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Tyson.5160

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Posts posted by Tyson.5160

  1. > @"Astralporing.1957" said:

    > > @"Vinceman.4572" said:

    > > I doubt they'll revamp the fractal system when having 25 different ones. They'll just put some easier ones to the lower tiers, for example T1-3 (or T1-2) and harder ones to T2-4 (T3-4). It would be an easy solution.

    > That would mean either none of those could be in fractal dailies, or you would lose the current system of the same daily for each tier, with higher tier also qualifying for all lower ones.

    > Let's say you had aquatic in t1-3 and Observatory in t2-4 (to use already existing fractals as examples). You couldn't have t1-t4 daily set for neither, because it would be incomplete (Aquatic missing t4 daily, and Observatory missing t1 one). You could potentially have different t1 and t4 sets, but then you'd lose the current ability to have all dailies covered by doing just 3 x t4.

    > So, not really an easy solution. It would be, in fact, much easier to extend each tier by a few levels (so, make them go, for example, 1-30, 31-60, 61-90, 91-120) while leaving current agony stretch from 1 to the top (so, still 150 ar at new top fractal level, and unchanged agony levels at tier tresholds).

    >

     

    I imagine this would be a possible solution. Wonder if the Ad Infinitium collection would get goofed up, if it went further then 100 Fractals.

  2. > @"maddoctor.2738" said:

    > > @"Tyson.5160" said:

    > > > @"maddoctor.2738" said:

    > > > > @"Tyson.5160" said:

    > > > > > @"maddoctor.2738" said:

    > > > > > > @"Tyson.5160" said:

    > > > > > > > @"maddoctor.2738" said:

    > > > > > > > > @"Tyson.5160" said:

    > > > > > > > > I think 25 different fractals is quite a lot of variety too.

    > > > > > > >

    > > > > > > > No it's not. You can't really talk about variety when it comes to Fractals because they weren't all released at once. By the time we play the 25th fractal, all 24 previous ones will be at least 6 months old content already, most of them way longer, some 6 year old content.

    > > > > > > >

    > > > > > > > It's like saying that we have enough "variety" in zones already, we have jungle, desert, snow, let's not add new ones.

    > > > > > >

    > > > > > > Variety: the quality or state of being different or diverse; the absence of uniformity, sameness, or monotony.

    > > > > > >

    > > > > > > I thought I was stating the obvious here.

    > > > > >

    > > > > > This part:

    > > > > > > You can't really talk about variety when it comes to Fractals because they weren't all released at once.

    > > > > >

    > > > > > Either there is a reason to talk about variety "there is quite a lot of variety, no need to add more" or why else talk about variety in the first place. Especially considering you were talking about having enough fractals and not needing anymore.

    > > > >

    > > > > I suppose it depends who plays the content. To a new player that variety would exist because to them it is all released at once. It’s all in the eye of the beholder, to you, you may want a 100 different fractals, while myself, 25 is more then enough variety.

    > > > >

    > > > >

    > > >

    > > > I don't want 100 fractals, I want them to continue releasing fractals until the game servers shut down. I'm gonna repeat this, which is your logic:

    > > > > It's like saying that we have enough "variety" in zones already, we have jungle, desert, snow, let's not add new ones.

    > > > For a new player all the core game zones + the zones from the two expansions and the living world should be more than enough variety. Let's not release any more zones to the game because we have more than enough. Same goes to Armor skins and Weapon skins, I think there is more than enough in the game, no need to release any more skins, for a new player that's enough "variety". I wonder by this logic, what should they release for the game in the future?

    > >

    > > Sorry, that’s not what I’m saying at all. This going the way of the straw man.

    >

    > You are claiming that fractals can stop at 25 and your only reasoning is "variety". I'm applying your "variety" argument to the rest of the game.

     

    Which is not what I’m talking about.

  3. > @"maddoctor.2738" said:

    > > @"Tyson.5160" said:

    > > > @"maddoctor.2738" said:

    > > > > @"Tyson.5160" said:

    > > > > > @"maddoctor.2738" said:

    > > > > > > @"Tyson.5160" said:

    > > > > > > I think 25 different fractals is quite a lot of variety too.

    > > > > >

    > > > > > No it's not. You can't really talk about variety when it comes to Fractals because they weren't all released at once. By the time we play the 25th fractal, all 24 previous ones will be at least 6 months old content already, most of them way longer, some 6 year old content.

    > > > > >

    > > > > > It's like saying that we have enough "variety" in zones already, we have jungle, desert, snow, let's not add new ones.

    > > > >

    > > > > Variety: the quality or state of being different or diverse; the absence of uniformity, sameness, or monotony.

    > > > >

    > > > > I thought I was stating the obvious here.

    > > >

    > > > This part:

    > > > > You can't really talk about variety when it comes to Fractals because they weren't all released at once.

    > > >

    > > > Either there is a reason to talk about variety "there is quite a lot of variety, no need to add more" or why else talk about variety in the first place. Especially considering you were talking about having enough fractals and not needing anymore.

    > >

    > > I suppose it depends who plays the content. To a new player that variety would exist because to them it is all released at once. It’s all in the eye of the beholder, to you, you may want a 100 different fractals, while myself, 25 is more then enough variety.

    > >

    > >

    >

    > I don't want 100 fractals, I want them to continue releasing fractals until the game servers shut down. I'm gonna repeat this, which is your logic:

    > > It's like saying that we have enough "variety" in zones already, we have jungle, desert, snow, let's not add new ones.

    > For a new player all the core game zones + the zones from the two expansions and the living world should be more than enough variety. Let's not release any more zones to the game because we have more than enough. Same goes to Armor skins and Weapon skins, I think there is more than enough in the game, no need to release any more skins, for a new player that's enough "variety". I wonder by this logic, what should they release for the game in the future?

     

    Sorry, that’s not what I’m saying at all. This going the way of the straw man.

  4. > @"maddoctor.2738" said:

    > > @"Tyson.5160" said:

    > > > @"maddoctor.2738" said:

    > > > > @"Tyson.5160" said:

    > > > > I think 25 different fractals is quite a lot of variety too.

    > > >

    > > > No it's not. You can't really talk about variety when it comes to Fractals because they weren't all released at once. By the time we play the 25th fractal, all 24 previous ones will be at least 6 months old content already, most of them way longer, some 6 year old content.

    > > >

    > > > It's like saying that we have enough "variety" in zones already, we have jungle, desert, snow, let's not add new ones.

    > >

    > > Variety: the quality or state of being different or diverse; the absence of uniformity, sameness, or monotony.

    > >

    > > I thought I was stating the obvious here.

    >

    > This part:

    > > You can't really talk about variety when it comes to Fractals because they weren't all released at once.

    >

    > Either there is a reason to talk about variety "there is quite a lot of variety, no need to add more" or why else talk about variety in the first place. Especially considering you were talking about having enough fractals and not needing anymore.

     

    I suppose it depends who plays the content. To a new player that variety would exist because to them it is all released at once. It’s all in the eye of the beholder, to you, you may want a 100 different fractals, while myself, 25 is more then enough variety.

     

     

  5. > @"maddoctor.2738" said:

    > > @"Tyson.5160" said:

    > > I think 25 different fractals is quite a lot of variety too.

    >

    > No it's not. You can't really talk about variety when it comes to Fractals because they weren't all released at once. By the time we play the 25th fractal, all 24 previous ones will be at least 6 months old content already, most of them way longer, some 6 year old content.

    >

    > It's like saying that we have enough "variety" in zones already, we have jungle, desert, snow, let's not add new ones.

     

    Variety: the quality or state of being different or diverse; the absence of uniformity, sameness, or monotony.

     

    I thought I was stating the obvious here.

  6. > @"Deadly Moonshiner.1354" said:

    > So what if people's skills get better with practice so "raid become easier"? It is normal and expected. It should not result in penalizing people and cutting them out of any kind of rewards.

    >

    > So what if people farm any content? Why to take that from those who like it or do it for whatever other reason?

    >

    > Who decides when a particular content (or raid if you wish) is "old" and the loot from it should be removed? Based on what criteria would it be done?

    >

    > In my view, removing rewards from old content is unfair to players who did not do that content for whatever reason.

    >

    > I really don't understand OP's motive for this suggestion. After all, if one doesn't want to be rewarded for certain things done (I can hardly believe there's a lot of such people) he/she can always donate or destroy items/gold rewarded.

    >

     

    I guess you could also just ignore those raid wings too.

  7. > @"Vinceman.4572" said:

    > I doubt they'll revamp the fractal system when having 25 different ones. They'll just put some easier ones to the lower tiers, for example T1-3 (or T1-2) and harder ones to T2-4 (T3-4). It would be an easy solution.

    > About raids, I don't know. I would expect another expansion but afterwards. I cannot imagine GW2 to be supported more than 10 years. Active servers and some minor fixes/changes like in GW1 but more seems unlikely to me. So, the space for raid doors in the aerodrome should be enough with the actual raid release cadence. ^^

     

    I recall Wp had a suggestion regarding the different tiers could have different paths in the same Fractal with different bosses that could switch in the tiers. That would change up much of the Fractal system too.

  8. > @"Buran.3796" said:

    > > @"Tyson.5160" said:

    >

    > > The same can be said with Raids too though, all you need is a few gorseval kills and a kill all the bosses from wing 1 to 4 for those achievements. Once that is done you can farm escort trio and now the event between VG and Gor. You could obtain the raid Armor in less then a year as well.

    >

    > I did very few raids, but remember that our clan didn't beat the first boss (Vale Guardian) until the the third week of attempts and the same vs Goseval (with tons of wipes), and I never beat Sabetha (neither care about keeping playing raids). You need 0 wins to get the legendary PvP armor. You need 0 achievements, 0 boss kills, and you can wipe all the times you want and still get the reward just playing at a pace of 3.5 defeats x day. Which is lazier than the laziest cogi fight in Youtube.

    >

     

    Or crack out the credit card and buy the wings then farm escort.

  9. > @"Buran.3796" said:

    > > @"Tyson.5160" said:

    >

    > > I have complete a full set of heavy pvp Legendary Armor. Good luck on losing your way to that set. You would quit and get bored before reaching your goal. Much like farming gold in a low level zone, is it possible, sure, but it’s going to take loads of time and a heavy degree of mental fortitude. Eventually you will want to win matches for the progression to go faster.

    >

    > I crafted mine in May after ~5 months of "effort" put into, it cost me ~1700 gold coins and my win rate along the whole proccess was never higher than 50-52%, with most of the matches played at gold tier. I already had a lot of tokens because I have over 4k PvP matches since the release of the game, but you can play blind and still get 40%+ win rate, because if a player is really bad will end in divisions in which will get roughly a 50% w/r anyway. The game pays you over 2 gold coins a day just doing the daily (which is half of the cost of the armor over a year), losing ALL matches you earn one bizantium chest every 45 matches, which 27.5 gold coins + 6.75 gold coins (15 silver/defeat) + mats (a lof of extra money) which means 0,76 gold coins x defeat . Playing 3.45 matches a day for a year and losing all of them (1260) will provide you enough direct cash (959 gold coins, not scoring the sales from materials, which will speed up your earnings a lot) to craft the whole set. So doing the daily (not in PvP, no need to if you dont want) + LOSING 3.5 matches a day (~45 min/day) = PvP legendary armor set in a year. But won't take anyone a year because you will win matches even if you try to not. One would only need more than those 28 byzantium chest to complete the task is if has 0 ascended PvP armor pieces (which means that He doesn't like PvP and therefore trying to get the legendary armor this way would be masochist). If 45 minutes a day without any need of wins is "too hard" or "tons of work" I don't known what to say. The armor should have some diferentiation, but getting it isn't, for any means, a hard

    > task.

    >

    >

     

    The same can be said with Raids too though, all you need is a few gorseval kills and a kill all the bosses from wing 1 to 4 for those achievements. Once that is done you can farm escort trio and now the event between VG and Gor. You could obtain the raid Armor in less then a year as well.

  10. > @"steki.1478" said:

    > > @"Tyson.5160" said:

    > > > @"Miellyn.6847" said:

    > > > > @"Tyson.5160" said:

    > > > > > @"maddoctor.2738" said:

    > > > > > > @"Tyson.5160" said:

    > > > > > > That being said Fractals would most likely be capped and finished too.

    > > > > >

    > > > > > No. Once we reach 100 fractals they will change the system completely. Just like Raids, Fractals have no cap.

    > > > >

    > > > > I think there are only 4 fractals left until there are 25 different fractals per tier.

    > > > >

    > > >

    > > > No, we have 18 fractals. 7 more until they have to revamp the system.

    > >

    > > Yeah sorry went a double checked it’s 19 we have, 6 more to go.

    >

    > So basically in 6 years.

     

    I think fractals are released every other LW episode. Next episode would have Fractal 20. So we are probably looking the next 3 years or so

  11. > @"Miellyn.6847" said:

    > > @"Tyson.5160" said:

    > > > @"maddoctor.2738" said:

    > > > > @"Tyson.5160" said:

    > > > > That being said Fractals would most likely be capped and finished too.

    > > >

    > > > No. Once we reach 100 fractals they will change the system completely. Just like Raids, Fractals have no cap.

    > >

    > > I think there are only 4 fractals left until there are 25 different fractals per tier.

    > >

    >

    > No, we have 18 fractals. 7 more until they have to revamp the system.

     

    Yeah sorry went a double checked it’s 19 we have, 6 more to go.

  12. > @"Grogba.6204" said:

    > > @"Tyson.5160" said:

    > > I mentioned this a while ago, and in another thread, but there could be a hard cap on how many raid wings there could be. Aerodrome can only fit so many entrances, until it gets into something close to Willy Wonkas Chocolate Factory.

    >

    > _We both know that - with the current release cadence - this outcome is still years away._

     

    Well most likely raid wing 8 would be out in 2020 with wing 10 out in 2022, just in time for the 10 year anniversary. If they capped it at that, in theory they could add challenge modes or maybe even a random raid boss fight mode, that randomly selects the boss fights. That being said Fractals would most likely be capped and finished too.

  13. > @"Buran.3796" said:

    > > @"Amaranthe.3578" said:

    >

    > > You dont need to know anything to complete raids...you can get carried or just buy the clears.

    > > If you try to get the legendary armor with only losses you will stop way before you get the 6 pieces.

    >

    > Sorry but I think that I have the mathematics on my side. The only PvP tokens you need to complete the armor are the Mist Core fragment (which you get in Glorious Armor Boxes, which can be completed doing the reward track even losing every match) Shards of Glory (which can be obtained completing PvP tracks, again even if all matches are losed) and the PvP League tickets and the Ascended Shards of Glory (which requires thechests from the league tracks, which again can be completed time after time with only loses). Now, loses gives you like 4 pips and wins like 10 or 11, so 3 loses gives you more progression than a single victory. But now take in consideration that even you play very bad and lose every match soomer or later you will end in bronze, in which the quality in the gameplay so low that you will win matches even if you take a 8 minute rest to go to the wc.

    >

    > On the other side, if you have a team abided to endure your pressence in the raids and carry you for the full lenght of completing the ~6k gold coins PvE legendary armor congratulations!, I don't known what are you doing here. BUT, the chances are that no one will carry you that long (and pugs for sure trend to kick ballast), so getting the PvE one is orders of magnitude harder.

    >

    > Means this that the PvP armour should have no distinctive design? No, and ANet said that is working on one, and I'm glad to known. But means nothing because if is ugly, people won't use it (I changed the looks of all my legendary pieces except the shoulders. Mind that the main reason most of people craft legendaries is not for the usefullnes or the looks but more as an statement: "I made this, with my effort". And in this sense the PvP legendary armor lack of uniqueness is perfect: "I made this, no effort involved". And I'm dead serious: I crafted Eternity, Bolt, Flameseeker and The Ascension and even The Ascension was harder to make than the whole PvP legendary armor (more expensive, but way easier and faster).

     

    I have complete a full set of heavy pvp Legendary Armor. Good luck on losing your way to that set. You would quit and get bored before reaching your goal. Much like farming gold in a low level zone, is it possible, sure, but it’s going to take loads of time and a heavy degree of mental fortitude. Eventually you will want to win matches for the progression to go faster.

  14. > @"Raizel.8175" said:

    > > @"Xar.1387" said:

    > > > @"Raizel.8175" said:

    > > > > @"Linken.6345" said:

    > > > > > @"Raizel.8175" said:

    > > > > > This is one of the dumbest threads I've ever read in this forum. The raiding community is already digging its own grave using excessive KP-requirements and often displaying a cancerous pseudo-elitistic toxicity. W1-W4 are fine. It's hard, but you at least somewhat get into them as newbie or person who doesn't has a static. It's W5 and W6 that are problematic health-wise for the game. It's utterly hard to get into them due to KP-requirements (not everyone has the luxury of a static - most statics already demand excessive requirements anyway). For most people, it's more pragmatic to simply buy at least Dhuum and Qadim once rather than doing them themselves, even if they're sufficiently skilled. To be honest, this game wasn't made for raids in the first place anyway. The combat-system is far too rudimentary; that's why ANet has to use a lot of gimmicky stuff in instanced PvE. Don't get me wrong, I like doing raids (when I get into them anyway), but I do think that raids should never be something ANet should really focus on.

    > > > >

    > > > > Well 1-2 raid wings a year I wouldent say that is focusing on it honestly.

    > > >

    > > > Aye. But one raid per year is sufficient, considering the raiding-community is small to begin with and considering that new wings (W5 onward) are mostly reserved for a small part of the already small community. ANet should rather focus on delivering quality OW-content which is really lacking lately, maybe some new additions to PvP or WvW too.

    > >

    > > But its not PvP / WvW game too. Playerbase of this modes is even smaller than Raiding one atm.

    > > So why they should do anything more there?

    > >

    > > Considering your arguments Anet shouldnt do almost anything here. Just story. Cause its not Raiding game. Not PvP. Not WvW.

    > > And every game mode population is relatively small.

    > > This way of thinking dont make this game better. Just worse tbh. And makes ppl leave the game

    > >

    > > Doing almost nothing cause 'population is low' dont make that population raise.

    > >

    > >

    >

    > PvP and WvW are core-game-modes and important to the game. The number of players participating in this content is certainly higher than the number of players participating in raids. These gamemodes have been neglected for ages though - unlike raids where you get at least one new wing per year. On the other hand: We still don't have any new PvP-modes besides Conquest and the WvW-restructuring they've announced like... what? ...a year ago still isn't implemented.

    >

    > Yes, ANet certainly shouldn't focus on developing raids and I say that despite doing raids and enjoying them - even with PUGs. This game was not made for raids to begin with. The shallow combat-system isn't made for sophisticated instanced PvE. It's made for OW-content where you can play the class you want since performance doesn't matter that much. It's just that simple. If you really want ANet to focus more on developing raid-content, then you need a far more welcoming community, some decent QoL-implementations like a decent guild-browser, better reward-structures and some better boss-design (W6 suffers from class-stacking which is just nonsensical game-design). That is what would make the population rise - not more content which is inaccessible to the majority of the playerbase.

     

    It’s certainly possible that they could cap Raids at 8 wings like dungeons and then focus on a few CMs once fractals are finished.

  15. > @"Obtena.7952" said:

    > > @"Tyson.5160" said:

    > > > @"Obtena.7952" said:

    > > > Then you are just exceptional and exceptions should be the last thing Anet tries to accommodate; that's not a sustainable approach to doing anything. There isn't a reason to let principles guide how you spend gold ingame. There is no point to a moral protest here, other than to deny you something you want. Being sensitive to what amounts to common practice in MMO's is strange behaviour for an MMO player.

    > > >

    > > > I mean, anyone can make up some reason to not do content ... how does anyone reasonably expect an organization to respond to those unique, self-imposed reasons? It's a waste of their time and frankly, no MMO works that way anyways.

    > >

    > > Guess, I’m the exception too.

    >

    > Yup, the two whole guys ... or the 20 ... or the 200 ... it doesn't matter. Farming mats directly is not well supported in this game BECAUSE of how the market is intended to work.

    >

    > Even that being the case ... if you REALLY insist, you can farm those sigils. You STILL have the access to get those sigils how you decide from the options available. If you decided to take the long path, that is not a compelling reason for Anet to reconsider how they have implemented this skin-obtaining content.

     

    Nah, I just personally stopped buying gems and forgo the skins. I just refuse to make any extra purchases with how this was Armor set implementation was designed.

  16. > @"maddoctor.2738" said:

    > > @"Blaeys.3102" said:

    > > The OP went to great length to define what was meant by the question - and the question itself was worded in a way that was far less biased than the example you give above - which, again, is not how the question was asked at all.

    >

    > I'm willing to bet that the vast majority didn't even read what the OP posted and instead answered based on the simple question: "should we make things easier?" It's not even hard to know this based simply on the responses we got afterwards. Then they went to their guild mates to come vote on this thread. It's a real no brainer when there is a question about making things easier that players will come and vote about because they love the shinnies.

     

    When you break it down, 26% are happy with Raids currently. The other 74% are wanting change to Raids of various degrees, easy mode, more hard mode, a different solution, which you yourself voted on. I think the majority of us here want the same thing, change.

  17. > @"Obtena.7952" said:

    > Then you are just exceptional and exceptions should be the last thing Anet tries to accommodate; that's not a sustainable approach to doing anything. There isn't a reason to let principles guide how you spend gold ingame. There is no point to a moral protest here, other than to deny you something you want. Being sensitive to what amounts to common practice in MMO's is strange behaviour for an MMO player.

    >

    > I mean, anyone can make up some reason to not do content ... how does anyone reasonably expect an organization to respond to those unique, self-imposed reasons? It's a waste of their time and frankly, no MMO works that way anyways.

     

    Guess, I’m the exception too.

  18. > @"maddoctor.2738" said:

    > > @"Blaeys.3102" said:

    > > It shows that, among those who care enough to express an opinion, there is a significant percentage (more than 3/4) interested in something beyond what we have now with more than half of total respondents interested in a more casual experience in the game mode. Again, the community can continue to discuss related points and details. but the numbers are there and pretty clear.

    >

    > Blindly voting on a poll doesn't equal expressing an opinion. It's when you provide arguments over your choice that you are actually expressing an opinion, and there is a discussion. It should come as no surprise that people would vote for making things easier for them. If you ask "should we get a free precursor as our 7th birthday" you'd get mostly "yes" votes, it's in the nature of online polls to heavily lean towards change, especially when it comes to making things easier.

     

    Opinion: a view or judgment formed about something, not necessarily based on fact or knowledge.

  19. > @"Konig Des Todes.2086" said:

    > > @"Tyson.5160" said:

    > > Palawa advises that Thorn lived long according to one of the books. That being said Joko would have probably still be living while constructing the bone palace, which is possible I guess.

    >

    > "Only the dead and the demonic can pass the desolation". We can in GW2 because the sulfuric acidity has lessened since Abaddon's death. But before then, it wouldn't be really feasible to cross without a lot of trouble or a lot of deaths. The fact some of Turai's followings could make it was nothing short of miraculous really.

     

    Also found this regarding the ruins of Morah, right at the mouth of torment.

     

    The grandeur of this ancient Elonian city can still be seen amid its crumbling visage; echoes of a noble and grand purpose. Originally established to watch over the Mouth of Torment, Morah was ever a haunted place. It was abandoned two hundred years after its founding, succumbing to the spread of the desert. Recent ruptures from the crater have further destroyed this once majestic city as the Realm of Torment seeps in through the cracks in reality.

     

    We were also able to pass spots in Gw1 with the Junundu Wurms.

     

    Palawa Joko: "Sorry to disappoint. Only the dead and the demonic can walk the sulfur flats unscathed."

    Zhed Shadowhoof: "Let me rip his limbs off. He'll still be able to tell us, afterwards."

    Palawa Joko: "You wouldn't dare, mule."

    Zhed Shadowhoof: "You're right. Fire is a better way to deal with a lying abomination like you. Someone, fetch me a torch."

    : "Don't lie to us, Palawa. The histories speak of mortals at your Bone Palace. How did they get there?"

    Palawa Joko: "I did not lie. No mortal can walk the sulfur flats. But there are great wurms who travel beneath those sands."

    Palawa Joko: "These can serve as your steeds, but you have to do one thing."

    Palawa Joko: "You have to show them you are their master. Otherwise, you are wurm food."

     

    Seems Joko also tamed the wurms too as seen here.

     

    Palawa Joko: Venture close to the wurm spoor and you will awaken Aijundu. But be sure you are prepared to challenge the queen of the wurms. Once you have awoken her, she will not rest until she is tamed... or you are kicking and screaming inside her gullet.

    When Aijundu approaches the first time.

    Palawa Joko: You have completed her first challenge, but Aijundu will not yield so easily.

    When Aijundu approaches the second time.

    Palawa Joko: Aijundu will hold back no longer. The more you disturb her, the fiercer she becomes.

    When Aijundu is defeated.

    Palawa Joko: Impressive, mortal. Truth be told, few survive the first challenge and none, save myself, survive the second... until now.

     

    Perhaps Joko used the wurms as well while still being alive.

  20. > @"Konig Des Todes.2086" said:

    > > @"Tyson.5160" said:

    > > Palawa advises that Thorn lived long according to one of the books. That being said Joko would have probably still be living while constructing the bone palace, which is possible I guess.

    >

    > "Only the dead and the demonic can pass the desolation". We can in GW2 because the sulfuric acidity has lessened since Abaddon's death. But before then, it wouldn't be really feasible to cross without a lot of trouble or a lot of deaths. The fact some of Turai's followings could make it was nothing short of miraculous really.

     

    This is me trying to put a round storyline in a square hole. It’s not working.

  21. > @"Konig Des Todes.2086" said:

    > > @"Arden.7480" said:

    > > Wasn't he Krytan first?

    > >

    > > _Allow me to catch you up: Everyone in Kryta is an idiot and I hate it here._

    >

    > Private Property of P.I. Joko

    >

    > DO NOT TOUCH

    >

    > Dear Diary,

    >

    > Allow me to catch you up: Everyone in Kryta is an idiot and I hate it here.

    >

    > [...]

    >

    > I will be overjoyed when this ordeal of Mother's diplomatic tours comes to an end.

    >

    > Joko wasn't a Krytan. He visited Kryta during one of his mother's diplomatic tours.

    >

    > -------------------------------------

    > These books seem off to me, as the dates and ages provided would indicate that Oswald Thorn was over 80 when he died. But all lore on Ozzy indicates that he didn't live a long reign, and suggests - to me - a death while in his 50s.

     

    Palawa advises that Thorn lived long according to one of the books. That being said Joko would have probably still be living while constructing the bone palace, which is possible I guess.

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