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Vancho.8750

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Everything posted by Vancho.8750

  1. > @"Pati.2438" said: > @"Vancho.8750" nah there is a ways ezier thing you could also d to let the passive traitline made a comeback ... simply swtich "[Rousing Resilience](https://wiki.guildwars2.com/wiki/Rousing_Resilience)" with "[Lesser Endurepain](https://wiki.guildwars2.com/wiki/Lesser_Endure_Pain)", so you would still have some condi remove (since you would then dont need to thing about using "[Rousing Resilience](https://wiki.guildwars2.com/wiki/Rousing_Resilience)" or "[Cleansing Ire](https://wiki.guildwars2.com/wiki/Cleansing_Ire)") plus some good Adrenalin from "[Cleansing Ire](https://wiki.guildwars2.com/wiki/Cleansing_Ire)" (It would also set Defence Berserker and core Warrior in a Ways better Spot). To tell you idk how to salvage the defense traitline the mid column is total garbage somehow the toughness to power trait is the best and it does only that, the mace trait didn't get the usefulness outside of mace and it isn't useful even if you wield a mace cause the bonus is garbage and a 300 cd trait. Maybe what you say could work for at least having one row of traits that work would be nice.
  2. > @"Mini Crinny.6190" said: > > @"Vancho.8750" said: > > > @"Quadox.7834" said: > > > > @"Vancho.8750" said: > > > > > @"Quadox.7834" said: > > > > > > @"Vancho.8750" said: > > > > > > > @"Megametzler.5729" said: > > > > > > > > @"Vancho.8750" said: > > > > > > > > > @"Megametzler.5729" said: > > > > > > > > > > @"Vancho.8750" said: > > > > > > > > > > > @"Megametzler.5729" said: > > > > > > > > > > > Meanwhile me, playing my second game with Healbreaker and no clue about warrior, deciding games left and right with parallel finishing/reviving with banner in plat. :lol: > > > > > > > > > > > > > > > > > > > > > > Much complex, very tough to play, such challenge. It is extremely forgiving and easy to play. But that does not necessarily mean it is OP. > > > > > > > > > > > > > > > > > > > > > > It is fine though balancingwise, just some minor tweaks. Maybe FC longer CD or make it not unblockable. Or reduce some of the random condi cleanses on warhorn. But nothing as bad it needs a hotfix in my view. > > > > > > > > > > Aegis exists, that is why FC is unblockable, it would be kinda dumb if the whole point of the speck that removes boons be countered by boons. Also before we touch anything lets make the other warrior builds function you know. And from everything Warhorn, really https://wiki.guildwars2.com/wiki/Call_of_Valor > > > > > > > > > > > > > > > > > > > > https://wiki.guildwars2.com/wiki/Charge_(warrior_skill) . > > > > > > > > > > > > > > > > > > You are talking to an ele main, so... don't tell me anything about needing more variety of builds. :lol: > > > > > > > > > > > > > > > > > > Also, because on and a half builds have aegis, any other blocking skill may become unusable? Aegis isn't the only blocking skill. I severly disagree with this view. > > > > > > > > It is also Full counter it counters you fully that is the whole point of it, that is why spellbreaker gets only level one bursts and 2 bars of adrenaline, and over the years the deal is getting worse and worse, cause FC now is basically just a dodge that dazes at this point, imagine if ele got added direct negatives for picking the elites. > > > > > > > > > > > > > > It is also Arcane Blast, not Arcane Tickle. What kind of argument is that? :lol: > > > > > > > > > > > > > > FC is a short CD block, it stuns (not blocking) enemies, it applies a whole bunch of boons and copies conditions, it is a big AoE... how can you say it is just a dazing dodge? > > > > > > > > > > > > > > You also don't know ele very well obviously. Check the disadvantages of attunement swapping on ele's specialisations. > > > > > > The disadvantage is carpal tunnel on ele and has always been. Arcane blast is not a main mechanic that sells the whole spec, a drawback to ele would be that you get only 2 elements to attune to. Full counter by itself is dodge that dazes, the other things are added from the traitline, sorry but the rule is that traits are considered separate from the skill. Also all of warrior traitlines work this way they are directly tied to bursts, there it is nothing new or special. The point of the elite is that it counters and reduces the power of others so when you go up against it you should go in a more technical manner and be patient with your skills. > > > > > > I still don't get it why people do not respect the MAIN mechanic of the spec, like it doesn't do much, I would understand it if it was a full row of several skills but it is a skill that is on 8 second cd if you are running another traitline and it works if you have a resource that is gathered by getting 10 hits by default( which is kitten all for ele but for war is kinda hard). > > > > > > > > > > > > > > > > > @"Vancho.8750" said: > > > > > > > @"Megametzler.5729" said: > > > > > > > > @"Vancho.8750" said: > > > > > > > > > @"Megametzler.5729" said: > > > > > > > > > > @"Vancho.8750" said: > > > > > > > > > > > @"Megametzler.5729" said: > > > > > > > > > > > Meanwhile me, playing my second game with Healbreaker and no clue about warrior, deciding games left and right with parallel finishing/reviving with banner in plat. :lol: > > > > > > > > > > > > > > > > > > > > > > Much complex, very tough to play, such challenge. It is extremely forgiving and easy to play. But that does not necessarily mean it is OP. > > > > > > > > > > > > > > > > > > > > > > It is fine though balancingwise, just some minor tweaks. Maybe FC longer CD or make it not unblockable. Or reduce some of the random condi cleanses on warhorn. But nothing as bad it needs a hotfix in my view. > > > > > > > > > > Aegis exists, that is why FC is unblockable, it would be kinda dumb if the whole point of the speck that removes boons be countered by boons. Also before we touch anything lets make the other warrior builds function you know. And from everything Warhorn, really https://wiki.guildwars2.com/wiki/Call_of_Valor > > > > > > > > > > > > > > > > > > > > https://wiki.guildwars2.com/wiki/Charge_(warrior_skill) . > > > > > > > > > > > > > > > > > > You are talking to an ele main, so... don't tell me anything about needing more variety of builds. :lol: > > > > > > > > > > > > > > > > > > Also, because on and a half builds have aegis, any other blocking skill may become unusable? Aegis isn't the only blocking skill. I severly disagree with this view. > > > > > > > > It is also Full counter it counters you fully that is the whole point of it, that is why spellbreaker gets only level one bursts and 2 bars of adrenaline, and over the years the deal is getting worse and worse, cause FC now is basically just a dodge that dazes at this point, imagine if ele got added direct negatives for picking the elites. > > > > > > > > > > > > > > It is also Arcane Blast, not Arcane Tickle. What kind of argument is that? :lol: > > > > > > > > > > > > > > FC is a short CD block, it stuns (not blocking) enemies, it applies a whole bunch of boons and copies conditions, it is a big AoE... how can you say it is just a dazing dodge? > > > > > > > > > > > > > > You also don't know ele very well obviously. Check the disadvantages of attunement swapping on ele's specialisations. > > > > > > The disadvantage is carpal tunnel on ele and has always been. Arcane blast is not a main mechanic that sells the whole spec, a drawback to ele would be that you get only 2 elements to attune to. Full counter by itself is dodge that dazes, the other things are added from the traitline, sorry but the rule is that traits are considered separate from the skill. Also all of warrior traitlines work this way they are directly tied to bursts, there it is nothing new or special. The point of the elite is that it counters and reduces the power of others so when you go up against it you should go in a more technical manner and be patient with your skills. > > > > > > I still don't get it why people do not respect the MAIN mechanic of the spec, like it doesn't do much, I would understand it if it was a full row of several skills but it is a skill that is on 8 second cd if you are running another traitline and it works if you have a resource that is gathered by getting 10 hits by default( which is kitten all for ele but for war is kinda hard). > > > > > > > > > > > > > > > > the disadvantage of tempest is that overloading puts your attunement on longer cooldown, the disadvantage to weaver is that you cant quickly access your offhand skills (like magnetic aura and obsi flesh) plus that you get a longer global attunement cooldown. > > > > You mean weaver that has 4 second fast hands instead of the default 10 or tempest that has bonus ability that may not be used and still have 10 second cd on weapon skills. > > > > Ele does not lose its options when picking its elite, it gets a bit more carpal tunnel but it doesn't get less options, it gets more. > > > > > > > > > > you do not understand what global cooldown means > > There are no global cooldowns in GW2 there are just cooldowns, Global cooldown means that ALL of your abilities go in cooldown for 1 second or more after pressing a button. > > > > Yes, when switching a attunement when playing Weaver, all attunements go into a 4 sec CD That is a cooldown no a global cooldown by default ele has 10 second cd on switch so you can switch in 8 it requires a little bit more thinking ahead of time but the result is the same or even better. Open a thread for ele and why is shit with good arguments and go ham, I actually enjoy that we are derailing this dumb thread but I think you will get more attention for your class in a thread that talks only about it.
  3. > @"felix.2386" said: > > @"Widmo.3186" said: > > > @"Mellow.7409" said: > > > > @"Widmo.3186" said: > > > > The ele profession should become more of an ele and less of a support > > > > > > > > Ele is so disgustingly underpowered and even more so since you removed our beloved crowd control damage (besides LR, but it also got nerfed by 33% dmg), FGS isn't even close to being "Elite", Glyph of Elementals _(which should be equivalent to Flesh Golem)_ is a joke and doesn't even turn the tide of a battle in a 1 versus 1 situation. All that we have left of this profession is anti-fun support build which isn't very ele-like if you ask me. > > > > > > Guess you haven't played Tempest nor Weaver. > > > > Guess you haven't played Berserker nor Spellbreaker. > > invalid because berserker is the worst class in pvp by miles and burn weaver destroy power spellbreaker on sidenode > > > back to topic: > the more rev i play, the more i realize such a failure of a class warrior is. > literally. > dev kept buffing full counter in hope of power warrior surviving as side noder, but instead warrior became anti fun support, > it has the best support only for it lives the longest > > because it's not about survivbility, it's how warrior can't land damage properly. > and dev still keep buffing passive sustain via cheese mechanics, instead of giving warrior better option to land damage so warrior can actually avoid damage by actively positioning, instead of just perma sticking to enemy and taking all the damage A simple trait in Defense giving barrier equal to % hp every time someone hits you, with ICD of 1 second for x second after using a healing skill or elite or burst or whatever in the place of the Ignore pain 300 cd( bonus points for being named the same ), so now warrior can stick to target while not being killed by random damage piss puddles.
  4. > @"Quadox.7834" said: > > @"Vancho.8750" said: > > > @"Quadox.7834" said: > > > > @"Vancho.8750" said: > > > > > @"Megametzler.5729" said: > > > > > > @"Vancho.8750" said: > > > > > > > @"Megametzler.5729" said: > > > > > > > > @"Vancho.8750" said: > > > > > > > > > @"Megametzler.5729" said: > > > > > > > > > Meanwhile me, playing my second game with Healbreaker and no clue about warrior, deciding games left and right with parallel finishing/reviving with banner in plat. :lol: > > > > > > > > > > > > > > > > > > Much complex, very tough to play, such challenge. It is extremely forgiving and easy to play. But that does not necessarily mean it is OP. > > > > > > > > > > > > > > > > > > It is fine though balancingwise, just some minor tweaks. Maybe FC longer CD or make it not unblockable. Or reduce some of the random condi cleanses on warhorn. But nothing as bad it needs a hotfix in my view. > > > > > > > > Aegis exists, that is why FC is unblockable, it would be kinda dumb if the whole point of the speck that removes boons be countered by boons. Also before we touch anything lets make the other warrior builds function you know. And from everything Warhorn, really https://wiki.guildwars2.com/wiki/Call_of_Valor > > > > > > > > > > > > > > > > https://wiki.guildwars2.com/wiki/Charge_(warrior_skill) . > > > > > > > > > > > > > > You are talking to an ele main, so... don't tell me anything about needing more variety of builds. :lol: > > > > > > > > > > > > > > Also, because on and a half builds have aegis, any other blocking skill may become unusable? Aegis isn't the only blocking skill. I severly disagree with this view. > > > > > > It is also Full counter it counters you fully that is the whole point of it, that is why spellbreaker gets only level one bursts and 2 bars of adrenaline, and over the years the deal is getting worse and worse, cause FC now is basically just a dodge that dazes at this point, imagine if ele got added direct negatives for picking the elites. > > > > > > > > > > It is also Arcane Blast, not Arcane Tickle. What kind of argument is that? :lol: > > > > > > > > > > FC is a short CD block, it stuns (not blocking) enemies, it applies a whole bunch of boons and copies conditions, it is a big AoE... how can you say it is just a dazing dodge? > > > > > > > > > > You also don't know ele very well obviously. Check the disadvantages of attunement swapping on ele's specialisations. > > > > The disadvantage is carpal tunnel on ele and has always been. Arcane blast is not a main mechanic that sells the whole spec, a drawback to ele would be that you get only 2 elements to attune to. Full counter by itself is dodge that dazes, the other things are added from the traitline, sorry but the rule is that traits are considered separate from the skill. Also all of warrior traitlines work this way they are directly tied to bursts, there it is nothing new or special. The point of the elite is that it counters and reduces the power of others so when you go up against it you should go in a more technical manner and be patient with your skills. > > > > I still don't get it why people do not respect the MAIN mechanic of the spec, like it doesn't do much, I would understand it if it was a full row of several skills but it is a skill that is on 8 second cd if you are running another traitline and it works if you have a resource that is gathered by getting 10 hits by default( which is kitten all for ele but for war is kinda hard). > > > > > > > > > > > @"Vancho.8750" said: > > > > > @"Megametzler.5729" said: > > > > > > @"Vancho.8750" said: > > > > > > > @"Megametzler.5729" said: > > > > > > > > @"Vancho.8750" said: > > > > > > > > > @"Megametzler.5729" said: > > > > > > > > > Meanwhile me, playing my second game with Healbreaker and no clue about warrior, deciding games left and right with parallel finishing/reviving with banner in plat. :lol: > > > > > > > > > > > > > > > > > > Much complex, very tough to play, such challenge. It is extremely forgiving and easy to play. But that does not necessarily mean it is OP. > > > > > > > > > > > > > > > > > > It is fine though balancingwise, just some minor tweaks. Maybe FC longer CD or make it not unblockable. Or reduce some of the random condi cleanses on warhorn. But nothing as bad it needs a hotfix in my view. > > > > > > > > Aegis exists, that is why FC is unblockable, it would be kinda dumb if the whole point of the speck that removes boons be countered by boons. Also before we touch anything lets make the other warrior builds function you know. And from everything Warhorn, really https://wiki.guildwars2.com/wiki/Call_of_Valor > > > > > > > > > > > > > > > > https://wiki.guildwars2.com/wiki/Charge_(warrior_skill) . > > > > > > > > > > > > > > You are talking to an ele main, so... don't tell me anything about needing more variety of builds. :lol: > > > > > > > > > > > > > > Also, because on and a half builds have aegis, any other blocking skill may become unusable? Aegis isn't the only blocking skill. I severly disagree with this view. > > > > > > It is also Full counter it counters you fully that is the whole point of it, that is why spellbreaker gets only level one bursts and 2 bars of adrenaline, and over the years the deal is getting worse and worse, cause FC now is basically just a dodge that dazes at this point, imagine if ele got added direct negatives for picking the elites. > > > > > > > > > > It is also Arcane Blast, not Arcane Tickle. What kind of argument is that? :lol: > > > > > > > > > > FC is a short CD block, it stuns (not blocking) enemies, it applies a whole bunch of boons and copies conditions, it is a big AoE... how can you say it is just a dazing dodge? > > > > > > > > > > You also don't know ele very well obviously. Check the disadvantages of attunement swapping on ele's specialisations. > > > > The disadvantage is carpal tunnel on ele and has always been. Arcane blast is not a main mechanic that sells the whole spec, a drawback to ele would be that you get only 2 elements to attune to. Full counter by itself is dodge that dazes, the other things are added from the traitline, sorry but the rule is that traits are considered separate from the skill. Also all of warrior traitlines work this way they are directly tied to bursts, there it is nothing new or special. The point of the elite is that it counters and reduces the power of others so when you go up against it you should go in a more technical manner and be patient with your skills. > > > > I still don't get it why people do not respect the MAIN mechanic of the spec, like it doesn't do much, I would understand it if it was a full row of several skills but it is a skill that is on 8 second cd if you are running another traitline and it works if you have a resource that is gathered by getting 10 hits by default( which is kitten all for ele but for war is kinda hard). > > > > > > > > > > the disadvantage of tempest is that overloading puts your attunement on longer cooldown, the disadvantage to weaver is that you cant quickly access your offhand skills (like magnetic aura and obsi flesh) plus that you get a longer global attunement cooldown. > > You mean weaver that has 4 second fast hands instead of the default 10 or tempest that has bonus ability that may not be used and still have 10 second cd on weapon skills. > > Ele does not lose its options when picking its elite, it gets a bit more carpal tunnel but it doesn't get less options, it gets more. > > > > you do not understand what global cooldown means There are no global cooldowns in GW2 there are just cooldowns, Global cooldown means that ALL of your abilities go in cooldown for 1 second or more after pressing a button.
  5. Berserker had Taunt trait when it went in Berserk mode but that got removed and only the boring 15% damage increase was left. I think it made more sense to cast Fear though.
  6. They started this with thunderhead peaks episode but the weapon sets have some quests related to the Area and the weapon set was ascended with pretty nice stat so it was ok then. With ICB though they stopped making legendaries so they needed other material and gold sinks and here we are with 100g or more exotic weapons, some look pretty nice though and personally im more willing to go do stuff instead of grind gold(well if it isn't boring as DRMs are right now that is). So something like the Runic Armor was fine for me cause it was just do the daily strike kind of deal which is something I would do anyway for fun and will get a bonus for having fun. On another hand you have the weapons that at most I will craft some cause I like to have the skin for a look on my character but the method requires a grind for gold and this puts me out of my Fun zone so these collections would be incomplete. Also there are no PVP, WVW tracks like before so I don't have another way of getting them. And these collections should be in the collection tab. slap a living world collections on it and be done with the deal.
  7. Ba bam google for the win https://fast.farming-community.eu/wvw/reward-track .
  8. > @"TrollingDemigod.3041" said: > > @"Psycoprophet.8107" said: > > Fc is definitely op, especially when u see the obvious visual tell and u simply dont attack the warrior, very hard counter play and completely makes evey fight for warrior a easy win > > Straw to counter straw: Warrior that have a bit of brain will notice that lingering AoE field that deals damage and willingly go inside of it to trigger FC. I'm pretty sure it must be the most difficult thing to find some random AoE that will deal some pepe damage in this gamemode that is about holding circular points. ¯\_(ツ)_/¯ > P.S. Have they fixed that permanent FC animation bug yet? The animation bug would not be fixed cause it is a bug from start of the game, since FC is Protectors strike with different color particles on the animation , so yeah oof.
  9. > @"Quadox.7834" said: > > @"Vancho.8750" said: > > > @"Megametzler.5729" said: > > > > @"Vancho.8750" said: > > > > > @"Megametzler.5729" said: > > > > > > @"Vancho.8750" said: > > > > > > > @"Megametzler.5729" said: > > > > > > > Meanwhile me, playing my second game with Healbreaker and no clue about warrior, deciding games left and right with parallel finishing/reviving with banner in plat. :lol: > > > > > > > > > > > > > > Much complex, very tough to play, such challenge. It is extremely forgiving and easy to play. But that does not necessarily mean it is OP. > > > > > > > > > > > > > > It is fine though balancingwise, just some minor tweaks. Maybe FC longer CD or make it not unblockable. Or reduce some of the random condi cleanses on warhorn. But nothing as bad it needs a hotfix in my view. > > > > > > Aegis exists, that is why FC is unblockable, it would be kinda dumb if the whole point of the speck that removes boons be countered by boons. Also before we touch anything lets make the other warrior builds function you know. And from everything Warhorn, really https://wiki.guildwars2.com/wiki/Call_of_Valor > > > > > > > > > > > > https://wiki.guildwars2.com/wiki/Charge_(warrior_skill) . > > > > > > > > > > You are talking to an ele main, so... don't tell me anything about needing more variety of builds. :lol: > > > > > > > > > > Also, because on and a half builds have aegis, any other blocking skill may become unusable? Aegis isn't the only blocking skill. I severly disagree with this view. > > > > It is also Full counter it counters you fully that is the whole point of it, that is why spellbreaker gets only level one bursts and 2 bars of adrenaline, and over the years the deal is getting worse and worse, cause FC now is basically just a dodge that dazes at this point, imagine if ele got added direct negatives for picking the elites. > > > > > > It is also Arcane Blast, not Arcane Tickle. What kind of argument is that? :lol: > > > > > > FC is a short CD block, it stuns (not blocking) enemies, it applies a whole bunch of boons and copies conditions, it is a big AoE... how can you say it is just a dazing dodge? > > > > > > You also don't know ele very well obviously. Check the disadvantages of attunement swapping on ele's specialisations. > > The disadvantage is carpal tunnel on ele and has always been. Arcane blast is not a main mechanic that sells the whole spec, a drawback to ele would be that you get only 2 elements to attune to. Full counter by itself is dodge that dazes, the other things are added from the traitline, sorry but the rule is that traits are considered separate from the skill. Also all of warrior traitlines work this way they are directly tied to bursts, there it is nothing new or special. The point of the elite is that it counters and reduces the power of others so when you go up against it you should go in a more technical manner and be patient with your skills. > > I still don't get it why people do not respect the MAIN mechanic of the spec, like it doesn't do much, I would understand it if it was a full row of several skills but it is a skill that is on 8 second cd if you are running another traitline and it works if you have a resource that is gathered by getting 10 hits by default( which is kitten all for ele but for war is kinda hard). > > > > > @"Vancho.8750" said: > > > @"Megametzler.5729" said: > > > > @"Vancho.8750" said: > > > > > @"Megametzler.5729" said: > > > > > > @"Vancho.8750" said: > > > > > > > @"Megametzler.5729" said: > > > > > > > Meanwhile me, playing my second game with Healbreaker and no clue about warrior, deciding games left and right with parallel finishing/reviving with banner in plat. :lol: > > > > > > > > > > > > > > Much complex, very tough to play, such challenge. It is extremely forgiving and easy to play. But that does not necessarily mean it is OP. > > > > > > > > > > > > > > It is fine though balancingwise, just some minor tweaks. Maybe FC longer CD or make it not unblockable. Or reduce some of the random condi cleanses on warhorn. But nothing as bad it needs a hotfix in my view. > > > > > > Aegis exists, that is why FC is unblockable, it would be kinda dumb if the whole point of the speck that removes boons be countered by boons. Also before we touch anything lets make the other warrior builds function you know. And from everything Warhorn, really https://wiki.guildwars2.com/wiki/Call_of_Valor > > > > > > > > > > > > https://wiki.guildwars2.com/wiki/Charge_(warrior_skill) . > > > > > > > > > > You are talking to an ele main, so... don't tell me anything about needing more variety of builds. :lol: > > > > > > > > > > Also, because on and a half builds have aegis, any other blocking skill may become unusable? Aegis isn't the only blocking skill. I severly disagree with this view. > > > > It is also Full counter it counters you fully that is the whole point of it, that is why spellbreaker gets only level one bursts and 2 bars of adrenaline, and over the years the deal is getting worse and worse, cause FC now is basically just a dodge that dazes at this point, imagine if ele got added direct negatives for picking the elites. > > > > > > It is also Arcane Blast, not Arcane Tickle. What kind of argument is that? :lol: > > > > > > FC is a short CD block, it stuns (not blocking) enemies, it applies a whole bunch of boons and copies conditions, it is a big AoE... how can you say it is just a dazing dodge? > > > > > > You also don't know ele very well obviously. Check the disadvantages of attunement swapping on ele's specialisations. > > The disadvantage is carpal tunnel on ele and has always been. Arcane blast is not a main mechanic that sells the whole spec, a drawback to ele would be that you get only 2 elements to attune to. Full counter by itself is dodge that dazes, the other things are added from the traitline, sorry but the rule is that traits are considered separate from the skill. Also all of warrior traitlines work this way they are directly tied to bursts, there it is nothing new or special. The point of the elite is that it counters and reduces the power of others so when you go up against it you should go in a more technical manner and be patient with your skills. > > I still don't get it why people do not respect the MAIN mechanic of the spec, like it doesn't do much, I would understand it if it was a full row of several skills but it is a skill that is on 8 second cd if you are running another traitline and it works if you have a resource that is gathered by getting 10 hits by default( which is kitten all for ele but for war is kinda hard). > > > > the disadvantage of tempest is that overloading puts your attunement on longer cooldown, the disadvantage to weaver is that you cant quickly access your offhand skills (like magnetic aura and obsi flesh) plus that you get a longer global attunement cooldown. You mean weaver that has 4 second fast hands instead of the default 10 or tempest that has bonus ability that may not be used and still have 10 second cd on weapon skills. Ele does not lose its options when picking its elite, it gets a bit more carpal tunnel but it doesn't get less options, it gets more.
  10. > @"Megametzler.5729" said: > > @"Vancho.8750" said: > > > @"Megametzler.5729" said: > > > > @"Vancho.8750" said: > > > > > @"Megametzler.5729" said: > > > > > > @"Vancho.8750" said: > > > > > > > @"Megametzler.5729" said: > > > > > > > Meanwhile me, playing my second game with Healbreaker and no clue about warrior, deciding games left and right with parallel finishing/reviving with banner in plat. :lol: > > > > > > > > > > > > > > Much complex, very tough to play, such challenge. It is extremely forgiving and easy to play. But that does not necessarily mean it is OP. > > > > > > > > > > > > > > It is fine though balancingwise, just some minor tweaks. Maybe FC longer CD or make it not unblockable. Or reduce some of the random condi cleanses on warhorn. But nothing as bad it needs a hotfix in my view. > > > > > > Aegis exists, that is why FC is unblockable, it would be kinda dumb if the whole point of the speck that removes boons be countered by boons. Also before we touch anything lets make the other warrior builds function you know. And from everything Warhorn, really https://wiki.guildwars2.com/wiki/Call_of_Valor > > > > > > > > > > > > https://wiki.guildwars2.com/wiki/Charge_(warrior_skill) . > > > > > > > > > > You are talking to an ele main, so... don't tell me anything about needing more variety of builds. :lol: > > > > > > > > > > Also, because on and a half builds have aegis, any other blocking skill may become unusable? Aegis isn't the only blocking skill. I severly disagree with this view. > > > > It is also Full counter it counters you fully that is the whole point of it, that is why spellbreaker gets only level one bursts and 2 bars of adrenaline, and over the years the deal is getting worse and worse, cause FC now is basically just a dodge that dazes at this point, imagine if ele got added direct negatives for picking the elites. > > > > > > It is also Arcane Blast, not Arcane Tickle. What kind of argument is that? :lol: > > > > > > FC is a short CD block, it stuns (not blocking) enemies, it applies a whole bunch of boons and copies conditions, it is a big AoE... how can you say it is just a dazing dodge? > > > > > > You also don't know ele very well obviously. Check the disadvantages of attunement swapping on ele's specialisations. > > (...) sorry but the rule is that traits are considered separate from the skill. (...) > > What kind of rule is that? :lol: > > ![](https://i.imgur.com/q2Yr68y.jpg "") > > Ele attunement swap CD is significantly reduced on Tempest when using overloads, which always involves a great risk. Weaver attunement changes share one cooldown, which makes reactive gameplay significantly harder. How are these no drawbacks? > > > Gotha here in me trap, Lightning Rod. It is not OK to do damage with CCs, but it is OK to damage with ccs if it is traited, so by that logic FC is fine and even UP.
  11. > @"Widmo.3186" said: > The ele profession should become more of an ele and less of a support > > Ele is so disgustingly underpowered and even more so since you removed our beloved crowd control damage (besides LR, but it also got nerfed by 33% dmg), FGS isn't even close to being "Elite", Glyph of Elementals _(which should be equivalent to Flesh Golem)_ is a joke and doesn't even turn the tide of a battle in a 1 versus 1 situation. All that we have left of this profession is anti-fun support build which isn't very ele-like if you ask me. I don't get the joke. Are ele's flexing that they can still damage with ccs ? Pretty sure the elementals are better or on par with Flesh Golem. And FGS really of all you could have picked you got the one thing that didn't get touched by the nerfs https://wiki.guildwars2.com/wiki/Fiery_Greatsword. The equivalent to rampage would be Tornado but it is kinda better than even Lich so idk. Try harder next time with real issues on ele. But if you find something as bad as https://wiki.guildwars2.com/wiki/Signet_of_Rage please do tell cause that elite is not even good for utility bar skill.
  12. > @"Megametzler.5729" said: > > @"Vancho.8750" said: > > > @"Megametzler.5729" said: > > > > @"Vancho.8750" said: > > > > > @"Megametzler.5729" said: > > > > > Meanwhile me, playing my second game with Healbreaker and no clue about warrior, deciding games left and right with parallel finishing/reviving with banner in plat. :lol: > > > > > > > > > > Much complex, very tough to play, such challenge. It is extremely forgiving and easy to play. But that does not necessarily mean it is OP. > > > > > > > > > > It is fine though balancingwise, just some minor tweaks. Maybe FC longer CD or make it not unblockable. Or reduce some of the random condi cleanses on warhorn. But nothing as bad it needs a hotfix in my view. > > > > Aegis exists, that is why FC is unblockable, it would be kinda dumb if the whole point of the speck that removes boons be countered by boons. Also before we touch anything lets make the other warrior builds function you know. And from everything Warhorn, really https://wiki.guildwars2.com/wiki/Call_of_Valor > > > > > > > > https://wiki.guildwars2.com/wiki/Charge_(warrior_skill) . > > > > > > You are talking to an ele main, so... don't tell me anything about needing more variety of builds. :lol: > > > > > > Also, because on and a half builds have aegis, any other blocking skill may become unusable? Aegis isn't the only blocking skill. I severly disagree with this view. > > It is also Full counter it counters you fully that is the whole point of it, that is why spellbreaker gets only level one bursts and 2 bars of adrenaline, and over the years the deal is getting worse and worse, cause FC now is basically just a dodge that dazes at this point, imagine if ele got added direct negatives for picking the elites. > > It is also Arcane Blast, not Arcane Tickle. What kind of argument is that? :lol: > > FC is a short CD block, it stuns (not blocking) enemies, it applies a whole bunch of boons and copies conditions, it is a big AoE... how can you say it is just a dazing dodge? > > You also don't know ele very well obviously. Check the disadvantages of attunement swapping on ele's specialisations. The disadvantage is carpal tunnel on ele and has always been. Arcane blast is not a main mechanic that sells the whole spec, a drawback to ele would be that you get only 2 elements to attune to. Full counter by itself is dodge that dazes, the other things are added from the traitline, sorry but the rule is that traits are considered separate from the skill. Also all of warrior traitlines work this way they are directly tied to bursts, there it is nothing new or special. The point of the elite is that it counters and reduces the power of others so when you go up against it you should go in a more technical manner and be patient with your skills. I still don't get it why people do not respect the MAIN mechanic of the spec, like it doesn't do much, I would understand it if it was a full row of several skills but it is a skill that is on 8 second cd if you are running another traitline and it works if you have a resource that is gathered by getting 10 hits by default( which is fuck all for ele but for war is kinda hard).
  13. > @"felix.2386" said: > ? why would you ask for support spec when warrior right now is support in all game mode? > healbreaker in pvp > boon support in wvw > banner buffer in pve I think the idea is to put the support obligations on one elite speck so the other elite specs get their design idea to work and not be hodgepodge of everything while doing nothing good. Basically what is almost there with necro.
  14. > @"Megametzler.5729" said: > > @"Vancho.8750" said: > > > @"Megametzler.5729" said: > > > Meanwhile me, playing my second game with Healbreaker and no clue about warrior, deciding games left and right with parallel finishing/reviving with banner in plat. :lol: > > > > > > Much complex, very tough to play, such challenge. It is extremely forgiving and easy to play. But that does not necessarily mean it is OP. > > > > > > It is fine though balancingwise, just some minor tweaks. Maybe FC longer CD or make it not unblockable. Or reduce some of the random condi cleanses on warhorn. But nothing as bad it needs a hotfix in my view. > > Aegis exists, that is why FC is unblockable, it would be kinda dumb if the whole point of the speck that removes boons be countered by boons. Also before we touch anything lets make the other warrior builds function you know. And from everything Warhorn, really https://wiki.guildwars2.com/wiki/Call_of_Valor > > > > https://wiki.guildwars2.com/wiki/Charge_(warrior_skill) . > > You are talking to an ele main, so... don't tell me anything about needing more variety of builds. :lol: > > Also, because on and a half builds have aegis, any other blocking skill may become unusable? Aegis isn't the only blocking skill. I severly disagree with this view. It is also Full counter it counters you fully that is the whole point of it, that is why spellbreaker gets only level one bursts and 2 bars of adrenaline, and over the years the deal is getting worse and worse, cause FC now is basically just a dodge that dazes at this point, imagine if ele got added direct negatives for picking the elites.
  15. > @"Megametzler.5729" said: > Meanwhile me, playing my second game with Healbreaker and no clue about warrior, deciding games left and right with parallel finishing/reviving with banner in plat. :lol: > > Much complex, very tough to play, such challenge. It is extremely forgiving and easy to play. But that does not necessarily mean it is OP. > > It is fine though balancingwise, just some minor tweaks. Maybe FC longer CD or make it not unblockable. Or reduce some of the random condi cleanses on warhorn. But nothing as bad it needs a hotfix in my view. Aegis exists, that is why FC is unblockable, it would be kinda dumb if the whole point of the speck that removes boons be countered by boons. Also before we touch anything lets make the other warrior builds function you know. And from everything Warhorn, really https://wiki.guildwars2.com/wiki/Call_of_Valor https://wiki.guildwars2.com/wiki/Charge_(warrior_skill) .
  16. > @"Psycoprophet.8107" said: > > @"Yasai.3549" said: > > The people finding issue with Thief isn't in group v group. > > And any thief that shows themselves in a group v group gets dumpstered, and any group having a thief need to rely on the thief not fighting to pull their worth. > > > > It's all so utterly silly. > > Crazy idea but what if we got rid of Ini system and give Thief some actual skills with bite, but placing them on a cooldown? > > And everytime they Steal, they will by default refresh one of their skills? > > > > I mean pretty sure people are tired of having spammable weak skills right? > > > > > @"Psycoprophet.8107" said: > > > > > Why doesn't it, cuz u dont think it fits? Who made the rule high mobility= low burst? > > > > Lmao, Power Mesmer, Power Rev, Power Warrior, Power Soulbeast and even to some extent Power Holo literally defies the idea of "high mobility = low burst" > > > > Yeah they do as they should because it's only because of arguements regarding thief that some made up rule that high mobility means low bursts which is the opposite of what u see with any rogue archetype in every mmo etc which is low hp/armor, low sustained damage but high mobility and burst through teleports and other mean and usually if not always resort to those movements and gimmicks as a means to sustain itself ie stealth and ports etc. Nighblade in eso= stealth and teleportation, rogue in wow= stealth and teleportation, bdo ninja= stealth teleportation all with a high burst hit and run type playstyle and gw2 is and shouldn't be any different. That said just like the rogue like being similar in every mmo they also recieve the same complaints in every forum, except wow as it seems everyone has just except led the perma stealth gank playstyle of rogue and mostly complain when its cc or burst is to high like the beginning of pre patch where subs burst was bit overturned. Here is the deal with WoW rouges people complain less about them when they are killable, if the rouge got like 70% the HP of the character but that character turned around after the cc and did the same it feels fair even though the rouge had the opener, also you have a chance at revealing them before they start with AoE skills or anti stealth skills. Problem with thief in GW2 is that is not killable, if it wants to run away it can so as long as it does that it cannot fulfill the arch type that you want for it. Currently the Shiro Herald fulfills the arch type of the rouge for some reason, then again the stance is Legendary Assassin .
  17. Now if only the pre event finished when the objectives are complete (at least for the pre made group mode, please) and we will be golden.
  18. There is multiple reasons, first some people are obviously fixing the price from time to time, since the coins are used as secondary currency for trading since no gold cap on the mail for those, the other thing is people are hoarding them since they cost allot and they might need them, and there hasn't been a Gold sink for the whole community like the Gryphon for a long time so people do not have a reason to sell their stock. There is probably more reasons but these are the first that came to mind.
  19. To add to everything said by now, the side stories content somehow is more engaging then DRMs, the Awaikened invasions, the Bandit bounties and the Mist Rifts are somehow way better in comparison the only major difference is that DRMs have voice acting. DRMs ARE dungeons, not Arrah but those tank and spank paths, Arenanet picked the design by statistic, cause those were played the most(people farmed them not because they are fun, but because GPH).
  20. > @"Zeesh.7286" said: > The reason it suddenly became meta is the mistform bug fix and tempest sustain nerfs. But I honestly think the mistform glyph (and channels) bug was the major factor. Tempest offers much more than healbreaker for team fights but it is harder to use now than it was before. It is just safer to run a healbreaker as a support instead of tempest right now. I don't think Tempest is any less viable and still brings in a lot more utility. A perfectly timed reflect aura when you see Lich pop up is game changing. It's just that Healbreaker is easier to run and that perfectly timed reflect aura is hard AF to pull off because so much about tempest is premptively predicting or anticipating stuff to prepare casts while healbreaker is more of a reactive play. I think it's easy to hard focus a healbreaker provided the team knows what to do. It was just as hard to take out tempests pre mistform/obsidian flesh nerfs. Damage (Primarily Holo damage) was downright broken too at that time but it took a slight (justified) hit so that's also partly why healbreakers look like they go down in a while right now. I think healbreaker is picked over tempest cause Holo and Renegade have perma uptime on boons that boost them to the sky, so having your support chase down their carry over your support getting chased down is a big bonus. @ollbirtan.2915 The build being simple lets you see the broader picture so you can concentrate on what is happening instead of constantly trying to survive , you press your buttons, they work and they are always on your screen, in WvW it seems to be the spec for the commander , in pvp it can be the shot caller for ATs.
  21. > @"Quadox.7834" said: > > @"Yasai.3549" said: > > Mfw people actually start complaining about HEALER WARRIOR, something so far away from what Warrior is originally archetyped as, discovered only because the Profession got dumpstered so hard in the other aspects. > > > > Gosh, people really will cry nerf about every bloody thing. > > discovered only because it is the best AND easiest support in the game* People knew about it from WvW way way long before that, but still ran bruiser till it couldn't match anything anymore.
  22. > @"Leonidrex.5649" said: > > @"Vancho.8750" said: > > > @"Leonidrex.5649" said: > > > > @"Vancho.8750" said: > > > > > @"Marxx.5021" said: > > > > > > @"Vancho.8750" said: > > > > > > Ok what exactly is overperforming on warrior without exaggerating? > > > > > > > > > > Unblockable AE daze every 8 seconds combined with a flow of ae heals and condi remove. > > > > Unbookable AOE daze that is activated by other people if the the attacked one has enough resource to trigger it, which the class is paying for by nerfing its main mechanic by 200%, 15400 heal if you blow your cds at once and condition removal that comes from a rune. The heal and the condition removal is achievable by any support, but I haven't seen another build to sack its whole bar to do just that and only that. So the only leaves FC to be the problem which is an AOE attack that is the main mechanic of the elite that just dazes and adds disables, you have to be careful with ONE mechanic on the build, every class gets multiple different skills but you have issue with ONE mechanic that does the same thing over and over. > > > > You explained that a support build that does cc, heals and removes conditions is a problem. That is the basic kitten that a support should kitten do to be even considered a support. > > > > > > who else can do it instantly? isnt this the problem here? > > > the reason why thief and mesmer are weak as kitten are due to them having instant abilities, they have to be weak to compensate. > > > Warrior doesnt compensate. Shouts are silly. > > How the kitten is Thief weak it is practically unkillable while able to do 5k hits one after another. I don't get why are you complaining about mesemer vs support warrior, when it is one of the biggest counters to Healbreaker. > > exactly my point, 5k hits aint that high compared to 10k-15k hits from holo, yet thief is mandatory anyways, its better to do " weak " hits with no counterplay then strong hits with a windup. Similar thing with the healing should apply, why is it fine for war to instaheal to full if tempest has to huff and puff to get the same healing? Holo does multiple hits like thief it can just unload it faster cause other reasons (don't want to open that can of worms again), and 5k is not a small hit that is a full death spiral on Reaper. Warrior has only one source of team healing, elementalist has multiple, it has Heal over time with regeneration and soughing mists and it has burst heals the same goes for guardian, both of these also have amazing team support abilities. People are not playing support warrior cause it is better then guardian or ele, they are playing it cause it is the only way to play warrior currently, the build is also one dimensional it does its job good but it won't do some game changing play.
  23. > @"Leonidrex.5649" said: > > @"Vancho.8750" said: > > > @"Marxx.5021" said: > > > > @"Vancho.8750" said: > > > > Ok what exactly is overperforming on warrior without exaggerating? > > > > > > Unblockable AE daze every 8 seconds combined with a flow of ae heals and condi remove. > > Unbookable AOE daze that is activated by other people if the the attacked one has enough resource to trigger it, which the class is paying for by nerfing its main mechanic by 200%, 15400 heal if you blow your cds at once and condition removal that comes from a rune. The heal and the condition removal is achievable by any support, but I haven't seen another build to sack its whole bar to do just that and only that. So the only leaves FC to be the problem which is an AOE attack that is the main mechanic of the elite that just dazes and adds disables, you have to be careful with ONE mechanic on the build, every class gets multiple different skills but you have issue with ONE mechanic that does the same thing over and over. > > You explained that a support build that does cc, heals and removes conditions is a problem. That is the basic kitten that a support should kitten do to be even considered a support. > > who else can do it instantly? isnt this the problem here? > the reason why thief and mesmer are weak as kitten are due to them having instant abilities, they have to be weak to compensate. > Warrior doesnt compensate. Shouts are silly. How the fuck is Thief weak it is practically unkillable while able to do 5k hits one after another. I don't get why are you complaining about mesemer vs support warrior, when it is one of the biggest counters to Healbreaker.
  24. > @"Marxx.5021" said: > > @"Vancho.8750" said: > > Ok what exactly is overperforming on warrior without exaggerating? > > Unblockable AE daze every 8 seconds combined with a flow of ae heals and condi remove. Unbookable AOE daze that is activated by other people if the the attacked one has enough resource to trigger it, which the class is paying for by nerfing its main mechanic by 200%, 15400 heal if you blow your cds at once and condition removal that comes from a rune. The heal and the condition removal is achievable by any support, but I haven't seen another build to sack its whole bar to do just that and only that. So the only leaves FC to be the problem which is an AOE attack that is the main mechanic of the elite that just dazes and adds disables, you have to be careful with ONE mechanic on the build, every class gets multiple different skills but you have issue with ONE mechanic that does the same thing over and over. You explained that a support build that does cc, heals and removes conditions is a problem. That is the basic shit that a support should fucking do to be even considered a support.
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