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noiwk.2760

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Everything posted by noiwk.2760

  1. > @"Fat Disgrace.4275" said: > > @"noiwk.2760" said: > > > @"Fat Disgrace.4275" said: > > > > @"noiwk.2760" said: > > > > sorry but i think thieves are all over the place.. .DD is just insanely strong with stupid high mobility and crazy burst ! > > > > not to mention stealth is a cancer .. > > > > snipers are so annoying in small roaming.. aswell altho i think deadeye is a useless class that need to be reworked. > > > > yeah well.. sorry but thief need a nerf if anything.. stealth need a drawback > > > > > > Cant remember the last time I have seen a thief do "crazy busrt" 80% of thieves are shadow arts daredevil and even min/maxing gear and 25 bloodlust I rarely see numbers over 7k back stack with the avg 5-6. Pretty sure pre Feb patch that same hit would be around 9k+ > > > > while the numbers in 1 hit might not be so high shadow arts daredevil in my opinion are broken op.. > > and they can do many quick attacks and burst you down fairly quickly.. burst doesnt mean a single line with high number.. but doing high damage quick. > > shadow arts daredevil are good at this ! also ive seen some thieves doing nearly 20k crits not sure if it was staff or whatever.. > > Meh, that's just d/p... thief by default, stay around for too long and the fight turns the other way which is why most thieves run away from a losing fight lol. Shadow arts it self dosnt really make them quicker at anything really, you could argue that they can get quicker stealth access via heal and steal trait. Also to partly blame is runes and trait that give health so a lot of people are going full zerker stats (add some valk/berseker trinkets) which would give them 11k health then they add runes like vampirism and marauders resistance and you should be back up to 16k health or above. > > Daredevil and shadow arts, especially combined is a busted set of trait lines. > > Cant imagine 20k in today's wvw, may be with 7 malice stacks and assassins signet de? I know vaults can still land up to 14k giving the right scenario. Daredevil and shadow arts is just broken ... and it is what it is we can argue but its basically meta anywhere.. and its 1 of the hardest shit in game to handle.. i rather fight renegade or core necro or anything else over Daredevil with shadow arts . if they want to get away from a fight they just get away from the fight . they have crazy mobility that you can never catch them with any class if they try to escape and they got stealth which i dont think they even need.. whatmore i think stealth in its self for all classes need to be completely reworked in the game to be an emergency skill only.. with a big drawback.. .. and also not work in certain radius . Daredevil with shadow art really make huge burst damage.. so.. im sorry i dont think thief need any buff.. its already of the stronger classes atm
  2. > @"Trevor Boyer.6524" said: > Depends what you're trying to acquire. Liquid Gold or overall wealth? > > The tracks based off living story maps are good liquid gold. > > Bitterfrost Frontier is the best overall wealth though. The winterberries give you access to a bunch of ascended trinkets & backpack. If you're trying to build gear on a bunch of characters, just set it to Bitterfrost and put it on repeat. from what it looks bitterfrost reward track gives around 400 bund magic which you need 4k for 1 ascended back pack or 2-3 k for trinkets it means doing thereward track 10 times for 1 ascended back pack doesnt sound so good? id really like info.. idk much about living world currency becuase i legit only played pvp/wvw and never bothered with pve. thanks i really want to find the ideal reward track so i know which one to unlock on pve.. (abit unhappy that i need to do pve to unlock pvp reward tracks) thanks guys for help
  3. > @"DogMD.9182" said: > > @"Rvannith.8364" said: > > * Bastion.1502 > > * BlackCrag.9760 > > * edaraz.3296 > > * koechto.1835 > > * Quaker.8314 > > * Strogg.2695 > > * Swedishchef.8609 > > * Zorg.8340 > > > > I have been grouped with _all_ of these accounts over the past half dozen matches _alone_. All have close to a thousand matches _this season alone_, every one has more losses than wins, and most of them "path" identically: they follow the exact same route out of spawn, jumping over obstacles in unison when there's more than one on my team. A number of these names have been here for _multiple seasons_. This shouldn't be a problem that requires a lot of effort to solve and would significantly increase PVP quality of life for bad players who are in low gold. Those of us who still play PvP remain _flipping coins_ if we win or not based on if we end up with one of these accounts on our teams or the opposing team, and dealing with this situation would be a very simple step to make things a lot less frustrating. > > How does a bot play 1000 games and be useless and still stay in gold LOL > some of them get carried .... gold is so easy now days.. ... every team got bots in silver during prime time 1-2 bots and in the mornings 2-4 bots.. in each team.. 1 team has to win regardless the bots and the bots progress.. simple as that/
  4. > @"Fat Disgrace.4275" said: > > @"noiwk.2760" said: > > sorry but i think thieves are all over the place.. .DD is just insanely strong with stupid high mobility and crazy burst ! > > not to mention stealth is a cancer .. > > snipers are so annoying in small roaming.. aswell altho i think deadeye is a useless class that need to be reworked. > > yeah well.. sorry but thief need a nerf if anything.. stealth need a drawback > > Cant remember the last time I have seen a thief do "crazy busrt" 80% of thieves are shadow arts daredevil and even min/maxing gear and 25 bloodlust I rarely see numbers over 7k back stack with the avg 5-6. Pretty sure pre Feb patch that same hit would be around 9k+ while the numbers in 1 hit might not be so high shadow arts daredevil in my opinion are broken op.. and they can do many quick attacks and burst you down fairly quickly.. burst doesnt mean a single line with high number.. but doing high damage quick. shadow arts daredevil are good at this ! also ive seen some thieves doing nearly 20k crits not sure if it was staff or whatever..
  5. i think mesmers have been nerfed enough really.. only mesmer i see in pvp now days is mirage which has 1 dodge now.. if anything i think core mesmer and chrono need to be buffed ^^
  6. sorry but i think thieves are all over the place.. .DD is just insanely strong with stupid high mobility and crazy burst ! not to mention stealth is a cancer .. snipers are so annoying in small roaming.. aswell altho i think deadeye is a useless class that need to be reworked. yeah well.. sorry but thief need a nerf if anything.. stealth need a drawback
  7. > @"Zinzon.4081" said: > Also auto misses all the time despite de animation clearly hitting them. It just says "miss" as long as they move even in constant direction... i feel you.. reminds me of most warrior skills.. which is main reason why no one play warrior anymore only support warrior
  8. i honestly dont think renegade is that op to need a massive nerfing... the class is really good yes.. but it has so many clear drawbacks ! his entire dps is limited to within a visable era that you can step away from .. the class has close to 0 cc.. (short bow 5) class is limited by energy ! the class has 0 mobility skills ! the class got only 1 stun break in each legend ! and both of them have cast time?? that means both of them can be intrupted.. both of them also have a massive energy cost and are not easy to cast . the legend that attack .. and does damage.. unlike other aoe skills in game while being aoe it really is like a single target skill.. the more enemies inside the era the damage split between them... not only that it altrnate target meaning it give you time inside to resustain your self.. the class has medicore dps and it doesnt have good bburst legends can be cc'ed... if someone gonna claim that they cant because you can use dwarf for road stability.. this is just ideal case that barelyt ever happens and due to cast time they will only get about 1 stack of stability if you save your stability for moment before you swap legends 1 stack of stability can easily be removed.. aoe fear will make the legends walk away and then renegade is free food. stuning them prevent his sustain... not to mention bursty classes like reaper.. can just kill the legends with shroud 5 stun > shroud 4 spin and both renegade and legends are dead. yes renegade is good ! because it can tank and sustain its self.. and it can support his team. but to die fast for renegade you have to be bad.. because renegade "burst" is easy to avoid because neither of the legends alone can burst you down.. and when he cast one just walk away from that era..
  9. > @"Svez Poizon XD.5268" said: > You can add interval of 1 second but then healing and dmg have to be 4x buffed :) like what you think about this post....you can cc that and deny any life siphon to happen and guess what you can hide behind terrain or block.....what can that poor renegade do? Just get locked to stay under radius of that summon to get its effect. > > For class that is very counterable and very limited you shouldn't complain about anymore..... go make a post about engy grenades 1,1,1,1,1, spam and necro lich form 1,1,1,1 spam too(more you spam better)... these summon also die very fast .. DH traps/reaper kill these summon so fast.. i think renegade is strong indeed for its little effort needed but its not so strong that ruin balance.. it can only burst dps in 1v1 its being easily countered by summon classes .. like necro minions or even ranger.. because the damage of the legend split.. not only the legend split it also alternate target so it doesnt even burst anymore because it give you window between attacks to sustain and regen.. .. i think there are far bigger problems to balance than renegade atm.. holo/thief / core condi necro.. and even burn guaridan .. and druid with his immoblize.. renegade is fine as it is !
  10. and whats more sad.. is that Anet constantly delete posts on forum about hackers and bots.. today i replayed on 2 of these that just got deleted by Anet.. shame on you Anet instead of doing something and banning bots/hackers and provide us with fair game play all you do is delete our posts.
  11. > @"Liewec.2896" said: > if 2 revs both use it, do you get the effect twice? > i'm wondering how OP a multi-rev comp could get :) i dont think that you can have the same effect twice. honestly.. while the ulti is indeed strong.. nerfing it or adding interval will destroy renegade.. make a class trash isnt balancing it.. renegade is indeed strong ... but it does have drawbacks and its not a crazy high damaging class as it is.. and most of the damage it does have comes from that elite skill with auto attack spaming.. i think nerfing the ret trait that regen hp per upkep you have will do more than enough to bring Renegade back in line.. because the only real issue with renegade its his sustain.. if someone just die to the legends then he dont know how to play..
  12. > @"GewRoo.4172" said: > > @"DoLoR.7568" said: > > You can have for example jackal mount having the same running speed and same dodges, but maybe add different skills, maybe instead of maul you add a support skill when you dismount, mounts help you to move around the map and makes the game more interesting, with the warclaw arrow you can easily dismount someone if you do it right, but having only one mount for me its too simple. You can definitely add new things that will make the game more fun. I like the fact that warclaw has some skills that you can use in wvw. Add jackal as a support mount. > > Oh, now i understand. Well, that maybe would be a step in the right direction although I think mounts were and still are a terrible feature. I don't know how to feel about this honestly since I'm under the impression giving mounts even more importance by actually making them useful in terms of strategy and (supportive) gameplay would give small scale groups and roaming an even harder time. i think mounts brought good side and bad sides.. i think they should rework warclaw in wvw.. increase movement speed if there are 0 enemies in x radius and lower it by alow when there are enemies within the radius . reduce it further after being hit . and remove the evade from the jump skill.. in my opinion.. the warclaw should be a mean to get faster into the fight and not a tool to avoid the fighting..
  13. > @"georgessj.4198" said: > I still meet the same bots i did years ago, the same bots we saw in the 1 human vs 9 bots video that was uploaded in these forums i still see bots having 3k games in a season i still see 9 out of 10 bot threads getting deleted :) indeed sad !
  14. > @"Trevor Boyer.6524" said: > > @"tacoclaw.8251" said: > > I wonder if bots help anet control outcomes so players get the 50/50 win loss ratio. What’s hard is when you die and you come out and see your teammate bots doing nothing helpful. You look for where to go and realize there is nothing you can do to play as a team. > > You know what I've wondered it myself. > > There are too many games lately "only in ranked" where strange strange anomaly level turnarounds happen. You're winning 380 to 150 and magically 2 or 3 people on your team suddenly go from plat 1s mechanically into silver 2s and you suddenly lose on a blowout comeback, as if it were coordinated. This kind of stuff has always happened during win trade theatrics, but it's really really frequent lately, and I highly doubt there are THAT many people involved in alt synch throws. > > These kind of comebacks don't simply happen often like that, they never have. During unranked or ATs or even inhouses & scrims where you know everyone in the teams are human players that are trying and not throwing, 95% of the time it is quite clear which team is going to win after about the first 2 minutes of the match. Comebacks that realistically happen are small comebacks, like snagging a creature or lord kill or winning a single clutch rotation to come back from a 300 - 400 situation and end up 500 - 450 in the end. But I repeat that: You do not see 100 to 300 situations flip and turn into 500 to 315 outcomes without some kind of clear kitten going on behind it, and it happens often in ranked, but only in ranked where you're forced to yolo/duo and people care to and can match manipulate. Quite mysterious indeed. > > It's arguable if bots are designed to help enforce win/lose rates against certain players, and that even sounds far fetched to me. But it could be done easily simply by making sure the bots load into the team of the person who is supposed to lose, while the other team gets to have real players. It would be a very easy way to knock high rated players down into middle gold if there were a reason to do it. > > The bots are real though. I'm not sure why there are even people questioning this at this point or trying to encourage the idea that they aren't real. Kind of makes me wonder who these people are and who they might be affiliated with. I mean these bots are very very obvious with how they play and what they do. > > There are however too many people crying wolf about the bots, and it's starting to make the topic look like an excuse. What you have going on is 2x things: > > 1. Actual claims from intelligent players who are clearly identifying actual bots. They give detailed explanations or provide evidence as to why they are 100% sure it is a bot. > 2. And then other players who lightly read over these claims or here someone in /m chat say bots are present in pvp, begin assuming that everyone who makes mistakes is some kind of a bot. > > People need to be careful what they complain about it or claims stop being taken seriously. 100% but truth is trade wining seems common now days.. i had few games in which we were clearly the wining team then people legit started to do nothing.. and i ended up doing more than 50% of the team damage in 5v5.. so clearly few of them just stopped playing.. as for botting.. idk if people use the wolf because if we are honest here unless you play "prime time" in lower elo its not even rare to have 3-4 bots in the same team.. and cmon you dont need to be very smart or knowledgeable to spot them as bots.. they will do accept instantly most of the time.. they will only start moving abit after the count down.. they will keep runing on the gate when its closed.. they run constantly every time they die to the exact same location / node.. and it doesnt matter if enemy standing there or not.. if they do.. the bot will run into them untill it reach its location.. sometimes they get stuck in ovjects and walking against the object. they spam skills and when they are on cd they stand still often in middle of fight and jsut die they silly part is i noticed they often attempt to ress you.. even when its hopless and the bot certainly gonna die from ressing they will attempt and die another strange thing.. most Asura race you will see on low lvl gear are bots hahah ofc its not how to spot them but just reason to keep eye on them anwyays the bots are obvious and beyond the obvious they are way too comon now.. as i said having 3-4 bots in same team early on the day isnt even rare and having 2 during prime time isnt rare either.. so by now i dont think people just calling the wolf and i think that in lower elo every game is basically effected by bots for 1 way or another. i actually suspect that.. Anet match making is attempting to team people with the higfhest scores in game in that elo with the players with lowest score.. so if you are peforming well comparing to the division you are in you will more often be teamed with the bots.. as they are the worst score.. i think its their lame attempt to create more "balanced" match..
  15. > @"Virdo.1540" said: > > @"noiwk.2760" said: > > > @"Virdo.1540" said: > > > i only agree with the necro. It kinda needs a little nerf for the core shroud > > > > pls dont say it like that.. because Anet who doesnt play their own game could udnerstood you wrong and just nerf shroud for core necro which sint the problem ! > > its only condition necro.. power necro isnt great .. > > if you want to fix core necro you need to remove the fear damage trait from curse . and maybe replace it with power based trait > > or.. change carrion ammu ... to not offer 900 vit + 1200 condi .. make it 1200 power and 900/ 900 vit/condi > > > > its not the damage. Thats fine. > > The sustain through the core shroud is just ridiculos well if that was the case then core power necro would've been just as good right? but it isnt ... core power is wayy behind.. in my opinion its due to the long fear that condi has
  16. > @"Vancho.8750" said: > > @"noiwk.2760" said: > > > @"Trevor Boyer.6524" said: > > > Depends what you're trying to acquire. Liquid Gold or overall wealth? > > > > > > The tracks based off living story maps are good liquid gold. > > > > > > Bitterfrost Frontier is the best overall wealth though. The winterberries give you access to a bunch of ascended trinkets & backpack. If you're trying to build gear on a bunch of characters, just set it to Bitterfrost and put it on repeat. > > > > interesting .. i was wondering what reward track i should run aswell.. currently building wvw leggy > > and pvp backpack.. > You need this one https://wiki.guildwars2.com/wiki/Glorious_Armor_Box completed 4 times for the Legendary pvp backpack . > you only need to do it twice if you select the shard instead of armor piece which i already have ! ty
  17. > @"Trevor Boyer.6524" said: > Depends what you're trying to acquire. Liquid Gold or overall wealth? > > The tracks based off living story maps are good liquid gold. > > Bitterfrost Frontier is the best overall wealth though. The winterberries give you access to a bunch of ascended trinkets & backpack. If you're trying to build gear on a bunch of characters, just set it to Bitterfrost and put it on repeat. interesting .. i was wondering what reward track i should run aswell.. currently building wvw leggy and pvp backpack..
  18. > @"KrHome.1920" said: > > @"noiwk.2760" said: > > > @"Arheundel.6451" said: > > > > @"noiwk.2760" said: > > > > > @"Arheundel.6451" said: > > > > > > @"Kuma.1503" said: > > > > > > Immobilize + Cover condis is the single most infuriating thing in this game (to me). If I see a ranger on the enemy team, I will swap to escape runes 100% of the time so I don't get cheesed by Entangle from stealth or an immobilize from the pet. > > > > > > > > > > > > Entangling Roots are also buggy and some weapons flat out cannot hit them. Condi necro gets destroyed by roots because staff can't hit them (autos miss. marks dont trigger), and scepter takes ages to kill them. > > > > > > > > > > > > I wouldn't mind immobilize so much if skills that utilized it had better telegraphs, but instead it tends to either proc from traits, or it gets slapped on skills with tells far too light for how powerful the condition is. > > > > > > > > > > > > > > > > > > > > > > Are we talking about the same condi core fear cancer spam that can send condis back? > > > > > > > > this is the worst. im a main necro my self.. and im saying condi necro and its fear must be nerfed ! > > > > omg.. this endless fear .. and the fear does sooooo much damage ! > > > > > > The fear chain is certainly in the same ballpark of annoyance of immobilize chain > > > > and the fear does damage like burning with that stupid trait hahah.. > Enlighten me! > > We are talking about the 500 dps, the terror trait does while the target is feared? This means 2k damage in 20 seconds, right? You say that is broken for a master trait, right? > > Is this some kind of "I don't know kitten about what kills me, but blame whatever" here? > > its not 500 :) its base 500 and it scale off condi
  19. > @"Virdo.1540" said: > i only agree with the necro. It kinda needs a little nerf for the core shroud pls dont say it like that.. because Anet who doesnt play their own game could udnerstood you wrong and just nerf shroud for core necro which sint the problem ! its only condition necro.. power necro isnt great .. if you want to fix core necro you need to remove the fear damage trait from curse . and maybe replace it with power based trait or.. change carrion ammu ... to not offer 900 vit + 1200 condi .. make it 1200 power and 900/ 900 vit/condi
  20. > @"Arheundel.6451" said: > > @"noiwk.2760" said: > > > @"Arheundel.6451" said: > > > > @"Kuma.1503" said: > > > > Immobilize + Cover condis is the single most infuriating thing in this game (to me). If I see a ranger on the enemy team, I will swap to escape runes 100% of the time so I don't get cheesed by Entangle from stealth or an immobilize from the pet. > > > > > > > > Entangling Roots are also buggy and some weapons flat out cannot hit them. Condi necro gets destroyed by roots because staff can't hit them (autos miss. marks dont trigger), and scepter takes ages to kill them. > > > > > > > > I wouldn't mind immobilize so much if skills that utilized it had better telegraphs, but instead it tends to either proc from traits, or it gets slapped on skills with tells far too light for how powerful the condition is. > > > > > > > > > > > > > > Are we talking about the same condi core fear cancer spam that can send condis back? > > > > this is the worst. im a main necro my self.. and im saying condi necro and its fear must be nerfed ! > > omg.. this endless fear .. and the fear does sooooo much damage ! > > The fear chain is certainly in the same ballpark of annoyance of immobilize chain and the fear does damage like burning with that stupid trait hahah.. i think they just need to remove that curse trait that make fear do damage over time.. and replace it with some power based trait . in my opinion the main issue is that the fear really does alot of damage.. i think with all the increases and stuff it can tick like 1500 life per second and they got alot of fear. they can use staff 5 for 1.5 seconds aoe fear and then shroud 3 for fking 3 seconds of fear . then spectral ring? .. these over 5 seconds already are like 7.5k damage alone while you cant do anything.. if thats not enough they also transfer conditions to you and shroud 5 while you are on fear.. and if they use the burnign on shroud 1 they got 3 seconds to put free 3 burnings on you . frankly if your stun breaks are on CD you can die before you even get out of fear.. i think its not ok.. i would love to see core necro power based gap closing on the condi
  21. > @"Arheundel.6451" said: > > @"Kuma.1503" said: > > Immobilize + Cover condis is the single most infuriating thing in this game (to me). If I see a ranger on the enemy team, I will swap to escape runes 100% of the time so I don't get cheesed by Entangle from stealth or an immobilize from the pet. > > > > Entangling Roots are also buggy and some weapons flat out cannot hit them. Condi necro gets destroyed by roots because staff can't hit them (autos miss. marks dont trigger), and scepter takes ages to kill them. > > > > I wouldn't mind immobilize so much if skills that utilized it had better telegraphs, but instead it tends to either proc from traits, or it gets slapped on skills with tells far too light for how powerful the condition is. > > > > > > Are we talking about the same condi core fear cancer spam that can send condis back? this is the worst. im a main necro my self.. and im saying condi necro and its fear must be nerfed ! omg.. this endless fear .. and the fear does sooooo much damage !
  22. > @"Rvannith.8364" said: > > @"sitarskee.5738" said: > > I feel you, brother. ANet is aware of the bots. > > I'm not sure if they actually are. There can't be more than a couple dozen of them, it's just that the player count is low enough it feels like you get the same handful every couple games. Everyone reports them, ANet never bans them, and we go around in circles. I don't buy into the theory that ANet runs their own to make the player count in PvP look higher to reduce queue times: I can understand if they keep known bots under watch to track RMT (the bots obviously get rewards, which other accounts do they send those rewards to?) but the long term impact on PVP, especially in the middle tiers, is _dreadful._ That the _same_ bots are there multiple seasons over and over implies a decent amount of oversight. I understand PVP isn't their core focus, but very small steps here would go a long way. > Anet dont do anything because we dont : ) lets be honest here.. we complain and complain and complain and we rage .. and for a good reason.. bots destroy pvp ! and they must be banned! but at the same time.. at the end of day we keep supporting Anet.. and we keep playing and we keep spending our money on the gemstore.. so why would they bother fixing it? maybe when we stop supporting them with money and we ban their gemstore untill bots are banned they would take action :) and care more about us pvp / wvw players ^^
  23. > @"Styros.8931" said: > > @"Mellow.7409" said: > > Botting in spvp is one thing, however there is a particular Charr engineer in low gold that is afk-botting in spawn and getting mass-reported every single game yet no action is taken. He is online right now and have ruined 4 games of mine this morning so far. > > trash company, nothing more . But you can be happy, they ban toxic people, but bots can't talk so no ban i think the only way to make Anet do something.. is if people stop supporting them and buying in gemstore untill they ban the bots and fix pvp ^^ only when you touch their profit they understand
  24. atm.. i think the only class that is really a trouble when comes to Immobilize is ranger.. and frankly this is too much... and need addressing asap.. .. druid can Immobilize you for life time.. and you cant even clean it because it puts 5 of them 1 after another with 1 skill.. ranger Immobilize must be nerefed.. infact there should be a big patch for cc .. because they removed stability but didnt touch cc.. cc is so cancer right now.. necro fear? ranger Immobilize . tempest instant stun .. spell breaker ?
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