Jump to content
  • Sign Up

Hannelore.8153

Members
  • Posts

    1,926
  • Joined

  • Last visited

Everything posted by Hannelore.8153

  1. There's no fixed rules for this, but the aggro outside of raids generally targets the closest, highest damager. It sounds like your party has poor DPS, and Soulbeast shines in those situations due to having the pet, which does as much DPS with Beastmastery line as your average player with poor boon uptime or a poor rotation. It can also be from playing melee in a mostly ranged party. Regardless, just having Marauder's armor isn't sufficient if you want to survive being the target. You can't play a (mostly) glass DPS in a group that isn't built for it. You should either join guild premades, experienced LFGs or adjust your stats. You can probably brute force it on your current build by using Fractal Defensive Potions (25%), taking Moa Stance & Protect Me (33%) and Guard (33%) Command skills, since the effects stack together and will make you nearly invulnerable with a bit of healing. Taking Wilderness Survival makes it even stronger, due to Companion's Defense and Rugged Growth., especially with Fractal Mobility Potions and a source of Vigor, which caps the Endurance Regneration rate. (Oakheart's Salve also provides an additional 5% damage reduction with Regeneration boon on you.) If you do this though I'd just ditch your Marauder's armor entirely for Berserker's, or even Diviner's. With Stance sharing Soulbeast is a pretty decent DPS booner for the party, since boons aren't affected by the reduced Stance duration on allies.
  2. > @"Spartacus.3192" said: > > @"Blood Red Arachnid.2493" said: > > Negative Duration food isn't super good by itself. The main thing it helps with are those short bursts of temporary conditions, such as weakness, chill, immobilize, fear, vulnerability, and so on. A lot of people don't know this, but there are tons of conditions out there that only have 1 or 2 second durations, so the negative duration food will have an impact almost immediately. > > > > You can stack negative condition duration, sometimes to be quite high. For example, a Mirage with Renewing Oasis (-20%), Lemongrass Soup, (-20%), and Resistance Runes (-25%) can get a total of -65% condition duration. Cutting away almost 2/3rds of condition duration is quite substantial. All of those short bursts and nuisance condis will fall right off. This is... a trick that's only available to 3 classes at the moment (Ele, Mesmer, Ranger), but it is still worth considering. > > > > Incidentally, Mesmer also has a negative stun duration on the Signet of Humility. A mirage with that signet, melandru runes, and a Bowl of Roasted Lotus Root could get themselves to -80% stun duration. I wonder if anyone has ever tried that. > > % doesnt stack additively. It stacks multiplicatively. So 20%, 20%, 25% is (80%*80%*75%=48% final duration) ends up as a 52% reduction in condition duration. I think this isn't correct, that formula is used for damage calculations, but Boon and Condition Duration have always been additive. Any malus simply subtracts from the number shown in character window, which allows them to be capped.
  3. Some classes literally have the same health as Thief, though? In case of Ele you even have less armor, yet are fully visible all the time, and without all the access to teleports and such since both Guard and Ele only have one utility port, and MAYBE one on weapon, depending on what's equipped. So to say you're super squishy and always playing on the edge when you can just disappear, even porting 5k range, is just silly. My Daredevil runs a full evasion build with no stealth and still dies more than my stealthy Deadeye. But players who haven't played a 100% fully visible class in competitive modes can't understand how awful it is to be *targettable* at 1.5k+ range. Besides, as I posted about in another thread on this topic, there's multiple ways to refill Initiative.
  4. I think a better idea is to make Conjured weapons work like Glyphs, where you only carry one single skill and summon a weapon based upon your current attunement, this would immediately make them more useful.
  5. > @"Solanum.6983" said: > Dwarves I could see them possibly considering since I assume you could use everything Norn and just scale it down and voicelines could be reused too. > Tengu not so much since the sheer amount of work involved in recreating every outfit/armor and rerecording every voiceline would be very expensive and time consuming, I get the appeal but I'm not sure why so many people want a race that would cost a lot of development time and budget that could be used elsewhere. This is a common misconception, Tengu were originally planned for release with the game and some parts of the engine were already built for it. For example, Tengu and Charr share rigging, so the devs wouldn't have to recreate every armor and outfit. There would be adjustments, sure, but its like Sylvari compared to Human, not some kind of alien. Tengu are often requested because they'd be the easiest race to add. Something difficult would be say, Centaurs.
  6. I will at least confirm this happens alot in NA, especially on T1. Certain servers will first steamroll all your towers and your keep, then finally they'll build siege all around your spawn entries and camp with small parties of 5-6 players, with the main zerg near the keep just in case you succeed at a push. You can tell its intentional because they'll often build Shield Generators to defend the siege and change the players builds to have as many pulls as possible so they can farm anyone who tries to run back to the spawn. However, the point of this isn't to spawn camp, but to ensure they can escort yaks to the keep from all sides to upgrade it. *Redacted* especially seems to take pride and joy in having SMC and at least one enemy keep T3 at all times on EBG.
  7. > @"cloudseaker.4813" said: > as an update the ip adress is not changeing even after daily rest for me it is stuck on 34.235.183.140 > so you just can not advance i have spoken to many players porting in to do this all are having the same problem > You have to do it immediately just after a patch. These bugs have existed for years and they're not going to be fixed.
  8. Part of the problem is that decorations have different zones for adding and removal. This means you can sometimes adds a decoration, but if you remove it, the decoration can't be put back. This is caused by a nearby decoration having an extremely large placement zone, for example Red Lanterns are bad about this. The only solution to this problem is to rebuild the entire area. A good rule of thumb is to always try to space things out more when you rebuild it, and to place troublesome items last. There's also a bug where if you bring up Guild panel, Decorations tab and double-click a decoration and immediately place it with action camera upon entering decoration mode before the model even shows up, it will ignore all the restrictions. If this happens everyone has to exit the guild hall and reload the entire instance for the bugged decoration to show up, and if you didn't have any spares of that decoration it'll randomly remove an existing one from somewhere else, which can take forever to figure out where it came from. Note that PvP arena "obsticles" count towards the global limit of 2k(?) decorations for the guild hall. The whole system is kind of badly implemented.
  9. There will always be class dominance until boon support is looked at. Every class shouldn't provide every boon, but some of them like group Alacrity, Quickness, and Stability are extremely restricted to a few classes, resulting in dominance. Group Retaliation and Vigor are extremely restricted as well, but not as essential to bring to encounters. We need to spread the boons so that about half the classes can access each boon for group application. This still provides exclusivity, but ensures that you can bring twice as many classes to a given encounter as you can now. Healing plays a part too, as some classes like Thief have no effective healing builds, just minor heals. I feel like projectile hate and cleanses are in a good place on most classes. Some could use tweaks, but that's about it. Here's a test for you, play in all modes for a while (PvE, PvP and WvW), and look at your buff bar often. You'll notice that most of the time the boons you have are the common ones like Fury, Might, Regeneration and Swiftness. This is because the boon application is uneven, and most of the time unless you have a specific group composition many of the boons in the game don't even come into play. While permanent uptime shouldn't be possible solo, it should always be the case in 5man+ with 2 supports.
  10. This is always a popular request but for some reason the devs never listen. Just like how they won't give Asura & Charr females dresses. The reasons cited are often lore-related, yet they alow people to walk around as glowing confetti monsters.
  11. Gliding will never be obsolete. You can glide in combat, but you can't mount in combat. Could you imagine Dragonfall meta if you could only use mounts, and never glide? It'd be absolutely terrible.
  12. Go for full Berserkers if you feel comfortable with it. Remember to take Life Force traits/Signet so you can spam Shroud. If you're a little less confident but still want good DPS you can swap in some parts of Valkyrie or maybe even Soldier's. Just keep Power maxed, crit rate 40% minimum (without Fury), and have some Might stacking. Marauder's is superior, and you don't need to craft it. You can get stat-selectable gear boxes for Exotic armor from Verdant Brink, stat-select Rare weapons from Bandit weapons off the Trading Post, and stat-select Ascended trinkets from LS3/LS4 maps. Don't worry too much about the quality differences, anything above Rares is fine for any game mode (except Fractals, which require Ascended gear). If you're not too confident and would like a tankier option, Reaper and Scourge builds can live forever while doing good DPS with Minions, especially Reaper which can create alot of Minions with Lich runes, Eternal Life trait and "Rise!" Shout. They can tie Carapace stacks to these builds and have alot of armor as a result, often 4k+ with the Sigil of Momentum. Cavalier/Knight's gear mixes up well for this. For condition builds, make sure you have Chilling Darkness and Deathly Chill traits, and the Carapace traits related to Poison. These kinds of builds probably work best with a Carrion/Rabid mix, or even Rampager for glassier damage. Remember that armor & weapons are half your stats, and trinkets are the other half. You can use http://en.gw2skills.net/editor/ to buildcraft.
  13. The devs added eight stats to the game but don't want you using half of them because *vague gesture* balance.
  14. In short: - Missions that are longer, but not artificially long like now. You could remove some of the timers and waiting around and reduce the health bars on the bosses and easily have room to add a few more encounters in the time left. The current missions are both too long due to artificial elements, and not long enough because when not waiting around on a timer or health sponge boss, its over in a flash. - Rewards that are consistent with other game modes, like dungeons or Fractals. - Some kind of progression system, which is missing entirely. Aside from rewards, there's just no reason to repeat DRMs at all because it doesn't get any more challenging. Once you learn the mission and complete it, thats it. The DRMs are good for bringing us to old locations, but somewhat poorly implemented. As I've said before, Fractals could've done the job better, and I know the devs like to avoid them because they're available to F2P players, but its just reinventing the wheel. What makes Fractals, WvW, etc. not feel grindy despite repetition is they're always changing.
  15. > @"Ashantara.8731" said: > > @"Hannelore.8153" said: > > It depends on your connection latency. > > Latency is not responsible for those small/tight spaces that aren't behind textures but merely badly designed. There are a few you can get to these days with mounts, and there is no way out other than using a waypoint. The OP clearly said they were getting stuck in places no one else was, even on open terrain..
  16. > @"sunrun.4521" said: > > @"Hannelore.8153" said: > > It used to be the opposite; in the '90s Mac was the professional system to have in companies. But over time Apple pretty much gave up on that all together and started targetting users, supplanting Windows in many parts of the home market (especially mobile),, but in doing so gave up the professional market > > Not sure which professionals you're talking about, but all the professionals I know use Macs at work. Apple is huge in the professional market. Web programmers, Android and iPhone game and app developers, graphics designers, video editors, sound engineers, photographers... all use Macs at their workplaces. And every day I see about a 3:2 split of Mac/PC laptops for people in the services industries like insurance, accounting, etc. > > All the major game engines already support Metal, too, and have for years, which is why a huge number of Steam games run on Mac as well now (including the new M1 Macs via Rosetta translation - often better than they did on Intel Macs). > > It's just that ArenaNet uses an outdated custom engine - even on Windows, where they can't even move it past DX9. I'm talking about professional graphics hardware use--not a browser, spreadsheet, IDE, or anything like that.
  17. You should try it with dx12pxy addon, which allows you to use DirectX 12. Newer computers are less optimised for older graphics so they can't run older games very well and an upgrade doesn't always do what you expect it will.
  18. > @"Touchme.1097" said: > > @"Sansar.1302" said: > > in windows guild wars use dx9 NOT OpenGL > > You are just reinforcing my argument where I have claimed that even Windows is dumping OpenGL. > From google search: Does Windows 10 have OpenGL? "Pretty much any OpenGL error is caused by a lack of optimization of drivers for Windows 10. This means that if you run your favorite games smoothly in previous versions of Windows, you might experience some graphic card issues in Windows 10." OpenGL isn't disappearing any time soon as its the standard API for CAD and rendering software, and that's unlikely to change. Any talk about removing it from Windows is a myth; Apple is doing it because their machines are never used in that capacity, they're purely user-based platforms and they want to duplicate more and more the design of the iPhone and iPad on the desktop Mac PC. It used to be the opposite; in the '90s Mac was the professional system to have in companies. But over time Apple pretty much gave up on that all together and started targetting users, supplanting Windows in many parts of the home market (especially mobile),, but in doing so gave up the professional market, as a result nearly all corporate environments use Windows or Linux these days on workstations and render farms, which are used for a multitude of tasks even as complex as producing entire movies. Removing OpenGL would require massive rewrites to well-established (some of them for nearly 30 years) franchises that cost literally thousands of dollars per license, and would be a financial disaster. Also, expecting a game company to rewrite their entire backend on the whim of a third party is silly.
  19. > @"draxynnic.3719" said: > Zojja gets a very brief mention in Champions, which implies that she's still... not well, to say the least. > > Canach has probably finally collected his winnings and has been living the high life in Elona for a while. In "A Star to Guide Us" Snaff has also heard "all about Taimi", and implies it was from Zojja. Many fans took this to be a subtle nod that she didn't survive, its actually not until recently that we receive any indication she's even still alive. Presumably she's in a comatose state and "connected with the spirit world" so to speak. I imagine she'll return to save Taimi somehow. @ OP: I can't remember a single time it wasn't stated directly where everyone is. Rox left for the Olmakahn, this is covered in Thunderhead Peaks "Oil Floes" meta, Dragonfall and War Eternal dialogue. Her story was mostly over; she finally found her Warband in the Pact Commander and their allies, and then decided she didn't need a Warband at all and wanted to live freely, and its heavily implied that she intends to start a family in Sandswept Isles although this isn't directly stated. Most of her interest in the Olmakahn was in their way of life, how they live together and how they raise their cubs. Majory took a break after seeing her sister "come back to live" in ep. 1, but returns in Gendarren Fields later. Her story is mostly over; she avenged her sister's death from Modremoth, and transitioned from being a detective bookworm to being a greatsword-wielding front-line warrior. Its implied that she's left(?) the Priory and joined the Vigil: "This isn't what I signed up for Jhavi, and neither did you". Kasmeer has been training the Charr in Mesmer abilities for the war, and she shows up a few times in person. Her story is also mostly resolved, her new outfit in Path of Fire shows she's likely regained her nobility after the events in LS2, HoT and LS3. Her main purpose now is to do what Queen Jennah needs her to, which is currently supporting the Seraph efforts. Most of her legwork seems focused on maintaining the treaty with the Charr. I believe this is even stated at one point. Taimi is sick with a disease similar to muscular dystrophy and is focusing on finishing her (presumably) final works, such as her thesis, because she wants to leave a legacy behind, and this likely doesn't leave much time for field work. She also probably has PTSD from her near-death experience and being used to attack the Commander and her friends after all her work on Scruffy 2.0. I don't think we see her fight after this, even before the announcement is made that her illness had come out of remission. She finally fights Destroyers a bit in Champions, and seems.. distraut. Not just over Primordus, but everything. Gorrik has been directly featured in several episodes, and there's not alot Asura technology or know-how could do to help in a Charr civil war, and beyond Jormag its not really much of their business anyway. Canach isn't officially a member of Dragon's Watch. Its actually not known if he survived the battle with Kralkatorrik, as alot of people died in those battles, and as far as I know he's not been seen or heard from since. If you look at the character roster you'd probably be surprised just how many people we knew who are implied to've been killed. Its confirmed at least that Lady Camilla, Mia Kindleshot and most of the Olmakahn survived.
  20. I've talked about this before, but increasing the target cap isn't the solution. The solution is changing how the target cap works, to deal increased physical damage, condition and CC duration when hitting more targets, this way the smaller group always has the advantage of skills while the larger group always has the advantage of more players, especially to revive the fallen. For offense, increase with more targets (enemies), and for defense, decrease with more targets (allies). But one thing that'd help alot is if forts had upkeep. Once an objective is upgraded, it needs a constant stream of supply to stay upgraded; so cutting of the supply chain or depleting the supply depot (e.g with a Trebuchet), would downgrade the fort. This way the larger server can't just play the "cap everything and hold until T3 then hold for half day after free" game they often do. But then certain servers wouldn't be able to have their Garrisons, EBG Keeps and SMC 24/7, how terrible.
  21. > @"Raknar.4735" said: > Don't worry about the chickens in Bitterfrost Frontier. > The ones in Ebonhawke / Fields of Ruin on the other hand.... > > I'd guess the chicken joke goes back to TLoZ Ocarina of Time, where chickens started attacking you when you hurt one enough times in Kakariko. > Since it is a classic, developers tend to introduce something similiar as a homage to TLoZ. The chickens in Bitterfrost will down you instantly if you kick them too much. There's even an achievement for it. @ OP: To do the heart just kick different chickens, not the same one repeatedly.
  22. > @"BlueJin.4127" said: > If Anet did something like WoW Cataclysm to core Tyria by revamping all the maps, it would open up a lot of possibilities. They can remove personal story and add a short recap like with LWS1. This would probably be enough to let players race change. Many collections locked behind broken events can be changed, too. It would also make it easier to add new races and stuff. Personal Story is one of the most beloved parts of this game so this would likely cause unlimited outrage. Its the later parts of the story that are critised for taking away all the character development and choices that you get in PS.
  23. It depends on your connection latency. Too high of a ping or having packet loss will cause weird issues like this. Using /stuck doesn't move you from where you are, it just sends a report to the developers that you got stuck there. If I remember correctly, it'll only teleport you back to a checkpoint in instanced content like story mode.
  24. Its mostly how stale the game mode has become, which has alot to do with the maps and rewards. I think players still do okay, I like alot of the builds I come across, and combat is still fun and challenging. But I think the staleness factor of the environment itself makes everyone bitter, and because of that they feel overly negative towards everything else as well. Ask yourself a question: If you were fighting the same players in Silverwastes or Drizzlewood, would it be more interesting? For alot of people the answer would be "yes", because they'd welcome the fresh air that a new environment would bring. Why do you think so many wish for open-world PvP? This is something that can mainly be solved by new maps, map rotations and skirmish rewards, but it'll likely never happen. Its been a decade now and they still haven't even remastered EBG with any of the new technologies, just adjusted the terrain a little bit. Not even a simple retexturing pass to make it have a higher resolution, better looking textures. I was thinking recently about how wonderful an objective Pang is. Its the ideal combat spot--open, yet choked. Defensible, yet enemies can build siege weapons or set up camp just outside as well. It can either be the strongest beachhead ever, or a death trap, depending on how either side plays. And that's why you see players capturing it and fighting there so often, I think. And I thought about how little we have anything like that in maps: *Actual combat zones.* Most objectives are terrible at combat, you can't even get into the forts without breaking down a wall or gate first, and usually its just mopping up some NPCs. On the other hand most camps are wide open, and not even worth defending because its like trying to stop a bus with a pillow. The tl;dr of it is, for a war game, Guild Wars 2 has some pretty bland environments in WvW. I don't count Desert Borderlands because its way too spread out and vertical, nor Edge of the Mists because it doesn't reward pips.
  25. Yes and in fact its the only way to change stats on Legendary gear without having Runes, Sigils & Infusions dumped into inventory.
×
×
  • Create New...