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Tyson.5160

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Posts posted by Tyson.5160

  1. > @"zombyturtle.5980" said:

    > > @"Astralporing.1957" said:

    > > > @"Ayrilana.1396" said:

    > > > > @"Astralporing.1957" said:

    > > > > > @"Ayrilana.1396" said:

    > > > > > > @"Astralporing.1957" said:

    > > > > > > A 1v1 PvP against equally skilled opponent is challenging. A fight where you can learn your opponent to the point where if you won't kitten out you will be practically certain of victory is not challenging. It's merely an illusion of difficulty - something that pretends to be challenging in order for you too feel better, but in reality is something where your victory has already been planned for.

    > > > > > >

    > > > > > >

    > > > > >

    > > > > > That’s an example of a challenge that doesn’t change over time. The majority of challenges are things that are difficult at first which you then overcome and they become easier.

    > > > > But was it ever a challenge, if you were practically guaranteed to overcome it with enough time? Raids in the end are not a test of skill. They are a test of willingness to play in a certain way. And that kind of test is not a challenge. It is merely a choice.

    > > > >

    > > >

    > > > Again... a challenge does not need to remain the at the same level of difficulty over time. You're using a very narrowed version of what challenge is. Throwing a group at a raid over and over doesn't guarantee that they will succeed. Raids are not set up that if you spend X amount of time that you automatically win.

    > > >

    > > You're right. You are not guaranteed to win if you spend enough time on raids. But if you spend enough time on raids _and are willing to play in a specific way_, then yes, you are practically guaranteed a success.

    > >

    > > As i said, while there is some minimum skill requirement, it is extremely low. The main factor is not skill, but willingness to play in a specific way, as well as an ability to spend enough time on it.

    > >

    > > @"zombyturtle.5980" Oh, i happen to have enough time, got my boss kills and legendary armor too. I am simply arguing with raids being a challenge. I don't see them that way. For me, they are simply _work_.

    >

    > I meant to quote the OP but it seems forums messed up.

    >

    > > @"Tyson.5160" said:

    > > > @"zombyturtle.5980" said:

    > > > > @"Astralporing.1957" said:

    > > > > > @"Ayrilana.1396" said:

    > > > > > > @"Astralporing.1957" said:

    > > > > > > A 1v1 PvP against equally skilled opponent is challenging. A fight where you can learn your opponent to the point where if you won't kitten out you will be practically certain of victory is not challenging. It's merely an illusion of difficulty - something that pretends to be challenging in order for you too feel better, but in reality is something where your victory has already been planned for.

    > > > > > >

    > > > > > >

    > > > > >

    > > > > > That’s an example of a challenge that doesn’t change over time. The majority of challenges are things that are difficult at first which you then overcome and they become easier.

    > > > > But was it ever a challenge, if you were practically guaranteed to overcome it with enough time? Raids in the end are not a test of skill. They are a test of willingness to play in a certain way. And that kind of test is not a challenge. It is merely a choice.

    > > > >

    > > >

    > > > > @"Astralporing.1957" said:

    > > > > > @"Ayrilana.1396" said:

    > > > > > > @"Astralporing.1957" said:

    > > > > > > A 1v1 PvP against equally skilled opponent is challenging. A fight where you can learn your opponent to the point where if you won't kitten out you will be practically certain of victory is not challenging. It's merely an illusion of difficulty - something that pretends to be challenging in order for you too feel better, but in reality is something where your victory has already been planned for.

    > > > > > >

    > > > > > >

    > > > > >

    > > > > > That’s an example of a challenge that doesn’t change over time. The majority of challenges are things that are difficult at first which you then overcome and they become easier.

    > > > > But was it ever a challenge, if you were practically guaranteed to overcome it with enough time? Raids in the end are not a test of skill. They are a test of willingness to play in a certain way. And that kind of test is not a challenge. It is merely a choice.> @"Dioskur.1743" said:

    > > > > As I said there many ppl like me who: don't have 1hr to group up than 1hr trying/failing becouse someone fails and another 1hr grouping again again… and having regular raiding guild is out question as well bescoue of inconsistent free time - in the end I am kicked sooner or later becouse of being 1 month offline.

    > > > >

    > > > > In the end raiding is like second job, because if I want to raid I need consistent schedule guild raiding and I can’t afford that. There are times that I can play all night long but as I said it’s random. You can't say it is not at least partly true for some ppl - and some I mean quite many. No hate really. Just life changes :)

    > > > >

    > > >

    > > > If you dont have time to practice and get skilled enough at the encounter to beat it then honestly, I dont think you should beat it. Its meant to be endgame and need time and effort to overcome. It sucks that you dont have the time and im sorry for that but we cant have every single piece of content, especially content designed for hardcore players, doable by people who have 30mins per day to play. Like any game, if you want to really get good and beat the hardest stuff, you need to put in the time and effort.

    > > >

    > > > You say some nights you can play all night. Create your own group and practice all night then if you really want to beat the raid. Even if you dont kill it, you will learn alot and be better next time you can play multiple hours. It took me 3 months to beat my first raid boss.

    > > >

    > > > As far as easy mode, I wouldn't really care if they added easy mode as long as you get 0 LI from it, unique skins and achieves remain locked and the resources needed to program it are taken from the living world team and not raid team. I still think its a waste to invest in easy raids, and the mode would be dead in a month but maybe id be wrong.

    > >

    > > I think if they gave easy mode raids separate rewards then what is currently there, it may entice people to do them every week as well. I think certain achievements should be doable, such as lore books etc, where people just go in after someone has cleared the wing and finish it anyways.

    > >

    > > Any Legendary Armor components should be restricted to normal mode though, just like WvW locks the good stuff behind the high rank of 2000 and PvP locks it behind rank 100.

    > >

    > > That way there is still a reason to do easy mode and the carrot is still there for normal.

    >

    > Yes the lore achieves would be fine.

    > If they gave separate rewards yes I agree it would keep people raiding. However doing so would be getting into the territory of an entirely new game mode. You now need a dev team to balance the easy mode, and a rewards team to design and implement the rewards. I dont know where anet would get the resources to invest in that without severely impacting their existing release schedules which are already strained. I dont think enough casual players would be interested even in an easy mode, if they would have to wait an additional 1-2 months for their ls episodes.

     

    If they went the wow route in terms of rewards, essentially it’s a case of having the same weapon but different colouring or different effects, like the weapon set released with Istan. That way your not creating brand new weapons for each wing, but alternate colouring and effects, much like the Super Adventure Box Weapons.

     

    As for how resources would be rearranged, I have no idea. Can’t comment on it really.

  2. > @"zombyturtle.5980" said:

    > > @"Astralporing.1957" said:

    > > > @"Ayrilana.1396" said:

    > > > > @"Astralporing.1957" said:

    > > > > A 1v1 PvP against equally skilled opponent is challenging. A fight where you can learn your opponent to the point where if you won't kitten out you will be practically certain of victory is not challenging. It's merely an illusion of difficulty - something that pretends to be challenging in order for you too feel better, but in reality is something where your victory has already been planned for.

    > > > >

    > > > >

    > > >

    > > > That’s an example of a challenge that doesn’t change over time. The majority of challenges are things that are difficult at first which you then overcome and they become easier.

    > > But was it ever a challenge, if you were practically guaranteed to overcome it with enough time? Raids in the end are not a test of skill. They are a test of willingness to play in a certain way. And that kind of test is not a challenge. It is merely a choice.

    > >

    >

    > > @"Astralporing.1957" said:

    > > > @"Ayrilana.1396" said:

    > > > > @"Astralporing.1957" said:

    > > > > A 1v1 PvP against equally skilled opponent is challenging. A fight where you can learn your opponent to the point where if you won't kitten out you will be practically certain of victory is not challenging. It's merely an illusion of difficulty - something that pretends to be challenging in order for you too feel better, but in reality is something where your victory has already been planned for.

    > > > >

    > > > >

    > > >

    > > > That’s an example of a challenge that doesn’t change over time. The majority of challenges are things that are difficult at first which you then overcome and they become easier.

    > > But was it ever a challenge, if you were practically guaranteed to overcome it with enough time? Raids in the end are not a test of skill. They are a test of willingness to play in a certain way. And that kind of test is not a challenge. It is merely a choice.> @"Dioskur.1743" said:

    > > As I said there many ppl like me who: don't have 1hr to group up than 1hr trying/failing becouse someone fails and another 1hr grouping again again… and having regular raiding guild is out question as well bescoue of inconsistent free time - in the end I am kicked sooner or later becouse of being 1 month offline.

    > >

    > > In the end raiding is like second job, because if I want to raid I need consistent schedule guild raiding and I can’t afford that. There are times that I can play all night long but as I said it’s random. You can't say it is not at least partly true for some ppl - and some I mean quite many. No hate really. Just life changes :)

    > >

    >

    > If you dont have time to practice and get skilled enough at the encounter to beat it then honestly, I dont think you should beat it. Its meant to be endgame and need time and effort to overcome. It sucks that you dont have the time and im sorry for that but we cant have every single piece of content, especially content designed for hardcore players, doable by people who have 30mins per day to play. Like any game, if you want to really get good and beat the hardest stuff, you need to put in the time and effort.

    >

    > You say some nights you can play all night. Create your own group and practice all night then if you really want to beat the raid. Even if you dont kill it, you will learn alot and be better next time you can play multiple hours. It took me 3 months to beat my first raid boss.

    >

    > As far as easy mode, I wouldn't really care if they added easy mode as long as you get 0 LI from it, unique skins and achieves remain locked and the resources needed to program it are taken from the living world team and not raid team. I still think its a waste to invest in easy raids, and the mode would be dead in a month but maybe id be wrong.

     

    I think if they gave easy mode raids separate rewards then what is currently there, it may entice people to do them every week as well. I think certain achievements should be doable, such as lore books etc, where people just go in after someone has cleared the wing and finish it anyways.

     

    Any Legendary Armor components should be restricted to normal mode though, just like WvW locks the good stuff behind the high rank of 2000 and PvP locks it behind rank 100.

     

    That way there is still a reason to do easy mode and the carrot is still there for normal.

  3. > @"mortrialus.3062" said:

    > > @"Tyson.5160" said:

    > > Your better off with what WoW has currently. The more you wipe, the more of a damage buff and damage reduction you get. If Anet gives a reason to go back into these raids at easier settings, you could possibly see people not use the buff at all the more they improve.

    >

    > That's what WoW has devolved into? What an embarrassment.

     

    Yeah it’s a part of the LFR system. Here is the wiki as a reference.

     

    https://wow.gamepedia.com/Determination

  4. > @"Aaron Ansari.1604" said:

    > > @"Tyson.5160" said:

    > > > @"Aaron Ansari.1604" said:

    > > > > @"Tyson.5160" said:

    > > > > > @"Teratus.2859" said:

    > > > > > > @"Tyson.5160" said:

    > > > > > > > @"Teratus.2859" said:

    > > > > > > > The Sylvari resisted Mordremoth and never succumb to his will thus they were not converted into the more powerful Mordrem forms.

    > > > > > > > The term minion doesn't really apply to them, Yes they have a link to the Jungle Dragon but they were born and nurtured by the Pale Tree as individuals with free will.

    > > > > > > > The Sylvari are not the same as Mordrem, Risen, Branded or Destroyers.. they are unique and none of them gained any dragon power from Mordremoth until they completely succumbed to his will so it makes sense that resisting the dragon also means they resisted his power as well which would have corrupted them.

    > > > > > > >

    > > > > > > > > @"Talonblaze.3175" said:

    > > > > > > > > AND if we include Balthazar, even his magic spread to the others and he didn't even possess dragon magic.

    > > > > > > >

    > > > > > > > Actually he did, back in Living world 3 Balthazar absorbed a great deal of magic from Primordus and Jormag after we broke the machine he was using to channel their powers against one another.

    > > > > > > > This could very well be one of the reasons why his magic was attracted to and absorbed by an unconscious Aurine before Kralkatorrik sucked the rest of it up.

    > > > > > >

    > > > > > > The Bloodstone that Balthazar absorbed also contained Zhaitan and Mordremoth magic as well as stated in the white mantle journals.

    > > > > >

    > > > > > I've not seen those journals but the Bloodstones or stone was originally created to protect magic from the dragons.

    > > > > > It's possible with the deaths of 2 elder dragons though that the magic unleashed was powerful enough to partially corrupt or damage the stones.. then the tampering of the mantle eventually broke one.

    > > > >

    > > > > https://wiki.guildwars2.com/wiki/Grand_Savant_Valis_the_Learned%27s_Research_Journal

    > > > >

    > > > > Here ya go.

    > > >

    > > > The wording there is... odd. Valis doesn't say the Bloodstone absorbed the magic from Zhaitan and Mordremoth, but rather, that the increase of magic in the surrounding environment 'excites' the magic within the Stone. What that actually entails is anyone's guess.

    > > >

    > > He does state in the journal that the Bloodstone grew when Zhaitan died and that it happened with more extreme after Mordremoth’s death.

    > >

    > > “The bloodstone itself continues to grow. Over the past few days, hundreds of new crystals have appeared in the clearing surrounding the stone.

    > >

    > > Continue reading.

    > >

    > > This phenomenon coincided with Zhaitan's death just days ago, and I would be foolish to assume the events were unrelated. It's amazing to think the stone could be affected from as far away as Orr!

    > >

    > > ——

    > >

    > > Another dragon felled, and the stone reacted far more than when Zhaitan died. We have now harvested enough magic to activate the Unseen One's ancient guardians.”

    > >

    >

    > Yes, but it was growing before that.

    >

    > "Our long vigil over the stone has given us important insight. Over time, the stone has grown larger as events excite the magic it contains—much like a balloon expands when heated.

    > Continue reading.

    > The stone is nearly three times larger than it was when we first reclaimed it from the jungle."

    >

    > With that context, and Valis using 'continues' at the start of the second entry, it seems that he's attributing it to a continuation of the phenomenon that he detailed in the first entry. The Bloodstone magic is reacting to the environmental magic, and consequentially, the Stone is growing larger, but he never attributes it to the Stone absorbing energy- indeed, he never says whether the magic within the Stone is even growing more powerful, just that it's expanding its container, and implying that the process is expediting the harvest of magic.

     

    I just figured that was just what has happening as it doesn’t really explain where the magic went.

     

    Is the magic just assaulting the outside shell and dissipating? Is it entering the Bloodstone? Is it going somewhere else?

  5. > @"Aaron Ansari.1604" said:

    > > @"Tyson.5160" said:

    > > > @"Teratus.2859" said:

    > > > > @"Tyson.5160" said:

    > > > > > @"Teratus.2859" said:

    > > > > > The Sylvari resisted Mordremoth and never succumb to his will thus they were not converted into the more powerful Mordrem forms.

    > > > > > The term minion doesn't really apply to them, Yes they have a link to the Jungle Dragon but they were born and nurtured by the Pale Tree as individuals with free will.

    > > > > > The Sylvari are not the same as Mordrem, Risen, Branded or Destroyers.. they are unique and none of them gained any dragon power from Mordremoth until they completely succumbed to his will so it makes sense that resisting the dragon also means they resisted his power as well which would have corrupted them.

    > > > > >

    > > > > > > @"Talonblaze.3175" said:

    > > > > > > AND if we include Balthazar, even his magic spread to the others and he didn't even possess dragon magic.

    > > > > >

    > > > > > Actually he did, back in Living world 3 Balthazar absorbed a great deal of magic from Primordus and Jormag after we broke the machine he was using to channel their powers against one another.

    > > > > > This could very well be one of the reasons why his magic was attracted to and absorbed by an unconscious Aurine before Kralkatorrik sucked the rest of it up.

    > > > >

    > > > > The Bloodstone that Balthazar absorbed also contained Zhaitan and Mordremoth magic as well as stated in the white mantle journals.

    > > >

    > > > I've not seen those journals but the Bloodstones or stone was originally created to protect magic from the dragons.

    > > > It's possible with the deaths of 2 elder dragons though that the magic unleashed was powerful enough to partially corrupt or damage the stones.. then the tampering of the mantle eventually broke one.

    > >

    > > https://wiki.guildwars2.com/wiki/Grand_Savant_Valis_the_Learned%27s_Research_Journal

    > >

    > > Here ya go.

    >

    > The wording there is... odd. Valis doesn't say the Bloodstone absorbed the magic from Zhaitan and Mordremoth, but rather, that the increase of magic in the surrounding environment 'excites' the magic within the Stone. What that actually entails is anyone's guess.

    >

    He does state in the journal that the Bloodstone grew when Zhaitan died and that it happened with more extreme after Mordremoth’s death.

     

    “The bloodstone itself continues to grow. Over the past few days, hundreds of new crystals have appeared in the clearing surrounding the stone.

     

    Continue reading.

     

    This phenomenon coincided with Zhaitan's death just days ago, and I would be foolish to assume the events were unrelated. It's amazing to think the stone could be affected from as far away as Orr!

     

    ——

     

    Another dragon felled, and the stone reacted far more than when Zhaitan died. We have now harvested enough magic to activate the Unseen One's ancient guardians.”

     

  6. > @"Teratus.2859" said:

    > > @"Tyson.5160" said:

    > > > @"Teratus.2859" said:

    > > > The Sylvari resisted Mordremoth and never succumb to his will thus they were not converted into the more powerful Mordrem forms.

    > > > The term minion doesn't really apply to them, Yes they have a link to the Jungle Dragon but they were born and nurtured by the Pale Tree as individuals with free will.

    > > > The Sylvari are not the same as Mordrem, Risen, Branded or Destroyers.. they are unique and none of them gained any dragon power from Mordremoth until they completely succumbed to his will so it makes sense that resisting the dragon also means they resisted his power as well which would have corrupted them.

    > > >

    > > > > @"Talonblaze.3175" said:

    > > > > AND if we include Balthazar, even his magic spread to the others and he didn't even possess dragon magic.

    > > >

    > > > Actually he did, back in Living world 3 Balthazar absorbed a great deal of magic from Primordus and Jormag after we broke the machine he was using to channel their powers against one another.

    > > > This could very well be one of the reasons why his magic was attracted to and absorbed by an unconscious Aurine before Kralkatorrik sucked the rest of it up.

    > >

    > > The Bloodstone that Balthazar absorbed also contained Zhaitan and Mordremoth magic as well as stated in the white mantle journals.

    >

    > I've not seen those journals but the Bloodstones or stone was originally created to protect magic from the dragons.

    > It's possible with the deaths of 2 elder dragons though that the magic unleashed was powerful enough to partially corrupt or damage the stones.. then the tampering of the mantle eventually broke one.

     

    https://wiki.guildwars2.com/wiki/Grand_Savant_Valis_the_Learned%27s_Research_Journal

     

    Here ya go.

  7. > @"Teratus.2859" said:

    > The Sylvari resisted Mordremoth and never succumb to his will thus they were not converted into the more powerful Mordrem forms.

    > The term minion doesn't really apply to them, Yes they have a link to the Jungle Dragon but they were born and nurtured by the Pale Tree as individuals with free will.

    > The Sylvari are not the same as Mordrem, Risen, Branded or Destroyers.. they are unique and none of them gained any dragon power from Mordremoth until they completely succumbed to his will so it makes sense that resisting the dragon also means they resisted his power as well which would have corrupted them.

    >

    > > @"Talonblaze.3175" said:

    > > AND if we include Balthazar, even his magic spread to the others and he didn't even possess dragon magic.

    >

    > Actually he did, back in Living world 3 Balthazar absorbed a great deal of magic from Primordus and Jormag after we broke the machine he was using to channel their powers against one another.

    > This could very well be one of the reasons why his magic was attracted to and absorbed by an unconscious Aurine before Kralkatorrik sucked the rest of it up.

     

    The Bloodstone that Balthazar absorbed also contained Zhaitan and Mordremoth magic as well as stated in the white mantle journals.

  8. > @"Ayrilana.1396" said:

    > > @"Buran.3796" said:

    > > > @"Ayrilana.1396" said:

    > >

    > > >

    > > > Anyone that wants those new skins has to purchase the previous tier in order to acquire them. It doesn’t matter whether they have gotten PvP legendary armor or not.

    > >

    > >

    > > Wrong. If you have the legendary PvP armor you already have the previous skins, so you only need to boy the new ones with 20 grandmaster armor maks + a few ectos.

    >

    > You’re wrong about me being wrong either because you haven’t looked at the acquisition requirements or you didn’t read my post.

    >

    > https://wiki.guildwars2.com/wiki/Mistforged_Glorious_Hero%27s_armor#Requirements

     

    What he is saying is that if you already made the Legendary Armor, you already unlocked the previous skins as you needed it to make the Armor in the first place. I have the Legendary Armor and I just have to buy the Mistforged Glorious skins with the required materials.

     

    Edit: if you already crafted the Legendary Armor for PvP, you don’t need to repurchase the ardent skins as Ayrilana was stating.

  9. > @"polvere.2805" said:

    > What happened in pug ? I haven't pugged in a while since i have a static. This week due to irl things i was not able to join my static for the weekly clears so i decided to pug. Oh boy it was nightmarish. Some bosses are absolutely impossible for the average pug:

    >

    > (I was playing as chrono in most of the encounters, either tank or off tank)

    >

    > First of all, Deimos: i have been in various party of deimos this week, ages to full the whole group since it requires some particular roles. With one group i had to gg 3 TIMES in the first phase (yeah deimos was not even on the field) cause dps could not dodge his smash in the underground. YEAH 3 TIMES

    > I cant count how many groups had people happily walked into blacks, even in ranged strat. In some groups where i swapped to bs i was doing more dps than most dps.

    > Notice: in most of the encounters the group was 250li+.

    >

    > Dhuum : have been in 3-4 party of 30kp+ , hard to get even to 50%, there is always the dude screwing up with greens (i usually take one green myself in order to at least have a sure one), or even worse, the dude screwing up with the bomb, killing the whole group by not noticing the afflicted. Oh i have seen a group where basically the whole squad decided after some time that walking in front of dhuum and facetanking his scythe was a good idea...(notice, they walked in front of him, dhuum was facing the right direction, tank was doing a good job)

    >

    > Luckily i cleared Xera with static the only day i could play with them.

    > The only clean run i had was the W1 run. I commanded it and required almost 30 min to full the group (i was asking for a 250li ping plus some more after them in rapid succesion, just to reduce the proabbility of a fake pinger)

    > I will not go into details of the absoultely trash dps most pugs do (can't even reach 20 k personal dps which is not even that high), and the capability to NEVER stay in the right position.

    >

    > DISCLAIMER NO PUGS WERE FLAMED (even though they probably deserved it)

    > I tend to be a cheerful person, i NEVER flamed a single person. If the group is not ok by my standards i just write, "sorry this is going nowhere" and leave.

    >

    > Just what is happening in pugs ? All the good players must be in statics obv.

    > Now i understand why so many posts about "dps shaming" or "meta trash" or whatever complaint some people come up with for not wanting to invest 20 min of their life in gearing and learning a decent rotation and some mech on their main char.

     

    Probably the outcome of raiders leaving the GW2 raid scene for something more reliable and timely.

  10. > @"Konig Des Todes.2086" said:

    > > @"Its Nerfing Time.1495" said:

    > > And yet one dragon can't corrupt another's minions?

    >

    > Nowhere is this ever stated, anywhere, in the game. It is **pure player speculation** and nothing more. In fact, we have three prime examples of cases where an individual is influenced by multiple Elder Dragons' corruptive energies - Subject Alpha, Kudu's Monster, and Subject Beta.

    >

    > > @"Its Nerfing Time.1495" said:

    > > In terms of Mordremoth not corrupting them, if he brainwashed them and/or they answered his call - how is it not corruption?

    >

    > Dragon corruption is a magical effect that permanently transforms an individual physically as well as enslaves their will. What Mordremoth did was bombard sylvari with thoughts designed to be interpreted as their own so that they would willingly turn to serve Mordremoth.

    >

    > The primary difference is the existence of free will - sylvari, and Mordrem Guard, have free will. Mordrem do not.

    >

    > > @"Its Nerfing Time.1495" said:

    > > > @"Tyson.5160" said:

    > > > I believe it’s because they are already dragon minions. They can be brainwashed, but they can’t be corrupted in a traditional sense because technically there isn’t anything to corrupt. Much like if Zhaitan were to call out to the unchained, they wouldn’t be corrupted.

    > >

    > > Yes, but they're Mordremoths minions, so in a way I suppose it makes sense if they're already corrupted and he just calls out to them.

    >

    > Elder Dragons [can corrupt their own purified minions.](https://wiki.guildwars2.com/wiki/Legendary_Corrupted_Facet)

    >

    > The facets were creations of Glint - effectively purified branded made from the environment, like Crystal Guardians and Crystal Spiders - and this one was corrupted by the Brand, even drops branded champion loot bags, just like Glint's lair is being slowly branded.

    >

    > They seem more resilient to corruption, but not immune.

    >

    > In theory, Malyck and his tree would be fully succceptable to being corrupted by Mordremoth. It's stated several times that what protects sylvari from Elder Dragon corruption is the Dream - or more specifically "the Pale Tree's protection" - [even after the reveal of their origin:](https://www.guildwars2.com/en/news/points-of-interest-episode-18-summary/)

    >

    > > only a combination of immense willpower and the protection of the Pale Tree can prevent Mordremoth from taking control.

    >

    > The method Mordremoth uses, ironically, is the very same protection against corruption:

    >

    > > Sylvari receive calls to action in the form of the Wyld Hunt—or the Dark Hunt, for Nightmare Courtiers—and these compulsions act as an access point for Mordremoth’s influence.

    >

    > and

    >

    > > Pact Commander: Then we destroy the root: Mordremoth's mind. Its strongest attacks come from its mind, _from the Dream_. That's our target.

    > > Canach: Sound strategy, Commander. Turn the tables and _attack the dragon the same way it's been attacking us_? Brilliant.

    > https://wiki.guildwars2.com/wiki/Hearts_and_Minds#Entering_the_lair

    >

    > The Dream is what prevents corruption, not their existence as dragon minions.

     

    I guess Diarmid is a bit of different situation too as she was killed during the Pact assault, placed into a Blighting Pod and recreated as a Mordremoth Commander. With Mordremoth using death magic, this probably is one of those incidents that free will doesn’t apply.

  11. I’m still thinking that Anet will eventually cap raids at some point. Whether it’s 10,15 or some other number.

     

    In raids like WoW, generally you have what 6 or 7 raids per expansion that become obsolete the second a new expansion comes out and are eventually soloable.

     

    The difference with GW2 Raids is they aren’t obsolete. The challenge for the most part still remains.

  12. > @"Its Nerfing Time.1495" said:

    > > > @"Its Nerfing Time.1495" said:

    > > > Ignore Starhunters post, Devs have stated they're dragon minions (also explains why Zhaitan could not corrupt the Sylvari) ergo they're Dragon Minions. The Sylvari around now are those who rejected the call of Mordremoth, so they didn't get any "power ups" from him. Only those under his thrall could have had those had he been left alive and Kralk dead instead, received a bigger boon in power.

    > >

    > > Sylvari who fell to Mordremoth's brainwashing have (somewhat) returned back to normal as we saw during Festival of the Four Winds. Also, as mentioned above, sylvari immunity was stated to be due to the Dream and, more directly, "the Pale Tree's protection". But due to also being connected to the Dream, Mordremoth was able to bypass that protection and do some more traditional brainwashing rather than corruption.

    > >

    > > By all technicality, as perlisk said, Mordremoth didn't corrupt sylvari.

    >

    > And yet one dragon can't corrupt another's minions?

    >

    > In terms of Mordremoth not corrupting them, if he brainwashed them and/or they answered his call - how is it not corruption?

     

    I believe it’s because they are already dragon minions. They can be brainwashed, but they can’t be corrupted in a traditional sense because technically there isn’t anything to corrupt. Much like if Zhaitan were to call out to the unchained, they wouldn’t be corrupted.

  13. What is very interesting is that Balthazar in some aspect is “alive” in Aurene as stated in the last episode, when Balthazar’s sword goes to the last place that Aurene was.

     

    Taimi: Whoa, hey, where's it going?

    Zafirah: It seeks Balthazar. Senses his magic. I don't understand... Balthazar was never here...

    : But Aurene was.

    Zafirah: The sword perceives him... through her? Just who is this dragon of yours?

     

    Also Balthazar is a magical being, given his death scene. What is kinda curious, did Balthazar absorb the energy that Menzies had? We see that Aurene’s temperament change after absorbing Balthazar and Canach suggests as much as well. Might be the reason for Balthazar change in character from gw1 to Gw2.

  14. > @"sephiroth.4217" said:

    > > @"Tyson.5160" said:

    > > > @"sephiroth.4217" said:

    > > > > @"Lynnie.7213" said:

    > > > > > @"Ben Phongluangtham.1065" said:

    > > > > > > @"dceptaconroy.7928" said:

    > > > > > > Can you upgrade these mistforged armour skins into legendary?

    > > > > >

    > > > > > Yep!

    > > > >

    > > > > Owners of Ardent legendary armor should get its skins upgraded for free or at least 50% of cost of a new set of mistforged one. Why we got stuck with a crappy looking armor after so much work to get it ? You guys could've done better with the first legendary, for sure.

    > > > > Look at the raid one, its amazing.

    > > >

    > > > They should also upgrade my gen 1 legendary weapon to a gen 2 legendary weapon based off the same reasons.

    > >

    > > Nah it’s like working really hard on the dreamer and only getting the lover skin. A year later the dreamer skin is released and you then have to complete additional steps to obtain it, after the entire Legendary process.

    >

    > If everyone has to do it then what is the issue?

    >

    >

    >

    >

     

    In future, they may not have to.

     

    I myself am already obtaining the skins in PvP, I just wanted to point out a better comparison of the situation.

     

    There is also the fact that it forces people to play more pvp in general, which can’t be a bad thing, right?

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