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Psycoprophet.8107

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Posts posted by Psycoprophet.8107

  1. > @"viquing.8254" said:

    > > @"Psycoprophet.8107" said:

    > > > @"viquing.8254" said:

    > > > > @"Psycoprophet.8107" said:

    > > > > Anyway I barely play the game anymore so this stuff effects u guys more than I:).

    > > > > But I also could care less vanq what u think, if I play war post patch and feel that its weak in comparison to other classes I play and find it now less fun to play that's my deal, how u feel doesnt effect how war feels to me but when pretty much all war mains feel the same as me and hearing vallun,noody, happyno, mighty teapot and sindrener all state war is weak post patch I'm inclined to think I'm on to something where as ur opinion holds literally no weight or backing so.....

    > > >

    > > > Ofc war is weak because what I said about skill who did 3 things per clics.

    > > > Ofc it's not fun to not 2 shot people anymore by spamming the same combo forever.

    > > >

    > > > Thief prepatch had a ladder representation more than enjoyable, understand the "fun" fact of playing something with diversity and highly represented.

    > > >

    > > > If you can't understand how pushing a button who did 5k + 3 sec hard CC + Mobility + evade versus class who had to push 4 buttons for it isn't healthy I will write it simple for you : the less action you have to do for the same result, the easier it is.

    > > >

    > > > About war, you are right, every skills are predictable, they just throwed way more "predictable" 5k+ (and sometimes CC and/or evade tied in it) than you can counter. Mean duelling boyce or goku to see in log that his main damage came from 8k unblocable evade or attacks with evade tied in it. Hmm you smell the skill...

    > > >

    > > > Literally most high end players that streams competitions give their opinions about class they didn't even play. Just count the amount of time they say mesmers is op while not even being able to perform with it because their current class is way more carrying. But it's hard to admit.

    > > >

    > > > Now warrior isn't in a good spot but it just need a "what this class gameplay is supossed to be" like mirage or chrono. Which has nothing to do with the rework as like everyone said when I say 'but this class can do it' : it's not because something it's bad design that you could use it. (=> argumentation on most mesmers nerfs.)

    > > >

    > > > Now your opinion, like some other eternal whiners who always have to whine about something in this forum, has probably the same height you gave to my post.

    > >

    > > Again u have to consider design of the class. If a class burst is highly telegraphed and predictable or its main burst in question is than yes its should be punishing to get hit by or it would not be effective. On the other hand if a class like thief for example requires couple more button presses the fact that it's less predictable and telegraphed makes up for the extra button presses. A class like war will always be more predictable and telegraphed than most classes or basic u could generally say and that wont change so if it is more predictable and has more telegraphed skills than most and requires same input to do same effect of classes that dont suffer the issues it will always feel inferior to play as it does now

    >

    > I have doubts about the fact that a bullcharge + F1 combo under quickness launched in melee is obviously telegraphed but whatever.

    > They have unblocable skills which mean that even if you know they will do something chance are high you can't counter it with your usual tempo. They are basically immune to cripple, can build to be very resistant to hard CC. I will not make 300 lines about war because I have basics knowledge on it but even by not poping 4k+ minimum each attacks they have strong particularity.

    > They have to turn it more into teamfight than into duellist with atomic buttons full of passive effects IMO.

    > It's all to anet to find what gameplay they want to give to them.

    >

    > And what about chrono who has highly telegraphed skills but has no sustain or damage.... (Mean getting hit by grav well is the same obviousness to get hit by bullcharge and it didn't give evade to the mes. I didn't even talk about trahs other wells).

    I never compared the two, is chrono in a good spot? I donno I dont play it and never hear of anyone playing it high tier or complaining about it being op.

     

  2. War is basic as is its bursts leading to telegraphed and easily predictable bursts which increase the ease at which it can be avoided but it still has to be as effective as classes its surrounded by.

    Look at condi rev,cindi thief, holo,condi slb and necros. Are those devoid of skills that do more than one thing? Or guards? This meta is definitely more forgiving for way less skill involved.

  3. > @"viquing.8254" said:

    > > @"Psycoprophet.8107" said:

    > > Anyway I barely play the game anymore so this stuff effects u guys more than I:).

    > > But I also could care less vanq what u think, if I play war post patch and feel that its weak in comparison to other classes I play and find it now less fun to play that's my deal, how u feel doesnt effect how war feels to me but when pretty much all war mains feel the same as me and hearing vallun,noody, happyno, mighty teapot and sindrener all state war is weak post patch I'm inclined to think I'm on to something where as ur opinion holds literally no weight or backing so.....

    >

    > Ofc war is weak because what I said about skill who did 3 things per clics.

    > Ofc it's not fun to not 2 shot people anymore by spamming the same combo forever.

    >

    > Thief prepatch had a ladder representation more than enjoyable, understand the "fun" fact of playing something with diversity and highly represented.

    >

    > If you can't understand how pushing a button who did 5k + 3 sec hard CC + Mobility + evade versus class who had to push 4 buttons for it isn't healthy I will write it simple for you : the less action you have to do for the same result, the easier it is.

    >

    > About war, you are right, every skills are predictable, they just throwed way more "predictable" 5k+ (and sometimes CC and/or evade tied in it) than you can counter. Mean duelling boyce or goku to see in log that his main damage came from 8k unblocable evade or attacks with evade tied in it. Hmm you smell the skill...

    >

    > Literally most high end players that streams competitions give their opinions about class they didn't even play. Just count the amount of time they say mesmers is op while not even being able to perform with it because their current class is way more carrying. But it's hard to admit.

    >

    > Now warrior isn't in a good spot but it just need a "what this class gameplay is supossed to be" like mirage or chrono. Which has nothing to do with the rework as like everyone said when I say 'but this class can do it' : it's not because something it's bad design that you could use it. (=> argumentation on most mesmers nerfs.)

    >

    > Now your opinion, like some other eternal whiners who always have to whine about something in this forum, has probably the same height you gave to my post.

     

    Again u have to consider design of the class. If a class burst is highly telegraphed and predictable or its main burst in question is than yes its should be punishing to get hit by or it would not be effective. On the other hand if a class like thief for example requires couple more button presses the fact that it's less predictable and telegraphed makes up for the extra button presses. A class like war will always be more predictable and telegraphed than most classes or basic u could generally say and that wont change so if it is more predictable and has more telegraphed skills than most and requires same input to do same effect of classes that dont suffer the issues it will always feel inferior to play as it does now

  4. > @"Jski.6180" said:

    > > @"kash.9213" said:

    > > > @"Jski.6180" said:

    > > > > @"Fat Disgrace.4275" said:

    > > > > > @"Jski.6180" said:

    > > > > > The ability to run away from any thing with out with out stealth. Ele d/d back when the game first came out had the same impression and it was nerfed to the ground but for some reason thfs get a pass.

    > > > >

    > > > > That's all thief has, ele had self sustain and could actually face tank a bit. And guess what, engie/ranger/guard/mesmer/warrior and ele can still be able to get away or run far enough to force the theif to give up. Remember theif relays on Initiative and that's used a lot to chase people down, ware this away and there is very little they can do and most will not burn shadow step (a stun break) to chase down unless the target is pretty much dead already

    > > >

    > > > **All thf has as what as the ability to stack stealth or the ability to blink away or the ability to spam evasion? Thf has a lot of "that all it has."** They realy dont at the same level any more after nerfs your classes your saying cant get away as well as they use to and that for the best. Sure there are run away builds still out there but every build on thf has the abitly to run away where your other classes MUST build to only run away. That what effects like stealth and blinks do to a class.

    > >

    > > If the thief is doing all of that they're probably not hurting you or they'll hurt you real quick and gas out. Take pulls and other control and scan your peripheral for stealth signs to have an idea of stealth duration, direction, and orientation. Normally when I catch a thief who jumped me I didn't chase them down, I've built to sustain a bit and unload a bunch of stuff rapidly and lock them down close up or pull them in. Some are going to get away and since I didn't freak out dodging and spending all of my stuff on flak when they jumped me I can either now spend my own Initiative and utility like Shadowstep or let them keep themselves busy thinking they're clever and evasive while they don't do anything to my team. Some are just better players and I have to be real about that.

    > >

    > > If they're a problem for you, take it easy and let them show you how to kill them.

    >

    > That is true they are not doing dmg most of the time during that but they get too much free outs when it comes to that during condi dmg OR after / before the big hits. There are no classes that are doing things during the same effects as well. If they are running away they are not likely doing dmg.

    >

    > Stealth is a way to get gas back for the thf class. Time is every thing in this game and the more you can delay the more effects you can out put and the ability to control that delay is much stronger then not.

    >

    > There are a few shadowsteps that for what ever reasion are not effected by lines like other blink effects.

    > To kill a thf is very very class dependent only a few set classes and builds can truly kill a thf (out side of bad thfs) having both mobility and stealth is a real problem for balancing.

    >

    > As well as stun brakes spame. Its ok for the thf class to have these things but they need to be forced to build for them giving up every thing to have them like other classes. If your still doing a 9k back stab or doing 2k condi ticks and still have these effects there is something broken about the build / class.

     

    Thieves can spam stunbreaks? Other than shadow step on a decent cd and blinding powder if the take that utility what stunbreak they spamming?

  5. > @"aymnad.9023" said:

    > > @"Psycoprophet.8107" said:

    > > I love how players just pick their main in polls like these lol.

    > While that is true, an other issue is that people are voting for every game mode if you look at the comments (PvE, WvW, sPvP, maybe open world who knows), making it even more meaningless.

     

    Ur 100% right, my statement was was wrong as I never considered the pve aspect.

  6. Lmao thos community.

     

    Typical plat 2-3 streamer duo all good

    Streamers partner leaves and cant get a reply from other friends to dup q with

    "Should we do some solo q?" "Naw f it solo q is cancer lets go to wvw"

    Duo q'rs in forums to solo q players

    " its l2p, u should be able to carry games to plat" lol

    Never gets old.

  7. Anyway I barely play the game anymore so this stuff effects u guys more than I:).

    But I also could care less vanq what u think, if I play war post patch and feel that its weak in comparison to other classes I play and find it now less fun to play that's my deal, how u feel doesnt effect how war feels to me but when pretty much all war mains feel the same as me and hearing vallun,noody, happyno, mighty teapot and sindrener all state war is weak post patch I'm inclined to think I'm on to something where as ur opinion holds literally no weight or backing so.....

  8. > @"viquing.8254" said:

    > @"mortrialus.3062" :

    > No, it's not a cele ele meta, neither a chrono bunker like meta, people can be killed if they rollface contrary to what few players seems to brainspam in this forum trying to make it a truth like it ever been.

    > With more combat duration you have the time to do complete rotations or combo on some build who never existed before because it was just "spam burst combo".

    >

    >

    > @"Psycoprophet.8107" :

    > Guess what about main ? Did you play war pre-patch ?

    >

    > Ho after reading your last answers you obviously being carried by plethore 3 in 1 buttons pre patch, I understand why you get so mad (But hey, just dodge hu :) .).

    > Stranghely warriors are the more impacted by the patch because they had the best 3 in 1 buttons in their toolbar, that's all. It's certainly hard to do as much actions as other to have results when you aren't used to.

    > You know I have two elites who are nerfed to hell, even with that, I find this patch health globally in his concepts of not having coffee buttons unlike you.

    > If you want to deliberate more about this, I'm all yours as bravan get tired of making posts.

     

    I played most s/d and dp thief pre patch so yeah totally 3n1 button press wins for me all around, u got me. 3n1 skills dont always lead to being OP, it's not nearly as simple as that. Warrior had some skills that had multiple effects as well as synergies but were also tied to HIGHLY TELEGRAPHED AND PREDICTABLE burst rotations that u could easily haha just dodge emiright?. I'm sry but if u had problems with war pre patch, thee class seen as the most honest and predictable class than I really don't need to bother arguing with u. Also the fact that u disregard that literally every high end players that streams competitions etc that dont even main war feels the same about warriors being weakest in the game right now and stated as much, among all the actuall war mains who state the same.

    Name one high tier player that mains war or even that doesnt that feels warrior is in a good spot?

  9. > @"Dawdler.8521" said:

    > > @"Psycoprophet.8107" said:

    > > New devs

    > > New management

    > > Fixed.

    > Yeah bring on the devs from Star Wars Galaxy Of Heroes and let EA lead the development of GW2, they know their kitten.

    >

     

    At this point anything be better and would bring some hope and passion back the game

  10. > @"frknkprb.4062" said:

    > so you basically say if i want good content which isnt complete RNG i play Ats but ranked is just for gold farm and fun Nothing on it is worth to push ? ^^ so i have to buy other game then

     

    You gotta decide for yourself in the end, u may enjoy the hell out of it where as I used to but now 4 games and I'm more frustrated than I am enjoying the game, so i moved on. Ull have to try it out for few days and see how u find it as u dont want other people's opinions to steer u.

  11. > @"Koen.1327" said:

    > > @"Psycoprophet.8107" said:

    > > > @"Koen.1327" said:

    > > > way more relaxed now

    > > > right before 25th feb patch it was actually really bad imo, full with one shot thieves and none remembers 15 min weave battle crann vs curry? that's same as 1v1s now

    > > >

    > > >

    > >

    > > Lmao way more relaxed now indeed, no need to worry about map awareness or being punished for mistakes. As long as u play a certain handful of builds u can brainless spam condis, make multiple mistakes and still win fights against players on other builds who outplay u. Yes relaxed indeed and very skillful lol.

    >

    > how is this different from before the patch? all pof scourges and mirages weren't "brainless condi spam"? mirages were punished for randomly dodging as they are now?

    > map awareness in pof and mistakes? good thing rotations didnt mean anything as you could just +1 any class any node to the point that rampage became the best +1

    > rotations and map awareness are far more important now because a bad fight is lost - like you said - you can lose to other builds even if u outplay them (if you rotate into bad fight you're not outplaying btw)

     

    Its vastly different. All they had to do was shave a few of the outliers damage spikes and the game would felt 10x better than now. Then if u failed against a warrior getting caught by the very predictable burst rotation that is simply dodgeable u were punished even if u had a stunbreak cuz u still lost 4k from bullscharge, now bullscharge is a joke unless uve used all ur stunbreaks or stab giving utilities cuz who cares u get caught and stunbreak losing 80 hp for punishment lmao. Condis are so strong per tick and easy to re-apply u just build tanky and spam ur skills no thought and ull outlast most classes. There's no skill in this game anymore whatsoever. Certain power builds have to play smart and badly out play tanky condi builds that just stand and spam, instead of wrecking them in secs if spamming and rotating thru sustain skills is all the skill they have.

  12. > @"mortrialus.3062" said:

    > > @"viquing.8254" said:

    > > > @"mortrialus.3062" said:

    > > > > @"viquing.8254" said:

    > > > > > @"Psycoprophet.8107" said:

    > > > > > > @"viquing.8254" said:

    > > > > > > > @"Arheundel.6451" said:

    > > > > > > > ...by comparison we had builds like **Mantra of Distraction** with immobilize before nerfs....

    > > > > > > Are you talking about the things who get disabled mid season last year ?

    > > > > > > As far as I know mesmer is the only class who has a trait removed mid season during months while not even having the ladder representation of current rev or pre patch thieves.

    > > > > > > Mean the amount of hate from dev and players on the supposed golden child is hudge and I have doubt it's based on efficiency data...

    > > > > > >

    > > > > > > >Majority of people started hating on mesmer with the introduction of Condi mirage, which not surprisingly is what the vast majority of current mesmer can play effectively.

    > > > > > > Not really, people hating mesmer since launch because of illusions.

    > > > > > >

    > > > > > > On another note I'm totally fine with the rework patch who gut 3 in 1 buttons for everyone.

    > > > > > > And It will be good if people stop arguing about skill when before patch there was clic to win buttons...

    > > > > > > Pre-patch game was clearly less skillier and way more carrying IMO.

    > > > > >

    > > > > > Not even close, u got punished way harder. People whined pre patch about damage cuz they got punished by better players on squishy burst classes when they fd up and couldn't handle it so cried like babies. Now u just build high sustain and condi and spam and servive way more than u should. Games gbage right now

    > > > >

    > > > > Ok first I I didn't agree about the tank meta in the sense that I already kill people, even rev or ele on power mes. (Which is why i get plat 3 last season.)

    > > > > There were way more tankier meta.

    > > > > Secondly pre patch wasn't about get punished but about the first who push his 3 in 1 buttons, the counter strike headshot hype which IMO :

    > > > > - Limit build diversity.

    > > > > - Limit counterplay.

    > > > >

    > > > > mean you would always had class with better carrying skills. And this gap was greatly reduced thanks to the push 1 button to do 1 things concept.

    > > > > Now we shouldn't wait 6 months for fixes.

    > > >

    > > > The only builds that could "really" unpredictably "one shot" people with a burst were DP Thief, Power Mesmer, and Deadeye. All of which could be addressed on an individual level without throwing the baby out with the bathwater.

    > > >

    > > > Keep waiting for balance. Even if they balance this mess it will never be good. You can't call this"build diversity" when everyone is for all intents and purposes a 2015 cele ele.

    > >

    > > I should precise while playing power mirage.

    > > And we aren't in a cele ele like meta.

    >

    > This is a Cele Ele meta. Sluggish, unimpactful damage. Combatants being literally unable to kill each other for 15+ minutes at a time, unable to outdps their enemy's healing potential no matter how many attacks land back, to back, to back, to back, to back with pure face tank and no regard for avoiding important attacks. Everyone is a jack of all trades hybrid that does a little bit of everything and takes ages to kill if it's even mathematically possible.

    >

    > To be honest, you're right in that this isn't EXACTLY like cele ele. Cele Ele hit and crit harder than builds do now.

    >

    > > Dont try to extrapolate the few things that have to be addressed.

    >

    > There's nothing to address. Bringing down the most powerful builds right now doesn't address how awful the game feels to play post megabalance. Even if the game gets perfect balanced it will continue to be a boring AF slow sluggish affair under this paradigm.

    >

    > I really don't know how you can defend the game in this era.

     

    To answer ur question at the end, they defend it cuz they play one or a couple of the handful of classes that were left above others due to the lazy asf balance patch that dropped power coefficients on everything with zero consideration for how it would effect each class individually. The funny thing is anet made a statement about being aware this would happen but have done 2% of the work in 5 months to fix those very issues. These devs were not up to the task to take on such a thing as it takes them forever to make just a few changes.

  13. > @"mortrialus.3062" said:

    > > @"viquing.8254" said:

    > > > @"Psycoprophet.8107" said:

    > > > > @"viquing.8254" said:

    > > > > > @"Arheundel.6451" said:

    > > > > > ...by comparison we had builds like **Mantra of Distraction** with immobilize before nerfs....

    > > > > Are you talking about the things who get disabled mid season last year ?

    > > > > As far as I know mesmer is the only class who has a trait removed mid season during months while not even having the ladder representation of current rev or pre patch thieves.

    > > > > Mean the amount of hate from dev and players on the supposed golden child is hudge and I have doubt it's based on efficiency data...

    > > > >

    > > > > >Majority of people started hating on mesmer with the introduction of Condi mirage, which not surprisingly is what the vast majority of current mesmer can play effectively.

    > > > > Not really, people hating mesmer since launch because of illusions.

    > > > >

    > > > > On another note I'm totally fine with the rework patch who gut 3 in 1 buttons for everyone.

    > > > > And It will be good if people stop arguing about skill when before patch there was clic to win buttons...

    > > > > Pre-patch game was clearly less skillier and way more carrying IMO.

    > > >

    > > > Not even close, u got punished way harder. People whined pre patch about damage cuz they got punished by better players on squishy burst classes when they fd up and couldn't handle it so cried like babies. Now u just build high sustain and condi and spam and servive way more than u should. Games gbage right now

    > >

    > > Ok first I I didn't agree about the tank meta in the sense that I already kill people, even rev or ele on power mes. (Which is why i get plat 3 last season.)

    > > There were way more tankier meta.

    > > Secondly pre patch wasn't about get punished but about the first who push his 3 in 1 buttons, the counter strike headshot hype which IMO :

    > > - Limit build diversity.

    > > - Limit counterplay.

    > >

    > > mean you would always had class with better carrying skills. And this gap was greatly reduced thanks to the push 1 button to do 1 things concept.

    > > Now we shouldn't wait 6 months for fixes.

    >

    > The only builds that could "really" unpredictably "one shot" people with a burst were DP Thief, Power Mesmer, and Deadeye. All of which could be addressed on an individual level without throwing the baby out with the bathwater.

    >

    > Keep waiting for balance. Even if they balance this mess it will never be good. You can't call this"build diversity" when everyone is for all intents and purposes a 2015 cele ele.

     

    This^ way better approach compared to the gbage blanket patch that literally fkd so many builds that will now be left to rot for yrs. It's funny all these players that say this is better u can guess their mains.

  14. > @"Koen.1327" said:

    > way more relaxed now

    > right before 25th feb patch it was actually really bad imo, full with one shot thieves and none remembers 15 min weave battle crann vs curry? that's same as 1v1s now

    >

    >

     

    Lmao way more relaxed now indeed, no need to worry about map awareness or being punished for mistakes. As long as u play a certain handful of builds u can brainless spam condis, make multiple mistakes and still win fights against players on other builds who outplay u. Yes relaxed indeed and very skillful lol.

  15. > @"Shiyo.3578" said:

    > I feel that matchmaking being in the state that it's in is a far bigger issue than any balance problems with the game.

    > Games are either unwinnable, or unlosable, there are very few "close" or "fair" matches. This creates a very boring experience the vast majority of the time.

    >

    > Please consider re-examing your matchmaking system, as it's the biggest contributor to PvP's decline in player base, not balance.

     

    Over half a yr and place holder traits are still 300 sec, they'd get around to adjusting matchmaking in ur 2024 when population is 80 players.

  16. > @"whoknocks.4935" said:

    > And again people do not understand how small the pvp population is.

    > I don't have have an exact number of people that pvp only and regularly.

    >

    > But usually when you get instaQ it's because of PvE or new players doing the daily and leave, after some time you Q and start to find always the same names and people in your matches and this is a tell how much people play PvP consistently. Maybe they are less than 200 or even 100.

    >

    > So how can you expect a perfect matchmaking with low population?

    > As someone else said the matchmaker is programmed at some point to find you any kind of mmr match to let you play instead of waiting 30 mins for the perfect fair matchup.

    >

    > It was always like this, to be honest it was even worse before where you could get 4 scourges against you after PoF release, or later 4 mirages etc etc.

    >

    > If the population stays low this is all we got, play and have fun and don't care, win, lose and move on.

    >

    > It's a game made to spend your free time, if you have to rage all day because of it, maybe take a break or find something else.

     

    This ^ take it for what it is or move on, after this long it's always going to be at least some version of what it is now cuz devs are 100% not gonna rework the pvp and balance from ground up, been half yr and place holder traits still remain 300 sec. If u can find enjoyment in it with the rest of the prob 250 NA or 300EU players great or move on like most to better mmo's and accept the loss of combat mechanics in place of everything else being superior or head to a non mmo pvp game.

    Things will never change to the point it feels much different than it does now, not with these devs nor the management.

  17. > @"Ryou.2398" said:

    > > @"mikdepadua.8376" said:

    > > Which professions do you think would this fit with?

    > >

    > > I think spears have a lot of potential as a ground weapon. Some classes can wield it as a poke-y mid-ranged weapon while others could have it as a sweeping aoe weapon. It can also be used creatively as a thrown weapon either physically or magically.

    > >

    > > Personally, I'd like for warriors to gain access to spears as a ground weapon and have them play as archetypal spearmen. Mesmers could also use it as sort of a levitating weapon around them similar to how Xaldin from the Kingdom Hearts Series uses his spears. Would be a much needed power option for mesmers.

    >

    > I personally thought this is what dragon hunter should have got instead of the bow, it just makes more sense.

     

    Someone like the awesomeness that is known as the dragoon.

  18. > @"mistsim.2748" said:

    > > @"Psycoprophet.8107" said:

    > > I made it 4 matches before saying f it lol. Balance is gbage and ranking is gbage, far to dependent on good teammates. Unless u duo q or are able to reliably carry at least 3 but more often 4 players that play like bots or may actually be bots u are gonna have a bad time. Not huge deal as already dropped this pos game few months ago as a main mmo but figured f it pop in and do few matches, glad I did as it reinforced why I dropped it.

    >

    > I'm in a similar boat. Not really happy, but I'm climbing. Placements were horrific, so I've been steadily climbing into gold 3, hoping to hit plat 2 again. I'm spamming an off-meta side noder build.

    >

    > My suggestion is to pick a role, work out a good build (doesn't have to be meta), and just carry in that role. By doing one thing really well, you can actually win games. Side-node, +1, or teamfight. Imo, an elite side-noder wins soloq the easiest.

     

    I hear yeah but rolled do thief, went close and capped then to help mid and by time get there whole teams wiped with 4 enemies on node and their thief on way only thing can do is go far for decap. Killed the thief that followed me than met with two more while low on hp cuz the don't need to be mid cuz they now know our teams skill level. So I disengage and go to plus mid to find but within a min or so now it's me vs 3 of em cuz my teammates all died and the 2 left I'm fighting soon to be 3 so disengage back to side nodes etc. I never died, never lost a 1v1 and won one 1v2 in the match and I'm no place player so its tilting finding it pretty easy to down any of them 1v1 and even sometimes not so easy 1v2 yet lose the match cuz my teammates are new and getting wrecked leaving me outnumbered everywhere I go within sec. Then at end have top offense, defense and kills but u lose tons of rank cuz ur teammates were new. Not saying its anyone's fault their new it's just how its effects ur placement. Any rant over, made it to placement match 4 and I'm good, it took any little inclination to play the season again.

  19. > @"viquing.8254" said:

    > > @"Arheundel.6451" said:

    > > ...by comparison we had builds like **Mantra of Distraction** with immobilize before nerfs....

    > Are you talking about the things who get disabled mid season last year ?

    > As far as I know mesmer is the only class who has a trait removed mid season during months while not even having the ladder representation of current rev or pre patch thieves.

    > Mean the amount of hate from dev and players on the supposed golden child is hudge and I have doubt it's based on efficiency data...

    >

    > >Majority of people started hating on mesmer with the introduction of Condi mirage, which not surprisingly is what the vast majority of current mesmer can play effectively.

    > Not really, people hating mesmer since launch because of illusions.

    >

    > On another note I'm totally fine with the rework patch who gut 3 in 1 buttons for everyone.

    > And It will be good if people stop arguing about skill when before patch there was clic to win buttons...

    > Pre-patch game was clearly less skillier and way more carrying IMO.

     

    Not even close, u got punished way harder. People whined pre patch about damage cuz they got punished by better players on squishy burst classes when they fd up and couldn't handle it so cried like babies. Now u just build high sustain and condi and spam and servive way more than u should. Games gbage right now

  20. If ur new it may not be so bad but if uve played for yrs and ur winning outnumbered fights on thief of all classes yet ur teammates cant kill anything losing to players ur wrecking with ease cuz ur teammates are new is tilting even though it's not their fault but the fact it effects ur ranking is ridiculous, just like the dev team.

  21. I made it 4 matches before saying f it lol. Balance is gbage and ranking is gbage, far to dependent on good teammates. Unless u duo q or are able to reliably carry at least 3 but more often 4 players that play like bots or may actually be bots u are gonna have a bad time. Not huge deal as already dropped this pos game few months ago as a main mmo but figured f it pop in and do few matches, glad I did as it reinforced why I dropped it.

  22. Such a gbage ranking system where ur rank is literally based on how good ur teammates are. And duo q'rs dont bother saying I should be able to carry teams cuz u kno that's bs as most times u dont have a hope to carry bots or people that feed all match.

  23. Yeah just for $hits thought f it I'll try few matches in ranked. All three on dp thief for most kills,offense and defense and lost all three cuz literally non of my teammates could kill anyone themselves. It's so hard not to get tilted when ur winning 1v2 on a dp thief yet losing cuz ur team is dying to players ur winning outnumbered against. Figured it try it out but 4 matches in total are enough for me, good luck this season boys.

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