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Hannelore.8153

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Everything posted by Hannelore.8153

  1. But running on all four legs is usually the reason players make a Charr to begin with..
  2. > @"JohnnyBoy.2314" said: > **Game updates/2020-11-17** > * Build: 108,510 > * Mastery Insights have been added to Bloodtide Coast, Caledon Forest, Fields of Ruin, Fireheart Rise, Snowden Drifts, Lake Doric and Thunderhead Peaks. > > The Mastery Points do appear on the map but are not ingame actually. Where exactly are they? You can only access them from inside the DRMs, and only three are released so far. More next week, presumably.
  3. This is an misplaced conclusion, I think. LB/GS combination is some of the highest DPS weapons in the game. Of course, it looks garbage when you compare it to what other classes can do; this is because Ranger isn't good at DPS in general. But the combination has been severely nerfed over time because on SB at least it can still 100-0 someone in a few seconds in the competitive game modes. Something that can make your mount, HP bar, and downstate all evaporate into thin air isn't weak by any means. In fact there's still frequent calls for nerfs to Rapid Fire because its one of the cheapest, most effective skills in the game. Its never about what gear you use, its about your build and how you use it. Players saying LB #4 isn't a DPS increase are also incorrect; the reason you see so many Rangers using it is because they get Quickness from attacking at max range, thus LB #4 is often a flat 33% DPS increase with no other sources of Quickness, which is common in open-world. Yes, its annoying when players use it, but so is a multitude of other things including the constant Fear spam from Necros. Did you know that certain Thief builds Fear all enemies on every stealth attack? Its terrible to play alongside. I'll give you a bit of advice, quit worrying about DPS numbers unless you're doing raids, T4 Fractal CMs, speedruns, etc. Play what build works for you, what synergises with your playing style, instead of forcing yourself to play builds you don't like.
  4. > @"GrimReaper.3865" said: > > @"Stelawrat.6589" said: > > @ Healix.5819 > > I'm not tech savvy at all, but would it help GrimReaper at all, if he was able to use a restore point, prior to the time he first started the latest game updates? How would he do that? And could he still play the game without the updates, or would he face constant prompts to update, or worse, would the launcher just start auto updating? > oh that would be a mistake IMO , i played Turnabout chapter and in the middle of the cutscene my game froze and crashed , tried 10 times , crashed 10 times > which i think something wrong with the game if i not fully download the latest patch first but here i am , i download the game again and wont even reach playable state > > thanks for the idea though Your symptoms sound like bandwidth throttling, possibly due to exceeding your ISP's data limit. You should try patching it on another computer, or another internet connection. Somewhere you have a network problem; ISPs do all kinds of weird stuff to game traffic because they often confuse it with pirating tools, and some institutions such as universities block the required ports entirely to keep people from doing "things they aren't supposed to do" (which includes playing games). There's a whole list of things it could be, which is why swapping computers or connections is usually a solution. Note that its unlikely to be ArenaNet's fault, as they don't host the game, AWS (Amazon Web Services) does. Note that AWS blocks a few countries and locales entirely, and you may need to use a VPN. Try using port 80 or 443 as specified on the wiki: https://wiki.guildwars2.com/wiki/Command_line_arguments Also this may sound silly, but if you've had crashes then you need to check the disk for errors, and especially run a surface scan. Old style (spinning) hard drives are notorious for failure, and even SSDs can develop bad areas. And even if the disk is good, crashes of the game or computer can leave the filesystem entries corrupted, or worse, signal a deeper problem such as unstable CPU or RAM. Make sure your computer's in good condition: Run checkups, clean the vents, check all the fans are spinning, update your drivers, and run stability tests while monitoring temps. Its unlikely for the game to just crash with no reason.
  5. They're basically just combining story and event concepts to make it more like LS1. I don't see why everyone's disappointed, when events like the Boss Rush have been hailed as crowning achievements of the game and the devs are just continuing that trend.
  6. They're basically just combining story and festival concepts to make it more like LS1. I don't see why everyone's disappointed, when events like the Boss Rush have been hailed as crowning achievements of the game and the devs are just continuing that trend.
  7. The Personal Story missions keep collecting bugs over the years due to changes in other areas of the game and the devs show no interest in going back and fixing them. My most recent playthrough was the buggiest yet. What's become especially common is noticeable timing issues in dialogue and events.
  8. Agree, you should be able to swap builds and equipment as easily as you swap weapons, though with a much higher cooldown. Right now most players take hybrid builds so they can tackle all content they come across, this would allow more use of dedicated builds, so you'd see alot more pure DPS and pure supports even in open-world, but only when the situation calls for it. I find it amusing players don't want this considering how much it'd improve group content. But if you prefer players on inefficient hybrid builds just so they don't get stuck in the wrong character setup for the situation, be my guest.
  9. The Necro and Renegade group life drains are healing abilities and use the caster's Healing Power. As far as I know, the only exception is Venoms on Thief, which strangely use the caster's Condition Damage and the ally's Healing Power(?). I think this is because Venoms are applied to allies as long-lasting buffs, rather than an aura. Beware that life drain (and Scourge barriers) are not affected by outgoing healing% modifiers, even on allies. See also https://wiki.guildwars2.com/wiki/Soulcleave%27s_Summit
  10. I went into these missions on my main and it took ~15mins per champion, so they're still HP sponges when soloed The last one especially as it just constantly summons fire tornadoes to throw you around when you're trying to damage it. The devs really need to look at the up/downscaling algorithms, they've been broken for a long time now.
  11. > @"Fat Disgrace.4275" said: > > @"kash.9213" said: > > > @"Hannelore.8153" said: > > > I run Diviner's gear with Pack runes, since its the only set that gives you good criticals without losing Power. > > > > > > But someone might ask "Why Boon Duration in WvW?", because Thief is one of the few classes who benefit from it there, since its really hard for enemies to steal, corrupt or otherwise remove boons while you're in stealth. > > > > Plus some boon steal sources take the whole stack like Larcenous Strike and Rending Shade which is nice with better duration, especially with bonus damage per a boon on Premeditation trait. Not much reason to steal much though since you have to use them while they're up but it's nice if you need to load up on resistance, protection, whatever to stealth up real quick and scramble out of a zerg and their circles. > > Asked a few people about boon duration builds and they all say it seems a waste of stats. Not really tried boon duration build in a long time now They're talking about boon removal. Its not a problem if you know how to avoid it, and you won't encounter much boon removal in most small fights anyway, most of it only coming from Necro or Warrior on specific builds.
  12. > @"Cyninja.2954" said: > > @"Hannelore.8153" said: > > This is kind of like saying "I instantly die if a whole guild uses Battle Maul on me at once". In small group fights, the rune isn't a threat since the golem can't heal, unlike players and Ranger pets, and will be dead in a few seconds. > > Skills have target caps. Large groups rely on distributing damage across multiple targets, thus reducing individual damage and allowing for both more offensive movement as well as support to members. > > Having golems, or any type of "pet" run alongside you is like buffering the entire group by this golems life. As such a group of 20 players all running this rune are buffering their effective hit points by 20 x 50,000 = 1,000,000 life. Or expressed in a different way, if we assume a players average hit point pool in WvW is around 25k, having these golems tripples the initial EHP of the squad. That's pretty strong for a rune set. > > The fact the golems can't be healed is trivial, given their internal cooldown of 1 minute. Damage soaked by a golem is not damage taken by a player which is almost equivalent to damage healed (or rather similar to barrier). Or again simply put: the rune provides a 50,000 value barrier every 1 minute, per player, on a persisting moving entity which also attacks. > > Even worse, the target cap on control conditions and hard crowd control, and the priority of cleanses to players, means these golems will soak up a ton of enemy cc while not being initial targets for cleanses, which all go to players. > > Not sure how your comment addresses any of these issues. This rune becomes an issue because it scales with number of players and messes with the target cap. In small scale all of these things are non issues because you likely are not hitting the target cap to begin with. Its a complaint about a rune in a broken game mode that needs at least dozens of other changes, and instead of listening and implementing any of those changes, the devs look at threads like this and just nerf one thing severely and time marches on. Players may think they're helping the game like that, but its really just slowly making it worse.
  13. This is kind of like saying "I instantly die if a whole guild uses Battle Maul on me at once". In small group fights, the rune isn't a threat since the golem can't heal, unlike players and Ranger pets, and will be dead in a few seconds.
  14. If there are waypoints I hope they're set up like in Dragonfall and not just instantly available with no lore explanation.
  15. This isn't anything new, back in the early days of GW2 Warrior was the only class with both a permanent source of Regeneration and on-demand allied heals, by taking Banner of Tactics (which had skills back then, including an AoE heal), and Shouts.This made Warrior healing extremely powerful in an era where the game didn't have true healers, and they were the meta class to bring for a healer. No other class could come to the fight with a full heal kit, even Guardians lacked most of the heals they have now. Just the banner regeneration alone was OP on the old damage levels, 400+ HPs/sec was considered rediculously high. It was possible to facetank most encounters on just that alone, except maybe Lupi which needed actual footwork. Warrior is now weaker at healing than they would've been in the current game without the nerfs.
  16. > @"Danikat.8537" said: > I didn't think they'd changed it in PvE, only in WvW. It was always a very basic mount in PvE. What did it used to do which it doesn't do now? One nerf that did carry over: The bleeding was removed from Battle Maul.
  17. You probably won't notice details more than about 1080p on your average 20 inch or so monitor anyway. The higher resolutions are for large format TVs which normally have very poor pixel density, and need higher resolutions to not look blocky. Try not to buy into gamer jargon rhetoric, Most of it has no technical basis, and perception is often a placebo. If you want better details use ReShade instead.
  18. You have to wait for them to finish respawning before you can mount again. Just wait a few seconds.
  19. I understand not being able to wear armored helmets with outfits. But its kind of silly that players can't wear bunny ears, cat ears, fox ears, deer antlers, devil horns, angel and devil halos, earmuffs, eye patches, eyeglasses, sunglasses, etc. on their head. And there's alot more that I didn't mention, too, and these are nearly all gemstore skins. I own alot of outfits but I basically stopped using them because the devs kept adding nice gemstore "hats" to the game and I couldn't use them with outfits, so slowly all my characters switched to armor so I could wear them properly. Given they're all viable gem sales, its kind of like shooting yourself in the foot? At least that's how it seems to me.
  20. > @"AliamRationem.5172" said: > > @"Jacky.7658" said: > > > @"AliamRationem.5172" said: > > > > @"Jacky.7658" said: > > > > > @"AliamRationem.5172" said: > > > > > Cellofrag's build is for WvW. It won't have great burst for open world play. Celestial, zealot, marshal. It's all low damage and the strategy relies on healing, which is a further damage loss. You're better off using toughness/vitality so you can stay on offense and keep dealing damage. However, there aren't any power-based stats other than marauder that can stack toughness or vitality without sacrificing a ton of damage. Hybrid doesn't work well either as you're forced to take from one damage type to support the other, resulting in lower damage overall. > > > > > > > > > > What spec were you playing that you couldn't burst well with Trailblazer? Maybe try sword weaver. It has amazing burst even if you run pure condi stats. Here's a quick burst demo. You can see I ramp up to over 10k burn tick by the 3 second mark and over 20k by 5 seconds, averaging out to 16.2k DPS on a 7 second kill. This is in mostly Dire gear with a few pieces of Trailblazer. How much burst do you need? > > > > > > > > > > > > > > > > > > > > Here's another video demonstrating how you can keep your damage up with this build without rotating to water even against tough opponents. If you can time your evades well, toughness/vitality will take the edge off the damage you do take, allowing you to stay in there dealing damage. If you start kiting around and healing, you're going to deal no damage and prolong the fight. > > > > > > > > > > > > > > > > > > > > > > > > > Build Link: http://gw2skills.net/editor/?PGgAw2lZwmYXMJmJOKXdvaA-zRRYcRDHHZQjlROJQmFgDzSVSbA-e > > > > > > > > > > > > > > > > > > > > > > > If really looking for a condition build, condition firebrand can do same or even better burst damage, with a bit more range, better cleave and easier to use than weaver. > > > > > > > > The only disadvantage of it against condition weaver is no evade frame, and less mobility, and less direct damage mitigation. But on compensation have instant cast aegis, and way better group utility. > > > > > > > > No offense, I like weaver really much too. I use it to do cms+t4 every day and clear raid weekly. Just saying the fact here. > > > > > > > > > > > > > > > > > > None taken. But this is the elementalist topic, so firebrand didn't seem particularly relevant to the discussion. ;) > > > > It is more of another answer from me to ask for a buff to ele, actually. :/ > > There's definitely something to be said about ele having to work harder to produce results that other classes can manage just rolling face across keyboard. > > The difference is that Ele is nearly invulnerable when played properly, which is why its designed that way. Its the only class that can be set up and trained to play without dying at any point except by being completely overwhelmed. Everything else can be slowly wittled down, even the venerable Thief has a limited reset capability. This is mostly because at the end of the day, the number of skills you have determines the outcome of battles. It gives you more tools to use in every situation, less struggling with cast times and cooldowns, and more movement options. Most classes become about positioning and buying time for specific skills to recharge, while Ele is about a never-ending stream of pressure. its like comparing someone who has to sleep to someone who can be awake all the time.
  21. I've seen some concerning responses in this thread and other similar threads. Players complain about lack of communication and then basically admit they harass devs and GMs whenever possible, so much that some leave their jobs and others won't post or use their real names anymore. Why blame it exclusively on ArenaNet? They limit communication to professional venues because no one goes off on them there. I was a game developer in the past, and software developer in general for many years, and communities are beyond toxic. And they lie alot, too. That's one of the reasons support cycles are so slow, because many players submit false information to begin with to make it appear they didn't do something wrong in a situation where they did, in order to try and trick support into helping them. (Nearly all support requests are found to be invalid, but often get contested anyway.) And that's just the tip of the iceberg, trust me. No one's going to be a community manager in this day and age. Most games don't even allow GMs anymore because players would try to cause drama with them constantly.
  22. Maybe if they added this I'd see fewer evil Ronald McDonalds running around (???).
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