JETWING.2759 Posted December 4, 2019 Share Posted December 4, 2019 Direct to point... It's Ok those damage at 1500 range? * 6252 Long Range Shot. * 3050 Rapid Fire. * 3194 One Wolf Pack. Obs: We lost the game when he from nothing got those damage. https://ibb.co/S0wTnPH https://ibb.co/FWZD32C https://ibb.co/Fh4V2RR https://ibb.co/q1TTRQ2 Link to comment Share on other sites More sharing options...
mortrialus.3062 Posted December 4, 2019 Share Posted December 4, 2019 Watch out for Ranger Danger. Link to comment Share on other sites More sharing options...
Trevor Boyer.6524 Posted December 4, 2019 Share Posted December 4, 2019 That's all virgin damage. Watch this if you want to see Necromancers getting shredded with 30,000 damage Rapid Fires: https://www.youtube.com/watch?v=mI80zsNaW0M Link to comment Share on other sites More sharing options...
azzardome.9184 Posted December 4, 2019 Share Posted December 4, 2019 ranger op pls nerf Link to comment Share on other sites More sharing options...
DeadlySynz.3471 Posted December 4, 2019 Share Posted December 4, 2019 Yes that is ok. Every class hits harder than that with less effort. Other classes also have many more pressing issues (Engi for example), with their sustain is a far bigger problem than getting hit with a 6K longs shot (which is rare in itself because the average hit does 1-2K, watch any video with a ranger hitting an average target, their damage is pathetic). Link to comment Share on other sites More sharing options...
Ashimmu.4219 Posted December 4, 2019 Share Posted December 4, 2019 Thanks for bringing it! Soulbeast can hit hard in melee and in range, having good survivability, which is wrong and unbalanced (no fun to play). On the other hand I accept Deadeye design (big tradeoff for ultimate range damage) - rangers should be toned down in that direction as well. Link to comment Share on other sites More sharing options...
JETWING.2759 Posted December 4, 2019 Author Share Posted December 4, 2019 > @"Ashimmu.4219" said: > Thanks for bringing it! > Soulbeast can hit hard in melee and in range, having good survivability, which is wrong and unbalanced (no fun to play). > On the other hand I accept Deadeye design (big tradeoff for ultimate range damage) - rangers should be toned down in that direction as well. Yes! Agree! They shold get those damage halved and have some trade-off in terms of defence/sustain to reach their best dps numbers. I was using Berzerker Amulet, and my Corona Burst got only 1225, Orbital Command got only 1749... My best hit with Rifle Auto Attack are 1500 - 2000 on Crit... How can even try stand against 6k auto? Only Wodly Impact hits harder than nearly all Holo skills together... Maul... Enduring Swing... Sometimes the PvP looks boring because those absurds... Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted December 4, 2019 Share Posted December 4, 2019 3050 rapid fire? That's the lowest rapid fire example I've seen lol I donn9 if I've ever done a rapid fire under 5000 given if all projectiles hit. It can feel bad dying to a pew pew ranger for sure but compared to the cheese that is holo,mirage,DE,fb and sustain weaver slb is low on the op list lol Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted December 4, 2019 Share Posted December 4, 2019 they don't how to balance their own game, it is known. >! could be all those damage mods and ez 25 might meant for pve Link to comment Share on other sites More sharing options...
Trevor Boyer.6524 Posted December 4, 2019 Share Posted December 4, 2019 In all seriousness though: 1. Ranger struggles competitively. It actually sucks right now and sees a very low representation in higher tier play. 2. If you're having trouble dealing with glass cannon Rangers, you need to l2p. This stuff is not difficult to counter, especially in this meta. 3. Every class in the game right is capable of 1HKO bursting or straight 1 to 2 shot KO single strikes. ALL OF THEM. The truth is that kids in GW2 get absolutely raged from anything that deals ranged damage at all. Even if we halved the damage of Long Range Shot and Rapid Fire, you guys would still be in here complaining about Ranger damage. In fact.... I'm having de ja vu I think... didn't this already happen? Oh and look, people are still complaining about ranged damage. Link to comment Share on other sites More sharing options...
Ashimmu.4219 Posted December 4, 2019 Share Posted December 4, 2019 I compare ranged damage with melee. Ranged, I feel, must be lower than melee, because it provides some degree of safety, which must come at a price. What do you think, Trevor? Link to comment Share on other sites More sharing options...
Azure The Heartless.3261 Posted December 4, 2019 Share Posted December 4, 2019 > @"JETWING.2759" said: > Direct to point... > It's Ok those damage at 1500 range? > * 6252 Long Range Shot. > * 3050 Rapid Fire. > * 3194 One Wolf Pack. > Obs: We lost the game when he from nothing got those damage. > https://ibb.co/S0wTnPH > https://ibb.co/FWZD32C > https://ibb.co/Fh4V2RR > https://ibb.co/q1TTRQ2 Those are all single target damaging moves. If you lost the game because your ranger sank that damage into one person, the other four people weren't doing their jobs. That being said, they do a lot of damage, yes. I'm not sure if that warrants a shave just yet though. > @"Ashimmu.4219" said: >Ranged, I feel, must be lower than melee, because it provides some degree of safety, which must come at a price. I also lean toward agreeing with this, with some exceptions made if the ranged move is slow or heavily telegraphed Link to comment Share on other sites More sharing options...
Axl.8924 Posted December 4, 2019 Share Posted December 4, 2019 Didn't you guys just nerf maul on GS for rangers? Thought you guys said rangers should do good ranged damage but now you want them to deal next to no ranged damage. If its 1k per hit that to me isn't too bad Link to comment Share on other sites More sharing options...
Azure The Heartless.3261 Posted December 4, 2019 Share Posted December 4, 2019 [doubleposted.] Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted December 4, 2019 Share Posted December 4, 2019 Other than soulbeast only having access to one pet due to their strong bond that the ranger shares with pet boosting their stats when merged being implemented as a proper trade off I don't think ranger really deserves more nerfs. if anything druid needs buffs, such a waste of a cool spec. Also a per having hard cc seems like bit to strong of a passive effect, once merged the ranger aquiring a hard cc from a pet skill seems more balanced. Link to comment Share on other sites More sharing options...
Lighter.5631 Posted December 4, 2019 Share Posted December 4, 2019 seriously tho, people be running core ranger plat+ now. Link to comment Share on other sites More sharing options...
aymnad.9023 Posted December 4, 2019 Share Posted December 4, 2019 Sorry but even when ranger had unblockable + larger damage boost its impact was limited in high rank matches so the issue is on your side. * Multiple professions can reflect all the damage forcing a dodge on most rangers. * People do something called using terrain because anything blocks the projectiles. And all the maps allow you to do that! * Avoiding/invuln/dodging skills/utilities are present on every meta build. The skill is usually slow enough so that you have time to react. * If the skill is going faster with quickness then stunbreaking + regular dodge allows to avoid the damage * Other physical professions have faster/higher burst with less obvious warnings Link to comment Share on other sites More sharing options...
Trevor Boyer.6524 Posted December 4, 2019 Share Posted December 4, 2019 Hidden within this meme is a secret guide of how to deal with Rangers. Pay attention. ![](https://i.imgur.com/g7KAaWj.gif "") Link to comment Share on other sites More sharing options...
Jasonbdj.4021 Posted December 4, 2019 Share Posted December 4, 2019 24k from rapid fire alone here on a nerco.... guess i'll continue to keep away from pvp trash mode till the next balance as it still dumb face roll gameplay Link to comment Share on other sites More sharing options...
Jasonbdj.4021 Posted December 4, 2019 Share Posted December 4, 2019 > @"Trevor Boyer.6524" said: > Hidden within this meme is a secret guide of how to deal with Rangers. Pay attention. > > ![](https://i.imgur.com/g7KAaWj.gif "") > > ah right, i should summon a tree before me Link to comment Share on other sites More sharing options...
Bigpapasmurf.5623 Posted December 4, 2019 Share Posted December 4, 2019 > @"Trevor Boyer.6524" said: > That's all virgin damage. > > Watch this if you want to see Necromancers getting shredded with 30,000 damage Rapid Fires: > > https://www.youtube.com/watch?v=mI80zsNaW0M Teach me Senpai Link to comment Share on other sites More sharing options...
Leonidrex.5649 Posted December 5, 2019 Share Posted December 5, 2019 > @"Ashimmu.4219" said: > I compare ranged damage with melee. Ranged, I feel, must be lower than melee, because it provides some degree of safety, which must come at a price. > What do you think, Trevor? Melee damage hits throught walls, and doesnt get obscured by pebbles. It also cant be reflected back, It also doesnt have travel time ( less time to react ) Link to comment Share on other sites More sharing options...
Avatar.3568 Posted December 5, 2019 Share Posted December 5, 2019 As many years of bering longbow greatsword main, meele ranger does make more dmg than range Link to comment Share on other sites More sharing options...
Jaka.3182 Posted December 5, 2019 Share Posted December 5, 2019 To op. Its not the ranger... its soulbeast. Its pof2win case just like in any other case. guards are fine only fb is broken, thief is fine only de is toxic gameplay, mesmers are fine, mirage is completely broken, ele is fine only weaver is broken, engi is ok, holo is lol and etc. So pretty much this is the case for every class. Pof destroyed pvp with horrible design that shouldnt exists. Mesmers got distortion on dodge, des can 1 shot from range and were given stealth on dodge, sb can cc you more than any1 what made hammer obsolete. Devs made possible that and you are trying to ask them to fix this? They are the root of all this Link to comment Share on other sites More sharing options...
Avatar.3568 Posted December 5, 2019 Share Posted December 5, 2019 It's like the devs wanted to bring the game on an other direction, like Hots did it. Hots destroyed a lot with tankness af and pof brings more the dps challenging fights back. Link to comment Share on other sites More sharing options...
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