Jump to content
  • Sign Up

Poisoned debuff should be lowered


Swagger.1459

Recommended Posts

Poisoned and other condi dmg with added effect should not stack in way of dmg. -33% healing is good for the game but to have it do high dmg AND the -33% healing is too much. A lot of the condis are balanced more off of the old condi system then the stacking one we have now (made worst with the last update).

Link to comment
Share on other sites

> @"Bigpapasmurf.5623" said:

> you know poison is the 2nd worse damage condi correct?

 

What? Poisoned does more damage than Bleeding, and its second only to Burning for raw damage.

 

EDIT: For real though Poisoned should be lowered to 25%, along with Protection, Quickness and Swiftness also dropped to 25%.

Link to comment
Share on other sites

I think poising if reduced should be somewhere 33% and 28%... maybe max 25%, there’s still alot of heals and ways to condincleanse blasting.

 

My heals are still over 5k and my regen to my party per target is arround 1.1k per sec.

 

 

So far is somewhat fine.

Link to comment
Share on other sites

Prepatch: incoming heal of 1000 - poison debuff (33%) = 670 healing received

Postpatch: incoming heal of 700 - poision debuff (33%) = 469 healing received

 

In this scenario:

Prepatch - poison reduced healing by 333

Postpatch - poison reduced healing by 231

 

Conclusion: Poison's healing reduction effect has by extension been nerfed.

 

 

Link to comment
Share on other sites

> @"Turkeyspit.3965" said:

> Prepatch: incoming heal of 1000 - poison debuff (33%) = 670 healing received

> Postpatch: incoming heal of 700 - poision debuff (33%) = 469 healing received

>

> In this scenario:

> Prepatch - poison reduced healing by 333

> Postpatch - poison reduced healing by 231

>

> Conclusion: Poison's healing reduction effect has by extension been nerfed.

>

>

 

Oh...well maybe poison could heal a player for any healing lost, while it was active, after it ends?

Link to comment
Share on other sites

> @"Justine.6351" said:

> > @"Turkeyspit.3965" said:

> > Prepatch: incoming heal of 1000 - poison debuff (33%) = 670 healing received

> > Postpatch: incoming heal of 700 - poision debuff (33%) = 469 healing received

> >

> > In this scenario:

> > Prepatch - poison reduced healing by 333

> > Postpatch - poison reduced healing by 231

> >

> > Conclusion: Poison's healing reduction effect has by extension been nerfed.

> >

> >

>

> Oh...well maybe poison could heal a player for any healing lost, while it was active, after it ends?

 

But poison condition is not like the salted tears of your fallen opponent - it isn't meant to sustain you.

Link to comment
Share on other sites

> @"Turkeyspit.3965" said:

> Prepatch: incoming heal of 1000 - poison debuff (33%) = 670 healing received

> Postpatch: incoming heal of 700 - poision debuff (33%) = 469 healing received

>

> In this scenario:

> Prepatch - poison reduced healing by 333

> Postpatch - poison reduced healing by 231

>

> Conclusion: Poison's healing reduction effect has by extension been nerfed.

>

>

Example...

Healing skill, with modified 800 HP, on 30s timer: 6,000

 

Incoming attacks from opponents: Lots of high damage spam in seconds.

 

1 measly tic of Poisoned debuff on you while eating lots of damage spam in seconds: -33% healing

 

Use Heal skill, with 800 modified HP, on 30s timer: 4,000

 

Conclusion: 33% heal debuff from Poisoned is overly excessive.

Link to comment
Share on other sites

Yeah my rez signet fails quite often due to poison and that's a very long cooldown. I don't like that. Kills the whole rezzing fun. _/sarcasm_

 

(A rez (warrior elite, necro signet...) is technically an instant 100% hp heal. When the downed player is under the effect of posion, the rez skill will just heal for 67% hp resulting in not rezzing the downed player if its health is below 33%.)

Link to comment
Share on other sites

> @"Swagger.1459" said:

> > @"Turkeyspit.3965" said:

> > Prepatch: incoming heal of 1000 - poison debuff (33%) = 670 healing received

> > Postpatch: incoming heal of 700 - poision debuff (33%) = 469 healing received

> >

> > In this scenario:

> > Prepatch - poison reduced healing by 333

> > Postpatch - poison reduced healing by 231

> >

> > Conclusion: Poison's healing reduction effect has by extension been nerfed.

> >

> >

> Example...

> Healing skill, with modified 800 HP, on 30s timer: 6,000

>

> Incoming attacks from opponents: Lots of high damage spam in seconds.

>

> 1 measly tic of Poisoned debuff on you while eating lots of damage spam in seconds: -33% healing

>

> Use Heal skill, with 800 modified HP, on 30s timer: 4,000

>

> Conclusion: 33% heal debuff from Poisoned is overly excessive.

 

Sorry to say this but, use better healing classes?? :D

 

I can still put 1k(1080 to be more precise 1080 x10 targets) regen perma(well sorta off), and have 6k heals for my alies, and maybe not all active gameplay skill are being used by players, most fb”s are there only for stack boons..And now there’s more utilities that gained usage in the battlefield.

 

Imo poison don’t need any kind of nerf nor buff, fire by the other hand needs to be observed.

Link to comment
Share on other sites

> @"Swagger.1459" said:

> > @"Turkeyspit.3965" said:

> > Prepatch: incoming heal of 1000 - poison debuff (33%) = 670 healing received

> > Postpatch: incoming heal of 700 - poision debuff (33%) = 469 healing received

> >

> > In this scenario:

> > Prepatch - poison reduced healing by 333

> > Postpatch - poison reduced healing by 231

> >

> > Conclusion: Poison's healing reduction effect has by extension been nerfed.

> >

> >

> Example...

> Healing skill, with modified 800 HP, on 30s timer: 6,000

>

> Incoming attacks from opponents: Lots of high damage spam in seconds.

>

> 1 measly tic of Poisoned debuff on you while eating lots of damage spam in seconds: -33% healing

>

> Use Heal skill, with 800 modified HP, on 30s timer: 4,000

>

> Conclusion: 33% heal debuff from Poisoned is overly excessive.

 

Was it excessive before the patch? Because while right now healing is lowered, so is the damage you are taking, and the poison debuff is a percentage.

 

After the patch, you're taking less damage, getting less healing, and the poison debuff is reducing those heals by less. Math doesn't lie.

 

But if you're taking the position that 33% reduction was always excessive, that's fine, but I think you'd be part of a tiny minority who think so. If you look at 1000 WvW gear set ups, how many sigils of doom will you find, compared to torment, earth, hydromancy, etc etc etc.

Link to comment
Share on other sites

The -33% healing is fine imo, the problem i see is the damage plus the reduced healing, some builds can easily stack tons of poison, so its a lot of dmg while reducing healing, im not asking to revert poison like it was before, long ago, when you could apply just 1 stack, but def need to reduce the damage of the condition itself.

Link to comment
Share on other sites

> @"Mechanix.9315" said:

> The -33% healing is fine imo, the problem i see is the damage plus the reduced healing, some builds can easily stack tons of poison, so its a lot of dmg while reducing healing, im not asking to revert poison like it was before, long ago, when you could apply just 1 stack, but def need to reduce the damage of the condition itself.

The damage? 1 stack of poison does about a quarter of the damage of 1 stack of burning and is marginally better than bleeding (~10% better? And far less available than bleeding on pretty much all builds). At 2000 condition damage it ticks for less than 150 damage per stack.

Link to comment
Share on other sites

> @"Dawdler.8521" said:

> > @"Mechanix.9315" said:

> > The -33% healing is fine imo, the problem i see is the damage plus the reduced healing, some builds can easily stack tons of poison, so its a lot of dmg while reducing healing, im not asking to revert poison like it was before, long ago, when you could apply just 1 stack, but def need to reduce the damage of the condition itself.

> The damage? 1 stack of poison does about a quarter of the damage of 1 stack of burning and is marginally better than bleeding (~10% better? And far less available than bleeding on pretty much all builds). At 2000 condition damage it ticks for less than 150 damage per stack.

 

Poison is around 30% better than bleeding and even have lower breakpoint, and builds like for example, poison soulbeast, poison thief can put you around 15 or more stacks poison very easily, so at that point is doing almost the dmg of burning, while you still have -33% healing, get it?

 

if you need math read here please:

 

https://wiki.guildwars2.com/wiki/Condition_Damage

Link to comment
Share on other sites

> @"Mechanix.9315" said:

> > @"Dawdler.8521" said:

> > > @"Mechanix.9315" said:

> > > The -33% healing is fine imo, the problem i see is the damage plus the reduced healing, some builds can easily stack tons of poison, so its a lot of dmg while reducing healing, im not asking to revert poison like it was before, long ago, when you could apply just 1 stack, but def need to reduce the damage of the condition itself.

> > The damage? 1 stack of poison does about a quarter of the damage of 1 stack of burning and is marginally better than bleeding (~10% better? And far less available than bleeding on pretty much all builds). At 2000 condition damage it ticks for less than 150 damage per stack.

>

> Poison is around 30% better than bleeding and even have lower breakpoint, and builds like for example, poison soulbeast, poison thief can put you around 15 or more stacks poison very easily, so at that point is doing almost the dmg of burning, while you still have -33% healing, get it?

>

> if you need math read here please:

>

> https://wiki.guildwars2.com/wiki/Condition_Damage

Gw2skills disagree with you. If you pick any class, no traits, no runes, no food, no anything except dire weapon, armor and trinkets, you get the following at 1382 condi dmg:

Bleeding 105 damage per stack

Poison 116 damage per stack

Burning 345 damage per stack

 

Or is gw2skills broken?

Link to comment
Share on other sites

> @"Dawdler.8521" said:

> WvW community: *"Bunkers are too strong now, we cant counter them!"*

>

> Also WvW community: *"Poison is too effective at countering bunkers, nerf it!"*

>

> *triple facepalm*

 

Guild Wars 2 balance revolves in 3 cycles

 

1. Bunker, Power, Condition

 

can not blame the community especially when this is how the game balance itself instead of tackling each root cores to finally put an end to their Toxic cycles once after all

 

-what the reset balance did was married both Toxic cycles together resulting with more dangerous Toxicity-

 

(Condition+Bunker)

 

what is crawling up next to the dualtatility Toxic cycle is Power....resulting in triple Toxic Cycles married all together which will put end to Guild Wars 2

 

Trinity Toxic Cycles all working together at the same time(Condition+Bunker+Power) is the worst mistake to take place in Guild Wars 2 balance history that will only result in no point of return for Guild Wars 2

 

---Expect excessive drops in Ncsoft next quarterlies earnings with excessive population drop---

Link to comment
Share on other sites

> @"Mechanix.9315" said:

> > @"Dawdler.8521" said:

> > > @"Mechanix.9315" said:

> > > The -33% healing is fine imo, the problem i see is the damage plus the reduced healing, some builds can easily stack tons of poison, so its a lot of dmg while reducing healing, im not asking to revert poison like it was before, long ago, when you could apply just 1 stack, but def need to reduce the damage of the condition itself.

> > The damage? 1 stack of poison does about a quarter of the damage of 1 stack of burning and is marginally better than bleeding (~10% better? And far less available than bleeding on pretty much all builds). At 2000 condition damage it ticks for less than 150 damage per stack.

>

> Poison is around 30% better than bleeding and even have lower breakpoint, and builds like for example, poison soulbeast, poison thief can put you around 15 or more stacks poison very easily, so at that point is doing almost the dmg of burning, while you still have -33% healing, get it?

>

> if you need math read here please:

>

> https://wiki.guildwars2.com/wiki/Condition_Damage

 

As a poison thief, yes we can put on a lot of stacks, however thats up front and impossible to maintain (I juggle somewhere between 4-8 stacks after the initial poison burst, which is removed after i cleanse lol)

Link to comment
Share on other sites

> @"Dawdler.8521" said:

> WvW community: *"Bunkers are too strong now, we cant counter them!"*

>

> Also WvW community: *"Poison is too effective at countering bunkers, nerf it!"*

>

> *triple facepalm*

 

People are having difficulty finding something that’s efficient with low effort or spam since theres poor care in CD. that’s why we have both sides crticizing updates.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...