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Vancho.8750

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Everything posted by Vancho.8750

  1. > @"Shao.7236" said: > The whole mAT is a meme because of the reward exclusivity instead of having tiers, Gizmo's should have been available for the longest time to people that are actually decent at the game and reached the tops but don't want to lose sleep over it. Champions have the Title to flail around which is uniform unlike Gizmo's having a monthly definition. The logic behind it is so backwards. > > Pretty sure more people would care if there was a motive to play other than for winning exclusively when you know what the Fotm's will be, you have players with no identities at all other than their inflated ego's. What happened to Gold, Silver and Bronze rewards? Guess there's no such thing even though Anet biggest focus has always been to reward players no matter what, as said. Backwards. > > Finally, Best of the Best? Doesn't sound like a mAT champion, it's more like an edgy kid thing rather than implying you were the champion of anything like God of Conquest. Easier to meme on when you're definitely no different than everyone else too. Great points also to add to the pile, all of my enthusiasm about it poofed out of existence when the first MAT got sold.
  2. You can switch class on the start of the game so you can have 3 of the same, the only rule about stacking is applying only on the matchmaker where you can have only 2 of the same per team.
  3. What about a doppelganger speck where you get large hp pool , no clones or summons just one exact copy of the character, either permanent mirror image which shares the HP pool or something like Necro life force mechanic where you gather HP to summon the second you. The F skills will let you port to it or it to you, have a shield wall kind of mechanic where they defend each other and a tandem attack skill that repeats the main characters skills something like the doppelganger from DMC
  4. > @"kash.9213" said: > > @"Vancho.8750" said: > > > @"Leonidrex.5649" said: > > > > @"reikken.4961" said: > > > > > @"Leonidrex.5649" said: > > > > > REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE > > > > > you lie, backscratch deals 2k REEEE > > > > > shadowshot even less, REEE > > > > > if you think otherwise you are wrong, if you have proof its fabricated REEE > > > > > > > > I can't tell if you're being facetious or not > > > > in case you're not, shadow shot usually does about 5k to non-heavies > > > > heartseeker about 7k if it downs the guy. have gotten some 9ks, but those are rare, and always overkill > > > > > > I have tried to be overly sarcastic > > Someone reported some of our posts, man and they got deleted. The funny thing is that they are in quotes and seem to be important to the thread, this kitten is too funny. **Also it is funny** that thieves mains report people, on a troll thread, this is too rich. > > > > You've typed up a small book so far full of angst, edginess, and false derision in this one troll thread. I don't think you find any of it funny. You seem to be super serious about it all like someone pushed a button. I hope you find some peace so you can escape the lowly thief forum. It is amusing isn't it.
  5. > @"Tycura.1982" said: > Signet of rage killshot I can smell the salt Signet berserker with GS, solves the reaching your target issue.
  6. > @"Leonidrex.5649" said: > > @"reikken.4961" said: > > > @"Leonidrex.5649" said: > > > REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE > > > you lie, backscratch deals 2k REEEE > > > shadowshot even less, REEE > > > if you think otherwise you are wrong, if you have proof its fabricated REEE > > > > I can't tell if you're being facetious or not > > in case you're not, shadow shot usually does about 5k to non-heavies > > heartseeker about 7k if it downs the guy. have gotten some 9ks, but those are rare, and always overkill > > I have tried to be overly sarcastic Someone reported some of our posts, man and they got deleted. The funny thing is that they are in quotes and seem to be important to the thread, this shit is too funny. Also it is funny that thieves mains report people, on a troll thread, this is too rich.
  7. Conspiracy theory, hackers and botters are accusing people that they are hackers and it's snowballed by gullible people so Arenanet is receiving spam tickets and the reports are lost in other reports, also Arenanet by default seems to be terrible at keeping track anyway.
  8. > @"Psycoprophet.8107" said: > > @"Vancho.8750" said: > > > @"Psycoprophet.8107" said: > > > > @"Vancho.8750" said: > > > > > @"Psycoprophet.8107" said: > > > > > > @"Vancho.8750" said: > > > > > > > @"Psycoprophet.8107" said: > > > > > > > > @"Vancho.8750" said: > > > > > > > > > @"Psycoprophet.8107" said: > > > > > > > > > > @"Cynz.9437" said: > > > > > > > > > > > @"Psycoprophet.8107" said: > > > > > > > > > > > > @"Cynz.9437" said: > > > > > > > > > > > > > @"Styros.8931" said: > > > > > > > > > > > > > > @"Bear.9568" said: > > > > > > > > > > > > > > Buff thief, but what am I saying.... > > > > > > > > > > > > > only if its doesn't d/p trash build because its right now op. You need low iq to play d/p now , spam unblock blinds and blackpowder > heartseeker ,and someone after this say " thief is weak " :joy: > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Yeah, it is so OP that in the last 10 matches or so i have been the only thief in the match (which wasn't the case in previous seasons). But every match i have plethora of necros and guards, on both teams. I mean, i don't complain - most ppl can't rotate to save their life but yeah. I would really love to see class statistics this season. > > > > > > > > > > > > > > > > > > > > > > People are actually asking u to swap to a different class now. I actually had a team yelling at me cuz I was constantly decapping and when I'd +1 for a player they'd ask me to leave cuz players are starting to feel like a thief +1'ing for them is little help. I'm starting to see staff thieves again and more DE's cuz their the only specs that have any kind of damage. Wth is anets malfunction with balancing a rogue type class, it's a disaster. > > > > > > > > > > > > > > > > > > > > You should try to play core, you would just shake your head all day. It is sooooooo obvious that this game is P2W. > > > > > > > > > > > > > > > > > > In the sense that especs are almost always upgrades instead of side grades like was sopose to be the case said anet lol. I think the issue on top of anet not making balance a priority is they also rely on vocal qq'rs that are fueled by obvious bias to steer their infrequent balance decisions and now the games pvp is more of a mess than ever, sure ull get players that play the small handful of specs that are being spammed right now saying it's great but the population speaks for it self. > > > > > > > > > Anet need to shut the community out and spend time on all classes and rework and balance each class to their vision of balance. > > > > > > > > Nah that is how we got the PVE dps rotation spam POF specks. > > > > > > > > > > > > > > > > > > > > > > And it's better now? The meta are all brainless spam builds on the few highly effective specs, yay. > > > > > > Exactly because of Arenanets vision for the game with PoF most of the spammy kitten came with it and as reworks after. Arenanets vision is PVE content but not high end but the spam your skills get presents kind. After the BIG patch they at least have direction, before it was one patch they baseline how mechanics work the other for some reason they added the reverse of that on picked professions. Now at least we are getting to a point where there is power management some give and take. All the thief complaints are getting on my nerves really, some classes don't have viable builds and the thieves bich and moan about their mobility build not one shoting people , kindly kitten off. > > > > > > > > > > > > > > > > What classes dont have viable builds? > > > > > Guard- meta in pvp and wvw-check > > > > > Necro-meta in pvp and wvw-check > > > > > Rev/ren- meta in pvp and wvw-check > > > > > Ele- not meta pick but very high player counts in pvp and wvw- check > > > > > Ranger- not a meta per se but high player presentation in both pvp and wvw-check > > > > > Warrior- healbreaker meta in pvp and bubble in wvw-check > > > > > Engi- meta in both pvp and wvw- check > > > > > Mirage-not meta and only one gimmick build that's usually seen in pvp and wvw and player representation has falling off. > > > > > Thief- not really meta in pvp anymore as its dropped off and not meta in wvw and is used to roam cuz what else u gonna do, also player representation has fallen off. > > > > > It is u that needs to look through ur own bias and kindly kitten off as thief's were long sick and tired of reading ur guys content whines about the class far before u even had a forethought of being sick of listening to thief players qq's. > > > > > Thanks > > > > Here is the victimhood again poor old thief, so poor so staple to pvp even after the sb nerfs. And still latching on the thief part, no grand vision for the whole game just poor old thief. There is still not a single profession that can substitute its slot, cause nothing can match it. And the whole check list proves my point several classes not meta and several barely have one build in there. There needs more work to be done, but they going in the general right direction, cause some stuff started etching in the playable category for example Berserker, it is still bad but it can have some impact these days. > > > > Cause i like ya i'll give one hint why thief can't have the ye oldy op kitten, they removed the passive proc defenses and surprise attacks became less manageable, some classes had a ball for a while, till they got slapped for not being much interactive and being able to port instantly people back to > > > > > > > > > Honestly if u dont want to read thieves voice their opinion about thier class as is their right to do so than why are u reading and posting in a thread that's doing just that? By the tittle u shoulda just ignored it if ur tired of hearing thieves voice their opinion. Doesnt get any simpler than that really. > > Thieves can windge about thief in the Thief section instead of the PVP section instead of having the same thread about it reposted over and over and over, while everyone that is playing something else says " Shut the kitten up, you don't know how good you have it". I'm quite amazed that majority of thief players haven't touched the other classes or even tried a different build for thief for that matter and yet there is whining. I go and check the issue and lo and behold they do the same damage as everyone else on their mobility build , 4500 is the average hard hitting ability with cooldown( imagine having to deal with those) on the current balancing, give or take, It gets to 6 k with buffs. > > I read the first line and what I said still aply's, dont read and post in threads thief's post regarding their opinions on the state of their class if ur sick of reading them, again....simple, all ur doing is coming across as a whiney biases thief hater by doing so :) Its on the PVP forum free country here, if its the relegated thief forum it isn't, and i come here to entertain myself since whatever i say would not be read or it will be ignored. Strangely enough thief mains are the easiest to fuck with in game or on the forum. And don't try to dismiss walls of text with you are a hater, give me something to work with, entertain me.
  9. > @"Psycoprophet.8107" said: > > @"Vancho.8750" said: > > > @"Psycoprophet.8107" said: > > > > @"Vancho.8750" said: > > > > > @"Psycoprophet.8107" said: > > > > > > @"Cynz.9437" said: > > > > > > > @"Psycoprophet.8107" said: > > > > > > > > @"Cynz.9437" said: > > > > > > > > > @"Styros.8931" said: > > > > > > > > > > @"Bear.9568" said: > > > > > > > > > > Buff thief, but what am I saying.... > > > > > > > > > only if its doesn't d/p trash build because its right now op. You need low iq to play d/p now , spam unblock blinds and blackpowder > heartseeker ,and someone after this say " thief is weak " :joy: > > > > > > > > > > > > > > > > > > > > > > > > > Yeah, it is so OP that in the last 10 matches or so i have been the only thief in the match (which wasn't the case in previous seasons). But every match i have plethora of necros and guards, on both teams. I mean, i don't complain - most ppl can't rotate to save their life but yeah. I would really love to see class statistics this season. > > > > > > > > > > > > > > People are actually asking u to swap to a different class now. I actually had a team yelling at me cuz I was constantly decapping and when I'd +1 for a player they'd ask me to leave cuz players are starting to feel like a thief +1'ing for them is little help. I'm starting to see staff thieves again and more DE's cuz their the only specs that have any kind of damage. Wth is anets malfunction with balancing a rogue type class, it's a disaster. > > > > > > > > > > > > You should try to play core, you would just shake your head all day. It is sooooooo obvious that this game is P2W. > > > > > > > > > > In the sense that especs are almost always upgrades instead of side grades like was sopose to be the case said anet lol. I think the issue on top of anet not making balance a priority is they also rely on vocal qq'rs that are fueled by obvious bias to steer their infrequent balance decisions and now the games pvp is more of a mess than ever, sure ull get players that play the small handful of specs that are being spammed right now saying it's great but the population speaks for it self. > > > > > Anet need to shut the community out and spend time on all classes and rework and balance each class to their vision of balance. > > > > Nah that is how we got the PVE dps rotation spam POF specks. > > > > > > > > > > And it's better now? The meta are all brainless spam builds on the few highly effective specs, yay. > > Exactly because of Arenanets vision for the game with PoF most of the spammy kitten came with it and as reworks after. Arenanets vision is PVE content but not high end but the spam your skills get presents kind. After the BIG patch they at least have direction, before it was one patch they baseline how mechanics work the other for some reason they added the reverse of that on picked professions. Now at least we are getting to a point where there is power management some give and take. All the thief complaints are getting on my nerves really, some classes don't have viable builds and the thieves bich and moan about their mobility build not one shoting people , kindly kitten off. > > > > What classes dont have viable builds? > Guard- meta in pvp and wvw-check > Necro-meta in pvp and wvw-check > Rev/ren- meta in pvp and wvw-check > Ele- not meta pick but very high player counts in pvp and wvw- check > Ranger- not a meta per se but high player presentation in both pvp and wvw-check > Warrior- healbreaker meta in pvp and bubble in wvw-check > Engi- meta in both pvp and wvw- check > Mirage-not meta and only one gimmick build that's usually seen in pvp and wvw and player representation has falling off. > Thief- not really meta in pvp anymore as its dropped off and not meta in wvw and is used to roam cuz what else u gonna do, also player representation has fallen off. > It is u that needs to look through ur own bias and kindly kitten off as thief's were long sick and tired of reading ur guys content whines about the class far before u even had a forethought of being sick of listening to thief players qq's. > Thanks Here is the victimhood again poor old thief, so poor so staple to pvp even after the sb nerfs. And still latching on the thief part, no grand vision for the whole game just poor old thief. There is still not a single profession that can substitute its slot, cause nothing can match it. And the whole check list proves my point several classes not meta and several barely have one build in there. There needs more work to be done, but they going in the general right direction, cause some stuff started etching in the playable category for example Berserker, it is still bad but it can have some impact these days. Cause i like ya i'll give one hint why thief can't have the ye oldy op shit, they removed the passive proc defenses and surprise attacks became less manageable, some classes had a ball for a while, till they got slapped for not being much interactive and being able to port instantly people back to base.
  10. > @"Psycoprophet.8107" said: > > @"Vancho.8750" said: > > > @"Psycoprophet.8107" said: > > > > @"Cynz.9437" said: > > > > > @"Psycoprophet.8107" said: > > > > > > @"Cynz.9437" said: > > > > > > > @"Styros.8931" said: > > > > > > > > @"Bear.9568" said: > > > > > > > > Buff thief, but what am I saying.... > > > > > > > only if its doesn't d/p trash build because its right now op. You need low iq to play d/p now , spam unblock blinds and blackpowder > heartseeker ,and someone after this say " thief is weak " :joy: > > > > > > > > > > > > > > > > > > > Yeah, it is so OP that in the last 10 matches or so i have been the only thief in the match (which wasn't the case in previous seasons). But every match i have plethora of necros and guards, on both teams. I mean, i don't complain - most ppl can't rotate to save their life but yeah. I would really love to see class statistics this season. > > > > > > > > > > People are actually asking u to swap to a different class now. I actually had a team yelling at me cuz I was constantly decapping and when I'd +1 for a player they'd ask me to leave cuz players are starting to feel like a thief +1'ing for them is little help. I'm starting to see staff thieves again and more DE's cuz their the only specs that have any kind of damage. Wth is anets malfunction with balancing a rogue type class, it's a disaster. > > > > > > > > You should try to play core, you would just shake your head all day. It is sooooooo obvious that this game is P2W. > > > > > > In the sense that especs are almost always upgrades instead of side grades like was sopose to be the case said anet lol. I think the issue on top of anet not making balance a priority is they also rely on vocal qq'rs that are fueled by obvious bias to steer their infrequent balance decisions and now the games pvp is more of a mess than ever, sure ull get players that play the small handful of specs that are being spammed right now saying it's great but the population speaks for it self. > > > Anet need to shut the community out and spend time on all classes and rework and balance each class to their vision of balance. > > Nah that is how we got the PVE dps rotation spam POF specks. > > > > And it's better now? The meta are all brainless spam builds on the few highly effective specs, yay. Exactly because of Arenanets vision for the game with PoF most of the spammy bullshit came with it and as reworks after. Arenanets vision is PVE content but not high end but the spam your skills get presents kind. After the BIG patch they at least have direction, before it was one patch they baseline how mechanics work the other for some reason they added the reverse of that on picked professions. Now at least we are getting to a point where there is power management some give and take. All the thief complaints are getting on my nerves really, some classes don't have viable builds and the thieves bich and moan about their mobility build not one shoting people , kindly fuck off.
  11. > @"Psycoprophet.8107" said: > > @"Cynz.9437" said: > > > @"Psycoprophet.8107" said: > > > > @"Cynz.9437" said: > > > > > @"Styros.8931" said: > > > > > > @"Bear.9568" said: > > > > > > Buff thief, but what am I saying.... > > > > > only if its doesn't d/p trash build because its right now op. You need low iq to play d/p now , spam unblock blinds and blackpowder > heartseeker ,and someone after this say " thief is weak " :joy: > > > > > > > > > > > > > Yeah, it is so OP that in the last 10 matches or so i have been the only thief in the match (which wasn't the case in previous seasons). But every match i have plethora of necros and guards, on both teams. I mean, i don't complain - most ppl can't rotate to save their life but yeah. I would really love to see class statistics this season. > > > > > > People are actually asking u to swap to a different class now. I actually had a team yelling at me cuz I was constantly decapping and when I'd +1 for a player they'd ask me to leave cuz players are starting to feel like a thief +1'ing for them is little help. I'm starting to see staff thieves again and more DE's cuz their the only specs that have any kind of damage. Wth is anets malfunction with balancing a rogue type class, it's a disaster. > > > > You should try to play core, you would just shake your head all day. It is sooooooo obvious that this game is P2W. > > In the sense that especs are almost always upgrades instead of side grades like was sopose to be the case said anet lol. I think the issue on top of anet not making balance a priority is they also rely on vocal qq'rs that are fueled by obvious bias to steer their infrequent balance decisions and now the games pvp is more of a mess than ever, sure ull get players that play the small handful of specs that are being spammed right now saying it's great but the population speaks for it self. > Anet need to shut the community out and spend time on all classes and rework and balance each class to their vision of balance. Nah that is how we got the PVE dps rotation spam POF specks.
  12. > @"Chris.2183" said: > First off, i get that the average bob highly dislikes to be outplayed and iced by a thief (when i say thief, im talking power and melee), i also get that average bob makes up the majority of the player base and we need to keep em happy with flashy lights and big bangs followed by the success experience of a kill, while having to put in mininal brain power, so they keep playing. > > So i get why thief keeps getting nerfed and nerfed and is now limited to 2 braindead meta builds which could be played by a bot. > > But i cant be the only one that loves to play fragile AF tricky builds which can be super effectiv but one small misstep and u are toast, thats my whole incentive to play, right on the edge always having one foot in the crave. Then why the fuck are you playing Thief then, this doesn't make sense. Thief is literally the opposite of what you want to play, cc and conditions no longer bother it and I'm pretty sure there isn't a single build that can burst it down before it can escape. Now if you really wana live on the edge and every mistake cost you dearly you gota play Berserker, no escapes do or die. But then again thief main I don't have much expectations there.
  13. > @"JusticeRetroHunter.7684" said: > > @"Vancho.8750" said: > > > I seem to remember, looking at the matchmaker code on wiki, that total number of games played is considered as a factor, which was a bit of a 'yikes' moment. > > I think I reached the games played range to get my account cursed, and it feels like it is getting worse the more games I play, like the system expects me to carry the game alone. I am the the point where playing side node build is no longer an option since my team will always fold teamfights and skirmishes without my help, even if they outnumber the enemy. The majority of my games are kitten show, where I keep thinking that I should have taken this build or that build , but then we will be missing the one im running and at that moment the enemy team has pinpointed me as a threat. > > The whole thing is mentally exhausting at this point and feels like pissing against the wind most of the time. > > > Yes, Total Number of games, as well as your rank number (rabbit - dragon rank in levels), dishonor, guild tag, and a few other parameters are in there, to not evaluate the players in your match (That's what MMR is for) it's to decide which TEAM you are gonna play on in that match. > > There is a lot of useful information on the matchmaking wiki that players should be informed about. > > Vancho, to understand why what's happening to you isn't you being crazy, but a statistical eventuality, just check out the example below. > > The Matchmaker works in two phases, Phase 1 and Phase 2. Phase 1 decides out of the hundred or so players currently in que, which 10 are going to be in a match. It decides this looking at MMR for all these players, and then creates hypothetical team configurations to create a potential match (this is called phase 2) In Phase 2, it uses a list of parameters to determine which team players belong on and when it searches all possibilities it can make, it settles on the best one, sets it aside, and when the server pings the matchmaker the matchmaker gets a green light to initiate a match. > > So in Phase 2, what's happening here, is that the matchmaker is giving you a score based on a set of parameters that try to additionally locate your skill level. So the scoring is basically like taking a test. Imagine that this test looks something like this... > > MMR = 40% of the test > Profession = 20% of the test > Rank = 20% of the test > Games played = 10% of the test > Dishonor = 10% of the test > > The above is an oversimplification of what the matchmaker is doing, but its essentially guessing what your skill level is based on the above parameters and comparing it to another player that it has selected in the matchmaker. The higher you score, the more the matchmaker believes you are a better player in comparison to a player with a lower score. > > Actual Code > >! ![](https://i.imgur.com/R5WLLJv.png "") > > > Now Vancho, think about this for a moment. > > Let's just say you played 8000 games, and are level 400 dragon, and you are in gold 2. The Matchmaker will first attempt to find players in gold2 rating range. When it enters phase 2, where it has already chosen 9 players with a very close mmr, if you happen to have the most games played, and the highest level among the players it found a match for, it will thus score you the highest in phase 2. In the interest of self efficiency, the matchmaker will always TRY to find the AVERAGE in order to build a balanced game. Thus, you will ALWAYS be paired with the player with the lowest score, and you will always be against the players whos scores are more balanced than yours...because your score makes you an outlier among the players it has selected. > > If the average number of games played in gold 2 is 500, and average rank level is dragon (level 80), then in nearly every match you play while in gold 2, you will always be considered the outlier, and you will always have to work much harder just to get out of that range, in which these are the average numbers of games played across the matchmakers choice it made from phase 1. > > > Why the fuck is the game punishing me for playing it? By the explanation it seems there is not point for me to even try to go up. Even when I reach high rating I still get shit games, what is the point of this system, to get me to stop playing the fuck. I even think this crap is slipped in unranked so I can't try stuff or play meme builds for fun, cause the people are not even trying for some reason. I enjoy the game, and yet its system is constantly trying to fuck me over and ruin the fun. This shit acts like real life, but it is a game it is supposed to bring me joy and entertainment not the constant struggle of existence. Real BRUH moment right there 5/7 TY for the info.
  14. > @"Psycoprophet.8107" said: > As I said in g3 and p1 over the last week there is always a guard on every team and often there's 2 and it's for a good reason. Burn guardian is basically no downstate, ez safe range cleave on low cd that also kills anyone close to the downed, the only thing coming close to this is the banner stomp on warrior that has 180/120s cd. Some of the reworks from PoF had nice base idea but the execution does not work well in PVP at all, its all about PVE dps rotations and spamming more and more. The whole problem is that it does not feel like its outplaying you, it just feels like a timer to get it down before you run out of short cd condition cleanse, every attack is 3 to 5 burn stacks and that for some reason is more damage then full power glass build attacks. It just forces Build war instead of skill war, either have enough condi cleanse and win or don't and die or have a support with truck load of condi cleanse. The problem with that it enforces that Hard counter type gameplay. That is why it burn guard is not that great above p1,since people start playing more supports there, mostly support warrior cause it counter cheese like that even though it doesn't some playmaker skills like Tempest.
  15. > @"UmbraNoctis.1907" said: > > @"Vancho.8750" said: > > > @"Megametzler.5729" said: > > > > @"Leonidrex.5649" said: > > > > > @"Avatar.3568" said: > > > > > Infuse light is fine, the glow is bright and you can watch the buff bar when the heal utility is used you know he can use glint. > > > > > It's the same with the fear staff skill, and the mirage stun, all 0,5 seconds cast time is enaugh, increasing cast time makes slower and dump game more down, the animation is good visible even when mirage is stealthed. > > > > > > > > big lol > > > > as mirage I land 80% stuns, and 20% that I miss is not due to enemy specifically target dodging but rando dodging/blocking it, maybe 5% of the times I fire it you can react, but when you add it p5->blink or stealth then its a real problem > > > > > > > > Same thing with IL, what are you gonna do? stop attacking rev? the moment you try to connect a big hit they use their INSTANT reverse damage button, and even if they convert nothing the skill still heals about 4k hp in total. > > > > remove cast time from facet of light, give IL cast time off 0,25s and now there is actual counterplay. > > > > Its never a problem to react to it, but the fact that by the time you react its already too late and it healed for 7k+ AND you cant attack. > > > > > > Agree here. > > > > > > Pistol 5 has the same animation as pistol 4. The only difference is the projectile(s): Which is clearly visible for the illusion, but very quick for the stun. Either reduce projectile speed or give a glow for the stun to differentiate the animations. > > > > > > I want to add: This shows some unbiased argument, arguing against ones own main class, thanks @"Leonidrex.5649". > > > > > > Infuse Light is still a terrible design. A revenant can activate the facet and basically prevent enemies from bursting him, because he can turn it all into full healing _instantly_. Yes, he reduces his offensive potential due to the costs, but he can prevent major offensive against him, even while stunned. The cast time should have been on IL, not the facet. Just like on warrior. > > > Now if you want really kitten telegraphs go into ranger longbow or shortbow all of the skills look the same, there is a small deviation between them but it is too negligible the kitten cc looks like a basic attack, good thing is that your average ranger is predictable as kitten and does 4 2 or 3 4 2, too bad they can do it off screen. > > > > LB4 has a pretty clear tell, but a rather short cast time and a very fast projectile, which is why players often don't react to it and it kinda has to be like this, as it isn't just an offensive cc but also key to survival on a weapon that relies on landing skills as only defense. LB 3 animation is less obvious and nearly instant, but again, it is mainly a defensive skill. LB 2 and 5 are very telegraphed, one being an 2 1/2 s long channel with an obnoxious pewpewpewpew sound effect, the other a 2 1/4 s long stationary cast wich produces an obvious aoe field on the ground. > Shortbow tho has indeed no distinct animations. > > > @"Vancho.8750" said: > > > @"Leonidrex.5649" said: > > > > @"Vancho.8750" said: > > > > > @"Megametzler.5729" said: > > > > > > @"Leonidrex.5649" said: > > > > > > > @"Avatar.3568" said: > > > > > > > Infuse light is fine, the glow is bright and you can watch the buff bar when the heal utility is used you know he can use glint. > > > > > > > It's the same with the fear staff skill, and the mirage stun, all 0,5 seconds cast time is enaugh, increasing cast time makes slower and dump game more down, the animation is good visible even when mirage is stealthed. > > > > > > > > > > > > big lol > > > > > > as mirage I land 80% stuns, and 20% that I miss is not due to enemy specifically target dodging but rando dodging/blocking it, maybe 5% of the times I fire it you can react, but when you add it p5->blink or stealth then its a real problem > > > > > > > > > > > > Same thing with IL, what are you gonna do? stop attacking rev? the moment you try to connect a big hit they use their INSTANT reverse damage button, and even if they convert nothing the skill still heals about 4k hp in total. > > > > > > remove cast time from facet of light, give IL cast time off 0,25s and now there is actual counterplay. > > > > > > Its never a problem to react to it, but the fact that by the time you react its already too late and it healed for 7k+ AND you cant attack. > > > > > > > > > > Agree here. > > > > > > > > > > Pistol 5 has the same animation as pistol 4. The only difference is the projectile(s): Which is clearly visible for the illusion, but very quick for the stun. Either reduce projectile speed or give a glow for the stun to differentiate the animations. > > > > > > > > > > I want to add: This shows some unbiased argument, arguing against ones own main class, thanks @"Leonidrex.5649". > > > > > > > > > > Infuse Light is still a terrible design. A revenant can activate the facet and basically prevent enemies from bursting him, because he can turn it all into full healing _instantly_. Yes, he reduces his offensive potential due to the costs, but he can prevent major offensive against him, even while stunned. The cast time should have been on IL, not the facet. Just like on warrior. > > > > I think mesmer pistil is one of the better telegraphed ranged weapons, yeah it might need some more of a difference between the skills but as skills they are different enough and the sound queues help me allot ( the issue i have with it is stealth into the skill since the telegraphs play after they hit but that is general issue with stealth for everything) . > > > > Now if you want really kitten telegraphs go into ranger longbow or shortbow all of the skills look the same, there is a small deviation between them but it is too negligible the kitten cc looks like a basic attack, good thing is that your average ranger is predictable as kitten and does 4 2 or 3 4 2, too bad they can do it off screen. > > > > > > > > > > As a someone that made ranger I can attest to the fact that usually nobody sees lb4 coming as it has super far reach, no real tell. > > > as for the 4->2 combo... there is nothing else lol, at best you can use barrage and auto-attacks while waiting for dodges. > > The basic attack is one of the strongest of the game, i'm not sure why though it is not a basic attack weapon, feels weird since it doesn't leave room for the rest of the weapons, for example axe is the basic attack weapon on ranger but is worse then LB. > > > > This is not true. Axe autoattack deals about the same dps as Long Range Shot at 900 range before taking the might stacking into consideration. When factoring in the additional dmg from the might it deals more dmg than LB auto at max. range (up to like 50% more at close range). And it hits 2 targets by default, unlike LB. MH axe lacks defense, which is why it typically isn't used in glassy builds, but much better than LB for tanky boon heavy builds (boonbeast/tanky core ranger). And yet the bread and butter of the axe is the basic attack while LB has comparable damage while having all other abilities being strong also. 3 skills look the about the same on one weapon, one is CCs that is followed by fyck your life skill. The same can be said about rifle on warrior, but this one does fuck all generally and no one cares that it has bad animations. Different handwavy motions are not good telegraph on that high passed game, on slower passed it would work but we have reached the point of no return.
  16. > @"Ragnar.4257" said: > > @"Trevor Boyer.6524" said: > > > @"Tycura.1982" said: > > > That's how the cookie crumbles sometimes. You can't serious believe it doesn't happen to your opponents from time to time as well? > > > > Some accounts do tend to get better game than others for whatever reason that is. I don't know if it has to do with date of creation, total games played, popularity or notoriety within the community mixed with reasons to throw or not throw, or something deeper. But this does seem to be the case. I've viewed it for 9 years now. The same people excel or struggle, regardless of their actual recognized skill level & potential within the veteran community. In other words, some lower quality players are always riding higher into rating than some well known very strong players who struggle to get beyond some lower rated point. > > > > Example: There are these two girls who have been playing with a group of us lately. They're cool gamers, good people to hang out with, but they aren't exactly strong players. In fact they are quite inexperienced and struggle mechanically in all situations. We have gone out of our way to play a lot of unranked with them and to spar with them to try and help them. I can 1v2 these girls and win 9 out of 10 times that they try me. Yet somehow, magically, one of them is bottom plat and the other is nearing p2 margins in the leaderboards right now. Yet earlier today I was gridlocked at 1400-1430 rating, with one game after another where it did not matter if I won 1v2s and stalled 1v3s all game without ever dying because my team mates were either so bad or possibly throwing, that 2 opponents could easily deal with 4 of my team mates where I was not at. I had placed 1554 out of placements and was r13 in NA after the first 3 days but then this happened, an unbreakable streak of impossible to win games. > > > > So the match maker expects me to be ultra stronk at 1400 rating and carry dead weight to gain any rating at all, I'm talking win 1v2s and ultimately stall 1v3s to even begin to have a chance to win these matches, but somehow these two girls are nearing p2 margins but the match maker places them so they can be carried by stacked teams into those margins? No matter how you look at that, something is all wrong with it and it proves that some accounts for whatever reasons, are given easier or more difficult matches. > > > > You should dip into stream link here and watch some of these ranked games I get, especially when it's lose streaking me at 1400 rating. Honestly, lately I consider dedicating my stream into investigating what's going on there, because apparently this is not happening to everyone, at least not on the level of magnitude that it happens to me. If it did, those two girls would be in the silver division, not plat 2. > > I seem to remember, looking at the matchmaker code on wiki, that total number of games played is considered as a factor, which was a bit of a 'yikes' moment. I think I reached the games played range to get my account cursed, and it feels like it is getting worse the more games I play, like the system expects me to carry the game alone. I am the the point where playing side node build is no longer an option since my team will always fold teamfights and skirmishes without my help, even if they outnumber the enemy. The majority of my games are shit show, where I keep thinking that I should have taken this build or that build , but then we will be missing the one im running and at that moment the enemy team has pinpointed me as a threat. The whole thing is mentally exhausting at this point and feels like pissing against the wind most of the time.
  17. > @"Leonidrex.5649" said: > > @"Vancho.8750" said: > > > @"Megametzler.5729" said: > > > > @"Leonidrex.5649" said: > > > > > @"Avatar.3568" said: > > > > > Infuse light is fine, the glow is bright and you can watch the buff bar when the heal utility is used you know he can use glint. > > > > > It's the same with the fear staff skill, and the mirage stun, all 0,5 seconds cast time is enaugh, increasing cast time makes slower and dump game more down, the animation is good visible even when mirage is stealthed. > > > > > > > > big lol > > > > as mirage I land 80% stuns, and 20% that I miss is not due to enemy specifically target dodging but rando dodging/blocking it, maybe 5% of the times I fire it you can react, but when you add it p5->blink or stealth then its a real problem > > > > > > > > Same thing with IL, what are you gonna do? stop attacking rev? the moment you try to connect a big hit they use their INSTANT reverse damage button, and even if they convert nothing the skill still heals about 4k hp in total. > > > > remove cast time from facet of light, give IL cast time off 0,25s and now there is actual counterplay. > > > > Its never a problem to react to it, but the fact that by the time you react its already too late and it healed for 7k+ AND you cant attack. > > > > > > Agree here. > > > > > > Pistol 5 has the same animation as pistol 4. The only difference is the projectile(s): Which is clearly visible for the illusion, but very quick for the stun. Either reduce projectile speed or give a glow for the stun to differentiate the animations. > > > > > > I want to add: This shows some unbiased argument, arguing against ones own main class, thanks @"Leonidrex.5649". > > > > > > Infuse Light is still a terrible design. A revenant can activate the facet and basically prevent enemies from bursting him, because he can turn it all into full healing _instantly_. Yes, he reduces his offensive potential due to the costs, but he can prevent major offensive against him, even while stunned. The cast time should have been on IL, not the facet. Just like on warrior. > > I think mesmer pistil is one of the better telegraphed ranged weapons, yeah it might need some more of a difference between the skills but as skills they are different enough and the sound queues help me allot ( the issue i have with it is stealth into the skill since the telegraphs play after they hit but that is general issue with stealth for everything) . > > Now if you want really kitten telegraphs go into ranger longbow or shortbow all of the skills look the same, there is a small deviation between them but it is too negligible the kitten cc looks like a basic attack, good thing is that your average ranger is predictable as kitten and does 4 2 or 3 4 2, too bad they can do it off screen. > > > > As a someone that made ranger I can attest to the fact that usually nobody sees lb4 coming as it has super far reach, no real tell. > as for the 4->2 combo... there is nothing else lol, at best you can use barrage and auto-attacks while waiting for dodges. The basic attack is one of the strongest of the game, i'm not sure why though it is not a basic attack weapon, feels weird since it doesn't leave room for the rest of the weapons, for example axe is the basic attack weapon on ranger but is worse then LB.
  18. > @"Dark Red Killian.3946" said: > > @"Fueki.4753" said: > > fighting the marionette > > fighting the three enemy alliances in Lion's Arch + Scarlet's drill > > the Karka invasion in Lion's Arch > > the original versions of the Molten Alliances and Aetherblade dungeons (since the corresponding fractals have been changed and no longer are the original versions) > > > > I think all these could be valuable candidates for more visions akin to Forging Steel. > > This battle in Lion’s Arch is my most memorable because it’s the only content I plated of season 1, and boy was it fun. It sounds like a lot more people would love to see its return also. This is a staple moment in season 1 history, and I hope it makes a comeback somehow. > Could have done it as visions of the past type thing, could have been meta map or Forging steel type thing (which is a 10 man meta map anyway), could have made 25 man instance raid meta map or something like that. There is allot of could haves and allot of them seem like they can be made cause there is already something like it in the game, but we are talking about Arenanet which squanders allot of easy wins all the time cause they are too artsy company for us.
  19. > @"Fueki.4753" said: > From what I have read, Arenanet does little about people being reported. > I've reported many people for match manipulation, being idle and more, yet Arenanet hasn't done anything to me for suspecting me of false-reporting either. > > I don't know if that ingame option serves any actual function. It makes you feel good that you did something, it is a feel good game by design anyway, too bad it is mostly placebo the only ones that get banned are those that use "gamer" words since there is a log for that. It probably won't kill them to add the prompt that says " This guy got banned cause you reported him" like in Dota and League .
  20. > @"Megametzler.5729" said: > > @"Leonidrex.5649" said: > > > @"Avatar.3568" said: > > > Infuse light is fine, the glow is bright and you can watch the buff bar when the heal utility is used you know he can use glint. > > > It's the same with the fear staff skill, and the mirage stun, all 0,5 seconds cast time is enaugh, increasing cast time makes slower and dump game more down, the animation is good visible even when mirage is stealthed. > > > > big lol > > as mirage I land 80% stuns, and 20% that I miss is not due to enemy specifically target dodging but rando dodging/blocking it, maybe 5% of the times I fire it you can react, but when you add it p5->blink or stealth then its a real problem > > > > Same thing with IL, what are you gonna do? stop attacking rev? the moment you try to connect a big hit they use their INSTANT reverse damage button, and even if they convert nothing the skill still heals about 4k hp in total. > > remove cast time from facet of light, give IL cast time off 0,25s and now there is actual counterplay. > > Its never a problem to react to it, but the fact that by the time you react its already too late and it healed for 7k+ AND you cant attack. > > Agree here. > > Pistol 5 has the same animation as pistol 4. The only difference is the projectile(s): Which is clearly visible for the illusion, but very quick for the stun. Either reduce projectile speed or give a glow for the stun to differentiate the animations. > > I want to add: This shows some unbiased argument, arguing against ones own main class, thanks @"Leonidrex.5649". > > Infuse Light is still a terrible design. A revenant can activate the facet and basically prevent enemies from bursting him, because he can turn it all into full healing _instantly_. Yes, he reduces his offensive potential due to the costs, but he can prevent major offensive against him, even while stunned. The cast time should have been on IL, not the facet. Just like on warrior. I think mesmer pistil is one of the better telegraphed ranged weapons, yeah it might need some more of a difference between the skills but as skills they are different enough and the sound queues help me allot ( the issue i have with it is stealth into the skill since the telegraphs play after they hit but that is general issue with stealth for everything) . Now if you want really shitty telegraphs go into ranger longbow or shortbow all of the skills look the same, there is a small deviation between them but it is too negligible the fucking cc looks like a basic attack, good thing is that your average ranger is predictable as fuck and does 4 2 or 3 4 2, too bad they can do it off screen.
  21. > @"Ragnar.4257" said: > What you're seeing is the effect of the 2v2 mini-season. > > Necro is incredibly strong in 2v2 deathmatch, but less strong in 5v5 conquest, because 5v5 has more space to exploit necro's weaknesses, and more opportunities to focus-fire down the necro with 3-4 players. and also Lich can't cheese a long 5v5 match as easily. > > So everyone who's been playing 2v2 recently thinks its super strong. Then we go back into 5v5 season and nobody cares any more. That is exactly it, necro works in the buddy system the best since it is designed that way, the whole life force shroud mechanic requires targets to get to maximum effectiveness as the same time it does not have some amazing defenses to survive and it needs someone to watch your back. So the deathmatch be it 2v2 3v3 is just the area of effectiveness that necro has in conquest, it is just good in skirmishes and teamfights be default cause that is its place but it really doesn't have much outside of that . Necro is probably one of their better designed classes (well except scourge that was constant area denial, which is terrible idea from the start) , since it has its niche and can't overlap other positions with one build (like many no identity classes that are great at all things).
  22. > @"Moradorin.6217" said: > > @"Vancho.8750" said: > > Here you go https://wiki.guildwars2.com/wiki/Fulgurite . > > Again, nope. Only useful when you want to make a gen 2 legendary. Jeweled patch and dowel free money.
  23. Here you go https://wiki.guildwars2.com/wiki/Fulgurite .
  24. > @"Eloc Freidon.5692" said: > An expansion should introduce a feature that changes the way we explore. More mounts isn't a big sell for a new expansion. It is not about introducing new things, it is about keeping the flow of the expansion without disrupting it with features of the old one, also ability to sell more knickknacks on the gem store for arenanet cause you know money.
  25. > @"battledrone.8315" said: > > @"Vancho.8750" said: > > I've been running around HoT maps lately to do some collections that I left off and I gotta say that the current HoT maps are GW2 best maps made, the difficulty of each area and mobs is exactly how they should be not too hard, not too easy, some mechanics to deal with and also forcing you to think about what are your appropriate abilities and traits to use for the encounter. > > It forces you to find groups if you find something challenging and that is good, cause the idea of MMOs is to bring people together. > > The meta are not some mechanically challenging thing, but they do have them and they make people need coordination which is the only way they can be made somewhat challenging, since not everyone will be running raid group builds and usually in open world everything will fold at some number of people, and if it requires max damage it wouldn't work well as open world. The maps are really well fine tuned and are great experience and I do not understand why they moved away from that direction. The newer maps lack that special feeling where you go somewhere to finish something up and then see something happening and do it and something new pops up and this keeps going for a while, till you forget why were you there in the first place and just spend time there for no apparent reason and yet you enjoy it. > > Also there are constantly people on these maps 6 years in even though they are not the best farm, and people go there since it is fun. I really hope the move in the HoT direction for EoD. > > this is the only place you can train gliding, one of the most important mechanics in the game. > if they removed that barrier, it would collapse like a cardhouse. > "bringing people together"....HOT forced a lot of players out of the game. i was there when it launched, and i saw the map chat and the forums light up in rage. > HOT could only ever work as a hardcore farming instance You don't need hundreds of levels just for gliding and that are the people I see there, chats and forums light up with rage for no reason all the time, and clearly were wrong since people still play 6 year old maps while there are way better GPH maps that require just pressing 1.
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