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Psycoprophet.8107

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Posts posted by Psycoprophet.8107

  1. Classes like mesmer,ranger etc due to mobility creep almost have as much mobility as thief these days but triple the sustain/burst and sustained damage. In wvw now that there’s mounts it’s even less an advantage. By high burst u mean malicious backstab from stealth? All other thief burst are garbage compared most classes that have way more sustain and more damage,yeah u can disengage if u make one mistake but chances are if it’s half the classes they have a chance to catch u,the slower ones u can keep trying but that’s fun gameplay for both sides lol. Theirs damage ratio is not inline with its sustain and its mobility is losing its edge each yr the game exists all while third keeps getting shaved.gues thiefs having one burst one one weapon set with a stealth set up from behind is enough for it in the large community that hates the class lol

  2. Lol wow point is that it’s a PvP open map mode where all is fair and just cuz a zerger is making his way to its Zerg it should never have been given a tool to avoid engagements with enemies that basically lends safe passage to zergs,and ridiculous in a PvP to think u or any player should be able to pick engagements and think it’s healthy to do so in a PvP mode. Do u get mad in conquest if u get engaged on way to the node? Or when u go to help a team mate? Is it ganking if u get engaged on way to the node to decap and cap it? Should opponents wait till u cap a node to engage u lmao

  3. > @"Leo Schrodingers Cat.2497" said:

    > > @"BFMV.3198" said:

    > > Anet should just make thief like Assassin from Gw1

    > >

    > > Delete thief, and make Assassin and focus on things like shadow form, flashing blades and evasion and almost no stealth! Would be much better imho!

    >

    > As an elite spec? Sure. But... no. Don't delete my thief.

    Hadn’t arenet already half deleted it already? Lol

     

  4. > @"LetoII.3782" said:

    > > @"juno.1840" said:

    >

    > > If you don't want fair fights, then **own** it! Say you want your ganks, because that's what all this whining is about.

    >

    > There is no ganking in WvW, the whole area is a pvp zone. Expecting to effortlessly travel in such an area with no risk is the absurdity.

    >

     

    This ^

  5. > @"displayname.8315" said:

    > > @"Psycoprophet.8107" said:

    > > Before mounts wvw had a lot of dynamics to it that were effected negatively by the mount. Traveling on foot always had a sense of risk even in ur own territory and more so in enemy territory which is unfortunately gone when mounted. Also solo fights/small group fights don’t always equate to ganking, often often on way back to Zerg or if just soloing objectives ud meet solo enemies or small groups that would usually result in a fight. Neither side set out to gank anyone it’s just one of the different dynamics that comes with a open map team PVP mode and getting in fights outside of zergs is no less part of wvw. Imagine playing a fps like battlefield in a mode consisting of objectives and saying being and killing anyone while ur not with the group is bad or killing the players on opposing sides if there solo and not with the group is cheesy,that be ridiculous. Now with mounts players travel around their territory/enemy territory without risk being able to pick and choose their fights which is silly in a PvP mode. Often times solo or small groups mounted will do circles and stare at an opposing solo mounted player or small group and after a min just run off.its like wvw has more of a pve feeling to it and that’s sad.

    >

    > So in the battlefield analogy ya'll would be the guys camping in a corner waiting. Everyone else would be ones fighting on the nodes and playing the map. Got it.

    >

    > No one is stopping you from defending and attacking the nodes. Maybe your concern is numbers. Like you can't pick your fights in terms of numbers so easy.

    >

    > Veterans will be aggressive no matter the numbers, they will change their playstyle and aggression depending on numbers. They don't WP or map hop until numbers are "acceptable". Are ya'll vets or still kinda new?

     

    No in battlefield I’d be traveling throughout the map with no set location shooting any enemy I see, not ignoring them cuz their cut off from the group. In wvw I’d use thief with zero stealt(hate DE and stealth mechanics) and if I say an enemy I’d attack them.a lot of times I’d eat dirt but sometimes fights were great and sometimes a few more enemies would show and destroy me lol but that’s all part of pvp, now if I see a enemie I have to chase and burn all my initiative and CD to try and dismount to get the enemy which is too much,either u dismount and are useless cuz no initiative or CD are active or most times they get away. Not all roamers are permastealth backstabbers lol. Being able to jump on ur mount and disregard any chance of combat between spawn and ur Zerg unless u decide to kills a huge dynamic of a open map pvp mode. No player should feel safe in any zone except the spawn zone which by design they weren’t a tool which was implemented being warclaw allowing them to do so. I think the warclaw is cool but bad implementation. Given its speed etc dismounting should be considerably easier.imagine if a tool were readily available to all players in a fps to allow safe passage to their group? Be boring fast no?

  6. It does cuz ur saying players geared towards zergs shouldn’t be attacked by roamers or gankers cuz their gears for zergs no? Maybe I miss understood ur post. Warclaw allows such behaviour,unless u mess up ull never be forced to fight untill u reach ur group and decide to so. Sry I’m trying to comprehend the thought process of a player thinking it’s unfair to engage them in a untoward situation like being en route back to their Zerg in a fully open map player vs player mode, especially when cutting off the bodies from the opposing Zerg would be a viable and acceptable way to help ur own Zerg.

  7. > @"derd.6413" said:

    > > @"Farout.8207" said:

    > > Wow, all the snowflakes commenting about the "scary gankers" are making me realize the game mode is truly on its last breath. Do you really believe you should be able to traverse the map, back to your zerg, uncontested? Do you really feel it is unsportsmanlike conduct for another player to kill you in a PVP zone? Maybe they should just allow Teleport to Friend to work in WvW. That way you can always port right back to your blob without ever having to see another player..

    >

    > that's wasn't really the issue, the problem was how one sided those fights were. it's not like you can easily switch between a zerg and a roam build and fighting a ganker with a zerg build puts you at a massive disadvantage. mounts have swayed this exchange to be more in favor of the zerger. did they overdo it? maybe, but nobody is going to convince me that any of these "roaming is dead"-criers have even attempted to adjust their strategy.

     

    Just as those roamers are running builds not great for zergs. It’s ur choice to run a full Zerg build in a PvP mode with more pvp dynamics than Zerg fighting. Choosing Zerg gear/builds shouldn’t grant u safe passage back to the zerg lol

  8. A pvp game mode where players consider it better to be able to pick their fights lol sounds like a success to me. All pvp games should adopt this,makes sense and if ur killed when U haven’t decided it’s ok to fight than the opponent is a cheese ganker lol wish people would stop attacking me in conquest when I’m on the way to a node to cap or on the way to help a teammate,nothing but gankers in conquest lol or atleast let me get to the node than attack me. Why can’t everybody play the way I want them to so I can get to the nodes easier,man the cheese is real lmao this is what a pve’r will say if a popular item that can be used in pve was only unlocked via conquest.

  9. Lmao these oh gankers are just whiners are nothing but garbage players buthurt cuz they cant find anyone in a 1v1. Like mentioned in a above thread large groups take every opportunity to roll over solo or small groups any chance they get,gues thier mentality changes when there’s no risk of losing lol the majority defending the mounts are either pve’rs not liking a challenge in the fights and would just rather sit in a blob spamming or they are players that take it to personal when their killed like how dare they kill me in a PvP mode,what a joke! Also what people describe as ganking is a class like thiefs specialty that it’s been balanced around(mistake by arenanet) and it’s sole way to do damage as all its other play styles do zero damage to sustain ratio. I see everyone wanting the ganking playstyle gone cuz it hurts their feels but no one gives a shit about how it effects classes they don’t play cuz no surprise there. Now that thieves mostly have to fight aware opponents in straight up fights in wvw where’s its compensation for its noodle damage when not ganking unaware opponents as u say? Why arnt people saying yay ganking and cheese builds are gone but since that’s thiefs thing let’s buff thief and change its playstyle to somthing healthier,oh wait only thief players would care about that. I keep reading now that everyone moves at same speed it’s ballanced like their so ignorant or just don’t want to look past the benefit to their class to think about how it effects classes balanced for high mobility now being on same level as classes balanced for no or lower mobility,should make fights fun lmao. Whole things a joke

  10. Add a arena style structure to the mists and to a wvw map that players go into to duel. A player or npc if possible acts as the duel master that players that want to duel can sign up and duel and based on wins at the end of each month the top winning players duel for a prize. Imagine all the players that arnt even dueling standing around the battle area chatting while watching duels lol

  11. Before mounts wvw had a lot of dynamics to it that were effected negatively by the mount. Traveling on foot always had a sense of risk even in ur own territory and more so in enemy territory which is unfortunately gone when mounted. Also solo fights/small group fights don’t always equate to ganking, often often on way back to Zerg or if just soloing objectives ud meet solo enemies or small groups that would usually result in a fight. Neither side set out to gank anyone it’s just one of the different dynamics that comes with a open map team PVP mode and getting in fights outside of zergs is no less part of wvw. Imagine playing a fps like battlefield in a mode consisting of objectives and saying being and killing anyone while ur not with the group is bad or killing the players on opposing sides if there solo and not with the group is cheesy,that be ridiculous. Now with mounts players travel around their territory/enemy territory without risk being able to pick and choose their fights which is silly in a PvP mode. Often times solo or small groups mounted will do circles and stare at an opposing solo mounted player or small group and after a min just run off.its like wvw has more of a pve feeling to it and that’s sad.

  12. Lol typical thief hate bias,u guys go on telling people that say thief is weak as delusional while stating it’s a strong 1v1 spec etc which proves u guys kno jack about the game and other professions other than the few ur biased towards. When u guys spew ur crap about thiefs being so strong in dueling etc and literally speak of the thief class in a way that’s literally the exact of how the class is u guys become so transparent it’s hilarious. Not one of u guys saying thief is a strong 1v1 could do jack kitten with a thief and are only but hurt cuz time and time again uve got out skilled by one on ur probably very carrying specs lmao lincolnbeards in so many threads bashing thieves when he can like a little baby lmao learn to play and learn a bit about the game before posting ur utter biased transparent garbage.some people children!lol

    People in this community need to actual give a shit about their other players who enjoy other classes other than themselves and stop alway trying to get any build that gives them any difficulty nerfed to the ground with zero regards for the players of the class cuz no what thief as an example through a lot of nerfs has made a lot of people leave this game. I’m not even a thief main for crap sakes but I defend them cuz man the biased bs is so transparent lmao and their not the only class that’s gotten nerfs cuz cry babies, wonder how many Elle’s have left or barely play? If the community keeps it up their literally just pushing long time players out and killing their game they soposedly want to keep going in a healthy populated state.almost every third post in the forums these days is whinnying that a spec is op like Whinny children lol

  13. Thief has remained meta because up till recently it was much much superior to other classes in mobility for the quick decap role and was delegated to a +1 role because it is weak garbage in a 1v1 with only ele being worse. Thief brings nothing viable to most groups in wvw and non pvp modes but dps and it’s not even best at that.a thief has one viable pvp build being s/d and that’s only cuz it’s the best it’s got not because it’s great. Ur saying in a PvP mode u get why necros,revs and of course ele’s complain but not thiefs lmao what? U sound like someone that has been playing the game for a month

  14. > @"VydoLL.8714" said:

    > Forget your thief, lets play engi, guardian, rev or ranger, you won't have any problem. Thief is broken since the beginning and the target of all raging players.

     

    This is exactly it,due to the archetype of the class and it’s mechanics it’s one of the classes that non thief players cry about the most and in arenet fashion and clearly showing they have little clue of how to balance thief and to make the larger majority of people happy they’ve slowly killed it. It will never change either,the fact that thief is in such a weak spot right now as a whole and yet people still cry it’s op is proof of that so just do yourself a favor and reroll a different spec

  15. > @"KrHome.1920" said:

    > > @"Psycoprophet.8107" said:

    > > Lol people join a game mode fully aware it’s mass open world pvp mode and ask why should a player have to fight when they don’t want to?

    > >**That’s like** going in pvp conquest and saying how dare these players interrupt my node capping by engaging me lmao. Go back to pve with that mentality.wvw is a pvp mode wow

    > No that's not like. That's bull - kitten.

    >

    > Either everyone has the chance to run away or no one should have. Simple as that.

    >

    > Tone down the mobility of all specs to necro standards, then we can get rid of the mount or at least reduce its mobility.

    >

    > This is a kitten videogame and videogames are about creating fun to all players. Have you ever heard of "fun to fight with and fun to fight against" as a basic mechanic rule for competitive videogames? Gankers who can disengage at will are not fun to fight against. They are the reason for frustration and they keep players away from the game mode. Your ignorance won't change that.

    >

     

    Are u that special to realize not all specs should move at same pace considering the mobility specs give up things for that mobility. So a soulbeast,warrior and holo should have same mobility as the squishy thief?right lmao

  16. > @"Sir Vincent III.1286" said:

    > > @"Psycoprophet.8107" said:

    > > I didnt come across right I don’t think lol I definitely don’t want thief dumbed down and the higher the skill ceiling the better I just don’t want thief in a state of being at a disadvantage in most fights resulting in thief only being effective by a high skill player only being effective with it due to out skilling his opponent MORE than what would normally be needed ifvthat makes sense lol that way thief has a high skill ceiling but is also accessible to players that even after many hundred hrs will never be what would be considered a high skill player. Myself as an example have played thief as a main for year and a half until recently and I’d prob be considered garbage compared to most u guys but not for lack of trying. I get the whole get Gud stuff and that a class shouldn’t dominate if ur new on it just saying it should have a high skill ceiling but also be somewhat accessible to lower skilled players as well to a degree.

    >

    > Well the time you spent with the profession raises your skill level. That's just the fact. I'm not saying that you wanted the Thief dumb down, I'm saying that it is the direction that ArenaNet is taking it. From what I observed with the recent updates, ArenaNet seem to want to make all professions as easy as "pick up and play". Just look at Instant Reflexes and the new Dagger Storm. They are designed for those who cannot effectively evade attacks. And when a high skilled player uses these, it somehow become too OP.

     

    I agree but seems like their adding ridiculously loaded skills like dagger storm and promoting high burst damage thru mechanics like perma stealth back stabs promoting low skill high burst play or vault spamming again low skill high damage playstyle instead of giving theif skill set enough damage throughout to evade attacks skillfully and return blows that actually rewards the thief for skillful evades and attacks. Instead a one or two attacks each weapon set are worth using and spammed so staff is bound and weakening charge auto spam,s/d 3 and auto spam, d/p more tactical but head shot etc seem useless and same as d/ d lol than other classes with high sustain have auto’s that are more damage than thiefs whole skill set so 1v1 seems difficult lol so stealth and backstab half a opponent hp seems like a good option but that’s not the healthiest playstyle. I’m probably wrong on most things lol maybe thief just not for me lol

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