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Hannelore.8153

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Everything posted by Hannelore.8153

  1. And so we have it, an entire holiday festival passed with the sickle being broken, drastically increasing Snowflake prices since players were only getting them from 2/3rds of their harvesting which is the main source of Snowflakes in the game. It felt like they significantly decreased the amount of Snowflakes in Wintersday Gifts too.
  2. > @"Obtena.7952" said: > I have to admit, I couldn't get through the whole OP ... but I can say that anything Anet would do that would restrict players abilities to play the content they have in the new expansion would severely diminish faith that Anet can deliver meaningful, new content. That includes access to mounts. In otherwords ... if Anet needs to take something away just to give it back as 'content' ... there is a BIG problem. > > Sure, there are lots of problems with GW2 for numerous reasons ... but if anyone thinks those problems can and should be solved with expansions ... you don't really understand what people who play this game DESPITE those problems are wanting from the game to begin with. People need to stop setting themselves up to be disappointed all the time ... because it means you will ALWAYS be disappointed. When HoT released guilds were completely gutted, almost removed from the Core game. All Core players could do is join a guild, that was it. You couldn't even use half the services in the Guild Hall even after you were "Graced" with entering. Guilds that had spent years building everything up lost most of it. And then not only had to start over but had to deal with the extreme costs of the Guild Halls on top of it, which were something like 100x the cost of a max-level guild before HoT. Along with much more expensive banners and other guild services, the playerbase was also fragmented with only half of them even being able to use guilds. This in a game that once touted guilds as its main feature, especially for competitive content. It only got better because eventually they gave HoT away with PoF and the majority of players finally had full access to guilds. The famous words from the devs in response to complaints were "Guilds are a Heart of Thorns feature.". Despite that they had been released with the game years prior and had been a big part of it up to that point, even in PvE settings. So yes, ArenaNet does gut old content and then sell it back as new content. They have a history of it, even.
  3. Portals is the big one, but you need a super good squad to make proper use of them. Because of all the teleports and stealth Mesmer has its very easy for them to get behind enemy lines and port the entire group into the enemy zerg. Chrono in particular is taken due to their tankiness as a support. Their overall capabilities are lower than other supports, but they have the capability to live forever and escape almost any situation, Core Mesmer and Mirage lack the Alacrity to make proper use of some of Mesmer's tools.
  4. Note that the party version is far more difficult. This is because the public version is PvP, and uses PvP damage numbers and rules, while the party version is a PvE dungeon, and uses PvE damage numbers and rules. For example, no ressing at a waypoint when your team's in combat. This ends up with it being significantly more difficult with the same players. Especially if they aren't aware of the difference, like how you need to stack Power gear. But the damage tuning for the public instance is so low it doesn't really matter; you get about the same effectiveness in there as you do with twice as many people in the private instance. So beware of these things when chosing which version to play, especially if you want/don't want difficulty.
  5. > @"Laurencius.9258" said: > Probably a dumb question, but I cannot find the answer to this anywhere. My guild just added to our War Room the Schematic: Sabotage Depot upgrade, but it doesn't appear as an option at the scribe. We also added Schematic: Supply Drop, but that one does show up as a scribe option. What am I missing here? Do I have to do something special to get that one to show up? > Thanks in advance! You likely have some of the checkboxes mixed up on your Scribe, bring down the menu and make sure you didn't hide anything. The recipe automatically shows up if your guild has the upgrade, you're representing it and at their Scribing Station. If you still have no luck have everyone exit the Guild Hall to close the instance, then reload it.
  6. I will say this, the "Conjured Weapons" system is badly implemented. The main reason no one wants to use them, similar to Engi, is that you can't skin any of the weapons, so you have to look like a newbie running around with rock shield if you want a shield. The skills themselves actually aren't that bad. The time limit also hurts them alot, it reduces them to just niches to fill a rotation. I can understand that the weapons you drop have a time limit, but the weapons you equip automatically shouldn't have that limit; the skills already have cooldowns to keep them balanced. I've mostly given up on overhauls to any kind of systems like this. Plus the last one (Spirit Weapons) was just bad.
  7. Two months isn't frequent. If anything relinks should happen every matchup. If you've ever been stuck in a stale or unbalanced linkup you'd realise just how terrible it is to wait two whole months just for it to get "fixed".
  8. Why would I do a Fractal with four PUGs and fail when I can do it with a single guildmate and win? Sure, it takes alot longer to do it with 2-3 trusted players, but when you factor in the time lost to repeatedly wiping its not as different as it seems. All the good players aren't in LFG, they're in private parties/guilds. Part of this is the dev's fault. They made the skill gap too large in this game, just taking a different build can increase your damage 2-3x without even changing gear or rotation, to say nothing of healing, and general CC and support. We kept warning them this was happening, "power creep is out of control", but they just keep adding content that needs more and more raw power instead. Even the elites, who are insistant on having hard content, stop enjoying it after they have to repeat it a few times. You can only become so good at the game before realising how much time you're wasting just trying to get some rewards.
  9. > @"Dagger.2035" said: > > @"Veprovina.4876" said: > > How is being a healer or support low risk, lol? You're exactly where everyone else is, often right in the middle of enemy AOEs. > > The only difference between DPS and support are that support don't tag enemies as much. But everyone is taking the same chances when in fights. > > It should be obvious. Defensive stats, stability, stunbreaks, condition clears. A dps build has to sacrifice these things for damage. I don't think you know much about supports. What normally goes into damage just goes into healing, that's all. There's no magical excess of points for the support to spend just because they don't focus on attacking enemies. Their focus merely shifts from enemies to allies, the rest of the build remains similar.
  10. > @"InsaneQR.7412" said: > > @"Hannelore.8153" said: > > What you suggest: A well-thought-out skinning system that players have wanted for a long time. > > What the devs will see: Oh, you want 1,200 gem pet skin? > > So what? I mean ppl would finally have a skin system and Anet wouldmhave a chance on some profit. Tbh that sounds like a win-win to me. . My point is , its very unlikely they'll add any more pet skins to the game, even the mobs that already exist. If they did implement the system, they'd only allow you to select from the existing skins along with buying new ones from the gemstore, probably RNG. This is historically how they've done things, one major example being the build template system.
  11. What you suggest: A well-thought-out skinning system that players have wanted for a long time. What the devs will see: Oh, you want 1,200 gem pet skin?
  12. Malyck wasn't from Heart of Maguuma, he was from the area between Tangled Depths and Metrica Province. Not only did the Mordrem migration not make it that far into Central Tyria due to the SCAR Team, but since Malyck's tree didn't have a Dream it presumably couldn't be directly corrupted. Therefor its very likely that Malyck and the other Sylvari from that tree are still alive and well. Its never explained why Malyck's tree has no Dream though. In HoT its established that Dream and Nightmare aren't creations of the Pale Tree or Mordremoth, but are their own realms that provide both vulnerability and protection. Its also not explained why he had a humanoid form like other (purified) Sylvari and not Modrem.
  13. Healing Power, Vigor, Endurance-regen food, heal-on-dodge mechanic, You're basically invulnerable even with 10k health. Guardian can reach +100% Endurance regen 24/7 due to Virtue of Resolve. The important thing to understand when it comes to survivability is that certain classes have mechanics that scale insanely with healing. In these cases its better to take Healing Power over Toughness or Vitality, as long as you can dodge one-hit KOs. Furthermore Trailblazer/Viper is completely unnecessary on Guardian. They only inflict a single condition (Burning) outside of Axe. You don't need any Expertise to reach 100% Burning Duration. Just Balthazar runes, Smoldering sigil, Torch trait, and food. Even Plaguedoctor would be better, because at least then you get some Boon Duration (for Save Yourselves etc.). You can even do max burns on full Grieving(or Marshal's, for the more tanky variant) gear.
  14. Its unique but its also a waste of time. It adds nothing to the Fractal or the game in general. Other Fractals have more interesting mechanics, like the treasure in Siren's Reef that aren't just a waste of time and wipe bait.
  15. Get on the map when it first resets, then do each lane's events to completion. Keep rotating between the lanes, opening up caches afterwards, until meta pops, then join a group from LFG and taxi to the meta map (if you're not on it), and do meta. Once all that's said and done, grab the Chak Garent chest, and from the Hero's Choice Chest pick Chak Gullet, then continue farming caches. You basically just have to do it all in a big loop. If you're good at soloing you can also get alot of crystals by doing the HPs repeatedly on different characters. Many of them give 20 Ley Line Crystals per day per character, even if you've already done it before.
  16. > @"Ashantara.8731" said: > > @"Hannelore.8153" said: > > Turning on Triple Buffering in your driver configuration will help. Make sure vsync in the game is off, though. > > Triple Buffering is meant to be used _in combination_ with VSync, so it makes no sense to turn it on when you are not using VSync. > > My advice: turn both on. Triple Buffering in your nVidia settings (with VSync being set to "Application-controlled"), and VSync in-game. Enabling Triple Buffering on AMD/NVIDIA cards enables systemic VSync automatically, as its a required component of Triple Buffering. Enabling it specifically for the game will only further hamper performance, The driver setting and the game setting for VSync are two different things.
  17. Turning on Triple Buffering in your driver configuration will help. Make sure vsync in the game is off, though.
  18. Because of the way the up/down system works. You aren't playing with three servers on equal footing, you're playing with a winner, a runner-up and a loser, because performance in the previous match is what determines positioning. The winner becomes the weaker in a higher tier, the loser becomes the stronger in a lower tier.
  19. Marshal's is taken because it offers near-max Healing Power outside of sets like Cleric/Magi without sacrificing too much damage. This is because Healing Power is a major stat on it, which is extremely rare. With most other sets you get more tankiness/Boon Duration/etc, but only 1k of healing instead of 1.5-1.8k. This is very important on Scourge, because barrier application isn't affected by outgoing healing% modifiers, nearly all of Scourge healing & barriers is just raw Healing Power. This is why they also often take Rune of Rebirth, Sigil of Life, etc. instead of the usual support builds found on other classes. The point of having any damage on the build isn't to help the group--your damage will be on the order of 10% of DPS players with a good rotation. Its so you can build up sigil stacks, deal with adds, tag enemies and survive on your own when caught out alone. This seems counter productive but if you've ever played a meta character in Minstrel's or similar you'd understand the struggle. Scourge can also only make limited use of Concentration, their only good boon access being 25 Might stacking for the group. They do give some boons out from other sources, such as from converting conditions, but not enough to be worth it. Pretty much all that's worth investing in for Scourge is damage, Healing Power and sometimes Vitality.
  20. Marauder's gear is usually superior on low-health classes like Thief. Just keep in mind due to their Critical Strikes trait line Thief can easily cap crit chance on Marauder, so you might want to throw some Valkyrie pieces in there if you go past 100% crit. On my Deadeye I also run Wanderer's+Diviner's (still 6k autohits with Rifle). Daredevil can get through any content without any defensive stats whatsoever by taking a full evasion build, food, etc. However its very stressful to play like that if you aren't experienced, its much different from the typical Thief stealth builds since you're always visible. I recommend practicing evasion tanking extensively before putting it into action in any serious fight.
  21. Confirmed broken: Unbound Sickle, Volatile Sickle, Frostbitten Sickle. Yes, even the current one is broken.
  22. Fractals work because of rotating dailies and instabilities, both of which bring a random challenge to the day. Currently, DRMs have nothing like this, so there's no reason to repeat them when its going to be exactly the same every time. (There's also way too much dialogue compared to Fractals, since they were designed as story missions.)
  23. Some quick fixes would be: * Make the tablet behave like a unit in an RTS game. By this I mean, it moves around with the player by default, but you can make it "Move", "Patrol" and "Hold Position" at a certain location. (This should also be added to other minions and pets as well.) * An alternative solution is to cast the skill at both the Rev's and the tablet's location, like Scourge. * Change all "orb" mechanics to travel as wisp-like projectiles to allied players. This way, you don't just get instant healing, and its possible to miss them if moving around too much, but players don't specifically have to move over them which is impossible in almost any fight. Picking up things off the ground is generally a bad mechanic and should never be used outside of looting, resource gathering, and events. * Make Ventari intertwined: So having Herald would allow Ventari to apply Regeneration again. Having Renegade (or Core) would apply a different boon that synergises with those traitlines or lack thereof. * Make the Staff both melee and ranged, like the underwater Spear (ranged attack, heal, etc. with melee burst and CC).. It also needs an autoheal. Currently its not possible to support from ranged like Ventari is intended because there's no ranged support weapon. * Change the way #6 and #7 on Ventari work. Instead of both being direct heals that function differently, merge #6 and #7 together into a single skill then add a new #7 skill that generates barriers and grants 1sec of Resistance. The current skill set isn't viable for either healing or cleansing because the skills are expensive to use; adding barriers and Resistance boon would significantly reduce upkeep. * Replace the Elite with a new skill that's a reverse of Epidemic. It would remove a boon from yourself and place it on nearby allies, for a reduced duration. The boon is removed to prevent a repeat of the Chronomancer fiasco. This would allow builds that aren't dependant on boon-generation like Ventari/Jalis instead of always Ventari/Glint or Ventari/Kalla.
  24. I would like them to be available to all races but only if you have to do a quest in the specific race's homeland to unlock it. For example, to unlock the Norn transformations you'd have to learn about Norn culture. This could be a way to deepen the lore experience at the same time.
  25. Legacy content: Twisted Marionette. Open World: All of Dragon's Stand, Dragonfall and Drizzlewood Coast. I love OW raids. Story Mode: Modremoth, Kralkatorrik (both All or Nothing & Heart to Heart). Dungeon: Zhaita- nevermind, just kidding. There's no really good dungeon fights, I think. I like Kudu in CoE Story. Fractal: Amala from Twilight Oasis. World Boss: Any of the dragon fights, but mostly Tequatl. Not Death Branded Shatterer though--too noisey and I'm autistic. World Vs World: Almost always Lowlands (green keep) on EBG. Red is okay, blue is meh. > @"Excursion.9752" said: > The fight that sticks out in my mind the most is the [Twisted Marionette](https://wiki.guildwars2.com/wiki/Twisted_Marionette). This should have been a permanent feature in Lornar's Pass. It could have been another world boss. I don't have a link to the post, but the devs have said (about a year ago) we'll see the TM again at some point. Whether that comes true or not, who knows, but when I asked if they'd bring the music back they did for HoT. The encounter was too large-scale for Fractals, but Strikes and DRMs can handle more players.
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