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Vancho.8750

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Everything posted by Vancho.8750

  1. @"zealex.9410" Here is a better reason for Ranked and tournaments being locked to buying the game, Arenanet is losing money on this, there is no reason to buy the box if you play PVP all of PVP content is available to you in F2P. I find it kinda weird since PVE is more locked out then PVP, the TP is locked out , the mail is locked out and the better farming spots are locked out, the best gold on T4 fractals is locked out for a long time till you get Ascended gear and doing that on F2P costs allot. So for F2P, PVP has easier access to gold and ascended gear then doing the same in PVE. F2P should be just a trial which lets you see the game on its basic level, so you decide to buy the game not a way to play the game for a long time. Arenanet is business and they should make money, but they seem terrible at giving incentives for people to give them money that feel fair, they either overblow it by giving too much like the F2P or too little like the Build templates.
  2. > @"Ovark.2514" said: > > @"CutesySylveon.8290" said: > > There's already a giant glowy effect when it's cast that gives ot away. What more do you need? > > I need a chance to dodge. It's always just a little bit faster than every other especially dangerous attack. I would blame my internet connection except I am able to dodge all other prominent damaging attacks. The animation is terrible, people dodge after it hits cause the telegraph animation and the sound effect play after the skill goes off. The rework on the skill was bad and like allot of mechanical changes done in PoF it is Bad for PVP and easy to use PVE.
  3. > @"Dantheman.3589" said: > > @"Khalisto.5780" said: > > Omg lol > > > > Apart from djinns lamp treb is the worst secondary mechanics of all ranked maps > > > > I feel like i lost when someone on my team goea treb > > It’s just by nature that something that does nothing but do damage and only when it lands is gonna be used less. A good treb shot and good lamp capture can turn games, it’s just less and in fact not necessary to win matches. Treb is useful in bunker match ups where the sides are stalled and the mid fight is with supports, and it stalemates. So a few shots will force a decap with damage or the knockback. Maybe it should be Unblockable also though. Djin skills are just terrible all around the value of getting them is not that big, they don't increase the tempo like sword or shield would give on the coliseum and don't make you win like the bell ok skyhammer, so going into the room is just waste of time.
  4. Lets put it that way : Burn Guard builds are just way too effective for the brain dead builds they are. Condi on guard got buffed mechanically for PVE instead of Numerically and they don't have down time since they just do PVE rotations on point. One would wonder why aren't more pve builds in pvp, well they are kinda stuck on a weapon set that is required to do the dps and it just deal damage, guard gets its condi from traits so it can run generally what ever. So currently it does the same shit scourge did area denial, but it can do it on side nodes and in teamfights. Also it counters melee to the full extent , how is that fucking fine. Some nerf on the CD so they don't just do plop plops when some skill pops up and let guards use their gray matter to do combos , instead of whack a moll.
  5. > @"Tharan.9085" said: > > @"NorthernRedStar.3054" said: > > > @"Tharan.9085" said: > > > Just get good, I don't have problems landing it > > > > > > > This isn't Open World -forum section, though. > > Then why is op crying about missing skillshots? The guy is playing guardian and generally you don't do much thinking cause its point click adventure, till you use Longbow and bam 3 skills shot skills and a stand on place cast skill that requires positioning, that shit is hard for the general guard player man.
  6. @"Grand Marshal.4098" @"Lan Deathrider.5910" Eternal Champion champion is good because of the stability, stunbreakes are actually terrible without having a second part to them, for example stun break and then evade or stun break and then daze the opponents this lets you move away, Eternal Champion lets you move away with the Stability so it should get Resistance instead of might, even a little bit of supperspeed would be good there but that might be too much. Berserk Mode should get stun break by default, that just feels like QoL for PVE though so its headbutt berserk full dps. My %HP barrier on hit idea is just https://wiki.guildwars2.com/wiki/Spectral_Armor which lets you enter the large fights and do some counter pressure without losing half of your HP just from the throw away AoEs, both Necro and Warrior are face tanks and have to walk to the target through all kinds of bullshit, but the shroud on necro lets it control how much HP you lose. So getting an initial large ish barrier per hit at the start and the % gets lower as Berserk continues on, the increased % healing stays on. They could also rename it to Brawlhalla since it would let you brawl. @"Lan Deathrider.5910" they way you describe it is good but my idea putting it on Dead or Alive is so the passive trait is reworked into Active trait, but it can also be moved to anywhere from a skill to a trait, so maybe instead of the 300s lesser Ignore pain you get a trait that lets you ignore some pain with barrier but I'm still not sure about the condition that triggers it . I think that the idea of @"Grand Marshal.4098" for Dead or Alive could work, getting just flat Barrier when entering Berserk maybe lets say 2k and the not die trait on short cd so you have the benefit all the time instead of once in a blue moon with low Heal around 1 to 2k enough to be Alive and a barrier on top of it to have some time to not die. All good ideas the devs could pick and choose. For Savage Instinct I think resetting FNP would be too much, but getting lesser damage reduction when doing something would be good. I still think there should be something that lets Berserker not be hindered too much by CC conditions, so it fits the RP of the Unrelenting Warrior that only death could stop, so yeah something that lets you do Bursts that removes weakness, Blind and slow and lets you slap people. Almost forgot why does Arc Divider doesn't have whirl finisher on each spin.
  7. @"Lan Deathrider.5910" For mobility I think almost all classes have at least one proc trait or built in mechanic that gives them swiftness or movement increase. Warrior gets one on Double Standards of all possible traits and on Burst Mastery 3 second swiftness, there isn't something that lets warrior get bonus move speed from A to B that doesn't sacrifice something on the bar. For Outrage I think its fine to have it do just the stun break on short cd, maybe Adrenalin on breaking a stun like before, If we put a boon on it 5 second Retaliation instead of Protection, one for some synergy with traits and stacking protection and Rousing resilience would be disgusting 70% damage reduction. I still think Gain Adrenalin when hit should still be into one of the minor traits or maybe it should take the place of Thick skin and Thick skin should become a mid column trait but buffed in the % reductions with the Adrenal mechanic stacks. The % of something to something are quite boring and should be part of other traits that is all, it doesn't really give much change to gameplay, so like all other classes these kind of traits should be tacked on something. I don't think they will change it to armor though since all classes have toughness to something trait so it will probably stay toughness. I personally dislike the idea of increasing CC durations on skills it would get too ridiculous, I think there is already a meme warrior build that relies on almost perma cc ,giving it more ammo is not good idea. For Dead or Alive getting %HP Barrier when hit on entering berserk would fit fine and it would be active trait instead of passive and since it is on Berserker it can't really go out of hand, while Spellbreaker could, but then again it could be fine to be in the defense traitline it just needs testing I can't really tell till I have touched it. Also for the spin to win https://wiki.guildwars2.com/wiki/Whirling_Axe this still doesn't give the damn move speed increase.
  8. > @"Dantheman.3589" said: > > @"Vancho.8750" said: > > > @"Dantheman.3589" said: > > > > @"Vancho.8750" said: > > > > > @"Dantheman.3589" said: > > > > > It is indeed an annoying spec, but as some ppl point the counter play to it is massive. Dodge the trap, stand out side of blades and cleanse the 1 condition being put out are all great advice. The whole spec is way to rewarding but players do need to outplay, but even more importantly adapt to the new meta- I myself have found a build that really really hard counters these guys in ranked and am playing it when I can. > > > > It has the PoF launch scourge syndrome it can't be fought well in melee, kinda find it stupid design since most builds are melee. Basically its countering all melee just by existing. Also it needs short CD cleanses to deal with so that is another batch of classes that can effectively fight it. I'm fully expecting some kind of 0 damage bunker cheese to go counter it after a while, cause every time someone finds some viable or OP cheese there is someone out there with bigger cheese. > > > > > > > > > > Yeah that’s just the thing it’s putting a lot of burn in intervals but it’s basically just burn and countering melee. In experimenting I’ve found a condi scourge to be equally effective or more(sometimes) becuz it puts more types of condi and has boon hate. > > > Zero damage bunker builds can definitely counter this- scourge full bunker is one that comes to mind, but becuz of how much cc+ pressure it can put in one place some of the full bunker builds are not countering it though- such as a full bunker ranger which yeah by going full bunker there is a chance to survive that but it’s not enough to where it’s immune as it’s possible you’ll still get decapped though the dh should never get a kill on you. > > I think it just needs some shave on the applications here and there so its not, like bloop dragon maw cced dead from burns, cause I think there isn't a power speck that can do that. If we compare it to the most OP elite according to the people Lich, DH does the Job way faster. > > I think it is because the damage it does now is comparable to the damage of power specks pre the February patch, or I just dislike that it does way way more damage then the power variant of DH even though DH is supposed to be power. > > Actually there’s basically a power variant of this build that is where u maw the player and knock them out with longbow + the trap that damages when they move out and it does crazy damage. It was more popular in 3s though since it’s even squishier than condi dh but yeah your mostly right Yeah that is the one it does require more effort to pull off and it is more vulnerable, It feels really off to me that the tankier build does more upfront damage and it is easier to play and yet they are almost the same idea.
  9. > @"Dantheman.3589" said: > > @"Vancho.8750" said: > > > @"Dantheman.3589" said: > > > It is indeed an annoying spec, but as some ppl point the counter play to it is massive. Dodge the trap, stand out side of blades and cleanse the 1 condition being put out are all great advice. The whole spec is way to rewarding but players do need to outplay, but even more importantly adapt to the new meta- I myself have found a build that really really hard counters these guys in ranked and am playing it when I can. > > It has the PoF launch scourge syndrome it can't be fought well in melee, kinda find it stupid design since most builds are melee. Basically its countering all melee just by existing. Also it needs short CD cleanses to deal with so that is another batch of classes that can effectively fight it. I'm fully expecting some kind of 0 damage bunker cheese to go counter it after a while, cause every time someone finds some viable or OP cheese there is someone out there with bigger cheese. > > > > Yeah that’s just the thing it’s putting a lot of burn in intervals but it’s basically just burn and countering melee. In experimenting I’ve found a condi scourge to be equally effective or more(sometimes) becuz it puts more types of condi and has boon hate. > Zero damage bunker builds can definitely counter this- scourge full bunker is one that comes to mind, but becuz of how much cc+ pressure it can put in one place some of the full bunker builds are not countering it though- such as a full bunker ranger which yeah by going full bunker there is a chance to survive that but it’s not enough to where it’s immune as it’s possible you’ll still get decapped though the dh should never get a kill on you. I think it just needs some shave on the applications here and there so its not, like bloop dragon maw cced dead from burns, cause I think there isn't a power speck that can do that. If we compare it to the most OP elite according to the people Lich, DH does the Job way faster. I think it is because the damage it does now is comparable to the damage of power specks pre the February patch, or I just dislike that it does way way more damage then the power variant of DH even though DH is supposed to be power.
  10. > @"Dantheman.3589" said: > It is indeed an annoying spec, but as some ppl point the counter play to it is massive. Dodge the trap, stand out side of blades and cleanse the 1 condition being put out are all great advice. The whole spec is way to rewarding but players do need to outplay, but even more importantly adapt to the new meta- I myself have found a build that really really hard counters these guys in ranked and am playing it when I can. It has the PoF launch scourge syndrome it can't be fought well in melee, kinda find it stupid design since most builds are melee. Basically its countering all melee just by existing. Also it needs short CD cleanses to deal with so that is another batch of classes that can effectively fight it. I'm fully expecting some kind of 0 damage bunker cheese to go counter it after a while, cause every time someone finds some viable or OP cheese there is someone out there with bigger cheese.
  11. @"Lan Deathrider.5910" Most of the suggestion are there as different things that can help out and not all should be in as changes if something is made. The first part is broad strokes since the PvP balance team can't change how stuff functions but they can change numbers. Allot of the functionality suggestions are there maybe for the future, maybe in a year when the expansion drops someone would like one of them and think that might be a good idea and pop it in there. For the mobility issues I think there should be something that gives berserker some sticking power outside of weapons and almost every class has some kind of teleport or large speed boost or both, warrior can't even take advantage of speed runes outside of combat, necro is actually faster then warrior by supplementing with a rune. I would prefer if there was a way to reset the supper speed like you suggest on some trait but they can't change that currently . Making Savage leap 900 would be good my idea comes from https://wiki.guildwars2.com/wiki/Rocket_Boots so with recharge it will be inline since it isn't that high impact skill by its own maybe higher cooldown recharge, but it is kinda iffy since rocket boots does get reduce recharge trait so i don't really know. Getting both savage leap and bulls charge doesn't really give much room to work with on the utility bar and warrior utility slots are worth allot, but then again having allot of mobility might be OP it needs to be tested by hand. I like @"Grand Marshal.4098" but I would prefer if it was short cd short block instead of long block so it is more reactive and not pseudo invuln phase, short enough to block bursts but not long enough so people throw unblockables at you. I would prefer the rage skills to be short low impact by themselves but to activate traits so something like outrage is fine since it does one thing but it gets its power from running the stunbreak traits. Lower cooldown would be good, i dislike that they nerfed it by 100% almost everything got 30% reduction this was overkill, 15s would still be pushing it since it only stunbreaks. Other option is giving it 5 damage aoe get reduction per target hit kind of deal, but i like it simple since Berserker is simple and Berserkers should no be asked to count. Also getting less hindered by cc would fit the role play on berserker better. I think conditions should not be the weakness of berserker though, since to do damage you have to get close and it really doesn't have a way to stop being overwhelmed by attacks since it has to face tank all of them till it walks to the target. I wrote somewhere there about a trait that lets you do bursts without the being hindered so you get a second of resistance or remove the damage mitigating conditions like blind, slow and weakness before hitting a burst, so you get to hit but people still get allot of damage on you with conditions anyway. Feel No Pain for 1s on rage skill is way too OP people still call ignore pain OP 'invuln' 1 second of resistance might be good though or OP needs testing. For Dead or Alive 15% might be good and getting the %HP barrier idea would be good over the passive proc. The Spectral dead or alive might be a good trait also for Defense like you suggest but have some concerns that it would make Spellbreaker really strong bunker. As for Defense it is a mess, most of the minor traits are terrible with no synergy with anything so rolling them with some of the passives from the other traits would be good. So we start with making Adrenal Health the main mechanic of defense first minor Thick skin gets on its current place 5% damage reduction on having Adrenal Health instead of having it on only above HP threshold or stackable per Adrenal Health on 2% and that is on any type of damage not just power. Dogged march gets a proc of Adrenal Health instead of regeneration, not sure if getting over the 3 stack would be too good, the other option is for adrenal health to have bigger stack cap but that gets too complicated, so getting just one stack while walking to a target would be fine as a little bonus to keep the passive going. Gain adrenaline when hit on Thick skin would work kinda fits and rolling armored attack in Spiked armor would be fine, 10% of toughness is 100 power from base if it takes it from the armor it is 220 power that might be allot but i'm not sure. For the mace trait it is really bad it increases the daze to 1.2 so on main hand is really bad, rolling cull the weak as is is fine as a multi purpose part of a weapon trait maybe gain adrenalin when weakening a foe 20% cd reduction and i'm up for suggestions for mace trait maybe just increase damage on mace skills and bursts. Counter blow on mace should be just one second channeled block with a flip skill. Basically the Plan is getting the Diablo 2 Barbarian .
  12. > @"Sobx.1758" said: > > @"Vancho.8750" said: > > The idea is to bring Berserker as a Bruiser Roamer for pvp instead of just sidenoder we already have Spellbreaker for that. So it is in line with Soulbeast roamer build or holo where it can do little bit of everything but generally not as good as full blown teamfighter or sidenoder( decap shenanigans and all of that). > > I have pretty much a single, but a rather major (from my point of view) issue with that and that's the fact that berserker -both thematically and mechanically- seems to be literally the least fitting spec for a warrior "bruiser" build. Isn't this what core/spb aim for much more than the berk espec? It's basically trying to change berserker into something that warrior already has, isn't it? Warrior as a whole can't be anything but bruiser, Spellbreaker falls under the support teamfight or sidenoder positions because of the main mechanic that is all about preventing and stopping something so it fits there better and I don't think is a good idea every speck to do the same thing. Berserker is all about doing damage but it really lacks staying power so it can't really win sidenodes cause it can't handle 2v1 ganks, but because of the damage it can be a good ganker it just needs some help with that, so a position as a roamer like holo or ranger would be better suited. It can go for a damage teamfighter but it would need huge buffs to sustain since it is a melee face tanking speck and it would need something like necro shroud to function in there.
  13. > @"Quadox.7834" said: > i really wanna see anet stats on winrate and play frequency rn, specifically in regards to blueclass I think it is pretty popular, it is not the greatest shit ever but generally can get effortless kills and compared to other entry level builds it is god mode. It is gimmicky but it is constant gimmick like spamming the same OP attack on Fighting games and it is not actually that bad as all rounder Queue build, the gimmick is just really viable. Stack 2 of them in the chaos of Queue and roll with it someone will die from burns at some point. I think the Yellow Class healer build became popular only because it can kinda reduces the burden of constant burning. All in all there is nothing really contesting it on the entry level PVP and there will be 4 guards on each team. People tend to forget that the game has tiers of skill and there are different Meta on every tier, it is just that there aren't many options for some tiers. Also Burn DH being in the AT meta is making me question that if it is gimmick or really good build.
  14. Repeat after me 'There are no hackers in Ba Sing Se' .
  15. Adding this here by request from @"Lan Deathrider.5910" The idea is to bring Berserker as a Bruiser Roamer for pvp instead of just sidenoder we already have Spellbreaker for that. So it is in line with Soulbeast roamer build or holo where it can do little bit of everything but generally not as good as full blown teamfighter or sidenoder( decap shenanigans and all of that). My wish is that we pull away from the idea that Berserker should run GS or sword to have mobility, we have allot of weapons but not much are used and having extra abilities and traits on Berserker that help with moving about the place, like Holo has Holo leap with extra supperspeed and removes conditions. Also since its melee it needs some way to go into fights without losing half HP at the start just from random abilities on the ground. Also the thread I made is Begging for some Band aid, cause being pointless speck for 4 years in pvp just doesn't sit right with me. "The current design of berserker forces it into gimmick builds that are not fun to play or play against, but with some changes it might get an average bruiser build. So currently the issues with it are that it has bad sustain to damage output, bad condition management (most elites have some condi management trait or skill and berserker has none except kitten torch w t f), and bad mobility compared to other specks if it is not running mobility weapon like GS or sword(can we get away from that design) and even then it is slow. The bad sustain comes from that berserker needs to stick to target but any damage field just destroys it be it condition or power, so it is a melee class that can't stay in melee. Also as disclaimer most of the changes are comparing it to other bruiser specks like holo which works like the HoT berserker with its embedded sustain and damage in the elite + all the range and toys from engi. Have in mind that Berserker is All in speck it goes in the fight By the numbers buffs that could make it at least somewhat playable Reducing the CD on Berserk to 12 so it can be 8 1/2 when in discipline, since Berserker gets its most value when entering Berserk from the traits but not sitting in the state so you get more Savage Instinct and Burst of Aggression procs. Mobility buffs, Burst of Aggression longer Supper speed to match the berserker mode or little bit less (again Matching the mobility of other bruisers) and Buff to Sundering Leap Longer range on the thing and maybe charges or lower cooldown. Shattering Blow increase to the Rock guard block to 1 second at least , 1/2 doesn't even cover the latency of the server f f s. Outrage why the kitten did they nerf it to 20 seconds it just stunbreaks 10 seconds like before nerf the duration increase of berserk if they want to. I'm not sure about Headbutt maybe just give it some damage back the whole thing removes stability to increase damage. All of the skills are weak at least make them trait procers if they are low impact with low cds. The -300 toughness is also kitten since all the other specs got their 'Drawback' sentence reduced since it didn't pan out back then, but they kinda forgot berserker. Dead or Alive either reduce the cd or increase the passive to at least 30%(might seem allot but im not sure if it even be enough). The condition management I can't solve by number tuning the speck just doesn't have any at all except on the 2 on off hand torch, I was thinking about a trait that gives 1 second resistance on primal burst not after on cast so it can hit, slap it on the Eternal Champion trait maybe. Fixing the defense traitline will also help I don't know If CMC can change the position of traits, but moving Rousing Resilience or Cleansing Ire to the mid column (like some people suggested) would alleviate how bad it is currently since there isn't anything good to pick from it. Armored attack should probably get combined with some other trait maybe Rousing Resilience. Cull the Weak and Sundering Mace should be combined since Sundering Mace didn't get touched in the usefulness outside of carrying weapons rework on traits(found that the 20% duration thing does nothing for mainhand and the burst does not count lol). Also can we can 1 second block that flips to attack like Ranger GS does. Adrenal Health should be the Minor Adept trait and it should work like main mechanic for Defense for example instead of getting Regeneration on Dogged March you get 1 stack of Adrenal Health. Thick skin should take the Gain adrenaline from getting hit part of Cleansing Ire. I would like a Trait or skill that gives % HP barrier on 1 second ICD when getting hit so it can counter the small damage multi attacks like AoE damage fields but not the heavy hitting skills. I m thinking and I think the perfect spot for the %HP barrier on hit will be Dead or Alive, so Entering Berserk gives you effect like Spectral armor. Also a bump to the healing % would be nice. Discuss If I'm Missing something or if I'm overkilling on something."
  16. I was thinking and I think the perfect spot for the %HP barrier on hit will be Dead or Alive, so Entering Berserk gives you effect like Spectral armor. Also a bump to the healing % would be nice.
  17. > @"Lan Deathrider.5910" said: > > @"Vancho.8750" said: > > > @"Grand Marshal.4098" said: > > > > @"Lan Deathrider.5910" said: > > > > > @"Vancho.8750" said: > > > > > > @"Lan Deathrider.5910" said: > > > > > > > @"KIIIL.1860" said: > > > > > > > > @"artharon.9276" said: > > > > > > > > It's the beauty of making this class your main. It slowly turns you into warriors in real life. > > > > > > > > > > > > > > i don't want to suffer in real life xD > > > > > > > > > > > > "Life is pain" > > > > > > > > > > > > > > > > > > Princess Bride reference, but I will accept Berserk. > > > > > > > > Also, Guts is GOAT warrior. > > > > > > Guts spec for EoD!!!!! Give him greataxe dunno, and he cuts enemies in half!!! > > Well we already have Berserker it just doesn't feel like it much. > > > > Need 50% damage reduction in Berserk Mode not -300 toughness * *glares in Necro alt*. Need to refresh quickness and superspeed on Primal Burst hits and upon killing a foe (inside or outside of berserk mode) * *glares even harder in Reaper quickness pulses*. > > Shoot, killing something should extend Berserk Mode by 5s... * *glares even harder in Necro alt* Better look at Holo the thing is running the full HoT Berserker build in one traitline + it can be mister magic and disappear + invuln. Quickness is not an issue for zerker it doesn't need it that much, they put the quickness in to band aid it since their slow juggernaut thing didn't pan out cause they kept nerfing the damage, log in and run it without the trait and notice that with quickness it is running at the same speed as everything else, also there is added counterplay with that corrupt the quickness and the casts become forever Executioner becomes almost 3 second cast. Don't ask for quickness, it generally comes with hard damage nerfs that is why Reaper is not really benching well in PVE. Berserker doesn't need more damage it lacks condition management, Health management, and has general mobility issues. The -300 toughness doesn't make a lick of sense, who ever redesigned it wasn't thinking at all, it doesn't even fit role play man, in PVP you have to constantly kite but also melee which doesn't work, the role play of berserker is going inside the place with most danger and the design should promote you to go for that gameplay. Slap some supperspeed somewhere like holo, some condi and HP management to be able to play slugfests with all the piss AoE around, gain barrier on something like spectral armor. I wrote some suggestions in a thread if you want to add something they might read it and in about a year they might implement some stuff.
  18. > @"UNOwen.7132" said: > > @"TrollingDemigod.3041" said: > > > @"UNOwen.7132" said: > > > Hell, pre-HoT Cele Ele wouldve wiped the floor with a lot of builds last year > > XD Yea, no. Even if it was in it's prime days, it wouldn't even come close to even todays meta roster. Great joke though, I almost cried from laughter. > > > > > > No it would completely eclipse todays meta roster. It would've had trouble pre-patch, and probably would've had trouble in the early days of HoT, but otherwise it would've been right up there. The current state of the game is weaker than all of HoT, all of PoF, and all of pre-HoT. We have never had damage this low. Watched it, I don't know what are you on but I want the same shit , this would been ran over by most classes currently like a train, just because of the mechanics.
  19. > @"Grand Marshal.4098" said: > > @"Lan Deathrider.5910" said: > > > @"Vancho.8750" said: > > > > @"Lan Deathrider.5910" said: > > > > > @"KIIIL.1860" said: > > > > > > @"artharon.9276" said: > > > > > > It's the beauty of making this class your main. It slowly turns you into warriors in real life. > > > > > > > > > > i don't want to suffer in real life xD > > > > > > > > "Life is pain" > > > > > > > > > > Princess Bride reference, but I will accept Berserk. > > > > Also, Guts is GOAT warrior. > > Guts spec for EoD!!!!! Give him greataxe dunno, and he cuts enemies in half!!! Well we already have Berserker it just doesn't feel like it much.
  20. > @"Swagg.9236" said: > > @"Vancho.8750" said: > > > @"Quadox.7834" said: > > > Drazeh's tier list sPvP September 2020 > > Never Before Have I Been So Offended By Something I One Hundred Percent Agree With. > > I find it quite funny that the Elite spec is downgrade to the core profession. > > Blob lives matter. > > Remember when elite specs were billed as """side-grades"""? Almost 4 years and counting here, Berserker has been side graded to the bench for that long. Maybe if I bitch and moan enough they might do something about it in a year and hope it doesn't get butcherer like the last time.
  21. My only issue with the current balancing is that is done only for the Tournament meta witch is way way different then the general gameplay 'meta' where the majority of people play, so the majority is kinda leaving the game. If I were to change skills in the game i would probably sit down and theorycraft some builds for everything for core and elite specks, so every play style has at least one good build and buff/nerf where it is needed so everything is at A tier(the way people like to grade specks for some reason). This would feel forced but it is kinda preferable then the current stagnation, since players are terrible people and will optimize the fun out of the game given enough time. There is a lack of general entry level functional builds that don't rely on OP gimmick, we need some good enough easy to play builds to learn the class from. This should be priority before the Steam launch. PS: Fix Berserker plox.
  22. Come on, they could have changed their look a little and sold it as a new/ old set like the Festival skins and it would have been fine. This LW episode seems like almost no effort patch.
  23. > @"Quadox.7834" said: > ![](https://i.imgur.com/38UxKBJ.png "") > Drazeh's tier list sPvP September 2020 Never Before Have I Been So Offended By Something I One Hundred Percent Agree With. I find it quite funny that the Elite spec is downgrade to the core profession. Blob lives matter.
  24. > @"Shadowmoon.7986" said: > There is a reason there is no WoW 2 or LotRO 2. Hopefully because it is a cashshop game, they will keep it going like perfect world or Maplestory. In fact Maplestory 2 has already been shutdown. WoW is at WoW 3 or 4 they just have the money to update the engine, that is why they made WoW classic , cause the current game is way way different then the one that started it all. Also Amazon is making a LotRO MMO.
  25. > @"Lan Deathrider.5910" said: > > @"Vancho.8750" said: > > > @"Lan Deathrider.5910" said: > > > When I proposed my spear and pistol especs for Warrior I purposely put blast finisher traits for this reason. Things like enhanced effects and blasting multiple fields with a single finisher. > > > > > > Anet needs to bring finishers back into focus with EoD. > > They are removing that kinds of functionality on purpose, cause the server is struggling to do the calculations per tick, they need to rework the system as a whole. > > > > That is an issue with their engine more than anything else. Sparkly armor pieces and footfalls don't help it either. Well they decided to fix it by removing the interactions, they can backtrack but only on new stuff, cause they are consistently inconsistent , but they will leave a big mess afterwards, as warrior is one of the best examples for that. At least they should be consistent with their decisions since backtracking for one thing and leaving the others in the previous state is not fair, example Explosive Entrance on Engi.
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