thehipone.6812 Posted October 1, 2019 Share Posted October 1, 2019 Seems like what people were asking for - a skill to dismount. Mount up on your trusty steed - we're jousting now! Link to comment Share on other sites More sharing options...
Gop.8713 Posted October 1, 2019 Share Posted October 1, 2019 Yeah, it's nice :) Link to comment Share on other sites More sharing options...
Zephyra.4709 Posted October 1, 2019 Share Posted October 1, 2019 About time. Only took them 7+ months... In-game description: **Lance:** 1/2 sec cast time 30 sec CD _"Throw a lance at your target. Hitting mounted foes dismount both them and you."_ **Dmg:** 163 **Range:** 1,500 Link to comment Share on other sites More sharing options...
TinkTinkPOOF.9201 Posted October 1, 2019 Share Posted October 1, 2019 > @"Zephyra.4709" said: > About time. Only took them 7+ months... > > In-game description: > > **Lance:** 1/2 sec cast time 30 sec CD > _"Throw a lance at your target. Hitting mounted foes dismount both them and you."_ > **Dmg:** 163 > **Range:** 1,500 Dodgeable? Link to comment Share on other sites More sharing options...
XenesisII.1540 Posted October 1, 2019 Share Posted October 1, 2019 So like only 3 classes can hit 1500 range with the rifle and long bow, but you get on a moving mount and suddenly everyone can throw for 1500 range? Should have been 900 at most. Link to comment Share on other sites More sharing options...
Sazukikrah.5036 Posted October 1, 2019 Share Posted October 1, 2019 > @"Jayden Reese.9542" said: > 1500 range. Like come on. 40 lances from a mile away is such a great idea. Should be 600 maybe. Naaaaahhh 1500 is perfect... 3 dodges ? 10k health? Get outta here. Screw warclaws and you dang zergers. Cant wait to turn you into lootbags Link to comment Share on other sites More sharing options...
Sazukikrah.5036 Posted October 1, 2019 Share Posted October 1, 2019 > @"Jayden Reese.9542" said: > And why is it called lance. You can't throw a lance 300 let alone 1500. Maybe Javelin or spear. This gives a huge adv to certain classes and larger groups. Since when did anything in this game make sense? No one can shoot arrows like a machine gun but here we are with Rangers? Huh? Link to comment Share on other sites More sharing options...
Nebilim.5127 Posted October 1, 2019 Share Posted October 1, 2019 Please make it unblockable, this don't work with guards who have aegis Link to comment Share on other sites More sharing options...
Kurowolfe.7396 Posted October 1, 2019 Share Posted October 1, 2019 I thought the Lance skill is made so that zergs and even small ganking groups can kill solo roamers easier? So that it's better to run on foot rather than on mount when you're alone and scouting/tapping keeps/just trying to do dailies? One stay on mount, dismounts the lone person, then two or three others can pounce and kill immediately? It'll be useful for taking down those stragglers trying to reach their zerg/group, but I doubt the 1-to-1 trade would work well when going against a zerg Link to comment Share on other sites More sharing options...
Strider Pj.2193 Posted October 1, 2019 Share Posted October 1, 2019 > @"Sazukikrah.5036" said: > > @"Jayden Reese.9542" said: > > And why is it called lance. You can't throw a lance 300 let alone 1500. Maybe Javelin or spear. This gives a huge adv to certain classes and larger groups. > > Since when did anything in this game make sense? No one can shoot arrows like a machine gun but here we are with Rangers? Huh? Legolas did. ? Link to comment Share on other sites More sharing options...
Fat Disgrace.4275 Posted October 1, 2019 Share Posted October 1, 2019 > @"Sazukikrah.5036" said: > > @"Jayden Reese.9542" said: > > And why is it called lance. You can't throw a lance 300 let alone 1500. Maybe Javelin or spear. This gives a huge adv to certain classes and larger groups. > > Since when did anything in this game make sense? No one can shoot arrows like a machine gun but here we are with Rangers? Huh? Hawkeye can Link to comment Share on other sites More sharing options...
Fat Disgrace.4275 Posted October 1, 2019 Share Posted October 1, 2019 Link to comment Share on other sites More sharing options...
bluberblasen.9684 Posted October 1, 2019 Share Posted October 1, 2019 ok you won gankers. you have finally a stupid weapon which you can dismount players who dont want to fight. nice anet Link to comment Share on other sites More sharing options...
Clownmug.8357 Posted October 1, 2019 Share Posted October 1, 2019 I don't think the range matters, Soulbeast and Deadeye should already be able to kill a mount easily from 1500 units. Anyone that needed this skill probably uses a build that's only effective within 300-600 units anyways. Link to comment Share on other sites More sharing options...
Pagan Highlander.5948 Posted October 1, 2019 Share Posted October 1, 2019 Well, the mount fundamentally changed and basically ruined WvW, why not add another worthless skill to a worthless mount that wasn't ever needed in WvW to begin with. Remove the mounts and fix whats really needed, a new WvW system. Link to comment Share on other sites More sharing options...
Bigpapasmurf.5623 Posted October 1, 2019 Share Posted October 1, 2019 Is it dodgeable and does it stun any of the players upon dismount? Link to comment Share on other sites More sharing options...
Bigpapasmurf.5623 Posted October 1, 2019 Share Posted October 1, 2019 > @"Clownmug.8357" said: > I don't think the range matters, Soulbeast and Deadeye should already be able to kill a mount easily from 1500 units. Anyone that needed this skill probably uses a build that's only effective within 300-600 units anyways. Eh....GS mes only 1200. Can typically only dismount in my territory, else they get away :p This means im neither 1500 or 300-600 units :p Link to comment Share on other sites More sharing options...
Clownmug.8357 Posted October 1, 2019 Share Posted October 1, 2019 > @"Bigpapasmurf.5623" said: > > @"Clownmug.8357" said: > > I don't think the range matters, Soulbeast and Deadeye should already be able to kill a mount easily from 1500 units. Anyone that needed this skill probably uses a build that's only effective within 300-600 units anyways. > > Eh....GS mes only 1200. Can typically only dismount in my territory, else they get away :p > > This means im neither 1500 or 300-600 units :p Shatter skills are all 240 radius so your effective range is actually pretty much what I stated. Link to comment Share on other sites More sharing options...
Gop.8713 Posted October 1, 2019 Share Posted October 1, 2019 I mean you probably want to shoot them in close so they can't just run away anyway . . . Link to comment Share on other sites More sharing options...
Justine.6351 Posted October 1, 2019 Share Posted October 1, 2019 Have yet to see it but I am going to say you do NOT want to use this at 1500 range vs a competent player. If it's a normal projectile it can be obstructed, evaded or simply the target can be out of range by the time it reaches them. Also at 1500 range and both dismounted, that's a hell of a lead and they can just run anyhow rofl. But idk as I haven't used yet. Link to comment Share on other sites More sharing options...
Iozeph.5617 Posted October 1, 2019 Share Posted October 1, 2019 Now all we need is a second option for melee range. Call it "Asserting Dominance." Usable against enemy Warclaws and as a finisher against players! Link to comment Share on other sites More sharing options...
Bigpapasmurf.5623 Posted October 1, 2019 Share Posted October 1, 2019 > @"Clownmug.8357" said: > > @"Bigpapasmurf.5623" said: > > > @"Clownmug.8357" said: > > > I don't think the range matters, Soulbeast and Deadeye should already be able to kill a mount easily from 1500 units. Anyone that needed this skill probably uses a build that's only effective within 300-600 units anyways. > > > > Eh....GS mes only 1200. Can typically only dismount in my territory, else they get away :p > > > > This means im neither 1500 or 300-600 units :p > > Shatter skills are all 240 radius so your effective range is actually pretty much what I stated. Well if they are out of my natural range, shatters dont do anything. I cant hit them from 1500 and shatters are slow if I can generate enough if/when they are close enough, thus no...effective range isnt pretty much what ya stated. Even when I run p/p in WvW, its still not 300-600 and def not 1500. Link to comment Share on other sites More sharing options...
Sansar.1302 Posted October 1, 2019 Share Posted October 1, 2019 Adding lance saved this game mode fore me , made my day big thx Link to comment Share on other sites More sharing options...
Clownmug.8357 Posted October 1, 2019 Share Posted October 1, 2019 > @"Bigpapasmurf.5623" said: > > @"Clownmug.8357" said: > > > @"Bigpapasmurf.5623" said: > > > > @"Clownmug.8357" said: > > > > I don't think the range matters, Soulbeast and Deadeye should already be able to kill a mount easily from 1500 units. Anyone that needed this skill probably uses a build that's only effective within 300-600 units anyways. > > > > > > Eh....GS mes only 1200. Can typically only dismount in my territory, else they get away :p > > > > > > This means im neither 1500 or 300-600 units :p > > > > Shatter skills are all 240 radius so your effective range is actually pretty much what I stated. > > Well if they are out of my natural range, shatters dont do anything. I cant hit them from 1500 and shatters are slow if I can generate enough if/when they are close enough, thus no...effective range isnt pretty much what ya stated. > > Even when I run p/p in WvW, its still not 300-600 and def not 1500. I already know the limitations of shatter skills, that's why I say 300-600 effective range seems correct. Having you and your clones around the target within that range is usually the ideal situation before shattering. P/P daredevil isn't really what I had in mind as needing the dismount skill. I'm referring to people using builds that only have melee and/or point blank aoe skills and think mounts are hard to kill but it somehow has nothing to do with their builds. Link to comment Share on other sites More sharing options...
Bigpapasmurf.5623 Posted October 1, 2019 Share Posted October 1, 2019 > @"Clownmug.8357" said: > > @"Bigpapasmurf.5623" said: > > > @"Clownmug.8357" said: > > > > @"Bigpapasmurf.5623" said: > > > > > @"Clownmug.8357" said: > > > > > I don't think the range matters, Soulbeast and Deadeye should already be able to kill a mount easily from 1500 units. Anyone that needed this skill probably uses a build that's only effective within 300-600 units anyways. > > > > > > > > Eh....GS mes only 1200. Can typically only dismount in my territory, else they get away :p > > > > > > > > This means im neither 1500 or 300-600 units :p > > > > > > Shatter skills are all 240 radius so your effective range is actually pretty much what I stated. > > > > Well if they are out of my natural range, shatters dont do anything. I cant hit them from 1500 and shatters are slow if I can generate enough if/when they are close enough, thus no...effective range isnt pretty much what ya stated. > > > > Even when I run p/p in WvW, its still not 300-600 and def not 1500. > > I already know the limitations of shatter skills, that's why I say 300-600 effective range seems correct. Having you and your clones around the target within that range is usually the ideal situation before shattering. > > P/P daredevil isn't really what I had in mind as needing the dismount skill. I'm referring to people using builds that only have melee and/or point blank aoe skills and think mounts are hard to kill but it somehow has nothing to do with their builds. I was actually referring to my p/p engi lol...pistols slower. Never thought of p/p teef Link to comment Share on other sites More sharing options...
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