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Psycoprophet.8107

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Posts posted by Psycoprophet.8107

  1. > @"zoopop.5630" said:

    > > @"Psycoprophet.8107" said:

    > > > @"zoopop.5630" said:

    > > > Last Patches ....

    > > >

    > > > https://en-forum.guildwars2.com/discussion/103747/game-update-notes-april-28-2020#latest - touch up on some specs

    > > >

    > > > https://en-forum.guildwars2.com/discussion/100269/game-update-notes-march-17-2020#latest - Very small touch up on some classes

    > > >

    > > > https://en-forum.guildwars2.com/discussion/98220/game-update-notes-february-25-2020#latest - Big patch that changed / deleted some classes from being viable.

    > > >

    > > > February 25th it is now June 16 and still not a single word or major patch drop yet. Within the 4 Months we had 2 touch up "balance" patches that didn't really do much at all or addressed the issue.

    > > >

    > > > I'm expecting something today other wise if we don't I 100% lost confident in Cmc and what he could of brought to the table.

    > >

    > > Guarantee that nothing's dropping today.

    > > Honestly feel like anet might be just saying f it let's just focus entirely on pve development considering our limited resources.

    > > I think either the new team wasn't actually intended to be what was promised and the promises were just to try and hold retention of players and raise the morale or the new team is way over their head and are no where near up for the task of what it takes to continually balance a mmo like gw2.

    >

    > Sure, Whatever BUT at least kitten give us a heads up. Like anything would be OK.

    >

    > Tagging them or Twitch, Forums, Discord or on FB doesn't seem to work so kitten the point in even making false promises ?

     

    Been their mo for yrs now so highly doubt itl change no matter what words they throw at its community.

  2. > @"zoopop.5630" said:

    > Last Patches ....

    >

    > https://en-forum.guildwars2.com/discussion/103747/game-update-notes-april-28-2020#latest - touch up on some specs

    >

    > https://en-forum.guildwars2.com/discussion/100269/game-update-notes-march-17-2020#latest - Very small touch up on some classes

    >

    > https://en-forum.guildwars2.com/discussion/98220/game-update-notes-february-25-2020#latest - Big patch that changed / deleted some classes from being viable.

    >

    > February 25th it is now June 16 and still not a single word or major patch drop yet. Within the 4 Months we had 2 touch up "balance" patches that didn't really do much at all or addressed the issue.

    >

    > I'm expecting something today other wise if we don't I 100% lost confident in Cmc and what he could of brought to the table.

     

    Guarantee that nothing's dropping today.

    Honestly feel like anet might be just saying f it let's just focus entirely on pve development considering our limited resources.

    I think either the new team wasn't actually intended to be what was promised and the promises were just to try and hold retention of players and raise the morale or the new team is way over their head and are no where near up for the task of what it takes to continually balance a mmo like gw2.

  3. If u actually think about what this new teams done since we were told about their new philosophies that they were going to put in place regarding balance, fixes and communication is actually laughable. Id almost say the lack of meaningful changes was still actually better than the current situation. That big balance pass required zero actual work on the balance team side as it was just a decide on what coefficient drop u want and drop all skills by that %. A blanked patch like that is probably the least effort patch u could do regardless of it reaching all classes. Then we've had few tweaks ALL driven by forum and reddit qq's. Again I'm kinda thinking anet was not honest about hiring a " balance team" and instead employed a few people part time to make some changes when it fits into their schedules, maybe due to revenue issues.

  4. > @"Tharan.9085" said:

    > > @"fumcheg.1936" said:

    > > > @"Rekt.5360" said:

    > > > If you play thief and get bursted to death off a single stun vs a warrior in its current state the problem is on you. This isn't the days where warriors ran berserker's power in the strength line and eviscerate could actually delete 80%+ of a thief's HP. As a thief, especially if you run d/p daredevil you should not lose to a warrior at all. You have enough tools to kite, dodge/blind his burst, which is basically all single hits and bait his own stun breaks/ccs. And if you yourself have no CDs available nobody forces you to engage in the 1v1 while he's sitting on point. If you decide to duel a spellbreaker on point and die instead of disengaging it's entirely your fault. Also, literally all warrior CC skills have big telegraphs and very clear animations???

    > >

    > > When the hell did I say I have problems with wars at all? I just said there should not be situation in the game when you die in stunlock 1v1 being caught out of stunbreaks. If you want buff wars then remove this 3 sec kitten first.

    >

    > Warriors dont even deal enough damage to kill someone that is stunned for 3s right now

     

    That's the point and why a lot of non war players state otherwise, they want to keep it that way.

  5. > @"fumcheg.1936" said:

    > > @"Rekt.5360" said:

    > > If you play thief and get bursted to death off a single stun vs a warrior in its current state the problem is on you. This isn't the days where warriors ran berserker's power in the strength line and eviscerate could actually delete 80%+ of a thief's HP. As a thief, especially if you run d/p daredevil you should not lose to a warrior at all. You have enough tools to kite, dodge/blind his burst, which is basically all single hits and bait his own stun breaks/ccs. And if you yourself have no CDs available nobody forces you to engage in the 1v1 while he's sitting on point. If you decide to duel a spellbreaker on point and die instead of disengaging it's entirely your fault. Also, literally all warrior CC skills have big telegraphs and very clear animations???

    >

    > When the hell did I say I have problems with wars at all? I just said there should not be situation in the game when you die in stunlock 1v1 being caught out of stunbreaks. If you want buff wars then remove this 3 sec kitten first.

     

    Then don't get caught without stunbreaks, ur not a good thief if wars telegraphed and predictable cc is in any way a problem for u. Don't kno the last time I've been caught by a full burst from war lol, at most they get a bulls charge or imob on me and I simply shadowstep outa the knockdown or dash if imob'd. If a thief gets stun locked by a basic predictable war chain that's a get better issue on thief's part, sry.

  6. > @"UNOwen.7132" said:

    > > @"Psycoprophet.8107" said:

    > > > @"NorthernRedStar.3054" said:

    > > > > @"Psycoprophet.8107" said:

    > > > > > @"fumcheg.1936" said:

    > > > > > why should I care about war problems? there should not be 3 second stuns. 3 sec is enough to burst thief to death. let alone 5 second.

    > > > >

    > > > > Ur post basically says ur bad at thief, sry. Wars are not hard to dummy on thief whatsoever unless they severely out play u.

    > > >

    > > > Indeed. Pre-Feb 25th you could severely pub on a warrior as thief as long as you knew what you were doing. Nowadays, unfortunately, thief's power damage has been kitten so hard that unless the warrior is a total dummy, you're not killing them 1v1. Unless they run a very greedy zerker setup.

    > >

    > > I donno with pd the blinds and kiting with stealth makes war pretty easy to play with lol. Just keep shadow step handy and avoid magebane and eviscerate and ur good.

    >

    > Eh, the Warrior can punish stealth pretty easy, thats one of the ways thief gets killed. But in general, the fight is a draw. Even in the current state of Warrior, thief is *woefully* short of having enough damage to kill the Warrior, and the thief can just teleport up inclines to get away.

     

    Depends, I punish thieves hard if I catch them, usually by predicting and knowing their skills well but I also punish wars if they can can avoid their predictable telegraphed bursts lol.

     

     

  7. > @"NorthernRedStar.3054" said:

    > > @"Psycoprophet.8107" said:

    > > > @"NorthernRedStar.3054" said:

    > > > > @"Psycoprophet.8107" said:

    > > > > > @"fumcheg.1936" said:

    > > > > > why should I care about war problems? there should not be 3 second stuns. 3 sec is enough to burst thief to death. let alone 5 second.

    > > > >

    > > > > Ur post basically says ur bad at thief, sry. Wars are not hard to dummy on thief whatsoever unless they severely out play u.

    > > >

    > > > Indeed. Pre-Feb 25th you could severely pub on a warrior as thief as long as you knew what you were doing. Nowadays, unfortunately, thief's power damage has been kitten so hard that unless the warrior is a total dummy, you're not killing them 1v1. Unless they run a very greedy zerker setup.

    > >

    > > I donno with pd the blinds and kiting with stealth makes war pretty easy to play with lol. Just keep shadow step handy and avoid magebane and eviscerate and ur good.

    >

    > Ah, right. I don't play the stealth spam builds.

     

    Well that's besides the point then, thief has builds that are great against war, just not the one u chose to use

  8. > @"NorthernRedStar.3054" said:

    > > @"Psycoprophet.8107" said:

    > > > @"fumcheg.1936" said:

    > > > why should I care about war problems? there should not be 3 second stuns. 3 sec is enough to burst thief to death. let alone 5 second.

    > >

    > > Ur post basically says ur bad at thief, sry. Wars are not hard to dummy on thief whatsoever unless they severely out play u.

    >

    > Indeed. Pre-Feb 25th you could severely pub on a warrior as thief as long as you knew what you were doing. Nowadays, unfortunately, thief's power damage has been kitten so hard that unless the warrior is a total dummy, you're not killing them 1v1. Unless they run a very greedy zerker setup.

     

    I donno with pd the blinds and kiting with stealth makes war pretty easy to play with lol. Just keep shadow step handy and avoid magebane and eviscerate and ur good.

  9. > @"xWiroo.3841" said:

    > Besides from being able to annoy, cc and stall, warr cant do much more, i dont know where are all those "warrior hits good if you know how to play it" come from lmao, im sure they got pawned once by a warrior and thats their experience with it, warrior after cc changes got hit real hard, i think too it has too much cc, wich makes it hit like a wet noodle.

    > When was the last time anybody saw a warrior in mota? Or any high skill level tourney or even monthly lol, everything warr did rev does better, there are more annoying classes, engi can stall way better and cc wise its better to chain skills as a team and then burst than having 1 player ccing for no damage.

    >

    > This entire kitten game needs a good look but that wont ever happen.

     

    It comes from lower skilled players that got punished multiple times in a fight for failing to counter or avoid very predictable and telegraphed bursts. Also with that said it's very easy to state it's fine or strong if u don't play the class, care for it nor want it to be challenging to face.

  10. > @"fumcheg.1936" said:

    > > @"Psycoprophet.8107" said:

    > > > @"fumcheg.1936" said:

    > > > The best way to fix warrior is to remove all this perma evade/block/stun from it. Then we can talk.

    > >

    > > Sry hard to take ur post seriously given ur DD avatar, as a 6 yr thief main I can state for fact thief can out evade war, by a lot. Perma block? U mean the one shield block, EP utility or one heal with absorb seconds baked into it seeing as it does just over 1k initial heal. War has good evade uptime and plenty of cc sure but no more block potential than any other class so...

    > > Man these I'm guessing new players, atleast hoping so.

    >

    > When I say perma I mean there is either one or another. Just rotate it ... profit. I don't say war is OP. But it is not OP only comparing with other OP classes. If you want to buff it get rid of those 3sec stuns first.

     

    Get rid of stuns? What if a war chooses to not run dagger mh. Leaves it with stun/daze on FC and shield 4. With dagger mh add one more. This is if a war chooses slb and dagger mh. Imagine splb mh without the cc, it be completely useless but if dagger actually did damage than yeah losing the one daze on d3 wouldnt be so bad. Just remember a spacific elite,mh and oh weapon has to be taken for those stuns at the expense of other things. U look at dagfer/shield splb and tell me that weapon set matches the hard cc potential of other classes high cc damage options like condi druid etc I think ud find most other classes cc builds do more damage along side the cc compared to war dagger/shield.

  11. > @"fumcheg.1936" said:

    > The best way to fix warrior is to remove all this perma evade/block/stun from it. Then we can talk.

     

    Sry hard to take ur post seriously given ur DD avatar, as a 6 yr thief main I can state for fact thief can out evade war, by a lot. Perma block? U mean the one shield block, EP utility or one heal with absorb seconds baked into it seeing as it does just over 1k initial heal. War has good evade uptime and plenty of cc sure but no more block potential than any other class so...

    Man these I'm guessing new players, atleast hoping so.

  12. > @"youle.5824" said:

    > How can you vote thief when there are over 4 builds that can be used at highest pvp tier play on it.. condi core meta, condi DrD, power dp DrD meta, power sd DrD DE used by 1-2 in plat 3 NA and 1 EU as well..

     

    Some players are considering the classes state in pve not pvp. The pole doesnt specify a spacific mode. I made the same assumption as u.

  13. Ur surprised? The mis-manage gw2 and provide nothing but lack of developmental support ie way to infrequent meaningful updates, contant that feels rushed, half a$$ed and shallow time after time. After some time send a paragragh or two to lift players spirits and expectations back up and the players eat it up. They deliver shortly after somewhat than go back to business as usual and repeat cycle.

    This game will be interesting to see where it is in 2021.

  14. > @"UNOwen.7132" said:

    > > @"viquing.8254" said:

    > > > @"UNOwen.7132" said:

    > > > The "point" fails because Zangiefs attacks also arent gated by a cooldown. Imagine if he could heavy kick only once every 8 seconds. Thats why the analogy breaks apart entirely.

    > > Yeah you didn't understand a things about this comparison :

    > > If a guys has 2 times more atomic attacks than you can counter it, even if they are telegraphed you still lose.

    >

    > The part you dont seem to understand is that A, youre not supposed ot be able to avoid 100% of the damage and B, you are *also doing damage to them*. Youre not sitting there taking it all. They cant just throw out all their attacks in a row because if they do, you stop them and kill them on the crackback. Its a nice back and forth. Unlike now.

    >

    > > > Then youre not playing GW2, Im afraid. I play Core Grenade Engineer, which is, funny enough, one of the highest damage bursters left, and hitting someone for 50% happens almost never, and the few builds that take that much damage just gain it all back anyway.

    > > Or you aren't playing GW2.

    >

    > No, I am.

    >

    > > Mean it's lovely how you are presuaded to know the game while you clearly extrapolate things.

    >

    > I dont extrapolate anything.

    >

    > > Thanks also M. ego to decide if I play or not. Let me write it one more time : I play the game and I don't meet tank everywhere.

    > >

    >

    > Then you are insanely lucky because you dont actually meet the awful meta, and dont suffer as a result of the patch like most people are. But consider this: There is a reason MOTA was pretty much exactly as we explain and not at *all* like what you describe.

    >

    > > > @"Lighter.5631" said:

    > > > he's literally saying big effect telegraphed melee skill is bad, but being able to kill people with instant casts and range skills spam with more button to face roll is completely fine and is more skilled.

    > > When there is many of them + other parallel mecanics yeah, If you can't get it : 1 +1 = 2 => child level.

    >

    > Except thats a load of nonsense. But I suppose if you operate on a childs level, its not surprising you thing big telegraphed hits are bad.

    >

    > > And also where did I write that "instant casts and range skills spam with more button to face roll is completely fine and is more skilled. " ?

    >

    > I mean youve been defending the current meta a lot. It doesnt have as much range, but the other 2 are pretty accurate. Instant cast, and way more faceroll.

    >

     

    Honestly man just ditch this clown fiesta vid for the many better ones and if ever changes for the better just come back. It prob wont and yeah it sucks the investment a lot of us have put into the game but regardless of that it's still a gbage pile in the end at this point. Leave gw2 pvp to vanq, aurlundle(spelled wrong I know cant be bothered) and the other small handful of people that actually enjoy low skill, condi spam bunker meta play and they can play it out till it dies which wont take long. If by chance the devs get replaced with devs that actually know how to work for a living and do their jobs that they've committed to and the game improves u can always pop in and see how it feels. Ull be much better off imo.

    I personally like coming to these forums cuz it's kinda amusing watching the game fall, wish it wasn't but cuz how the devs are mis-managing it it's hard to not think they deserve this low of a population.

  15. > @"Arheundel.6451" said:

    > Why thieves are hated?

    >

    > 1-Dagger/pistol

    > 2-Deadeye

    > 3- Sword/dagger

    > 4- Plethora of stunbreaks, steal acting as a stunbreak

    > 5- Broken mobility

    > 6- Stealth camping

    > 7-Abusive behavior of players using thief

    > 8- Griefing class design

    >

    > Really the reasons why people hate thieves are too numerous to count, nobody would miss thief if it would get deleted tomorrow from the game...nobody except those playing it

     

    Lmao yes delete it, always a good idea especially given the game already very low pvp population so losing a large sum more would be so very healthy for the game.

    Oh look another classes ur calling out as op, what a surprise :).

  16. > @"bravan.3876" said:

    > > @"Arheundel.6451" said:

    > > > @"bravan.3876" said:

    > > > > @"AliamRationem.5172" said:

    > > > > > @"bravan.3876" said:

    > > > > > Yep it is that simple.

    > > > > > high risk- high reward

    > > > > > low risk - low reward

    > > > > > high skill requirement- high reward

    > > > > > low skill requirement - low reward

    > > > > > high sustain (mostly active , because mistake friendly facetank sustain should be reduce to a minimum anyway, what is also not the case in GW2)- low dmg

    > > > > > dot dmg -no burst and no double defensive ability (by needing that much less offensive stats for the same dmg than power)

    > > > > >

    > > > > > simple basic rules not existing in GW2 for most classes/ builds atm.

    > > > >

    > > > > LoL @ damage over time with no burst and low defense. Just say what you mean: I hate condi and I don't want to deal with it in my meta at all. We know how you feel. Just say it!

    > > > Ok so you think beign able to burst with condis+having the follow dot dmg from the insane stacks also last longer than the one second (what would be balanced for a burst condi spec) is balanced, my bad. And no i am not driven by any bias, i play all condi specs in the meta (Necro, Condirev etc.) i am just driven by simple logic.

    > > >

    > > >

    > > > > @"Arukayos.1798" said:

    > > > > Last I checked, hybrid builds do deal less damage than pure glass cannon - so I'm not sure what this thread is on about. Dire/Trailblazer will statistically deal less damage than Viper for example, in any situation, more so if Rune of Earth is taken into the equation. Valkyrie will always deal less damage than zerker. Does that mean it shouldn't blast your full glasscannon zerk one shot meme deadeye after you eat every AoE to the face? Of course it should, that's what makes your build fall into the "glass cannon" category.

    > > > >

    > > > > Seems like people here want to play high risk builds sans the high risk component. Which is kind of ironic, considering posts like these:

    > > > >

    > > > > > @"bravan.3876" said:

    > > > > > Yep it is that simple.

    > > > > > high risk- high reward

    > > > > > low risk - low reward

    > > > > > high skill requirement- high reward

    > > > > > low skill requirement - low reward

    > > > > > high sustain (mostly active , because mistake friendly facetank sustain should be reduce to a minimum anyway, what is also not the case in GW2)- low dmg

    > > > > > dot dmg -no burst and no double defensive ability (by needing that much less offensive stats for the same dmg than power)

    > > > > >

    > > > > > simple basic rules not existing in GW2 for most classes/ builds atm.

    > > > >

    > > > > Take two seconds to consider this post in a practical every-day scenario. A high risk build (let's say, power holo) meets an extremely low risk/low skill build (let's say condi rev). Who should be favored in this matchup if both players make a lot of mistakes? Obviously the low-risk build, that's the whole point of **high risk** - you're taking huge risks and get punished if things don't go your way. Which is why you'll see your average low-skilled power holos getting stomped on by your average low-skilled condi revs. However, when an insanely high-skilled power holo meets a condi rev, it's a whole different story and the holo can easily kite/kill the condi rev - in fact, it's a favored matchup for the holo. If anyone wants to take me up on this: I'll gladly fight their condi rev or any other "low-skill" class of their choice with a non-trailblazer, non-viper, non-condi, pure power based class which is supposedly underperforming (can do most power classes) - feel free to hit me up ingame.

    > > > >

    > > > > Don't QQ about low risk when you play high-risk and get obliterated for making mistakes really. That's the point of your choice, and your build. Lots of people in the community suffer from severe dunning krugger where they believe they're mechanical gods, play the most mechanically intensive builds in the game, and then cry when they're unable to pull it off despite the fact that it's the literal definition of "high risk". Just play low-risk/low-skill like everyone else then, you'll probably get better results. Or play glass cannon and then keep crying about your class being squishy when it's supposed to be squishy to everything in the game, including tanks ¯\_(ツ)_/¯

    > > >

    > > > Current Holo builds (like power explosive Holo) are far away from high risk builds, everything based on that assumption has a hard time to be right already. Holo is actually one of the prime examples for way too much dmg for the sustain/ resustain it has. Also you use risk and reward different to what i mean. What actually is true in GW2 is, that high risk builds have low reward even when played well. And even worse: Low skill requirement has too high reward even when played bad. For a high risk build it means when you make a mistake and you fail ofc you do not get the reward, that is part of the high risk and also you might die fast when doing mistakes in your defensive rotation, that is also part of the high risk but in GW2 it is like you hit everything perfect and also play with your defensive cds perfect and the low skill reqirement build/ low risk build simply can facetank 200 of its own player mistakes, still makes overall more dmg and still win the fight by doing 20 times more mistakes. That is the imbalance, i am not complaining that high risk builds have high risk lol. The whole meta is insanely noobfriendly also post patch, simply because the basic balance issues did not get solved at all. Sindrener and others will do a break for exactly those reasons. But i get that depending on the insane low average skill lvl we have in this game now ppl are happy with the facetank +still high spammable impact (dmg and cc) meta we have (actually since years) and arguing against that is like talking to a wall.

    > > >

    > > > And no squishy high dmg targets and tanky low dmg targets (which we do not have in Gw2 in meta, we only have tanky but still high dmg) should have the same chance of killing each other, what is not the case in GW2. The squishy target will eat way more dmg from the "bunker" (better say bruiser becasue we have no real bunker with low dmg in GW2) while the "bunker" can literally facetank most stuff. That is exactly the point. Sure a bunker can kill a squishy when he tries to facetank on point and plays bad but the bunker also should be able to die to the squishy the same way when doing mistakes and eating the burst. And the second point is not given atm. The game barely distinguish between very good, good, average and bad player. And a good player on a high risk high skill requirement build needs not only to play 2 times but 50 times better to win.

    > >

    > > I agree at 80% with this post because....**there are no squishy high dmg targets** in this game, sustain is not just heal burst, that's a convenient way to describe sustain in a MMO but the truth is that : blocks/evades/stealth/teleports/leaps offer the same opportunities to players as much as heal burst which is **to stay alive***

    > >

    > > I know what you play so obviously you will disagree but the truth remains : you either are able to tank dmg or you get to avoid dmg altogether and in this case you get to try again and again till you succeed .

    > >

    > > Realistically : Side A should not be able to tank as much dmg and likewise Side B should not be able to avoid dmg as much as now, try to look at things from a different perspective :

    > >

    > > If I can't run away and can't eat as much dmg as now while you're free to avoid all my dmg while still able to run away ...where is the balance?

    >

    > There is a difference between active sustain and mistake friendly facetank sustain. Second one is still too high while ofc also some classes have too low cd spammable active sustain. There are also big differences between skill requirements, where higher skill requirement do not lead into decent higher reward when played well. Those are gamewide balance issues and not linked to a specific class. And i am multiclass player btw, i have no main, i am not biased towards classes i try to get a game with all classes being skillful to play. A game where bad players die fast and good player do not die fast, also not to low counterplay non reactive and with that also low skill requirement gimmick oneshot builds out of stealth.

     

    This ^ unfortunately gw2 right now is literally going in the opposite direction than u described

  17. Are u serious lmao the class is brainless spam whether reaper bursting or condi build tied with a carry mechanic, almost dead oh shit second hp bar, and u want blocks to? Lmao wtf is with this community, does no one not want to be carried anymore in this game?

  18. The pvp is joke now in gw2, the population is a reflection of the gbage pvp this game has even during a pandemic with the most players stuck at home that this game will ever see lmao.

    The pvp literally consists of brainless zero skill condi spam with the addition of zero skill carry oh shit buttons to add to the gbage pile that is this game pvp right now lol ie oh I'm getting out played and almost dead bam sec hp or barrier among the other completely cheese mechanics that players jump on.

    I'll be suprised if pvp has a population of 200 by next yr.

  19. U dont learn to play in gw2, u need actually competitive play to learn and skillfull players to learn by and sry to gw2 players who think their skilled lmao ur not.

    What u can learn though is u can pick any brainless condi build and top it off with the many retarded carry mechanics the incompetent devs added into the game like

    1 out play a reaper or necro while its condi or power bursting u back but when u get it close to dead it gets a sec hp bar lmao.

    2 fb, burn guards literally zero skill spam all their condi skills on u then go on defensive till condi skills go off CD than the brainlessly spam them again- gw2 skilled gameplay.

    Condi rev- see above lol

    Condi thief- spam repeater, wow crazy skill

    Those are the bulk of the classes builds ull fight so u wont learn much unfortunately.

    Pvp basically dead in the game.

  20. > @"rdigeri.7935" said:

    > > @"Atticus.7194" said:

    > > No offense but have you met the Developers? They hate the forums, and generally speaking they hate all of us, if we're not on our best BEST behavior they find reasons to leave and not listen to any of the great constructive feedback that's been left. They're literally looking for a reason to vindicate their disdain for us and leave, we can't give them that.

    >

    > There is probably some correlation between anet's withdrawal from participating in forums and general player attitude, somewhat justifiably even. Turn it around for a second, would you want to deal with seas of comments cursing anet in many colourful ways, if you were a developer?

    >

    >

     

    Absolutley true, if I was doing a very bad job on a product played by thousands I would definitely steer clear of communicating with them or at least would as little as possible lol.

  21. > @"UNOwen.7132" said:

    > kitten, I knew thief damage was incredibly low, but this is just sad to watch. Its hilarious to think that any random grenade skill I use hits as hard as a thieves backstab.

     

    That's what u get when the the devs arnt competent enough to do their own jobs balancing properly but instead base their balance decisions on the communities bias cries.

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