EremiteAngel.9765 Posted December 23, 2019 Share Posted December 23, 2019 I have great hopes for the coming major balance patch targeted at the damage and healing levels. I just want to remind that mobility creep has also gone through the roof and needs balancing. For example, soul beasts with their pet leaps + weapon leaps. Or dead eyes with their shadow step + portal + rifle 4. Combine those mobility with access to stealth and you get kiting creep on a new level. And those are also the classes with 1500+ range. They should be restricted to active defences in melee and not given insane mobility to run and shoot. I suggest to remove all mobility skills from pet merges on soulbeasts and remove death retreat from rifle 4 for dead eyes. Instead, replace it with active melee defences like blocks or evades etc. Link to comment Share on other sites More sharing options...
GDchiaScrub.3241 Posted December 23, 2019 Share Posted December 23, 2019 Maybe you should make a poll on each of these individual suggestions? D: Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted December 23, 2019 Share Posted December 23, 2019 > @"EremiteAngel.9765" said: > I have great hopes for the coming major balance patch targeted at the damage and healing levels. > > I just want to remind that mobility creep has also gone through the roof and needs balancing. > > For example, soul beasts with their pet leaps + weapon leaps. > Or dead eyes with their shadow step + portal + rifle 4. > > Combine those mobility with access to stealth and you get kiting creep on a new level. > > And those are also the classes with 1500+ range. > > They should be restricted to active defences in melee and not given insane mobility to run and shoot. > > I suggest to remove all mobility skills from pet merges on soulbeasts and remove death retreat from rifle 4 for dead eyes. > Instead, replace it with active melee defences like blocks or evades etc. I'd also like anet to balance downstate. Its infuriating downing a ranger to have its pet cc u even though uve black powdered the area or somthing similar, necros does need some defensive tools but its downstate definitely needs nerfs as well. Some classes are harder to stomp than they are to down and that's silly. Link to comment Share on other sites More sharing options...
kash.9213 Posted December 24, 2019 Share Posted December 24, 2019 Death's retreat is mobility and it's fair, the other stuff is counter and clutch, not mobility. What kind of active defense in melee are you suggesting you want to play on your DE or Soul Beast that you'd be happy with? Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted December 24, 2019 Share Posted December 24, 2019 agreed. its not a widely talked about or even accepted topic. Link to comment Share on other sites More sharing options...
Clownmug.8357 Posted December 24, 2019 Share Posted December 24, 2019 The devs didn't forget, that's why they're planning to neuter Warcry some more. Link to comment Share on other sites More sharing options...
Justine.6351 Posted December 24, 2019 Share Posted December 24, 2019 Yes they need to remove the portal skill from scourge, the rush skill from reaper and a few of those teleports from core necro as well. Link to comment Share on other sites More sharing options...
Swagger.1459 Posted December 24, 2019 Share Posted December 24, 2019 > @"EremiteAngel.9765" said: > I have great hopes for the coming major balance patch targeted at the damage and healing levels. > > I just want to remind that mobility creep has also gone through the roof and needs balancing. > > For example, soul beasts with their pet leaps + weapon leaps. > Or dead eyes with their shadow step + portal + rifle 4. > > Combine those mobility with access to stealth and you get kiting creep on a new level. > > And those are also the classes with 1500+ range. > > They should be restricted to active defences in melee and not given insane mobility to run and shoot. > > I suggest to remove all mobility skills from pet merges on soulbeasts and remove death retreat from rifle 4 for dead eyes. > Instead, replace it with active melee defences like blocks or evades etc. GW2 ain't stand still wow combat. We dont need 2 dumb down game 2 necro 1990 design lvls. U should ask for mobility buffs n bettr ranged weaps 4 ur necro instead so u can dool bettr. N 2 be help, I teach u by xample how 2 make buff necro post... https://en-forum.guildwars2.com/discussion/58958/eye-on-necromancer-for-august-2019 Njoy and HH! Edits!- oh n this xample 4 move buff 4 evrybody so no more my neccy cant run or chase ppl qq... https://en-forum.guildwars2.com/discussion/9804/idea-wvw-only-movement-skills Link to comment Share on other sites More sharing options...
Kovu.7560 Posted December 24, 2019 Share Posted December 24, 2019 Give all non-teleport mobility skills the ride the lightning treatment. For non-targeted teleport/shadowstep skills, increase their cooldowns and tack something else non-mobility related (a stun break, for example) to justify the cooldown increase. Increase the initiative cost on initiative-based teleports that don't require a target (or aren't part of a combo that involve being close to the target _at some point_). I agree that if mobility-heavy specs wants to "keep pressure" on their target, they'll need to risk getting caught with their mobility on cooldown to do so. ~ Kovu Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted December 24, 2019 Share Posted December 24, 2019 > @"Kovu.7560" said: > Give all non-teleport mobility skills the ride the lightning treatment. > For non-targeted teleport/shadowstep skills, increase their cooldowns and tack something else non-mobility related (a stun break, for example) to justify the cooldown increase. Increase the initiative cost on initiative-based teleports that don't require a target (or aren't part of a combo that involve being close to the target _at some point_). I agree that if mobility-heavy specs wants to "keep pressure" on their target, they'll need to risk getting caught with their mobility on cooldown to do so. > > ~ Kovu Issue is glassy classes that have tele and high disengage potential have received nerfs over the years due to the mobility leaving them hit and run hit and run style playstyle so if that's changed to keeping pressure on target then they'll need buffs they can actually keep pressure on the target without getting downed in secs. Link to comment Share on other sites More sharing options...
alain.1659 Posted December 24, 2019 Share Posted December 24, 2019 Mobility + high evade + long range is a big problem if there comes a cc nerf. Cc is a bir problem if there comes a sustain nerf. And sustain nerf is a big problem if there comes a mobility nerf. So best would be to bring all the nerfs at the same time in a one big patch. I think this is what they are trying to do right now. But as everyone suffered for so long from these problems, we cannot trust them to do it good and on time. Link to comment Share on other sites More sharing options...
SeikeNz.3526 Posted December 24, 2019 Share Posted December 24, 2019 lets not forget about warriors they can leap forever and even catch a thief Link to comment Share on other sites More sharing options...
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