14, 2019 Share Posted March 14, 2019 Demolisher on Ele makes your opponents demolish you. Link to comment Share on other sites More sharing options...
Fortus.6175 Posted March 14, 2019 Share Posted March 14, 2019 > @"Solaerin.8635" said: > I'd rather they normalize baseline hp & armor for PvP than remove specific amulets. That would put all professions on an even playing field while keeping the choice between vitality and toughness intact. > > The game has had years and years of balance changes; the idea that an elementalist should start off with 11.6k hp vs a warrior's 19.2k hp has long been outdated. Daily dilemna of an ele: " **NEED** vit in build baseline, yes or yes, cool. Heals have low base values and only worth their dime with some healing power, cool, lets see, how many amulets we have left.... hmm. Ok but where do I get my toughness now? Guess runes.... good at least now I have the same baseline survavility of almost all classes not named revs, lets see, where can I put the damag....oh, yah, well guess I either give up sustain or damage, well that is actually fair" `proceeds to get matched vs paladin/maurader soulbeast/spellbreaker/holo who somehow have higher base stats, damage and sustain barely spending any resources on said sustain` "Oh cool, welp, time to get on my soulbeast too". Link to comment Share on other sites More sharing options...
Azure The Heartless.3261 Posted March 14, 2019 Share Posted March 14, 2019 Imagine thinking Demolisher Amulet is too tanky~ Link to comment Share on other sites More sharing options...
otto.5684 Posted March 14, 2019 Share Posted March 14, 2019 > @"Fortus.6175" said: > > @"Solaerin.8635" said: > > I'd rather they normalize baseline hp & armor for PvP than remove specific amulets. That would put all professions on an even playing field while keeping the choice between vitality and toughness intact. > > > > The game has had years and years of balance changes; the idea that an elementalist should start off with 11.6k hp vs a warrior's 19.2k hp has long been outdated. > > Daily dilemna of an ele: > > " **NEED** vit in build baseline, yes or yes, cool. Heals have low base values and only worth their dime with some healing power, cool, lets see, how many amulets we have left.... hmm. Ok but where do I get my toughness now? Guess runes.... good at least now I have the same baseline survavility of almost all classes not name revs, lets see, where can I put the damag....oh, yah, well guess I either give up sustain or damage, well that is actually fair" > > `proceeds to get matched vs paladin/maurader soulbeast/spellbreaker/holo who somehow have higher base stats, damage and sustain barely spending any resources on said sustain` > > "Oh cool, welp, time to get on my soulbeast too". “Theoretically” classes with low hp pools deal more damage so can live with less damage stats. Also, “theoretically” classes with low hp pools have other tools to avoid or counter damage. The problem now is that there is no correlation whatsoever between damage and hp pool and sustainability and hp pool. Hp pool is just a legacy system that never got updated and does not make any fucking sense in the game’s current iteration. Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted March 14, 2019 Share Posted March 14, 2019 > @"otto.5684" said: > The problem now is that there is no correlation whatsoever between damage and hp pool and sustainability and hp pool. Hp pool is just a legacy system that never got updated and does not make any kitten sense in the game’s current iteration. I think I would have to finally agree with this statement. Link to comment Share on other sites More sharing options...
Zenix.6198 Posted March 14, 2019 Share Posted March 14, 2019 > @"Fortus.6175" said: > > @"Solaerin.8635" said: > > I'd rather they normalize baseline hp & armor for PvP than remove specific amulets. That would put all professions on an even playing field while keeping the choice between vitality and toughness intact. > > > > The game has had years and years of balance changes; the idea that an elementalist should start off with 11.6k hp vs a warrior's 19.2k hp has long been outdated. > > Daily dilemna of an ele: > > " **NEED** vit in build baseline, yes or yes, cool. Heals have low base values and only worth their dime with some healing power, cool, lets see, how many amulets we have left.... hmm. Ok but where do I get my toughness now? Guess runes.... good at least now I have the same baseline survavility of almost all classes not name revs, lets see, where can I put the damag....oh, yah, well guess I either give up sustain or damage, well that is actually fair" > I can relate to this on a spiritual level. Also, chosing traitlines: "Some boon would be nice, like swiftness or protection (to not get one shot by literally everything). You know, since I dont have any of those things on my weapon skills. Condi cleanse would also be great. Wouldn't want to be scourge or mirage food, haha exsdee. Hmm....How will I be doing damage then?! Ah its fine, guess I will just ACTIVELY have to mighstack, so I can actually kill things." Meanwhile Revenants, Soulbeasts, Holos, Spellbreakers poop devensive boons / mighstack as a byproduct. Link to comment Share on other sites More sharing options...
incisorr.9502 Posted March 14, 2019 Share Posted March 14, 2019 demolisher amulet isnt the problem the problem is that arena net nerfed condition out of the game and you can't counter demolisher as easily because arena net just destroyed every condi spec except scourge which they clearly hold dear Link to comment Share on other sites More sharing options...
Patrick.2987 Posted March 14, 2019 Share Posted March 14, 2019 > @"incisorr.9502" said: > demolisher amulet isnt the problem > > the problem is that arena net nerfed condition out of the game and you can't counter demolisher as easily because arena net just destroyed every condi spec except scourge which they clearly hold dear Conditions are strong against tanky builds cause the ramp up time does not matter too much and the damage over time is higher. If you have a glassy meta conditions should have almost no place yes. Link to comment Share on other sites More sharing options...
LolLookAtMyAP.8394 Posted March 15, 2019 Author Share Posted March 15, 2019 Well yeah nerf 4-stat amulets Link to comment Share on other sites More sharing options...
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