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Tyson.5160

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Posts posted by Tyson.5160

  1. > @"Vancho.8750" said:

    > I know most of them have simplified mechanics but would it be bad to have them as repeatable group content and Freezie as easy raid was cool (all puns intended). Kralkatorik fight feels like it could get to great quality raid content.

     

    I actually wondered this for a lot of the boss encounters in the living story. Make them a 10 man encounter, adjust the hp dmg and maybe an additional mechanic and you could have a solo instance raid. We had a number of boss encounters this season alone that could be a single raid encounter. What they could do is after you finish the story and go back for achievements it could be an additional menu selection.

     

    Imagine a Joko 10 man style raid encounter.

  2. > @"Konig Des Todes.2086" said:

    > > @"Tyson.5160" said:

    > > In reference to the final battle with Zhaitan. They are all calling Zhaitan him, which is also interesting.

    >

    > Eh, like derd said, it's pretty standard practice to refer to individuals with unknown gender as masculine. It's a practice born out of "it" being considered rude to use when referring to others. "They" has become a more common practice as of late, and some folks do use feminine pronouns from time to time. Doesn't really mean too much.

     

    Yeah no, I realize this, I just think it would be nice flavour for the DSD to be referenced as female.

     

    Funny thing, I scoured through all the text referencing Mordremoth and it’s always referred to as an it and never give a gender, same with Primordus. I suspect that the Zhaitan reference was just an anomaly during the writing process.

     

    Glint and Aurene on the other hand are considered female and Vlast considered male, I assume Anet is just canonically making Kralk a male.

  3. > @"Bort.8647" said:

    > Its been revealed. There are 8 steps to unlock:

    > 1. Kill 10000 guards

    > 2. Down 100 players while they are gliding

    > 3. Kill 10000 players that are in a squad

    > 4. /laugh emote at 100 unique players while they are downed

    > 5. Deal 1000000 siege damage

    > 6. Complete each jumping puzzle 50 times

    > 7. Kill 100 players while you are in a charr car

    > 8. Spend 1000 tomes +250 legendary spikes at vendor

    >

    >

     

    Well done. Now let’s see how many people take you seriously...

  4. > @"Blocki.4931" said:

    > Them finishing up downed players will be big is my best guess. You could use them in a push to dodge through heavy AoE, though you're at risk of getting dismounted and self stunned for a couple seconds, making it not as braindead. We'll see- Definitely liking it. That pull on gates is awful though. 1 Supply per attack and it only deals 2k damage with a long cast time/cd comparably. Normal attacking should be similar if not higher DPS for some classes like Warrior especially.

     

    That and only 3 people can do it, so your looking at an extra 6k per pull with three people, which is fine I guess.

  5. > @"EremiteAngel.9765" said:

    > Mounts preview stream happening now.

    > Looks good.

    > They look very slow.

    > Not like normal PvE mounts.

    > And they look and move very cute.

    > And player dies if they fall from a height unlike PvE mounts.

    > There also seems to be a 5000 range 'sniff' skill that reveals enemy players in your area...not sure if it reveals stealth.

    > Mount pull uses supplies and there is a max cap of 3 mounts per gate.

    > Mount dies in 1-2 hits from foes and player is stunned shortly upon mount death.

    > Mount has 3 evades like a daredevil.

    > Mount does about 2K damage on gate, half the damage of a normal ram which does 4K dmg and 1/3 the damage of a superior ram which does 6K dmg.

    > There are a few mount armor parts that you can buy from the vendor to gear up your mount.

     

    Doesn’t reveal stealth.

     

    Also goes slower in territory that you don’t control.

     

    The dismount ability does dmg, bleeds and will stomp downed foes, this is a WvW traited ability though.

  6. > @"Cyninja.2954" said:

    > > @"Tyson.5160" said:

    > > > @"Tiviana.2650" said:

    > > > People want games to be fun and casual now..look at GW2! Its super casual all you got is the whole community thing, outside of that there isnt much going on once you did the stories. Well thats fine for socializing but in this day and age a good majority of people just want to dip in for a short time and then log out and do other things. They want to be able to get stuff done in a reasonable amount of time and get on with it. Not sit at a pc for hours on end.

    > > >

    > > > As for calling out wow for being casual..pot meet kettle imo.

    > > >

    > > I think this actually something far greater then GW2. Look at MMOs now a days now compare that to MMOs 15 to 18 years ago. I played Everquest back in beta and the quality of life in that game was borderline abusive. Exp loss on death, no real solo play, travelling from point A to point B taking huge amounts of time. Then there was the leveling aspect, which took forever. Everquest didn’t give a kitten about your time. MMOs have been evolving from that point and are continuing to evolve. I think people are realizing that they spend 12+ hours on an MMO with no real return on their investment. I would literally spend hours spamming map chat for a group just to try to level a character and have nothing to show for it. WoW evolved from that genre and continues to evolve. Gw2 is also part of this same evolution. MMOs are changing, which might be upsetting to those used to the old days.

    > >

    >

    > It's not upsetting, it's literally seeing people demand mechanics which have proven hurtful to social and community development (similar to mega servers to a certain extent) because they want instant access, instant gratification and instant rewards.

    >

    > WoW over did this, the game literally imploded on over casualizing it's reward structure. WoW evolved its self out of a player base.

    >

    > There is a fine line between ease of use, and minim self effort. The question one needs to ask ones self is this: how much is healthy for a supposedly massive multiple game, and how much is going to far.

    >

    > > @"Tiviana.2650" said:

    > > > @"Cyninja.2954" said:

    > > > > @"Tiviana.2650" said:

    > > > > > @"Cyninja.2954" said:

    > > > > > > @"Tiviana.2650" said:

    > > > > > > > @"Cyninja.2954" said:

    > > > > > > > > @"Tiviana.2650" said:

    > > > > > > > > > @"Cyninja.2954" said:

    > > > > > > > > > > @"Tiviana.2650" said:

    > > > > > > > > > > > @"mortrialus.3062" said:

    > > > > > > > > > > > > @"Tiviana.2650" said:

    > > > > > > > > > > > > I will say this LFR saved wow.

    > > > > > > > > > > > You can be wrong. I'm okay with that.

    > > > > > > > > > > >

    > > > > > > > > > > > I played WoW from Vanilla to Cataclsym. I'd occasionally dip my toes in the water back during Draenor and Legion but I left in a quick hurry each time because of how much of a hollow empty shadow the game is compared to what it used to be. Back when the push for Legacy servers were a thing and Nostalrius being shut down was making news I went back and played a classic WoW private server and played that for a while but the constant latency and anxiety of the server being shut down the way Nostalrius prevented me from committing to it as much as I would have liked.

    > > > > > > > > > > >

    > > > > > > > > > > > The thing that people miss about what's bad about stuff like the breakneck speed of WoW's current leveling, as well as how braindead easy it is, alongside both effortlessly easy dungeons as well as autogroups is that is absolutely throttles the social aspects of the game. While a lot of stuff about Vanilla WoW are frustrating like stuff like Zefra Hooves having an abysmally low drop rate, is that the questing and dungeon experience is amazing for actually meeting people and making friends and snowballing into communities.

    > > > > > > > > > > >

    > > > > > > > > > > > You start out with your easily soloable quests like kill quests on non elite mobs. But when you see competition for kills you can turn that competition into cooperation and invite them to join your party. And you taking that step to send them an invite is huge. Soon you find yourself doing quests in areas with Elites that can't be solo'd and now you need to get a party. And you have to make the effort to communicate with other people, say "Hey. Do you want to do this thing?" And then you go into dungeons. And dungeons aren't easy. You need crowd control as well as a viable group composition. And those aren't handed to you. And if you wipe you can completely lose your opportunity to get loot.

    > > > > > > > > > > >

    > > > > > > > > > > > But when you do find a good party, players you want to play with more, you add them to your friendslist so you can group up with them quicker when you two want to do another dungeon. And since 1. dungeons are slower with bits of downtime to eat and drink 2. you had to actually speak with them to get that group, chances are good you had a nice chat while you were partying. Soon you're forming a guild. You're building a community. You're hitting level 60 and going into dungeons. Then into raid.

    > > > > > > > > > > >

    > > > > > > > > > > > WoW had 12 Million players before Looking for Raid was added. It didn't need saving and it's only gone downhill since. Classic WoW being officially released has had more excitment and buzz about it since Battle For Azeroth dropped. Guild Wars 2 similarly struggles with the same problem that Retail WoW has of actively discouraging and disincentivizing socially grouping with other players. Raids are the only content that actually creates communities revolved around them.

    > > > > > > > > > > >

    > > > > > > > > > > > > Looking for raid and now group finder have a tremendous following in wow, because there are a lot of people that want to play it their way. Not play on a raid scheduled, or some dont want to be in a raid guild. LFR and GF open up the possibilities for them to play on their own time.

    > > > > > > > > > > >

    > > > > > > > > > > > Yeah, the same way players get upset about things like whenever flying mounts are locked in new areas so they can't just effortlessly skip over everything. Or when their waterstriders get temporarily disabled. Games are exercises in adversity. And there's a point where you've made the game so convenient it's not a game anymore. Look at what happened with garrisons in Draenor. Warlord's of Draenor was so immensely convenient you could just sit in your base and just watch as raid quality look was mailed to you for no effort. The game was so convenient no one ever wanted to leave their garrisons anymore, which mean less and less people were playing together. Which mean communities were collapsing and no new communities were forming in their place. And when players don't have community they don't have anything keeping them in the game anymore and they leave for the next big thing. It was so dire Blizzard brought Illidan back to life and gave all the paladins in the game Ashbringer as an emegency situation.

    > > > > > > > > > > >

    > > > > > > > > > > > > And if you are a hard core raider it dont effect you one bit if people play LFR.

    > > > > > > > > > > >

    > > > > > > > > > > > The endless drama and headache of WoW fussing around with end game's difficulty is literally why I quit that game. Blizzard adding 10 mans that are supposed to be easier than 25 man but frequently were way harder like 10 man Sartharion 3. Then they added 10 man heroic and 25 man heroic and none of them were ever properly balanced because QA testing all those various game modes is impossible to do properly and frequently something would be bugged or poorly tuned in 10 man and 25 man and because of the immense workloaded of having all those difficulty modes meant things would be unfixed for months and months on end. And then you had all the people playing 10 man angry that their loot wasn't as good as the 10man heroic, 25 man and 25 heroic gear.

    > > > > > > > > > > >

    > > > > > > > > > > > WoW was healthier and a more enjoyable experience during Vanilla and Burning Crusade compared to when they started shoving a billion difficulty modes into their end game content and made grouping instant. There's a reason why Classic WoW is getting more attention and hype than Battle for Azeroth received.

    > > > > > > > > > >

    > > > > > > > > > > You also friend. WoW isnt dead far from it, it still has more players than GW2, and there are communities, just in wow you arent forced to join them to get anywhere. If you want to be a solo player in that game you can.

    > > > > > > > > >

    > > > > > > > > > Again, these games are MMOs. There is nothing wrong with giving players solo content, but when your entire game revolves around it and gets built around it, you are playing the wrong game.

    > > > > > > > > >

    > > > > > > > > > No one is saying WoW is dead. You can't deny though, the game has lost a LOT of players and its luster, to be fair: due to a majority of reasons which are unrelated to some of the issues here too.

    > > > > > > > > >

    > > > > > > > > > > @"Tiviana.2650" said:

    > > > > > > > > > > If you want to step up and join a guild and take it up a level you can. Thats why its still popular, dont you get it? The old days are gone, and games that adhere to forcing people to always have to join a community to get anywhere are dying. Society has changed, evolve or get left behind. Ofc people here are going to say , then why play a mmorpg if you want to play solo?

    > > > > > > > > >

    > > > > > > > > > It doesn't have to be a life. But you also do not have to get all and every reward with minimal commitment.

    > > > > > > > > >

    > > > > > > > > > > @"Tiviana.2650" said:

    > > > > > > > > > > Vanilla WoW sucked it was a slog grindfest, nothing was balanced and doing anything took forever. I remember grinding reps that took months on end. Its all rose colored glasses and nostalgia that make you say it was the best. It was terrible.

    > > > > > > > > >

    > > > > > > > > > Vanilla WoW was the most casual MMO of its time. Yes, it was grindy compared to todays standards, that's not the issue at heart though. The issue is: building a group and overcoming group content actually had an impact on a players experience.

    > > > > > > > > >

    > > > > > > > > > Case in point:

    > > > > > > > > > - remember one, any will do, significant moment which you experienced while running LFR or LFG. Besides maybe seeing content for the first time.

    > > > > > > > > > - now remember any significant moment which you experienced while making your own group or overcoming some other type of challenge

    > > > > > > > > >

    > > > > > > > > > I guarantee you, those experiences will be vastly different.

    > > > > > > > >

    > > > > > > > > This is the delusion, in what world are you getting everything for nothing? That does not happen and never did. Listen just because you get some low ilvl purples dont mean you are getting the best. Man thats delusional, you work for it if you want the best gear and weapons, you work your butt off, time and skill. Those cheap epics are only there like exotics in this game to get you started. Oh hey ho about the gearing here man its sure rains loot easy..see how that goes? You can say the same here

    > > > > > > >

    > > > > > > > LFR literally has a buff which stacks up preventing successive failure. That is beside the removed mechanics, reduced damage.

    > > > > > > >

    > > > > > > > When participation is all that is required for reward, and success is guaranteed, then my statement is not a delusion.

    > > > > > >

    > > > > > > When was the last time you played wow? Go run some of the LFR raids yeah you get a buff, and because some of those mechanics are still active and will wipe a group, you will still wipe 20 times or more on those bosses. KilJaden, Argus, sisters, Coven, Avatar, Zul , Ghuun those are pug breakers even with buff stacks . If you dont do the mechanics your dead no matter how many stacks of determination you have.

    > > > > >

    > > > > > Last time I played WoW was with Legion, played for 6 weeks and cleared up to Mythic+12 while pro groups were doing +16.

    > > > > >

    > > > > > Yes, because the effort people invest in LFR is not more than pressing auto attack 1. I was doing top dps in LFR by not even using more than 3 skills occasionally.

    > > > > >

    > > > > > Yes, some mechanics might wipe a group initially (and no, a vast majority are removed which you would know if you explored normal, heroic or mythic raids) because the average player skill and effort invested is -100. That's why you get the buff, because people are so afk that even vastly reduced damage on mechanics wipes groups. People go into LFR to afk loot farm and hope for titen procs. That's what the game has devolved to: hoping the most afk brainless content luck procs so you can upgrade a gear item.

    > > > >

    > > > > Excuse me but if you wanted to run pro content then nothing stopped you. Join a team that knocks out mythic +20. What john doe is doing in LFR has no bearing on you since you dont do that content. Let other people worry about how they play and you worry about how you play. Mythic raiders the top level of pve content, not mythic dungeons, but raiders dont give a hoot about what players are doing in LFR, it dont have anything to do with them. Thats what i love about wow, you can play however you want. If you have the skills to raid mythic then hey there is a whole world for you to join. If you want to peddle around doing nothing but LFR and dungeons theres that too. Wow is not exclusionary , you can play however you want. And thats how it should be, everyone should be able to play the game in whatever content they feel they are capable of.

    > > >

    > > > Exactly, we have the absolutely same system here:

    > > > If you want to hang out and relax, you do easier content like open world, story, low level fractals, etc.

    > > >

    > > > If you want more difficult content, you move up the ladder.

    > > >

    > > > What you are asking for is mythic level rewards for easy content. Or developer time to introduce easy modes (let's not worry about the loot they reward for now) at the cost of other content.

    > >

    > > Thats patently false , i never once said anything about top gear for doing less difficult content. Never, if i wanted something i worked for it, if that meant raiding 4 nights a week 4 hours a night then so be it. You seem to equate lfr gear with hard content raid gear...as i said its like exotics are here.

    >

    > Fair enough, then you now need to justify the developer resources spent on creating a LFR system, that's without discussing the negative impacts on community I described.

     

    I hate to say this, I really do, but perhaps MMO the way we have known them in the past and now could be evolving to something that some of us of the old guard may not like, similar to music trends.

  7. > @"Tiviana.2650" said:

    > People want games to be fun and casual now..look at GW2! Its super casual all you got is the whole community thing, outside of that there isnt much going on once you did the stories. Well thats fine for socializing but in this day and age a good majority of people just want to dip in for a short time and then log out and do other things. They want to be able to get stuff done in a reasonable amount of time and get on with it. Not sit at a pc for hours on end.

    >

    > As for calling out wow for being casual..pot meet kettle imo.

    >

    I think this actually something far greater then GW2. Look at MMOs now a days now compare that to MMOs 15 to 18 years ago. I played Everquest back in beta and the quality of life in that game was borderline abusive. Exp loss on death, no real solo play, travelling from point A to point B taking huge amounts of time. Then there was the leveling aspect, which took forever. Everquest didn’t give a damn about your time. MMOs have been evolving from that point and are continuing to evolve. I think people are realizing that they spend 12+ hours on an MMO with no real return on their investment. I would literally spend hours spamming map chat for a group just to try to level a character and have nothing to show for it. WoW evolved from that genre and continues to evolve. Gw2 is also part of this same evolution. MMOs are changing, which might be upsetting to those used to the old days.

     

  8. > @"Adenin.5973" said:

    > > @"derd.6413" said:

    > > > @"Adenin.5973" said:

    > > > > @"derd.6413" said:

    > > > > > @"Adenin.5973" said:

    > > > > > The only thing I am interested in is a new expac announcement and *them admitting that the LS is a major part of the problem in their strategy for how to move forward with the game*

    > > > >

    > > > > and you know this because?

    > > >

    > > > Do you say that focussing on one time only throw away content that takes months of dev time to deliver sparsely spread out 2-4hrs of content every 3-4 months is something that is benefitial to the playerbase of an MMORPG?

    > >

    > > you know LS is the reason gw2 is failing because you don't like LS. got it

    >

    > Keep telling yourself that. You're not here to discuss but defend. Which is why you spout out oneliners without any arguments

     

    What would you suggest? That they hold off with LS content updates and save it for expansions every two years? Not trying to be an ass, I’m honestly curious of what you would like to see instead.

  9. > @"derd.6413" said:

    > > @"Tyson.5160" said:

    > > > @"derd.6413" said:

    > > > > @"Tyson.5160" said:

    > > > > Kinda hope it’s a female Elder Dragon. Would be a nice change of pace.

    > > >

    > > > i thought the EDs were androgynous

    > >

    > > Yeah this is a strange one, Mordremoth through Heart of Thorns is described as an it rather then a male for example and yet Kralkatorrik is being described as male, which leaves me to believe that they have a gender of some sort.

    > >

    > > : That crystal monster—he's HUNTING her!

    > >

    > > : Kralkatorrik beat back Glint's army. Now he's gorging on the Domain of the Lost.

    > >

    > > There is also an event that references Jormag as male as well.

    > >

    > > I’ll search and see if I can find any other gender specific references for the dragons.

    > >

    > >

    >

    > it's not uncommon to refer to androgynous things or things with unknown genders as he. jormag is kinda a special case since the religion that surrounds him is practiced by extremely bigoted peeps. (the sons of svanir) so it makes sense they refer to jormag as he.

    >

    > in the end it doesn't really matter tho

     

     

    I guess it would interesting to me if the DSD was reference as a she, much like Glint and Aurene.

  10. > @"Konig Des Todes.2086" said:

    > > @"derd.6413" said:

    > > > @"Tyson.5160" said:

    > > > Kinda hope it’s a female Elder Dragon. Would be a nice change of pace.

    > >

    > > i thought the EDs were androgynous

    >

    > It's more that Tyrians don't really know their gender/sex or if they have one. For all we know, Zhaitan and Primordus *are* female. And Jormag. Heck, Mordremoth could be too, tbh.

    >

    > Kralkatorrik is the only one who's gender has been attributed, though Kralkatorrik is called equally he and it.

    >

    > (Clarification: IIRC Jormag's gender is also attributed, as male, by Sons of Svanir but they're rather sexist so not a good source).

    >

    > Though it has been suggested that dragons are overall sexless and reproduce asexually, which would mean none of them - even Glint, Aurene, and Vlast - have a biological sex, but attribute themselves more as male or female as other races see. It would also mean there is no father for Vlast/Aurene, and no mother for Glint (though I still fancy the idea that Primordus could be Glint's mother due to the brief similarity in their GW1 models and Primordus' apparent obsession with Glint's children).

     

    Rytlock Brimstone: We've driven him out of the sky!

    Caithe: He's still dangerous! Watch yourselves!

    Eir Stegalkin: We almost have him! Pour it on!

     

    In reference to the final battle with Zhaitan. They are all calling Zhaitan him, which is also interesting.

  11. > @"derd.6413" said:

    > > @"Tyson.5160" said:

    > > Kinda hope it’s a female Elder Dragon. Would be a nice change of pace.

    >

    > i thought the EDs were androgynous

     

    Yeah this is a strange one, Mordremoth through Heart of Thorns is described as an it rather then a male for example and yet Kralkatorrik is being described as male, which leaves me to believe that they have a gender of some sort.

     

    : That crystal monster—he's HUNTING her!

     

    : Kralkatorrik beat back Glint's army. Now he's gorging on the Domain of the Lost.

     

    There is also an event that references Jormag as male as well.

     

    I’ll search and see if I can find any other gender specific references for the dragons.

     

     

  12. You get extremes to both sides unfortunately. I remember pugging Samarog one time on my condi Renegade and the Commander was screaming for more CC, because there was a real struggle for CC for some reason. I told him/her I can switch over to staff on CC times, but it’s going to goof up my dps with the condi. The Commander then said fine. We get the kill and then he boots me for having low dps.

     

    /shrugs

  13. > @"Edward H Angle.1407" said:

    > In my IRL profession, we use Key Opinion Leaders to express knowledge and influence in their respective field of interest. Often times, these are specialists who have gone through additional years of training to become experts beyond the scope of a general practitioner. Having served as a KOL in my IRL work, and combined with my expertise and raw skill in WvW, I am clearly the most obvious candidate as the first KOL.

    >

    > In addition, I am accepting applications for a few more KOLs in WvW. If you think you quality, please fill out the application below. A selected group of applications will be shortlisted for interviews and successful candidates will be informed after that.

    >

    > Prerequisites: (if you are on Blackgate or Vabbi or Dragonbrand, you are exempt)

    > -Minimum rank of Platinum or higher

    > -Minimum UD progress of 100k

    > -Must be knowledgable and proficient in at least 2 classes

    >

    > 1. What is your main class in WvW

    > 2. What is your current rank in WvW?

    > 3. Which server do you play on? (Please do not apply if the answer is HoD)

    > 4. Why do you qualify to be a KOL

    > 5. What experience do you have in the hardcore WvW scene?

     

    And the purpose of all this is to...

  14. I just wanted to say to the developers at Arenanet, as a long time customer since 2005, playing the first Guild Wars beta, hang in there. Don’t give up.

     

    Just to quote from Path of Fire, when almost all hope was lost and the world in peril, gripped in a potential Cataclysm. The Commander stood up to the ex God of War, with a near impossible task.

     

    “Balthazar: I am fire! I am war! What are you?

    Commander: Still standing.”

     

    Take courage Arenanet, drive through this challenging time, this impossible task, stand up to your metaphorical “God of War”. And when the great deity bellows at you, like a giant to an ant. Muster forth all strength and let him know you’re “Still standing.”

  15. > @"vesica tempestas.1563" said:

    > its a bizarre way to organise a layoff, a couple of days before a release to the customers and apparently removing key staff that manages deployments. .

    >

    > Bit annoying they announced the delay for the new mount and not refer to the balance patch that we are screaming out for which kinda indicates how far of the ball they are in terms of understanding priorities but that's a different issue for another day.

     

    I don’t think Anet had much choice in the matter, given that it was a decision from NCSoft, who probably didn’t care that an update was coming.

  16. > @"Zalani.9827" said:

    > > @"Gaile Gray.6029" said:

    > > Goodbye, beloved Guild Wars 2 Community. I love you all and wish you well in the future.

    >

    > I’m going to miss you Gaile, I still remember hanging out in Lions Arch back in gw1 watching the frog talk.

    >

    > Good luck! <3

    >

    I too was there at one of those moments GW1 LA.

     

    Will be sorely missed.

     

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