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CutesySylveon.8290

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Everything posted by CutesySylveon.8290

  1. > @"felix.2386" said: > > @"BeepBoopBop.5403" said: > > 0/10 horrible kitten change. How is a skill balanced for 8 years then suddenly it's too good? HOW? > > you mean being meta for 8 years? > > > @"CutesySylveon.8290" said: > > > @"Halikus.1406" said: > > > > @"CutesySylveon.8290" said: > > > > > @"Halikus.1406" said: > > > > > Thief mobility was never balanced to begin with. > > > > > > > > > > That IS a big nerf, don't get me wrong, but thief is still the most mobile class out there and mobility in this game needs to be brought down. I can absolutely understand them not being happy, but this is long overdue lol > > > > > > > > Okay but there was nothing given in compensation. Shortbow is now by far the most expensive weapon and it's a utility weapon. You can't make the most important tool on the class so expensive and just leave them with nothing in return. > > > > > > What? You want compensation? lol > > > > > > SB already offers a buttload of utility in every skill to the point of being a pretty much mandatory weapon to have and you want compensation? Be glad that was all they did to it lol > > > > It was mandatory because of IA, and Anet refused to stop bloating Choking Gas and jacking up the initiative cost when nobody asked for it. You can remove every skill on the weapon except IA and it will still be mandatory, so cut the bloating and costs of the other skills if it's gonna take over half the ini bar to use one skill. > > > > This is just Anet being lazy with balance just like they do with rev. Instead of cutting down the utility they just bloat them and jack up the costs and call it a day. > > another clueless post, if there's only IA remain, rifle would be meta. > literally IA is not the only thing that is strong, i can duel mesmers with shortbow only, first stealthed attack give 2 second immob, which is super strong, which you can follow up with CB which hit a lot and is also aoe that clears clones and there's also evade that you can occasionally use when being immobed > and choking gas is op in team fight. > > SB is literally enabling thief to teamfight and lock enemy down with stealth SB attack, of course noob like you wouldn't know You're the clueless one if you think Rifle is going to be meta anytime soon, or DE in general lol Enough said.
  2. > @"felix.2386" said: > > @"CutesySylveon.8290" said: > > > @"felix.2386" said: > > > > @"CutesySylveon.8290" said: > > > > > @"mes.4607" said: > > > > > > @"Lilyanna.9361" said: > > > > > > > @"mes.4607" said: > > > > > > > > @"Lilyanna.9361" said: > > > > > > > > They removed ANOTHER amulet. This pvp is falling further into the dumpster. > > > > > > > > > > > > > > Cele amulet should have never came back > > > > > > > > > > > > And this is why the game is like this and several more people left. Nice job bud. > > > > > > > > > > The amulet did too much by design unfortunately > > > > > > > > Oh please, it had a lower stat value and still did too much? That's a sign we've got crappy options if Cele is too strong. What used it besides Renegade? > > > > > > > @"Lilyanna.9361" said: > > > > > @"mes.4607" said: > > > > > > @"Lilyanna.9361" said: > > > > > > > @"mes.4607" said: > > > > > > > > @"Lilyanna.9361" said: > > > > > > > > They removed ANOTHER amulet. This pvp is falling further into the dumpster. > > > > > > > > > > > > > > Cele amulet should have never came back > > > > > > > > > > > > And this is why the game is like this and several more people left. Nice job bud. > > > > > > > > > > The amulet did too much by design unfortunately > > > > > > > > ?? Did you not read the stats on that thing. It overall had LOWER stat values then ALL of the amulets currently within the game. Are you PURPOSEFULLY choosing to ignore that fact. When you picked celestial your RUNE mattered more because of how low the value was. Are you serious rn?? > > > > > > it's you guys who don't read the stats, celestial had higher vitality and toughness then paladin and did more damage then paladin with the combination of power/condition damage/precision/ferocity on top of having healing power > > > > > > i like how only noob with no idea complains about removal of these amulets. you are really just getting carried by builds really.. > > > > Two minor stats have a lower total than Cele, big whoop. It's 60 points, and Paladin is a trash amulet to begin with. I don't use Cele builds but I'm also not so bad I thought they were busted. If we had better stat options then Cele would be even less relevant, but idiots that like taking amulets away don't realize this. > > you realize what you saying make no sense right? > > you realize there's barely any stats with toughness, and paladin was supposed to be the tanky double defense stats, yet celestial not only has more defense stats, also does more damage if you build for hybrid. that's what we call busted. > > also celestial even nerfed, will only serve noobs to play cancer braindead build which will build toxicity to the game. > > and " If we had better stat options then Cele would be even less relevant" what does it even mean, are you asking for more busted stat, are you saying you don't care about balance, because this is what it sounds like, > > and yes you are skill less. Paladin is a bad stat combo, end of story. If you're complaining Cele was better because you're a hybrid build, then congrats it's doing its job. Does Cele do more damge if you aren't a hybrid build? No because you've got wasted stats, obviously. So you can try to cherry pick situations where Cele is better and act like there was no alternative or downsides to it, but it just makes you look stupid. Anet's been taking out tanky amulets for a while now because of whining people like you, so if you're upset Paladin, the supposed Tanky amulet, is so weak, be upset at yourself and Anet for removing every other option. Eventually we'll be down to nothing but Berserker stats because Marauders is too tanky and does too much damage. /s but not really /s.
  3. > @"Halikus.1406" said: > > @"CutesySylveon.8290" said: > > > @"Halikus.1406" said: > > > Thief mobility was never balanced to begin with. > > > > > > That IS a big nerf, don't get me wrong, but thief is still the most mobile class out there and mobility in this game needs to be brought down. I can absolutely understand them not being happy, but this is long overdue lol > > > > Okay but there was nothing given in compensation. Shortbow is now by far the most expensive weapon and it's a utility weapon. You can't make the most important tool on the class so expensive and just leave them with nothing in return. > > What? You want compensation? lol > > SB already offers a buttload of utility in every skill to the point of being a pretty much mandatory weapon to have and you want compensation? Be glad that was all they did to it lol It was mandatory because of IA, and Anet refused to stop bloating Choking Gas and jacking up the initiative cost when nobody asked for it. You can remove every skill on the weapon except IA and it will still be mandatory, so cut the bloating and costs of the other skills if it's gonna take over half the ini bar to use one skill. This is just Anet being lazy with balance just like they do with rev. Instead of cutting down the utility they just bloat them and jack up the costs and call it a day.
  4. > @"felix.2386" said: > > @"CutesySylveon.8290" said: > > > @"mes.4607" said: > > > > @"Lilyanna.9361" said: > > > > > @"mes.4607" said: > > > > > > @"Lilyanna.9361" said: > > > > > > They removed ANOTHER amulet. This pvp is falling further into the dumpster. > > > > > > > > > > Cele amulet should have never came back > > > > > > > > And this is why the game is like this and several more people left. Nice job bud. > > > > > > The amulet did too much by design unfortunately > > > > Oh please, it had a lower stat value and still did too much? That's a sign we've got crappy options if Cele is too strong. What used it besides Renegade? > > > @"Lilyanna.9361" said: > > > @"mes.4607" said: > > > > @"Lilyanna.9361" said: > > > > > @"mes.4607" said: > > > > > > @"Lilyanna.9361" said: > > > > > > They removed ANOTHER amulet. This pvp is falling further into the dumpster. > > > > > > > > > > Cele amulet should have never came back > > > > > > > > And this is why the game is like this and several more people left. Nice job bud. > > > > > > The amulet did too much by design unfortunately > > > > ?? Did you not read the stats on that thing. It overall had LOWER stat values then ALL of the amulets currently within the game. Are you PURPOSEFULLY choosing to ignore that fact. When you picked celestial your RUNE mattered more because of how low the value was. Are you serious rn?? > > it's you guys who don't read the stats, celestial had higher vitality and toughness then paladin and did more damage then paladin with the combination of power/condition damage/precision/ferocity on top of having healing power > > i like how only noob with no idea complains about removal of these amulets. you are really just getting carried by builds really.. Two minor stats have a lower total than Cele, big whoop. It's 60 points, and Paladin is a trash amulet to begin with. I don't use Cele builds but I'm also not so bad I thought they were busted. If we had better stat options then Cele would be even less relevant, but idiots that like taking amulets away don't realize this.
  5. > @"Halikus.1406" said: > Thief mobility was never balanced to begin with. > > That IS a big nerf, don't get me wrong, but thief is still the most mobile class out there and mobility in this game needs to be brought down. I can absolutely understand them not being happy, but this is long overdue lol Okay but there was nothing given in compensation. Shortbow is now by far the most expensive weapon and it's a utility weapon. You can't make the most important tool on the class so expensive and just leave them with nothing in return.
  6. > @"mes.4607" said: > > @"Lilyanna.9361" said: > > > @"mes.4607" said: > > > > @"Lilyanna.9361" said: > > > > They removed ANOTHER amulet. This pvp is falling further into the dumpster. > > > > > > Cele amulet should have never came back > > > > And this is why the game is like this and several more people left. Nice job bud. > > The amulet did too much by design unfortunately Oh please, it had a lower stat value and still did too much? That's a sign we've got crappy options if Cele is too strong. What used it besides Renegade?
  7. > @"snoow.1694" said: > > @"Shaogin.2679" said: > > > @"snoow.1694" said: > > > > @"Shaogin.2679" said: > > > > > @"snoow.1694" said: > > > > > Retaliation is supposed to enable people to punish AoE spammers, but it seems like it does a bad job seeing the complaints about the heavy AoE meta pretty much since HoT was released. > > > > > > > > > > How about increasing the damage and giving retaliation a stun when it ends which hits every opponent that triggered it 15-20 times during it‘s duration? > > > > > > > > > > Or > > > > > > > > > > Giving Retaliation something like Life Siphon every 5th trigger? > > > > > > > > > > Or > > > > > > > > > > 25% incrased damage after a certain amount of triggers? > > > > > > > > I can't possibly imagine the thought process that brought you to this conclusion. I mean, there is no way you applied any logic to this when you were thinking this up. Who in the world sees something broken and thinks they can make it better by breaking something else? The AoE spam in this game is horrible, but this is no solution. With the direction this game is heading, I doubt there will ever be a solution. Just enjoy what we have left until it crashes and burns. > > > > > > The fact that the Skills Team of ArenaNet announced they want to rework Retaliation and make it "feel more rewarding", so it is not as delusional as you make it up to be. Also you basically offered no argument of what exactly would be broken and why as well as offering no solution to the AoE spam topic. Retaliation simply isn't broken - this is why people don't respect it at all as a boon when casting their AoE's - hardly anyone checks > > > > Just because they want to rework something doesn't mean they want to completely break it. Also, no explanation is needed for why it would be broken. If I say I want an auto attack to one-shot players, I don't expect them to explain to me why that is a horrible idea. You are basically asking for retaliation to be so strong that players can no longer safely use an AoE skill. This is completely ridiculous considering how passive retaliation is to start with. Also, retaliation already works great for it's intended purpose. It punishes rapid hitting attacks. That's why you never see Engineers running around in large zerg fights in WvW with nades or the flamethrower. As for the AoE spam, that is a completely separate topic that would technically be derailing this thread. Your topic was about reworking retaliation in the most ridiculous way possible, so my response was of course directed at that. > > You have either not a single idea of what you talking about or simply don‘t have an explaination of what exatly would be broken > > Stun every 20th hit on reta that lasts 5-8 seconds on most classes? That would be 100 hits you would need to take in 5-8 seconds uptime to stun 5 opponents, at that point you would be dead before doing so. > > Or > > Life siphon on every 5th hit? Would make it more rewarding and wouldn‘t change the damage output. > > Or > > 25% more damage after a certain amount of hits, constant neglegence and disrespect of the boon? I feel like damage you can prevent by opening your eyes and looking at what boon your opponent has is not broken - it is a lack of skill, which should be punished more severely. Taking the same damage for retaliation until a certain point because you simply didn’t give a kitten isn’t broken the same way pain & confusion as conditions aren‘t broken, since you can react by not moving/not attacking. > > Fact is a Renegade would think twice before casting their huge AoE‘s on a group that has retaliation (as it should be) because as it is right now they get hardly punished by the boon or they would stop showcasing this degenerate playstyle in the first place. > As to people who already say retaliation is broken - I assume it is the same people who don‘t watch for reta before casting multi-hit moves and live of this AoE meta > > A rework of reta, which makes it more rewarding (=buff), is coming, because using it right now simply isn‘t. And I know for a fact that what Anet is planning will be more severe than my suggestions, which sound „broken“ to multihit spammers that already feel pressured by reta right now, because they can‘t open their eyes, but they really aren‘t How is it a lack of skill to notice a boon and not attack when it's pooped out by guardian at ridiculous rates? That leaves you with no opportunity to attack. You know who else can spec into ridiculous retaliation uptime? Revenant. Have fun dealing with a new version of Renegades with perma retaliation that kills you for attacking them with their stupid powerful retaliation as well as their 'AoE spam' while they bunker through your attempts to kill them. Retaliation needs to go. Get rid of it or nerf it into irrelevance.
  8. > @"Spook.5847" said: > > @"Menzo.2185" said: > > "World vs. World > > Tactic banners (Dragon Banner, Centaur Banner, Turtle Banner) are now restricted to the general area around the objective they are spawned in. Leaving the objective area while carrying a tactic banner will display a warning message, and failing to return to the objective area within the allocated time will destroy the banner." > > > > Who came up with this dumb idea? > > It is the worst idea you could have had. You could nerf the dmg, you could restrict the number of banners/BL, you could have reduced the time from 15 to 10min and you could even have rework all the banners skills. But restrict the usage to the general area around the objective they are spawned in to, is the worst idea of the worst ideas. Why dont u remove it from the game... something that has been around here for 8 years? > > > > I HATE IT!!!!!! PLEASE, turn back this decision! > > > > **For those who loved this !@#! idea, please go play other games. Stop whining!!! Just dodge! Block! Don't stand in red circle. And please stop trolling Anet by making them believe that the majority of WvW players really want this dumb changes. Mounts are great, Glider too, Desert BL its one of the best maps. I want flying mounts too. Make this possible, think outside the box. > > This game is about having as close to -0- fun as possible, obviously. Instead of dealing with the indestructible blobs insta-killing everyone, we get this stuff - one of the few viable counters. Another example of the stunning lack of imagination and technical expertise that permeates this game. You mean the indestructible blobs that carried 3 banners and just steamrolled everything in their path because they had effectively infinite access to them? Banners aren't gone, you know. You can still use them against an attacking blob.
  9. Retaliation needs to be removed entirely. It doesn't punish AoE, it punishes multi hit attacks specifically and does nothing to single hit high burst. IceRazer is an AoE that only hits a single person but a lot of times, Barrage hits a single target a lot of times. Retaliation punishes both. Get rid of it.
  10. > @"Ovark.2514" said: > > @"CutesySylveon.8290" said: > > I love that we've scraped the bottom of the barrel so badly that MINIONS are complained about, and by thief players no less. Upset you're not hard countering a necro build for once? Lol > > Why does everyone think I'm a thief player? I played thief for maybe the first year of GW2's existence. No no, I don't mean you when talking about thief. I mean darren.1064 and his 'I've been playing for 8 years'. Really? And you think minions should auto die and leave the Necro with 15 seconds of no utility skills available?
  11. I love that we've scraped the bottom of the barrel so badly that MINIONS are complained about, and by thief players no less. Upset you're not hard countering a necro build for once? Lol
  12. > @"darren.1064" said: > > @"noiwk.2760" said: > > > @"darren.1064" said: > > > > @"noiwk.2760" said: > > > > > @"darren.1064" said: > > > > > > @"Brimstone Jack.3462" said: > > > > > > Seriously? Minions are your big gripe here? You can't cc, avoid, or kill minions? Or just face tank them? Even fully powered with shades, minions shouldn't be giving you that much trouble. Seriously, they don't have a return command. Lure them a few hundred feet away and bum rush their necro. It'll take about a month for them to catch up. > > > > > > > > > > > > I'll go easier on you next time, bud. <3 > > > > > > > > > > As a thief, I have a firm hatred of minions also. They hard counter thief and ranger, but I don't think minions should just get outright destroyed. I think they should just follow GW1's system and have a natural health degeneration and so every 45-60 seconds a necromancers minions die and maybe stick a 15-20 second CD after the minions die and can be animated again. > > > > > > > > someone have to counter that broken thief class.. daredevil so broken.. we should disable stealth in pvp if anything.. > > > > > > and what makes thief so broken? > > > > you really ask? everything.. DareDevil is op in everything.. mobility? op! damage? op! stealth ? and sustain? op! entirely broken class that is too good at everything daredevil and holos > > > Classes with great mobility: Mesmer, thief, revenant, warrior, ranger > Classes with great damage: Revenant, Necro, Engineer-- thief doesn't have damage on par with any of these three classes so you can give up on that argument > Classes with access to stealth: Ranger, thief, necro, engineer, guardian, mesmer > Classes with actual sustain: Revenant, Warrior, Guardian, Necromancer, Engineer-- you get where this is going, right? Everybody but thief pretty much > > Just because you believe this is OP doesn't mean that it's op. instead of complaining about a neutered class then why don't you make it out of gold or silver or if you're bronze then finally make it out of silver. Thief is broken to people that have to wear a helmet for everyday tasks and I'm sorry if that's a requirement for you getting out of bed every morning. Although thief has the best mobility in game and access to stealth, those don't amount to anything. We have probably the worst damage currently and have actual 0 sustain; a thief gets hit twice and we die. So shush. Wait, Necro has stealth now? Did I miss something?
  13. I think most people are forgetting that this build relies on traps, the skill type that has a whopping 2 classes that can even use them and the runes associated, and one of them is an elite. I hate trapper runes because they're stupid powerful for what they are, but their uses are so limited that I don't really see them as an issue, even if I absolutely despise trap Ranger. Ragnar.4257 is right though, this build is make or break by Dragon's Maw alone and it's usually not too hard to get out of or deal with. Range builds give trap DH a lot of trouble if they can't land Spear pull and it doesn't have much in the way of defense at all.
  14. > @"Faux Play.6104" said: > > @"darren.1064" said: > > So I can just focus and kill the silver on your team for the entire match? Is that really what you want? > > yes. that way the silver knows they are playing against better players, and their team knows they are silver so they rotate accordingly. In other words you want to effectively bully the lower rank players by focusing them for no reason besides their lower rank. 'You're a lower rank, so we're gonna make sure you know we're better than you.' This is disgusting.
  15. This build is annoying more than anything. Even my Berserker tends to demolish them because they have so few active defenses and minions are free healing with Blood Reckoning and neither Zerk or Petting Zoo Necro are meta. Projectile builds and Revenant hate fighting it because of body blocking and revs inability to hit what they want with specific skills with multiple targets around. Don't touch it, it's not an issue.
  16. > @"ArchonWing.9480" said: > > @"CutesySylveon.8290" said: > > > @"ArchonWing.9480" said: > > > > @"CutesySylveon.8290" said: > > > > > @"ArchonWing.9480" said: > > > > > Get off the wall? > > > > > > > > > > After the 6th or 7th pull, one would kinda understand not to keep repeating the same mistake, but expecting different results after the 50th, well... > > > > > > > > Nobody really expects much else when they're on the actual wall, it's when you get yoinked from halfway down the stairs and pulled into the sky or off the edge that makes no sense. It's buggy af, like most pulls. > > > > > > Why would you be there? You can't do anything from that angle anyways. If you need to sight the enemy, just stay on your mount. Even if you do get pulled, stunbreaks, blinks, w/e. I mean, I've been pulled off the top of SE tower, and it's a pretty long run back to the door. > > > > > > I mean back then when we had no gliding or the ability to become invul to CC when not in combat, I could see, but these days there really is no excuse to die unless you're directly fighting the enemy. > > > > Why would I be on the stairs? Idk maybe because it's how you traverse the inside of a structure. > > Mounts? > > > Groups stack at the bottom of the stairs all the time before stealth pushing off the top and somehow the mesmer pull always yoinks someone from the bottom to the top. > > Hey, you said it yourself. You prebuff at the bottom of the stairs, or a bit further away, and then you run out. You should be properly stabbed up and stealthed by then. If you got pulled, you're too far up. I have never been pulled out when stacking in a structure, because as a support I would certainly get flamed out of chat if I fail the group like that. > > > > > > > If you really get Anet'd then you'll get pulled inside the wall and be stuck there like knockbacks tend to do against walls. If your argument to keep the pull being buggy is to sit on mount, possibly the most busted thing in WvW, then it sounds like the pull needs to just respect LoS and be done with it. It's already dangerous enough to be at the top of the wall, it shouldn't be dangerous at the bottom as well. It makes absolutely no sense that a defensive position in a defensive structure is so dangerous when you need to attack down at attackers. > > Uhh, how much advantage do you need? You can stealth push out at almost any angle (off the wall, through the portal) and the enemy has to be constantly aware when your group can still run back into the portal and in some cases glide out (like at hills) while you can have disables, mortar and cannon support. Even if you fail all of this, someone can pull the EWP. > > And besides, why should people be able to pew pew from the wall with zero danger anyways? If some people are willing to get off the wall to actually fight, then people up on top can freecast. But if everyone's wall hugging, the attackerss have nothing better to do but to pull people from the top. > > It's basic tactics. I really don't care what happens since I probably get pulled off a tower/keep maybe like once a week when i'm not paying attention. And I'm usually the disabling the siege, so I have to go all the way on top of the wall. You can either wait for Anet to do something (lol) , or your enemy can enjoy more bags. Or you can read this post seriously. Your choice. Again, if mounts are the answer then you're dealing with something that isn't functioning properly. Being pulled from the bottom to the top isn't because anyone was out of position but because there's a buggy mechanic being used that does what it shouldn't. You're inside the walls for crying out loud. If the advantage of being ***inside*** is negated by a pull that can be used outside then there's quite literally no advantage in this context vs being up on the wall. Nobody said people should be able to pew pew with zero danger, and you and I both know it's far more dangerous on the wall than anywhere else. If you're butthurt about people not wanting to fight you for any reason, then that's your problem. The point is it shouldn't be as dangerous off the wall because you can be pulled up to it by some ridiculous pull. You wonder why people put Arrow Carts in the most ridiculous places and sit behind them for eternity? Because things like the mesmer pull that make any other tactic too dangerous. So think about that when you complain about people not 'actually fighting' since this directly contributes to it. Arrow Carts are cheap and very effective.
  17. > @"ArchonWing.9480" said: > > @"CutesySylveon.8290" said: > > > @"ArchonWing.9480" said: > > > Get off the wall? > > > > > > After the 6th or 7th pull, one would kinda understand not to keep repeating the same mistake, but expecting different results after the 50th, well... > > > > Nobody really expects much else when they're on the actual wall, it's when you get yoinked from halfway down the stairs and pulled into the sky or off the edge that makes no sense. It's buggy af, like most pulls. > > Why would you be there? You can't do anything from that angle anyways. If you need to sight the enemy, just stay on your mount. Even if you do get pulled, stunbreaks, blinks, w/e. I mean, I've been pulled off the top of SE tower, and it's a pretty long run back to the door. > > I mean back then when we had no gliding or the ability to become invul to CC when not in combat, I could see, but these days there really is no excuse to die unless you're directly fighting the enemy. Why would I be on the stairs? Idk maybe because it's how you traverse the inside of a structure. Groups stack at the bottom of the stairs all the time before stealth pushing off the top and somehow the mesmer pull always yoinks someone from the bottom to the top. If you really get Anet'd then you'll get pulled inside the wall and be stuck there like knockbacks tend to do against walls. If your argument to keep the pull being buggy is to sit on mount, possibly the most busted thing in WvW, then it sounds like the pull needs to just respect LoS and be done with it. It's already dangerous enough to be at the top of the wall, it shouldn't be dangerous at the bottom as well. It makes absolutely no sense that a defensive position in a defensive structure is so dangerous when you need to attack down at attackers.
  18. > @"Pugsley.9627" said: > it's not a bug it's a feature "All of this just works!"
  19. > @"ArchonWing.9480" said: > Get off the wall? > > After the 6th or 7th pull, one would kinda understand not to keep repeating the same mistake, but expecting different results after the 50th, well... Nobody really expects much else when they're on the actual wall, it's when you get yoinked from halfway down the stairs and pulled into the sky or off the edge that makes no sense. It's buggy af, like most pulls.
  20. > @"Shao.7236" said: > > @"CutesySylveon.8290" said: > > As long as it's a sPvP only thing. I don't want to see this added in PvE. > > Ofc. Hence why it was ideally posted in this section. Don't care for WvW since everything is broken from the start over there. Knowing Anet they would make it a universal thing since it's a mechanical aspect of the skill. Renegade in WvW is just lol
  21. As long as it's a sPvP only thing. I don't want to see this added in PvE.
  22. > @"Vancho.8750" said: > > @"ArthurDent.9538" said: > > > @"ollbirtan.2915" said: > > > > @"Kuma.1503" said: > > > > ##Bomb + Mortar Kit Engi > > > > > > > > Bombs are a meme. Slow to activate, A over-telegraphed toolbelt skill with very little payoff. Damage that you can simply walk out of. But there are a few aspects to bomb kit that can be oppressive under the right circumstances. Namely: > > > > > > > > Smoke Bomb + Flash Shell + Explosive Entrance + Flashbang + Invigorating Speed. > > > > > > > > If running tools you can run Streamlined kits for easy access to swiftness, which will proc Vigor from Invorating Speed. You can also run Adrenal Implant for a total of +90% endurance regen when Vigor is up. What this means is more dodges, more flashbang procs, more dazes when the opponent is on high health, and most importantly, more blinds. > > > > > > > > If the sidenode meta ever shifts to be more melee heavy this build will frustrate players with its endless blind spam. > > > > > > > > ## Burn Staff Ele > > > > > > > > Very few people take staff ele seriously. It's an easy kill, but damage, as we've seen keeps creeping lower and lower. Hard hitters like Holo and Rev have slowly been receiving nerfs. Other builds that can bully it like thief have also been getting nerfed steadily. If damage continues to creep lower, this build will make a comeback. > > > > > > > > It's a very easy build to gain value on. Simply press Signet of Fire, then press Fire 3. Very little tell, very little cast time. If you have allies to provide cover condis, you can spike people down in no time at all. Afterwards, simpy cycle through defensive cooldowns for 12 seconds until your burst is up again. If allowed to freecast, you have a good amount of AoE pressure crowd control. What makes this build oppressive is it's ease of use. It has a 2 button burst rotation with very little tell that happens from range. It may not see much use in plat, but lower ranks will complain if this starts seeing play. > > > > > > > > ##Ventari Rev > > > > > > > > Supports are a dying breed in PvP. Scrapper, scourge, druid, and firebrand have all received heavy nerfs which have seen their removal from the meta. Should healbreaker and tempest also receive nerfs, this build may eventually rise to the top. > > > > > > > > Similar to staff ele, if damage also continues to creep lower, this build's weakness of being focused will become less of an issue. It can heal, cleanse, and even crowd control opponents while being locked down itself. If damage is lowered enough, this build will be able to keep itself alive even in the middle of a CC chain. No other support can do this. You will see complaints such as "make tablet destructable" or "add a cast time to ventari heals. It shouldn't be able to heal itself while locked down". > > > > > > > > > > > > Counterplay exists for each of these builds right now, but as options are removed, and more builds are nerfed, counterplay will also be reduced. PvPers of the past would have laughed if they saw a Renegade in their game, now it's the hot topic of the forums. Here's hoping I'm wrong. > > > > > > > > > > Didn't we have same complaints (make tablet destroyable owmagawd) back in the HoT ventari decap days? I wouldn't be surprised to see the wheel turn again. Déjà vu... > > > > That would have been an incredibly stupid suggestion as the whole point of that build was to destroy the tablet as fast and frequently as possible. Though the average forum poster here is incredibly stupid so it wouldn't be surprising. > Well it worked the same way decap engi worked but it was also a healer, so it could kitten up team fights and sidenodes, imagine if they didnt nerf it before and it stayed hidden till now, at least 3 to 4 months of perma cc, then again CMC can't touch functionality so a year of it maybe. Decap Scrapper was much worse than tablet spam Ventari. Yeah one healed people but the explosion was very telegraphed and meant the Rev was always at extremely low energy. Scrappers was unblockable and could yeet just as often with much less tell and had barrier, and Ventari got nerfed very quickly compared to decap Scrapper.
  23. Just make it respect LoS. It shouldn't pull from halfway down the stairs and yeet you into the sky.
  24. As much as I hate immobilize, the biggest issue are the archaic and buggy roots from Ranger that need to go.
  25. > @"Megametzler.5729" said: > > @"Vancho.8750" said: > > > @"Megametzler.5729" said: > > > > @"Vancho.8750" said: > > > > > @"Megametzler.5729" said: > > > > > > @"Vancho.8750" said: > > > > > > > @"Megametzler.5729" said: > > > > > > > Meanwhile me, playing my second game with Healbreaker and no clue about warrior, deciding games left and right with parallel finishing/reviving with banner in plat. :lol: > > > > > > > > > > > > > > Much complex, very tough to play, such challenge. It is extremely forgiving and easy to play. But that does not necessarily mean it is OP. > > > > > > > > > > > > > > It is fine though balancingwise, just some minor tweaks. Maybe FC longer CD or make it not unblockable. Or reduce some of the random condi cleanses on warhorn. But nothing as bad it needs a hotfix in my view. > > > > > > Aegis exists, that is why FC is unblockable, it would be kinda dumb if the whole point of the speck that removes boons be countered by boons. Also before we touch anything lets make the other warrior builds function you know. And from everything Warhorn, really https://wiki.guildwars2.com/wiki/Call_of_Valor > > > > > > > > > > > > https://wiki.guildwars2.com/wiki/Charge_(warrior_skill) . > > > > > > > > > > You are talking to an ele main, so... don't tell me anything about needing more variety of builds. :lol: > > > > > > > > > > Also, because on and a half builds have aegis, any other blocking skill may become unusable? Aegis isn't the only blocking skill. I severly disagree with this view. > > > > It is also Full counter it counters you fully that is the whole point of it, that is why spellbreaker gets only level one bursts and 2 bars of adrenaline, and over the years the deal is getting worse and worse, cause FC now is basically just a dodge that dazes at this point, imagine if ele got added direct negatives for picking the elites. > > > > > > It is also Arcane Blast, not Arcane Tickle. What kind of argument is that? :lol: > > > > > > FC is a short CD block, it stuns (not blocking) enemies, it applies a whole bunch of boons and copies conditions, it is a big AoE... how can you say it is just a dazing dodge? > > > > > > You also don't know ele very well obviously. Check the disadvantages of attunement swapping on ele's specialisations. > > (...) sorry but the rule is that traits are considered separate from the skill. (...) > > What kind of rule is that? :lol: > > ![](https://i.imgur.com/q2Yr68y.jpg "") > > Ele attunement swap CD is significantly reduced on Tempest when using overloads, which always involves a great risk. Weaver attunement changes share one cooldown, which makes reactive gameplay significantly harder. How are these no drawbacks? > > > Because you can never guarantee you will go up against a FC that does all of those things except evade an attack and daze you, that's it. Everything else is dependent on traits that you might not see because the warrior is running something different. If you want to just list the strengths of FC at its best and only show the negatives of Weaver or Tempests mechanics without the positives, then you're just being a doom and gloomer without seeing the negatives of having FC.
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