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noiwk.2760

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Everything posted by noiwk.2760

  1. > @"wevh.2903" said: > > @"Vancho.8750" said: > > > @"wevh.2903" said: > > > > @"Vancho.8750" said: > > > > Warrior buildcraft is bad cause it needs Discipline to function so, you only get to pick 2 traitlines, 2 of which are total garbage arms and defense. Arms doesn't kitten know what it wants to be and has a kitten dead grandmasters Dual wield, defense has been overnerfed, the mid row is pointless 300 cd trait, a weapon trait that just happens to be missed in the weapon traits rework and only functions for the bar mace skills and not the burst so you get 0.2 daze buff to your skill 3 if you carry one mace WOW, the best trait in the row is that one that gives power from toughness around 100 power to be exact, i don't think it deserves to be even a solo trait by looking other classes almost forgot the minor that gives reduce damage taken if you have retaliation bonus points for being the only thing that gives retaliation on warrior. The balanced stance x stances trait that has 300 cd and buffs stances duration by 20% sounds OP it buffs things by less then a second, the adrenalin management from Cleansing Ire should come from the trait line not from the condi cleanse grandmaster. > > > > I can't even explain what a mess berserker is, who in their right mind decided it was a good idea to make it a one shot elite speck and the whole traitline doesn't function outside its main mechanic, why are they making a degenerate gameplay by design one shots are not fun for anyone. Before Berserker was a beafy boy with nice enough sustain and medium damage but noo that is too hard for the spammers to play against, dodging telegraphed attacks is hard. > > > > Warrior as a whole is a botched job of reworks and nerfs that didn't follow through, this is for most classes but it is most noticeable on warrior cause it ain't got any synergy within its builds, and for all the whiny kitten out there, this would happen to your classes also in time. > > > > > > Aalmos> @"Vancho.8750" said: > > > > Warrior buildcraft is bad cause it needs Discipline to function so, you only get to pick 2 traitlines, 2 of which are total garbage arms and defense. Arms doesn't kitten know what it wants to be and has a kitten dead grandmasters Dual wield, defense has been overnerfed, the mid row is pointless 300 cd trait, a weapon trait that just happens to be missed in the weapon traits rework and only functions for the bar mace skills and not the burst so you get 0.2 daze buff to your skill 3 if you carry one mace WOW, the best trait in the row is that one that gives power from toughness around 100 power to be exact, i don't think it deserves to be even a solo trait by looking other classes almost forgot the minor that gives reduce damage taken if you have retaliation bonus points for being the only thing that gives retaliation on warrior. The balanced stance x stances trait that has 300 cd and buffs stances duration by 20% sounds OP it buffs things by less then a second, the adrenalin management from Cleansing Ire should come from the trait line not from the condi cleanse grandmaster. > > > > I can't even explain what a mess berserker is, who in their right mind decided it was a good idea to make it a one shot elite speck and the whole traitline doesn't function outside its main mechanic, why are they making a degenerate gameplay by design one shots are not fun for anyone. Before Berserker was a beafy boy with nice enough sustain and medium damage but noo that is too hard for the spammers to play against, dodging telegraphed attacks is hard. > > > > Warrior as a whole is a botched job of reworks and nerfs that didn't follow through, this is for most classes but it is most noticeable on warrior cause it ain't got any synergy within its builds, and for all the whiny kitten out there, this would happen to your classes also in time. > > > > > > > > > There is lot of classes binded to a traitline , thief to trickery , rangers to survivality, mesmers used to be to duels ,etc > > All these classes pick these traitlines because they are strong for the purpose not because they are needed to function at all. You don't need survival on ranger, the skills that get buffed from survival are good though, but you do not need survival for ranger to function. Thief you can make a build that does not include trickery, I can argue that they just need a shortbow. Mesmer first thing I checked didnt have duelist domination, illusion, mirage. > > My litmus test on warrior though shows that EVERY build possible on Warrior be it PVP or PVE(NOTICE THIS ONE, BOTH, DEAD GIVEAWAY HERE) needs discipline it is integral and it is needed so it can function. Maybe the traitlines that you mentioned are staple for now in PVP but they do not govern how the class is played. > > Mesmer WAS binded to duels on both core and hot gw2 right now it isnt. > > You are completely wrong , ranger needs survival traitline sustain to fuction . Any serious ranger build runs survival , even decap druid wich doesnt run survivality skills runs it. > > Thief is even more binded to trickery than rangers to survivality . > > > Delete this traitlines and both classes become usless the thing is warrior traitlines sucks right now. Tactic is way too good and kind of broken.. allowing warrior to become best support in game with 1 traitline even if you would delete the other 2 warrior would still be among the top sup in game with only 1 traitline.. on the other hand.. the rest just sucks bad.... def got over nerfed i dont think i see anyone runing def traitline.. from hero to 0 its just a useless traitline that offer Umm.. nothing? 300 cd passives that arent even so op. like 2 seconds duration 300 seconds cd amazing. arms? arms in pvp especially is such a weird traitline that whomever created it got confused in the middle of what he want it to be.. this traitline need a full rework to ever be used.. dis offer so much comfort but its a utility traitline.. now lets talk strength ... strength was the main traitline for warrior (none support) look at it right now.. it doesnt really offer much the might aplication got trashed and might makes right is so wrong.. warrior is in such a bad spot right now.. and the only way to play it is tactic. not to mention the weapon choice is so meh.. other classes got decent range weapons most of them.. warrior meh. mace? cc only after update. hammer? cc only basially after 0 damage on cc update. axe is 1 one hand damage dealing but it got 0 mobility and zero defensive and damage isnt amazing makes you free food. axe 4/5 are decent but axe 5 is easy to avoid with its small hit box and all. dagger... dagger tickles now days.. any class with decent sustain you will take forever if you use main hand dagger .. especially when shield for became cc only.. GS is where the damage should come from.. and it doesnt fit the current meta.. it relay on quickness so basially warrior got no choice in anything.. you are forced into dagger shield and gs. and you are forced to take the 2 traitlines that still function and not so well. and if you dont want to be glass you need spell breaker for full counter.. even the traits on each traitline are obvious choice because the others dont even function
  2. > @"Exile.8160" said: > > @"Master Ketsu.4569" said: > > You know you are in a rev-complaint thread made by someone who doesn't actually know how to play rev when the major complaint is, of all things, "MUH TWO HEALSZ!!11oneone!11". > > > > Bruh. Go and actually read those heal skills. The actual slot-heals on rev mostly just inferior versions of heals on other classes on longer cooldowns. For instance, Soothing Stone is an inferior version of Warriors mending with less healing and a longer cooldown in addition to costing energy. Mallyx heal is a bad version of consume conditions. etc. That is why Rev has two heals. It's just part of the profession mechanic of having two sets of utilities, balanced out by having them be worse versions of skills that already existed before HoT was released. > > > > The actual things making Rev strong right now are: > > 1. Vindication is OP > > 2. Quickness in PvP is OP, and this is a bigger problem on Rev than most other classes. > > 3. The base lifesteal numbers on Ofela could be toned down from 328 to 228-ish > > 4. Inspiring reinforcement should be reverted back to 1.5 seconds of stability ( Was buffed to 3 seconds October 01, 2019 ) > > > > > > Uhmmm they are worst than other heals by design. Its becuase they have acess to 2 heals at anytime unlike those other heals you mention where the class can only have 1. the dragon healing is very good ^^ again not op but really good.. if you already active the facet the healing skill is instant and it convert alot of damage into healing its 3 seconds in which you dont take damage but also heal to full life and as i said its instant ! not to mention if people see that you already activated the facet many of them will be careful about attacking you . the shiro healing is not amazing for sustain but its not as bad as some people might claim.. if you use healing with sword 3 it can heal quite abit while you are on the frame time and cant be attacked its just not the type of healing skillt o burst heal you when you gonna die.. but its not bad.. not to mention the amount of damage this healing skill do is amazing ^^ dwarf healing isnt too bad either yes its not as good as others but it does heal around 5.5-6k clean 5 conditions and give you 5 seconds retaliation its quite a good healing skill. not as good as traited mender for warrior but its not bad. overall .. i still dont see problem with herald/rev. i do however think renegade is insanely strong but i think he is manageable im having worse time with the perm immoblize druid and with the stupid mobility of thieves and with stealth..
  3. > @"Smoosh.2718" said: > > @"noiwk.2760" said: > > > @"Smoosh.2718" said: > > > Tbh I'm surprised you didnt mention https://wiki.guildwars2.com/wiki/Blood_Reckoning as well. > > > > warriors are already in such a bad spot in terms of sustain if you dont run tactic ... when ever i see a dps warrior im so happy they still exist.. do you really want to delete warriors? while this healing skill can be really good.. its not a bad thing for an underpeforming class to have a very good skill that make it still playable.. > > and no i dont play berzeker .. but if you complain about a skill like this .. herald healing skill is even stronger.. however herald in its self is far from being op or deserving a nerf > > I suppose thats one for the r/Whooosh books. I was just pointing out that they picked on one classes skill without looking at all classes skills that do the same thing, if one is changed the other should be changed as well. I wasnt actually suggesting that either should be changed, at no point did I even say it. i dont really see any of the two as a problem.. i think the balance got bigger issue than a healing skill.. so i dont say either should be nerfed ! but generally i disagree with the idea that if 1 is nerfed the other should aswell. ! because these are entirely different classes with different kits ! and guardian can not be compared to wariror at the moment. ! we already saw what happens when Anet make too general changes right? in the 33% damage reduce update ... all cc = 0 damage basically killed warrior because it was general change for all classes and not for each class individual and nerfing all might application on all classes and all sustain.. basically warrior sustain was might makes right and now this is all wrong.. because of general changes nerfing both the might aplication and the regen on the trait its self and nerfing healing signet along with other signets around the game.. changes shouldnt be general for all classes but rather looked into the class its self with that said.. i doubt this is the skill that make issues with guard.
  4. > @"finkle.9513" said: > > @"noiwk.2760" said: > > > @"finkle.9513" said: > > > When did botting become so prevalent, I have been away from the game for a few months, got back in to grind out Asended via spvp... It is at least every other match I have a botter auto running to the far spot over and over.. sometimes they get stuck in the walls etc.. > > > I press report.. does it do anything? > > > I have screen shots, but cant post them anywhere > > > > > > Is Anet doing anything about the rise of this? > > > It makes playing and loosing due to inactive player on a team extremely frustrating, so much so I will not be play pvp after I have got what I want from it, as it is a terrible experience to date. > > > > if you have 1 every other game you are very lucky.. try playing in the morning you will have 2-3 bots auto runing every single game > > not just that im sure there have been more in your games but you are not here enough to notice them > > some bots are less obvious like Scourge/mirage/guardian that run mid and spam all skills > > the thing is while they still somewhat do damage.. its still a lose game because they will not work with team if other nodes need assist.. they will stay mid and just spam > > the situation is indeed frustrating im a pvp/wvw player only and i have no interest in pve and i just consider to quit the game untill something is done. > > there are basically more bots than players in ranked pvp and no.. reporting does nothing.. if you notice its always the same bots every day and they run for the entire day.. > > we have been reporting them countless of times.. and they still are on games.. im so disappointed in Anet at the moment.. > > I am only going pvp to get some gold and asended for my alt, but it makes it even harder then these bots are there its just awful situation and sad lack of action from ANet.. they are killing the game mode.. right now its just gold farm.. theres no point playing people go afk wait for game to end .. passive gold and no one ever get banned
  5. honestly ranked pvp is so horrible right now... its most frustration thng ever .. there are currently more bots than players and i hnestly suffer from every single game i do for back pack... i high advice you to do wvw for leggy armor.. its fun and its so easy you can either roam or zerg
  6. > @"snoow.1694" said: > > @"Trevor Boyer.6524" said: > > Rev/Herald is fine, all forms of it. > > > > Ren right now is just plainly overperforming in too many categories to let it slide any further than the next patch. You'll hear a lot of conjecture on this topic concerning what should be nerfed yada yada. IMO though, it's the taunt. The taunt makes that entire build work. The taunt is what makes it dangerous. If it weren't for that frequent powerful 1200 range taunt, the build would be easily kited and it would be balanced. > > I feel like you say Herald is fine, because Renegade is worse. Once Renegades are done Heralds will do the same harassment to the community. Renegade just gets played more often, because it is more convenient. They share the same characteristic of high damage + high sustain through the mentioned defensive capabilities. I remember times before Renegade took off where teams packed 2/3 Heralds and that was just as bad. If he is a tank, he should do damage like a tank - if he is glasscanon he should go down like a glasscanon herald is fine because its just fine.. its not even that good anymore..
  7. > @"Raiden The Beast.3016" said: > Why not do like others ... > > 5 vs 5 > 4 + 1 random vs 4 + random > 2 + 2 + 1 random vs 2 + 2 + 1 random > 5 random vs 5 random > > And close in mmr > ... > > Yes sync q would be a problem but to be honest u cant avoid these meme cheaters anyway ... > > What should not happen is a leg duo plays stacked vs 4 gold silver mix with 1 plat ...makes no fun for anyone ... nicew in theory but in reality there are not enough players in ranked pvp.. mostly bots. so if you que as 5. you are not likely to find 5 actual players who would que together
  8. > @"Trevor Boyer.6524" said: > > @"DogMD.9182" said: > > > @"noiwk.2760" said: > > > 100% spvp suck atm.. > > > i think the biggest issue is actually not having your own mate you are likely to be teamed with 2-3 bots and i dont jsut mean bad players i mean literally bots that run and farm gold all day long.. which for some reason Anet does nothing to prevent. > > > sPvp is the most frustrating thing for honest players and i think being able to que as 3 buddies might reduce the frustration and ensure that 3 players are not bots > > > > Exactly, If you 5 que, you GUARANTEE you have no bots on your team > > It also guarantees that when people are win trading, their synch queues for throwing don't land on your team, and that's the most important part about having 5 man reenabled. yeah thres such a big mess in ranked pvp right now.. all together makes this so frustrating
  9. > @"snoow.1694" said: > > @"noiwk.2760" said: > > i think herald is legit fairly weak.. already it can only do +1 and isnt even the best at it.. > > it has good burst but low damage overall. the sustain got trashed.. > > when it comes to renegade i agree.. renegade is amazingly strong but i think there are bigger issues xD > > No man, if a Herald hits like a Berserker Warrior (and even worse through ports) he also should go down as fast as a Berserker warrior i disagree because the issue isnt herald.. the issue is warrior being trash right now.. i dont mean to be harsh but its a fact that warrior is dead right now.. the "cc= no damage" hit warrior too hard and warrior isnt even playable right now.. lets be honest aside from heal (support spellbreaker) or support core warrior.. no one really play warrior.. and warrior is actually the best support in game right now. its a sad situation for warrior and i think it will be sad if herald will be dead like warrior because herald support isnt even a thing people will jsut stop playing herald. also herald isnt so hard to kill.. its not tanky but it does have some evasion kits like staff and like sword 3 ult can save his life and his amazing healing skill.. but on its core its even more glass cannon than wariror but it has more sustain but again herald is fine but warrior is way too weak and its a known issue
  10. i think herald is legit fairly weak.. already it can only do +1 and isnt even the best at it.. it has good burst but low damage overall. the sustain got trashed.. when it comes to renegade i agree.. renegade is amazingly strong but i think there are bigger issues xD
  11. > @"finkle.9513" said: > When did botting become so prevalent, I have been away from the game for a few months, got back in to grind out Asended via spvp... It is at least every other match I have a botter auto running to the far spot over and over.. sometimes they get stuck in the walls etc.. > I press report.. does it do anything? > I have screen shots, but cant post them anywhere > > Is Anet doing anything about the rise of this? > It makes playing and loosing due to inactive player on a team extremely frustrating, so much so I will not be play pvp after I have got what I want from it, as it is a terrible experience to date. if you have 1 every other game you are very lucky.. try playing in the morning you will have 2-3 bots auto runing every single game not just that im sure there have been more in your games but you are not here enough to notice them some bots are less obvious like Scourge/mirage/guardian that run mid and spam all skills the thing is while they still somewhat do damage.. its still a lose game because they will not work with team if other nodes need assist.. they will stay mid and just spam the situation is indeed frustrating im a pvp/wvw player only and i have no interest in pve and i just consider to quit the game untill something is done. there are basically more bots than players in ranked pvp and no.. reporting does nothing.. if you notice its always the same bots every day and they run for the entire day.. we have been reporting them countless of times.. and they still are on games.. im so disappointed in Anet at the moment..
  12. > @"DogMD.9182" said: > > @"noiwk.2760" said: > > 100% spvp suck atm.. > > i think the biggest issue is actually not having your own mate you are likely to be teamed with 2-3 bots and i dont jsut mean bad players i mean literally bots that run and farm gold all day long.. which for some reason Anet does nothing to prevent. > > sPvp is the most frustrating thing for honest players and i think being able to que as 3 buddies might reduce the frustration and ensure that 3 players are not bots > > Exactly, If you 5 que, you GUARANTEE you have no bots on your team sounds amazing and like unbelieve able dream doesnt it ? xD im so fed up with these bots in ranked pvp that im kind of furious about Anet and am just about to quit pvp for good. problem is considering how dry ranked pvp is.. and the fact that there are around 85% bots and maybe 15 % actual players.. if there will be que as 5 (full team) you will either never find a team to play against (if it will search for another 5 premades group) or you will win every single game because the other team is basically promised to have like 2 bots . it will basically be a 5 v 3 in the best case and if they are less lucky they will have 3 bots and the rest will go afk because its pointless . with 80+% bots in ranked pvp it can already take 7-15 mins to get into a game .. if you ask my opinion i do support 3-5 premades que .. but better solution would be to first get rid of the bots .. the situation is way out of control right now.. ive seen people admit that they are bot and they dont care cause they gonna afk .. ive seen hackers flying on maps.. ive seen change location hacks.. no one even is trying to hide the cheating.. its almost as Anet approve it.
  13. > @"Smoosh.2718" said: > Tbh I'm surprised you didnt mention https://wiki.guildwars2.com/wiki/Blood_Reckoning as well. warriors are already in such a bad spot in terms of sustain if you dont run tactic ... when ever i see a dps warrior im so happy they still exist.. do you really want to delete warriors? while this healing skill can be really good.. its not a bad thing for an underpeforming class to have a very good skill that make it still playable.. and no i dont play berzeker .. but if you complain about a skill like this .. herald healing skill is even stronger.. however herald in its self is far from being op or deserving a nerf
  14. 100% spvp suck atm.. i think the biggest issue is actually not having your own mate you are likely to be teamed with 2-3 bots and i dont jsut mean bad players i mean literally bots that run and farm gold all day long.. which for some reason Anet does nothing to prevent. sPvp is the most frustrating thing for honest players and i think being able to que as 3 buddies might reduce the frustration and ensure that 3 players are not bots
  15. lets face it guys.. the sad truth.. Anet doesnt give a damn about pvp.. its so obvious the only thing that can be more clear about it is that they make a big post of "we dont care about you pvp players go play another mode/game" if they cared even alittle ranked PVP wouldnt be 95% bots 5% players. doing daily 3 games with 2 games 3 bots in my team and 1 game with 2 bots and 1 afk because we had bots.. almost makes me just rage quit .. and then balance.. no matter how we turn it.. the truth is.. Anet simply dont care about pvp and if they wanted to fix this they would've because this game is 1 of the easiest games to balance.. the issues are so obvious.. we all know what need to be done.. and so does Anet they read these posts every day and yet nothing is done about balance or about hackers/bots
  16. > @"Vancho.8750" said: > > @"AliamRationem.5172" said: > > They took away condi tank stats AND expertise and yet somehow we're still complaining about stat advantage on condi builds? Seriously, how is this still a thing? > They removed Power tank stats and Concentration and yet somehow that kitten matters. > @noiwk.2760 You need Power builds to be able to kill the tanky condition builds who are also good at managing conditions since they usually do not lose out too much by dipping into defensives, so the current supposedly OP power builds are actually anti condition builds for example the support warrior is running kitten ton of cleanse, Reaper is running a full support traitline to deal with conditions and renegades switch to Jallis for the sweet sweet cleanses. If I remember correctly the bunker condi herald was a full brick at the sides with good kill potential and it was imposable to beat by power or condi, they nerfed the power defenses so it could be killed by power builds but it was still immune to conditions, then they nerfed the resistance uptime cause it was kinda kitten to be able to fully shut down condi builds just by existing. i dont complain about conditions.. if you read my post i said that power builds are the op right now not conditions. .. renegade is weak to condi unless you take that 7% reduce condition damage per stack which build up to easy 35% reduce condi damage . together with dwarf 20% its 55% reduce condition damage. inside kella healing skill its goes further . but again by doing so you lose 25 might that you can keep pretty much all the time so heavy hit on damage.. burn guardian does craqzy damage while being tanky however its 1 condition so even a sigil can handle it. reaper.. dont have much how to deal with conditions.. and i will argue that unholy trait have been nerfed so much so that reaper is possibly better off runing spite and relay on his support for sustain and clean. the cd on axce skills/focus really make different especially since it comes with 10% more damage against enemies without boons and focus 5 remove 3 boons and chil of death can remove additional 3 . tons of might from 2 traits reaper's might and shponed power . and close to death.. is 20% increase damage agaisnt enemies who are 50% health or lower.. is amazing especially with reaper massive damage to finish low enemies. while that whole blood magic traitline offer reaper now .. not much if im honest. anyways .. back to the real subject sorry mate.. but core condi necro is abit op atm.. its very tanky it has stupid high damage (not to mention it can burst people just like reaper with Lich form) which isnt ok if you ask me .. because of carrion amu. and then comes fear.. and spectral ring.. if you dont have teleport theres no way to avoid spectral ring. and core necro got trait that increase an already high fear duration skill 2 seconds > goes into 3 seconds fear. on shroud with fairly low cd. staff 5 is more fear. spectral ring is more.. and if this isnt enough their fair does damage more than burning.. and aside from stun break you can not clean it ! so yes.. the fear on core condi necro must be nerfed ^^ aside from that condition builds are fine
  17. most op classes atm are power xD . only guardian can put so many burns and burn gurdian is 1 single condition basically that is so easy to clean /counter.. yes if you dont pay attention to the condition on you and you dont make sure you have a way to clean burn you gonna die fast.. if anything i think the only condition class that is a problem right now is condi necro.. and the main issue for my opinion is how much fear it has and the fact that its fear actually does aloooot of damage its also abit too tanky in my opinion.. but its mostly the fear that let condi necro shut you down completely in 1v1
  18. in my opinion Anet really should give some attention to pvp ... because the state of ranked pvp is just awful at the moment.. balance is 1 issue.. honestly i dont think that the overall balance is "soo bad" but there are some issues that make it look bad.. Holo is unstoppable .. tuning holo down shouldnt be so hard.. stealth in my opinion need to get a drawback.. shadow art buffs were stupid in my opinion ... the game got too much CC for the amount of stability we can have after the 33% patch ... tempest can cc lock an entire team with his annoying auras.. spell breaker sadly dropped into support because most of warrior skills are cc. and instead of removing some cc and keeping damage.. Anet went with such a general barbaric idea "cc = 0 damage" spell breaker cc too much and cant damage / sustain enough. condi core necro.. this endless fear that even drain life.. he dont need to do anything to win 1v1.. just fear you and let you die from the fear damage .. if you use your stun break np.. spectral ring will do the job . but to me.. the even bigger problem in ranked pvp.. is the stupid about of bots and hackers that doesnt even try to hide their actions anymore.. bots / hacks are so public at the moment so ballzy i see people flying in the map teleport to change locations i saw hit box change hacks... when hits just pass through the animation without damaging. and bots? there are currently more bots than actual players in ranked pvp.. the ranked pvp sadly became a gold farm for bots.. Anet doesnt seem to even care about ranked pvp anymore.. everygame you may have like 3 bots in same team.. so obviously bots .. its already a lose . what prove me Anet doesnt care about ranked pvp.. is the fact that you will see the same bots over and over every day all day long.. they get countless of reports from everyone and yet noting is ever done.. they are never banned or stopped.. idk why most of them use Asura race with low lvl items weird names.. before bots werent as common as now.. and they would normally use a none elite class but a F2P tells me that maybe they feared bans.. today .. they are either Scourge /mirage mostly sometimes guardian aswell.. its so frustrating.. so many people have walked away from ranked pvp.. the time to find team takes longer than the game its self.. often im waiting 7-10 mins to find a team.. and get into the game.. and then only to find only 1 of my team mates isnt a bot.. clearly as i said Anet can balance but they simply dont care about ranked pvp.. this game mode is just gonna die... right now people either use it to get the back pack or to farm gold.. most people who want to enjoy pvp already playing unranked.. i really wish for a good balance patch but more than everything i wish Anet will replace the gold reward on ranked pvp.. to not encourage cheaters/bots. and a massive banning will be apprecaited !
  19. > @"Arheundel.6451" said: > > @"ZDragon.3046" said: > > > @"Arheundel.6451" said: > > > > @"ZDragon.3046" said: > > > > If you are an ele player just stop while you are a head... ele has always been weak to necro and it likely always will be because chill counters your ability to rapidly attune. You can beat necros with ele but it wont be easy just like its not easy for necro to beat thieves just deal with it and learn to handle the counter match up better. > > > > > > ...That's rich coming from necros...truly rich...I remember few years back .... > > > > > > > Does Diamond skin need a nerf ? > > > >You can be the best condi necro of the world and have not a single chance in a 1 v 1 against the worst ele of the world > > > > The jokes on you ive always been a power player even for core necro before reaper came out. While you can attempt to come at me with that diamond skin stuff there were ways around it like having more power and crit chance in your build and not fully investing in condi alone > > > > > > **Practice what you preach** is what necros should do, at the time you'd rather play the victim card instead than **learn to handle the counter match up better** > > > > We have been nerfed plenty alreayd if any thing the biggest advantage you got came with the feb patch with the removal of instant doom. Which was fair as it was a get out of jail free card even while stunned etc. > > But there have also been several life force generating reductions, the removal of certain amulets, and an increase on life force per second with core shroud. > > If you are still struggling at this point (not factoring in cheese lich for 10s every 3 minutes ) then its a you problem not the necro problem. > > > > I already said how i feel above and that some things do still need some changes but you skipped all that but if we are really going to balance things there are still many tools that ele needs nerfed as well i wont call them out but you should understand what i mean. > > > > So instead of telling me to practice what I preach how about you just generally practice. > > Just go out and fight necros im sure you can ask around for some players to help you get better at the match up. > > Truth is you have nothing to lose if necro nerfs do come you will be even better off at dealing with them. Stop praying to anet to nerf something into unplayability so you dont have a counter matchup every class is going to have a hard counter match up or two but that does not mean you cant win against them. > > > > > > > > **There is nothing on ele I can't overcome while playing 3 other different professions** and if I had time I'd play the remaining 5 and deal with ele just as easily, there are no big hits "to avoid at all costs" on ele , the best an average player can hope to do is gear up with a healing amulet and **bother you to death**......unless ofc we start talking about Piano musicians who reached Master level and had the patience to deal with the all the kitten coming from the balance patches...I am not one of those and that's why I started multiclassing years ago. > > Unless we face some TOP 100 ele with thousand hours under his belt and some tournament play who can most likely **outsmart you....not class overpowering** , we're talking about a dozen or so players against the hundreds upon hundreds of "pvpers" who use a necro. Worth mentioning those same ele players are actually multiclass so they'd win regardless on other professions with far less effort > > **Any ele build with the sole exception of some healbot build will be always far harder than anything a necro can use** and with that said I rebuke this fact : no average necro should lose to an average ele; any necro player who fall in that category....is not a position to preach anybody about "GITGUD" > > To put in low terms : any player who can best a necro while using the current iteration of elementalist.......hes' a far better player than me and you combined....try to remember that next time you try to use "L2P" against me, current necro has got all the tools to shut down your average ele without breaking a sweat .....if you lose to average ele while using a necro class you're accustomed to.......you may want to spend less time try to preach others and thats a good thing? you want bring necro down to tickling ele? lvl? is it a good thing that ele is played mostly as support now? and just saying a good weaver is sooooo hard to fight .. its so tanky and it can still damage. yes it wont 1 shot you but it wont let you do anything it will put constant pressure on you.. weaver is maybe easily countering reaper. if the weaver is decent ! you overate reaper .. condi core necro is the more annoying one because of the endless fear
  20. > @"Leonidrex.5649" said: > > @"noiwk.2760" said: > > > @"Leonidrex.5649" said: > > > > @"noiwk.2760" said: > > > > i think reaper is fine as it is.. yes it has amazing damage.. but its a melee class cannon with 0 stability and and barely stun breaks .. > > > > its so easily to mute a reaper.. and im necro my self.. enough 1 tempest or 1 spell breaker and the reaper wont even cast a spell.. > > > > it has minimal sustain .. honestly.. i did not i saw here focus 5 complain about 10k when you hit with 3 boons.. but havent seen anyone saying anything abiout over 20k crit from thief that just need to click 1 key for that.. or about shadow heart .. > > > > lich got its own drawbacks.. to a point where if its nerfed more reapers wont use it.. > > > > slow AF . and last 5 seconds.. easy to target and cc . enough 1 tempest in party to cast reflect aura. and 10 seconds of lich form go to waste.. because if you fire 1 projectile you will kill your self.. or mesmer reflect . or scrapper to cast protection bubble. or renegade to cast healing.. > > > > or just put dps pressure on him.. and he will be forced to go shroud to not die.. or hide in behind something or dance around its easy to miss attacks.. > > > > however.. i will agree that its not cool that condi core necro use lich form and hit hard with it.. i accept reaper > > > > > > > > i think core necro is basically fine.. but lich form shouldnt hit so hard for a condi class.. maybe change the scaling on lich form. > > > > also when comes to core necro.. "fear" fear need to be nerfed heavily .. core necro can fear lock classes untill they die.. like 10 seconds of fear and their fear drain too much HP.. the fear definitely should be nerfed.. i also find them abit too tanky > > > > > > dude stop posting lol, reaper gets stability from > > > 1 reaper shroud > > > or 2 lich if he runs it > > > or 3 that aoe stun gives stab, so every reaper will have at least 2 ways of getting stab. > > > and reaper usually run 3 stun removing tools so saying that they barely have any is laughable. > > > > you stop posting . reaper get stability from shroud 3 yes.. but reaper need to build up life force before he can use shroud . and need decent amount of it to keep it and not to watch it instnatly cancel . > > 2 and 3 are both elite skills therefor you cant take both together ! > > lich is per interval and it will be removed easily.. > > reapers have stun breaks that provide no stability or evade.. they are very easy to focus and cc lock thats a fact > > > > > > you said " with 0 stability and and barely stun breaks " > I pointed out that you have 2 sources of stability and 3 stun breaks, you even agreed with me. you know who gets stunned while focused? kitten everyone in the game ( exept thief ) so its not reaper specific. herald got maybe less stability and stun break than reaper and yet its way harder to focus.. called mobility and evades. and agian.. 1 "source " of stability is elite with tons of CD . and second is in shroud for which you need to build alot of life force.. reaper is targeted for its damage and often you will have super hard time untill you even build some life force as reaper.. if someone want you dead you will die before you even get to use that shroud 3 ! and if you will use lich form for stability then omg? stun breaks.. lets talk stun breaks.. spectral walk which got nerfed hard. spectral armor which also got nerfed hard high cd stun break spell breaker got tons of cc and as i said 1 spell breaker can lock down a reaper . your stun breaks as reaper are meh and pointless beause you still got no mobility so if you break out of stun when focused is jsut to get stunned right away again.. most classes will ahve blocks/evades/mobility to get away .. reaper DONT! so yes i expect repear to keep its damage becaue reaper comes with a drawback and this drawback is heavy.
  21. > @"Psycoprophet.8107" said: > > @"noiwk.2760" said: > > > @"Psycoprophet.8107" said: > > > > @"noiwk.2760" said: > > > > warrior sucks.. its just healer right now.. Tactic > everything ! its tactic or nothing.. spell breaker without tactic is just cc .. yes it can do little damage but its glass cannon without sustain when you dont take tactic in pvp.. "might makes right" is now all wrong.. might application is destroyed in pvp.. and if that wasnt enough of a nerf by its self the healing went down to like 55 .. when classes like thief does 20k crit with stupid high crit rate.. tell me how 50 health you get from might is gonna help you? > > > > glass cannon berzeker warrior does half the damage of marauder reaper auto atack . warrior need reduce in cc and increase of damage and sustain with strength when you dont take tactic > > > > > > Again similar issue here, warrior sustain when specifically talking about sustain thru mmr and heal signet the warrior gained its sustain through might gain from multiple sources not just one source with the additional heal from heal signet. When all sources of might are gutted not just one etc u don't just tone down healing thru might u gut it as well. Add to this the nerf on heal signet lowering warrior sustain further and it's not rocket science to see why the method of using mmr and heal signet are now useless and why most warriors went to mending which is a really good heal ski on a low cd but still doesn't change the facts above. The fact the devs missed these easily seen issues and actually think their fine as is among other issues they've created for other classes leads me to have little faith in their ability to balance or rework anything remotely effectively when it comes to balance. > > > > 100% ! the only way to sustain a warrior now in pvp is tactic.. > > the 33% patch was awful.. because it was too general.. clearly they did not look at every class as its own.. but rather very general changes " 0 damage on cc" > > well while in general it does make sense.. all of the warrior utility and hard hitting skills are CC . ! > > and few weapons are also only cc ! > > > > another general nerf is healing.. "ok we nerfed all regen skills so we will nerf might makes right" without stopping for a second to think " ohh guys wait.. we already nerfed might makes right because we nerfed might application" > > they promised alot of small updates following this patch and they didnt live to their promise.. > > by all mean warrior is amazing now.. but as a support only.. because i see no case in which not taking tactic is a good thing.. > > i think warrior is possibly best support in pvp right now.. but other than that.. warrior is just bad.. berzeker can still do good damage but i still find issue with the sustain.. > > ive seen 1 very strong duelist spell breaker on wvw.. but he was basically burst and run burst and run he played very well tho.. > > i think we are in need for a massive balance right now.. i think CC need to be tunned down becaue they removed basically all of the stability in game and the cc is left untouched or even buffed.. condi necro can lock someone in fear forever.. and support spell breaker can cc chain easily > > warrior need rework to replace some cc for damage.. for example.. remove the cc on bull charge and some other utility but bring back its high burst damage.. > > They knew the blanket nerf patch was going to cause a lot of imbalances and even stated so but went through with it with the implication that frequent follow up passes would be made to address issues caused by such a general patch but failed to meet those implications as a lot of us long time players expected so. For one it often seems the devs are disconnected with how classes actually function not only within itself but also with the rest of the roster but also they seem to prioritize reworks and balance changes very low on their priorities regarding the developmental support side of the game. Lately it feels as if again anets resourses lie elsewhere and not on this particular project or the team has been structurally downsized to the point they no longer have the resources to properly provide ongoing support of the content already created while also having the resources to work on future content. > Either way u can definitely tell the devs are struggling lately to provide what's needed for a project the size of gw2. if im fair.. i dont think they care about pvp simple as that.. if they did.. they would;ve done something about hackers/bots/afk in ranked pvp.. sadly ranked pvp is soooo full of bots that farm the gold reward.. and i cant help but wonder .. if they cant handle bots why not just rework the reward of ranked pvp to be less attractive for hackers/bots? to me.. this would be more critical than balance.. but with balance they fail too.. we agreed on warrior.. and then another concern is DD and their shadow art. and.. theres core necro condi with endless fear.. and holo that is entirely broken.. pvp is all the same classes now days.. and so is wvw.. where you would see mostly thieves as roamers
  22. > @"Leonidrex.5649" said: > > @"noiwk.2760" said: > > i think reaper is fine as it is.. yes it has amazing damage.. but its a melee class cannon with 0 stability and and barely stun breaks .. > > its so easily to mute a reaper.. and im necro my self.. enough 1 tempest or 1 spell breaker and the reaper wont even cast a spell.. > > it has minimal sustain .. honestly.. i did not i saw here focus 5 complain about 10k when you hit with 3 boons.. but havent seen anyone saying anything abiout over 20k crit from thief that just need to click 1 key for that.. or about shadow heart .. > > lich got its own drawbacks.. to a point where if its nerfed more reapers wont use it.. > > slow AF . and last 5 seconds.. easy to target and cc . enough 1 tempest in party to cast reflect aura. and 10 seconds of lich form go to waste.. because if you fire 1 projectile you will kill your self.. or mesmer reflect . or scrapper to cast protection bubble. or renegade to cast healing.. > > or just put dps pressure on him.. and he will be forced to go shroud to not die.. or hide in behind something or dance around its easy to miss attacks.. > > however.. i will agree that its not cool that condi core necro use lich form and hit hard with it.. i accept reaper > > > > i think core necro is basically fine.. but lich form shouldnt hit so hard for a condi class.. maybe change the scaling on lich form. > > also when comes to core necro.. "fear" fear need to be nerfed heavily .. core necro can fear lock classes untill they die.. like 10 seconds of fear and their fear drain too much HP.. the fear definitely should be nerfed.. i also find them abit too tanky > > dude stop posting lol, reaper gets stability from > 1 reaper shroud > or 2 lich if he runs it > or 3 that aoe stun gives stab, so every reaper will have at least 2 ways of getting stab. > and reaper usually run 3 stun removing tools so saying that they barely have any is laughable. you stop posting . reaper get stability from shroud 3 yes.. but reaper need to build up life force before he can use shroud . and need decent amount of it to keep it and not to watch it instnatly cancel . 2 and 3 are both elite skills therefor you cant take both together ! lich is per interval and it will be removed easily.. reapers have stun breaks that provide no stability or evade.. they are very easy to focus and cc lock thats a fact
  23. > @"Psycoprophet.8107" said: > > @"noiwk.2760" said: > > warrior sucks.. its just healer right now.. Tactic > everything ! its tactic or nothing.. spell breaker without tactic is just cc .. yes it can do little damage but its glass cannon without sustain when you dont take tactic in pvp.. "might makes right" is now all wrong.. might application is destroyed in pvp.. and if that wasnt enough of a nerf by its self the healing went down to like 55 .. when classes like thief does 20k crit with stupid high crit rate.. tell me how 50 health you get from might is gonna help you? > > glass cannon berzeker warrior does half the damage of marauder reaper auto atack . warrior need reduce in cc and increase of damage and sustain with strength when you dont take tactic > > Again similar issue here, warrior sustain when specifically talking about sustain thru mmr and heal signet the warrior gained its sustain through might gain from multiple sources not just one source with the additional heal from heal signet. When all sources of might are gutted not just one etc u don't just tone down healing thru might u gut it as well. Add to this the nerf on heal signet lowering warrior sustain further and it's not rocket science to see why the method of using mmr and heal signet are now useless and why most warriors went to mending which is a really good heal ski on a low cd but still doesn't change the facts above. The fact the devs missed these easily seen issues and actually think their fine as is among other issues they've created for other classes leads me to have little faith in their ability to balance or rework anything remotely effectively when it comes to balance. 100% ! the only way to sustain a warrior now in pvp is tactic.. the 33% patch was awful.. because it was too general.. clearly they did not look at every class as its own.. but rather very general changes " 0 damage on cc" well while in general it does make sense.. all of the warrior utility and hard hitting skills are CC . ! and few weapons are also only cc ! another general nerf is healing.. "ok we nerfed all regen skills so we will nerf might makes right" without stopping for a second to think " ohh guys wait.. we already nerfed might makes right because we nerfed might application" they promised alot of small updates following this patch and they didnt live to their promise.. by all mean warrior is amazing now.. but as a support only.. because i see no case in which not taking tactic is a good thing.. i think warrior is possibly best support in pvp right now.. but other than that.. warrior is just bad.. berzeker can still do good damage but i still find issue with the sustain.. ive seen 1 very strong duelist spell breaker on wvw.. but he was basically burst and run burst and run he played very well tho.. i think we are in need for a massive balance right now.. i think CC need to be tunned down becaue they removed basically all of the stability in game and the cc is left untouched or even buffed.. condi necro can lock someone in fear forever.. and support spell breaker can cc chain easily warrior need rework to replace some cc for damage.. for example.. remove the cc on bull charge and some other utility but bring back its high burst damage..
  24. > @"Kachros.4751" said: > > > focus 5 is fine.. you need enemy to have 3 boons for it to hit hard.. and 10k in today meta isnt so heavy.. when thief easily crit 17-22k out of no where. > > focus 5 is not too hard to avoid aswell.. lich form is fine for reaper but hitting hard for condi necro which isnt fine. > > Where are you getting these numbers from on thief? backstab hits at max 6k and the biggest number ive seen on thief is 10k with full damage heartseeker, but reaper alone has huge consistant damage already and letting it have a 1.2k range 10k burst alongside the rest of the kit is a bit too much and would be an issue if it became the meta teamfighter again. Though as you mentioned, it shouldnt have a 5k power spike on a condi build which is a slight issue too. > > > i agree with everything you mentioned above pretty much but what about DD ? this thief is just stupid all around.. > > by far far far best mobility in game.. stealth for defensive.. and stupid burst highest in game.. > > and shadow art is a cancer.. stupidest idea was to buff shadow art.. not only stealth is broken system in its self .. but also making them heal while in stealth and clean conditions in stealth is just stupid.. ... and dagger storm? in wvw this is wow.. 4 seconds evade? you see thieves all over wvw and in pvp! > > I mean i play this myself and i make mistakes but can get away without an issue, shadow arts is an absurdly dumb traitline but its actually daredevil that does most of it, allowing 3 dodges, damage reduction, weakness, movement condis just removed on dodge etc, and the mobility comes from the spammable shortbow 5 as well as the dodges/perma swiftness which was mentioned in a balance discussion so im hoping it will be nerfed so that thief is actually killable. > > > but lets be honest here.. balance dont even matter when ranked pvp is full of bots/afkers/hackers and Anet does nothing ! > > if you wanna win just use hacks or buy wins Anet allow it . > > I mean this isnt true in the slightest, if you duoQed as 2 meta classes you will most likely hard carry (if you are good enough) and even with players that are bad they can still get value JUST because of how the meta class currently is (i mean it requires low knowledge in most cases) but you're literally saying you are encouraging hacking and cheating in the game like what? im in no way encourage bots/hackers.. infact im angry about them.. and they are why i wont play ranked pvp.. yes when i due with my friend we win most of the games.. even of team is bots.. but mostly i go solo.. and honestly with many classes solo pvp is all about what team you get. and reaper is really depend on support !
  25. > @"Kachros.4751" said: > > @"Mellow.7409" said: > > With the rise of _nerf necromancer_ threads, have you ever considered that shocking aura Tempests, unkillable dwarf Renegades, push Druids, burn Guardians and not to mention grenade Holosmiths (post-nerfs by the way) still are allowed to exist? > > Okay, tempest isnt even viable atm (granted shocking aura is pretty annoying and near impossible to counterplay other than just not hitting them). > Dwarf renegade (shiro/dwarf not included) is being looked at and will receive a nerf in the near future so that soon wont be much of an issue. (i hope) > Decap is the only vialbe build within ranger right now but even then it severely lacks damage and only has sustain, however this is also getting looked at and will receive a nerf. > While burn guardian does have a slight stupid amount of burn application its been discussed quite a bit however i cant say much regarding if it will get a nerf or not however its quite easy to kill and avoid. > Holosmith/nades were brought up before as even after 2/3 nerfs it was still S tier however it should also get a nerf within the next patch. > And regarding necros, i doubt they will be touched however spinal shivers (focus 5) and lich "should" eventually be looked at as it has a bit too much utility, focus 5 doing huge damage (depending on the enemy it can do 10k) and lich being a autoattack spam with huge value. focus 5 is fine.. you need enemy to have 3 boons for it to hit hard.. and 10k in today meta isnt so heavy.. when thief easily crit 17-22k out of no where. focus 5 is not too hard to avoid aswell.. lich form is fine for reaper but hitting hard for condi necro which isnt fine. i agree with everything you mentioned above pretty much but what about DD ? this thief is just stupid all around.. by far far far best mobility in game.. stealth for defensive.. and stupid burst highest in game.. and shadow art is a cancer.. stupidest idea was to buff shadow art.. not only stealth is broken system in its self .. but also making them heal while in stealth and clean conditions in stealth is just stupid.. ... and dagger storm? in wvw this is wow.. 4 seconds evade? you see thieves all over wvw and in pvp! but lets be honest here.. balance dont even matter when ranked pvp is full of bots/afkers/hackers and Anet does nothing ! if you wanna win just use hacks or buy wins Anet allow it .
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