Kenshu.3825 Posted October 3, 2019 Share Posted October 3, 2019 Is it me or does it seem like COR is Bugged and just doesn't hit anything half the time??? Link to comment Share on other sites More sharing options...
Knighthonor.4061 Posted October 3, 2019 Share Posted October 3, 2019 yes this is a known issue that will be fixed in next pre balance patch Link to comment Share on other sites More sharing options...
Aeolus.3615 Posted October 3, 2019 Share Posted October 3, 2019 > @"Knighthonor.4061" said: > yes this is a known issue that will be fixed in next pre balance patch Just hope for it not being fixed when aliance drops Link to comment Share on other sites More sharing options...
Knighthonor.4061 Posted October 3, 2019 Share Posted October 3, 2019 > @"Aeolus.3615" said: > > @"Knighthonor.4061" said: > > yes this is a known issue that will be fixed in next pre balance patch > > Just hope for it not being fixed when aliance drops When allia,,,, nvm won't do it lol Link to comment Share on other sites More sharing options...
Shao.7236 Posted October 5, 2019 Share Posted October 5, 2019 Bruh I was so mad at that when I was running it again lately. Couldn't understand why, honestly they should just make it a form of projectile, it's just ridiculous at this point how situational the main output of damage is. Link to comment Share on other sites More sharing options...
Infusion.7149 Posted October 5, 2019 Share Posted October 5, 2019 I tested it in WvW and it seems to have the same terrain limitation as before. Do you have autotargetting and/or target switching on? Link to comment Share on other sites More sharing options...
Justine.6351 Posted October 5, 2019 Share Posted October 5, 2019 > @"Infusion.7149" said: > I tested it in WvW and it seems to have the same terrain limitation as before. > > Do you have autotargetting and/or target switching on? Just play with it for a while, if you have ever played any measurable amount of hammer rev before, the change is fairly obvious. Link to comment Share on other sites More sharing options...
Orion Templar.4589 Posted October 6, 2019 Share Posted October 6, 2019 Indeed I played my hammer revenant today and was dismayed by how broken CoR was. Some things I noticed that happened fairly frequently: * CoR would apparently do no damage * The animation would feel delayed or the ground effect would be missing patches of it * CoR would go off to the side of the foe If they thought CoR needed to be toned down I wish they would have just adjusted the numbers down but left the mechanics and "feel" of the skill alone. As it stands now it feels very off and isn't working well at all. Link to comment Share on other sites More sharing options...
LucianTheAngelic.7054 Posted October 7, 2019 Share Posted October 7, 2019 > @"Orion Templar.4589" said: > Indeed I played my hammer revenant today and was dismayed by how broken CoR was. Some things I noticed that happened fairly frequently: > * CoR would apparently do no damage > * The animation would feel delayed or the ground effect would be missing patches of it > * CoR would go off to the side of the foe > > If they thought CoR needed to be toned down I wish they would have just adjusted the numbers down but left the mechanics and "feel" of the skill alone. As it stands now it feels very off and isn't working well at all. This. They literally could have achieved exactly what they wanted for WvW with a nerf to Impact 3 to be equal to Impact 2. I don't understand why they didn't do that instead of reworking the whole skill considering the change overall isn't even that great at all for PvE or PvP (in fact I think it's a nerf overall in both of those modes). Link to comment Share on other sites More sharing options...
Glass Hand.7306 Posted October 8, 2019 Share Posted October 8, 2019 > @"Knighthonor.4061" said: > yes this is a known issue that will be fixed in next pre balance patch When do you think this patch might occur? Link to comment Share on other sites More sharing options...
Pat Rick.6850 Posted November 2, 2019 Share Posted November 2, 2019 > @"Glass Hand.7306" said: > > @"Knighthonor.4061" said: > > yes this is a known issue that will be fixed in next pre balance patch > > When do you think this patch might occur? When the dev look deeper into the Rev mechanics again. When i consider that the dodge bug with action cam and hammer 3 is in the game since release, it will never happened. Link to comment Share on other sites More sharing options...
Orion Templar.4589 Posted November 5, 2019 Share Posted November 5, 2019 Another (different) bug fixed in today's patch, yet CoR is still fundamentally broken. I keep hoping they'll just revert it back to how it was before the balance update. Link to comment Share on other sites More sharing options...
Babytater.6803 Posted November 5, 2019 Share Posted November 5, 2019 It most certainly is still bugged and sadly not fixed yet :(. They definitely know about the bug though, not sure why they haven't fixed it yet. Link to comment Share on other sites More sharing options...
Krypto.2069 Posted November 5, 2019 Share Posted November 5, 2019 I fear that CoR is getting the "[Healing Spring treatment](https://wiki.guildwars2.com/wiki/Healing_Spring "Healing Spring treatment")" that happened four years back - June 2015. (Healing Spring went through a redesign, making it a "trap." After this was done, if a Ranger was taking damage and dropped Healing Spring, it would drop _un-sprung_ and **NOT** trigger unless the Ranger ran out of the un-sprung Healing Spring and re-entered it. Fast forward 7 months to January 2016, and Anet finally got around to _half-way_ fixing it. So from that point through to now - if the Ranger has damage BEFORE dropping Healing Spring, it does trigger. However, if a Ranger drops Healing Spring **while she had 100% health** and then starts taking damage, Healing Spring still will **not** trigger. NOTE: it used to before it was made a trap in June 2015.) Here's hoping that the changes to CoR to show the enemy that it's been cast are not the underlining cause of its targeting issues. Because if it is, I fear this may be severe enough a change to NOT get a timely fix. It may take somewhere between months to NEVER to be addressed by Anet (just like Ranger's Healing Spring). I've already prepared my Rev for the possibility of the above, so we're looking at other viable/alternative weapon options to get her back into my WvW line-up. :smile: (She's been _side-lined_ for a month now.) Link to comment Share on other sites More sharing options...
Scoobaniec.9561 Posted November 5, 2019 Share Posted November 5, 2019 > @"Krypto.2069" said: > > I've already prepared my Rev for the possibility of the above, so we're looking at other viable/alternative weapon options to get her back into my WvW line-up. :smile: > > (She's been _side-lined_ for a month now.) Its called guardian Link to comment Share on other sites More sharing options...
Orion Templar.4589 Posted November 8, 2019 Share Posted November 8, 2019 I really would love to see something here in the Revenant forum regarding CoR similar to this: "We’re aware of this bug and are investigating it." https://en-forum.guildwars2.com/discussion/comment/1090763#Comment_1090763 Just some feedback that the issue is being looked at would help. My Revenant is still quite frustrated with CoR not working correctly for quite a while now. Link to comment Share on other sites More sharing options...
Babytater.6803 Posted November 9, 2019 Share Posted November 9, 2019 I'd love that too Orion. Hopefully they are working on it behind the scenes Link to comment Share on other sites More sharing options...
Kravey.4563 Posted November 13, 2019 Share Posted November 13, 2019 Another week. I don't have any significant to say, but just wainted to cross out another week on my calendar with CoR not being fixed. Edit: 6 weeks now btw. S-I-X. Link to comment Share on other sites More sharing options...
Justine.6351 Posted November 13, 2019 Share Posted November 13, 2019 > @"Kravey.4563" said: > Another week. > > I don't have any significant to say, but just wainted to cross out another week on my calendar with CoR not being fixed. Really people stop asking already, The skill goes through objects and double strikes, it's broken in our favor currently. Link to comment Share on other sites More sharing options...
Kravey.4563 Posted November 13, 2019 Share Posted November 13, 2019 > @"Justine.6351" said: > > @"Kravey.4563" said: > > Another week. > > > > I don't have any significant to say, but just wainted to cross out another week on my calendar with CoR not being fixed. > > Really people stop asking already, > The skill goes through objects and double strikes, it's broken in our favor currently. It permanently misses my target every time I use it. Where's the favor? Link to comment Share on other sites More sharing options...
Justine.6351 Posted November 13, 2019 Share Posted November 13, 2019 > @"Kravey.4563" said: > > @"Justine.6351" said: > > > @"Kravey.4563" said: > > > Another week. > > > > > > I don't have any significant to say, but just wainted to cross out another week on my calendar with CoR not being fixed. > > > > Really people stop asking already, > > The skill goes through objects and double strikes, it's broken in our favor currently. > > It permanently misses my target every time I use it. Where's the favor? Face your character and it wont miss. It takes a little effort but in its current bugged version its op. One way to do that is to let go of your camera locking and let your character auto face when activating cor. With practice you can just use your camera to direct your cor to where you want it to go. Link to comment Share on other sites More sharing options...
Za Shaloc.3908 Posted November 13, 2019 Share Posted November 13, 2019 I tended to "no-scope" my CoRs prior to the bug, so that isn't really the issue for me. My issues with it are how it fails so hard on changes in terrain/elevation, and its slower cascade speed. I guess I haven't really used the weapon enough since the bug hit to see its advantages. Link to comment Share on other sites More sharing options...
Justine.6351 Posted November 14, 2019 Share Posted November 14, 2019 > @"Pterikdactyl.7630" said: > I tended to "no-scope" my CoRs prior to the bug, so that isn't really the issue for me. My issues with it are how it fails so hard on changes in terrain/elevation, and its slower cascade speed. I guess I haven't really used the weapon enough since the bug hit to see its advantages. I been doing the same for years because of thieves stealthing on me. Yeah I will have to play it more to be so absolute about it being bugged in our favor but it has some promise. I had a warrior trying to los me in dandelion camp in ebg at that metal wall and I remembered someone saying cor was going through gates and walls so I cast it and boom free double hits. Landed 2 more before he came out and died realizing the game was up. ;-) Link to comment Share on other sites More sharing options...
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