SexyMofo.8923 Posted December 6, 2019 Share Posted December 6, 2019 I have my guild of 1 and over 100 commendations. Nothing is stopping you from obtaining these. Link to comment Share on other sites More sharing options...
mindcircus.1506 Posted December 6, 2019 Share Posted December 6, 2019 > @"sorudo.9054" said: > it would be nice if they at least let ppl simply buy it with gold, the whole rep thing for guilds is a bust tht only caters to the big guilds while leaving smaller or tiny guilds to rot and die. Which is a funny thing to say considering its only the small ones that want you to rep. Link to comment Share on other sites More sharing options...
crepuscular.9047 Posted December 6, 2019 Share Posted December 6, 2019 guild missions like treks just require activating 1 objective, and race just need to finish the run once to get the weekly reward, and easy bounty which is just 1 target and easily soloable Link to comment Share on other sites More sharing options...
ArenaNet Staff Fire Attunement.9835 Posted December 7, 2019 Author ArenaNet Staff Share Posted December 7, 2019 Since there are a lot of cape threads in the discussion forum and a lot of good ideas being shared, we've created one central thread and merged some of the other threads to keep the conversation going in one place. Reminder that we welcome all forms of feedback, both positive and negative, as long as it is respectful and constructive. You can check this post about providing good feedback: https://en-forum.guildwars2.com/discussion/317/how-to-give-good-feedback Link to comment Share on other sites More sharing options...
Ice Blue Eyes.6420 Posted December 7, 2019 Share Posted December 7, 2019 I read from somewhere the other day on the forum that the cape floating at the back of the toon is fixed with patches, so i went to buy the cape from the gem store just a few minutes ago and to my horror, its not fixed,, my kudzu stick out of my ranger cap and clips near the top of the cape and its so ugly. Dear anet can you please fix the problem? Its also sticking out for other weapons, greatsword, staff and etc...the main issue is because the cape is floating behind the back, and it makes the back weapons stick out out too. All my characters that are using the cap are male humans. The side weapons are perfectly fine, its just the issue with all the back weapons floating out together with the cap. And please i do love the cap, it looks good, so i hope anet will come up with patches soon to fix the cap problem. Thanks. Link to comment Share on other sites More sharing options...
Odinius.9826 Posted December 7, 2019 Share Posted December 7, 2019 Wintersday will need a santa-style hooded cape now Link to comment Share on other sites More sharing options...
AlexVv.3965 Posted December 7, 2019 Share Posted December 7, 2019 Honestly, I liked this cape. The wings are already a little bored:) Here, for example, how it looks on my necromancer (human) and guardian (norn): ![](https://i.imgur.com/zBark1O.jpg "") ![](https://i.imgur.com/B1N6XQv.jpg "") However, there is a problem with displaying a two-handed weapon behind his back with this cape, as has already been noted here. We have to turn it off. The price, in my opinion, is normal. Link to comment Share on other sites More sharing options...
hugo.4705 Posted December 7, 2019 Share Posted December 7, 2019 For a first time, I find the cape good. Cool looking. It would fits nicely my human and norn through my charrs and asuras... welp. So I decided to not getting it. But I'm happy about the idea of dyable backpack. Link to comment Share on other sites More sharing options...
BlackyWarsX.5384 Posted December 7, 2019 Share Posted December 7, 2019 I understand a more realistic cloth simulation with collision and all is very consuming (both on development time and performance of the game) and the implementation is, for that, good. It still looks a little stiff and like the GW2 version of EQ2 cloaks - which look and behave almost the same. I'd like to see some improvements though: * Reduce the angle the cape sticks away fromt he back (looks like around 30° on a male Sylvari) * If possible, make it less "floaty" and more "flowy" (right now it seems like there's a constant, moderate wind) * make cloak position / angle dependent on displayed weapons (2h under the cape -> increase angle a bit, move weapon closer to the character) Link to comment Share on other sites More sharing options...
Linken.6345 Posted December 7, 2019 Share Posted December 7, 2019 > @"BlackyWarsX.5384" said: > I understand a more realistic cloth simulation with collision and all is very consuming (both on development time and performance of the game) and the implementation is, for that, good. It still looks a little stiff and like the GW2 version of EQ2 cloaks - which look and behave almost the same. > > I'd like to see some improvements though: > * Reduce the angle the cape sticks away fromt he back (looks like around 30° on a male Sylvari) > * If possible, make it less "floaty" and more "flowy" (right now it seems like there's a constant, moderate wind) > * make cloak position / angle dependent on displayed weapons (2h under the cape -> increase angle a bit, move weapon closer to the character) Was linked by someone else in a thread that got merged into this mega thread but it bears repeting. Anet-Chelsea Capes are one of the most difficult things we've ever had to implement, for so many complicated reasons. Backpacks are similarly irritating. One of the many factors here is body scaling and armor. There is a single backpack model which has to work whether you're fat, skinny, wearing a skin tight suit, or huge, bulky, spiky armor. If the cape is fitted snug to a skinny, tight suit wearing character, it will be completely inside the body of a chonker in giant armor. There's more to it than that, but hopefully that starts to give you a better idea. I am one of the creators of backpacks (not capes) and I care deeply about the game and the people who play it. I take great pride in my art and I want it to be the best it can be for everyone. Unfortunately, game development is a series of compromises and this is the best possible solution. It's almost never as simple as it seems. Link to comment Share on other sites More sharing options...
BlackyWarsX.5384 Posted December 7, 2019 Share Posted December 7, 2019 > @"Linken.6345" said: > Was linked by someone else in a thread that got merged into this mega thread but it bears repeting. I get that and I read that back when it was posted on reddit, but they ask for feedback, so this is it. I know that it probably was difficult for them and my points were merely some suggestions to improve. No need to disregard any feedback because there's a dev statement. They'll evaluate what's possible to improve based on the many different suggestions they receive here. Link to comment Share on other sites More sharing options...
Knighthonor.4061 Posted December 8, 2019 Share Posted December 8, 2019 I want the guild cape but since I don't play in Guilds I don't have currency to get it Link to comment Share on other sites More sharing options...
Ice Blue Eyes.6420 Posted December 8, 2019 Share Posted December 8, 2019 The cap itself is looking great and beautiful, i am pretty happy Anet listen to the players and implements it, i bought the cape yesterday and loving it, but there is a major issue with two handed weapons clipping and sticking out at the top half of the cap when the back weapons are stowed. I tried it on all my toons yesterday, almost all the back weapons clip at the top half of the cap, sure they added a hide weapons option, but who wants to hide their favourite weapons just because of the cap. I hope they will fix it soon, because it will be a major problem if they are still going to release future caps in the gem store. Link to comment Share on other sites More sharing options...
Linken.6345 Posted December 8, 2019 Share Posted December 8, 2019 > @"BlackyWarsX.5384" said: > > @"Linken.6345" said: > > > Was linked by someone else in a thread that got merged into this mega thread but it bears repeting. > > I get that and I read that back when it was posted on reddit, but they ask for feedback, so this is it. I know that it probably was difficult for them and my points were merely some suggestions to improve. No need to disregard any feedback because there's a dev statement. They'll evaluate what's possible to improve based on the many different suggestions they receive here. Well your feedback really sounded like you had not read that at all. Maybe next time better saying in reply to this dev reddit post I propose these changes. Link to comment Share on other sites More sharing options...
Jables.4659 Posted December 8, 2019 Share Posted December 8, 2019 > @"Ice Blue Eyes.6420" said: > I read from somewhere the other day on the forum that the cape floating at the back of the toon is fixed with patches, so i went to buy the cape from the gem store just a few minutes ago and to my horror, its not fixed,, my kudzu stick out of my ranger cap and clips near the top of the cape and its so ugly. Dear anet can you please fix the problem? Its also sticking out for other weapons, greatsword, staff and etc...the main issue is because the cape is floating behind the back, and it makes the back weapons stick out out too. They're almost certainly not going to fix that kind of clipping issue. They did however make it so that you can hide your weapon when its stowed. This prevents the clipping entirely. Link to comment Share on other sites More sharing options...
YuckaMountain.3786 Posted December 8, 2019 Share Posted December 8, 2019 First, I would like to thank you that we finally have capes. =) Now if we could have more variety in the future, is all I hope. :) Link to comment Share on other sites More sharing options...
Thundabolt.8541 Posted December 8, 2019 Share Posted December 8, 2019 Remember all those people who said dyeable backpieces wouldn't be a thing? Now that that's no longer a valid argument, can we start asking for dyeable backpieces that are in the backpiece+dyeable glider combo? Link to comment Share on other sites More sharing options...
Anrkides.4083 Posted December 8, 2019 Share Posted December 8, 2019 Can we get Guild Embles on Warbringer Legendary backpack?? Link to comment Share on other sites More sharing options...
sorudo.9054 Posted December 8, 2019 Share Posted December 8, 2019 > @"mindcircus.1506" said: > > @"sorudo.9054" said: > > it would be nice if they at least let ppl simply buy it with gold, the whole rep thing for guilds is a bust tht only caters to the big guilds while leaving smaller or tiny guilds to rot and die. > > Which is a funny thing to say considering its only the small ones that want you to rep. i have my own guild, just for me alone. till this day i have never ever done anything for guilds since they ruined it with their rep crap, the old system would actually allow me to get it easily..... Link to comment Share on other sites More sharing options...
Pifil.5193 Posted December 8, 2019 Share Posted December 8, 2019 I'm not getting one as it looks daft on asura. Popping out through the middle of their shoulderblades. It looks good on humans, of course. Link to comment Share on other sites More sharing options...
killfil.3472 Posted December 9, 2019 Share Posted December 9, 2019 I hope older backpacks will be revisited. Link to comment Share on other sites More sharing options...
synk.6907 Posted December 9, 2019 Share Posted December 9, 2019 > @"killfil.3472" said: > I hope older backpacks will be revisited. Agreed. The dye channels on the capes is probably the thing I like about their release, and it will be too bad if existing back items aren't revised. Link to comment Share on other sites More sharing options...
Liam Mich.4876 Posted December 9, 2019 Share Posted December 9, 2019 So I was messing about with the camera in preview screen and noticed something with the cape and other backpacks/no backpack... weapons sit much closer to the body with nearly every other back piece than they do with capes, hence the clipping. Which leads me to ask the question... why? Why are weapons binded to the skeleton differently than with other back pieces, when it only causes clipping issues like this. As you can see, moving it back to where it would normally sit fixes the clipping for the most part. ![](https://i.imgur.com/Np305BN.png "") Being that this is already built into the games system, there should be no reason that they can't fix this in a patch, no? Gives me hope, at least. If not, I may request a refund for my cape, sadly. I only bought it because there was no clipping in the preview screen in the black lion store. Link to comment Share on other sites More sharing options...
ugrakarma.9416 Posted December 9, 2019 Share Posted December 9, 2019 > @"Liam Mich.4876" said: > So I was messing about with the camera in preview screen and noticed something with the cape and other backpacks/no backpack... weapons sit much closer to the body with nearly every other back piece than they do with capes, hence the clipping. Which leads me to ask the question... why? Why are weapons binded to the skeleton differently than with other back pieces, when it only causes clipping issues like this. As you can see, moving it back to where it would normally sit fixes the clipping for the most part. > ![](https://i.imgur.com/Np305BN.png "") > > Being that this is already built into the games system, there should be no reason that they can't fix this in a patch, no? Gives me hope, at least. If not, I may request a refund for my cape, sadly. I only bought it because there was no clipping in the preview screen in the black lion store. more interesting: the cape from PoF dont clip with most weapons, why they simply dont used same "tech"? https://wiki.guildwars2.com/wiki/Banners_of_Dynastic_Reckoning Link to comment Share on other sites More sharing options...
FrigginPaco.4178 Posted December 9, 2019 Share Posted December 9, 2019 ![](https://wiki.guildwars.com/wiki/File:Cape-designer-interface.jpg "") Please help me understand where this has gone Anet & friends :( Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now