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Hesione.9412

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Everything posted by Hesione.9412

  1. I am super interested to know if the person who does the healer recipes is a vegetarian.
  2. > @"HnRkLnXqZ.1870" said: > > @"Hesione.9412" said: > > Surely the leeching could be easily stopped. They have a metric that they use to identify the top contributing player each round - and they have to measure the metric on each player. Is implementing a system such as "must have contributed at least half the level of the winning player" as the anti-leeching measure? > > Connection issues, like rubber-banding. Or the situation ran into a few times yesterday: The instance had a few high-dps builds, most mobs died before I managed to reach them, let alone touch them. Especially in the challenges that require NPC slaying, your suggestion would turn into a nightmare for certain players. > > The festivals are free for everyone, no matter of skill level, build, experience or even connection. We have mount-rentals, generous time limits and very low participation requirements, so everyone can join the festivals and have a good time. > > Why not continue with the most recent development: Split Celestial Challenge into Private and Public instances. What you are describing with connection issues would create, at the server end, a situation equivalent to players AFKing. If you are getting 0 credit now, then what I suggest is no worse than the 0 credit you are currently getting. My suggestion of "contributing at least half" is just that - a suggestion. A quarter might be better, or 1/6, but some type of differencing metric. No system is perfect. While choosing a differencing metric could be argued as being too harsh against players who have little participation, there becomes a point where little contribution is not very different from afk. For the mobs dying too fast, the mobs spawn, and respawn, from various points around the map. For some reason, many players seem to run around the map even though they can just stand at one spot and kill (which is what I do). Or the players all congregate in the same spot to kill. If you can avoid these spots, you're golden. I go and stand on the other side of the map away from everyone else (and still they end up near me, sigh).
  3. > @"Luthan.5236" said: > Actually the thing with people competing vs each other: It sounded interesting to keep activity high in the Celestial Challenge. But in the end ... I guess it feels pretty demotivating if some superior player with speedy and strong + better skills keeps dominating. Even more so because it always is mentioned who had the highest contribution. (Saw some that regularly got this. And got 1 more stack of the buff.) > > Would have imo been better to give a 2nd stack for everyone for completing the challenges within their time limit. (Afaik it only gives a bonus for the overall progress bar for that round.) > > But then you'd have the people complaining about leechers. (Maybe - when you already can measure the contribution - do some lecher check by secretly checking if someone was afk/not contributing for some time. So he can't just do a bit at the beginning and then starting to go idle.) I agree, if one player got top for an activity, they tended to get top for the other ones. And it's not like they might have contributed a lot more than other players, e.g. they may have just gone through one more racing bubble than the rest of us. I'm just going to do enough for the daily main chest and to finish my achievement for this year. Hooray to having 12 chests next to the large chest, of which I can open less than half. Surely the leeching could be easily stopped. They have a metric that they use to identify the top contributing player each round - and they have to measure the metric on each player. Is implementing a system such as "must have contributed at least half the level of the winning player" as the anti-leeching measure?
  4. > @"The Boz.2038" said: > > @"Hesione.9412" said: > > > @"sorudo.9054" said: > > > all i can say is, welcome to guild wars 2. > > > a place where stats are linear and roles are reduced to 1. > > > > But they're not. There is a viable condi and a viable power version for all professions - first dps role. There is also often (always?) a viable heals/support iteration - second role. In some cases, there is even dps versus support versus heals (guardian), where support can be support/heals or support/dps - third role. Sometimes, depending on the situation (e.g. WvW, fractals) a player needs to be flexible about what build to use in which situation. This isn't always about swapping from condi dps to power dps, or vice versa. > > What does "viable" mean? Can we define this first before we continue the discussion? > Is "viable" equal to "can complete the campaign solo"? If so, a condition build with green Sentinel gear and Trooper runes is viable, regardless of player skill. > Is "can play fractals 1-50 with a group of friends" viable? Well, any random assortment of rares and exotics will do here, as far as stats go, and actually knowing encounters becomes a factor. > However, if we complicate things a bit, we soon arrive to the crux of the issue. "Can queue up to 100CM fractals with other randoms and complete them successfully" is a much higher bar, that leaves many, many builds in the dirt. I do not know what your point is, about my comment on viability. The comment to which I was replying was that there was only 1 role in GW2. My examples were that there are multiple roles. _This isn't about builds, this is about whether there is only one role in the game_. Only DPS. Only heals. Only tank. The answer is no, there is not only one role in this game. And within a role, such as DPS, there are multiple versions. But, ignoring power/condi then yes, DPS is one role. I had included WvW in my example. Raids, although I didn't mention those, are a PvE example. There is not one role for everyone in those.
  5. > @"sorudo.9054" said: > > @"Hesione.9412" said: > > > @"sorudo.9054" said: > > > > @"Hesione.9412" said: > > > > > @"sorudo.9054" said: > > > > > all i can say is, welcome to guild wars 2. > > > > > a place where stats are linear and roles are reduced to 1. > > > > > > > > But they're not. There is a viable condi and a viable power version for all professions - first dps role. There is also often (always?) a viable heals/support iteration - second role. In some cases, there is even dps versus support versus heals (guardian), where support can be support/heals or support/dps - third role. Sometimes, depending on the situation (e.g. WvW, fractals) a player needs to be flexible about what build to use in which situation. This isn't always about swapping from condi dps to power dps, or vice versa. > > > > > > answer me this, can i make a tank and be called viable? > > > if not then you just answered my statement being true. > > > > Yes, for multiple-player encounters where the boss is attracted to the person with the greatest toughness. You will hold the aggro and you have to stay alive. > > > > Also, healers/support who do very little DPS are a role. So, even ignoring tanks, that gives us two roles: DPS plus support/healer. No tank required to show that there is more than one role. > > and toughness isn't working as well as power, if it did tanks would be far more common. You are shifting the goalposts and ignoring what I said. Anyone who wishes to can expand this quote to find the comment where you said "roles are reduced to 1". My reply was that there was more than one, showing the roles. Then you shifted the goalposts to only the tank. I then replied to you about how there is a tank role in raids. Now you're saying there aren't enough tanks. That is shifting the goalposts for the second time. I get it, you're invested in playing a tank. It's great to pick something you enjoy playing, and it's wonderful that these games allow us to do so. _But lacking a tank role that you are used to in other games does not make your statement "roles are reduced to 1" true_.
  6. > @"Linken.6345" said: > > @"Hesione.9412" said: > > > @"Linken.6345" said: > > > > @"Eziair.2509" said:timages > > > > > @"Linken.6345" said: > > > > > > @"ChefBoyardee.7285" said: > > > > > > I just messaged the tech support and mentioned that the removal of the skill description would be a great option and there are lots of people who would like to see this feature in game. I am also one of those people . Please create a option to hide the grey skill description boxes , thank you > > > > > > > > > > or you could start pressing keys on keyboard instead of click them with mouse mate. > > > > > > > > Did you ever stop to think why some people what an option to click? > > > > I have early arthritis that is only going to get worse. Being able to click is alot easer and less painful to do than "pressing keys on keyboard". > > > > > > > > Think of others before you act all high and mighty! That goes for Anet as well, not everyone that plays might be able to use keyboard propley due to medical conditions. > > > > > > > > > > > > Edit : oh, and before you going about typing this out on a keyboard, big diffrence with 15mins slow typing here vs 1h+ in game. > > > > > > Have you tried a for example Razer Tartarus V2 gaming-keypad or Razer Naga > > > > A mouse with lots of buttons on the side can be painful to use with arthritis, and we may be less able to switch between the buttons. > > > > > > So would it not hurt to move the mouse around alot as well then? instead of having a hand resting on the keys on the keyboard? > @"Linken.6345" said: > > @"Hesione.9412" said: > > > @"Linken.6345" said: > > > > @"Eziair.2509" said:timages > > > > > @"Linken.6345" said: > > > > > > @"ChefBoyardee.7285" said: > > > > > > I just messaged the tech support and mentioned that the removal of the skill description would be a great option and there are lots of people who would like to see this feature in game. I am also one of those people . Please create a option to hide the grey skill description boxes , thank you > > > > > > > > > > or you could start pressing keys on keyboard instead of click them with mouse mate. > > > > > > > > Did you ever stop to think why some people what an option to click? > > > > I have early arthritis that is only going to get worse. Being able to click is alot easer and less painful to do than "pressing keys on keyboard". > > > > > > > > Think of others before you act all high and mighty! That goes for Anet as well, not everyone that plays might be able to use keyboard propley due to medical conditions. > > > > > > > > > > > > Edit : oh, and before you going about typing this out on a keyboard, big diffrence with 15mins slow typing here vs 1h+ in game. > > > > > > Have you tried a for example Razer Tartarus V2 gaming-keypad or Razer Naga > > > > A mouse with lots of buttons on the side can be painful to use with arthritis, and we may be less able to switch between the buttons. > > > > > > So would it not hurt to move the mouse around alot as well then? instead of having a hand resting on the keys on the keyboard? Nope, at least for me it's the clicking with my thumb.
  7. > @"Linken.6345" said: > > @"Eziair.2509" said:timages > > > @"Linken.6345" said: > > > > @"ChefBoyardee.7285" said: > > > > I just messaged the tech support and mentioned that the removal of the skill description would be a great option and there are lots of people who would like to see this feature in game. I am also one of those people . Please create a option to hide the grey skill description boxes , thank you > > > > > > or you could start pressing keys on keyboard instead of click them with mouse mate. > > > > Did you ever stop to think why some people what an option to click? > > I have early arthritis that is only going to get worse. Being able to click is alot easer and less painful to do than "pressing keys on keyboard". > > > > Think of others before you act all high and mighty! That goes for Anet as well, not everyone that plays might be able to use keyboard propley due to medical conditions. > > > > > > Edit : oh, and before you going about typing this out on a keyboard, big diffrence with 15mins slow typing here vs 1h+ in game. > > Have you tried a for example Razer Tartarus V2 gaming-keypad or Razer Naga A mouse with lots of buttons on the side can be painful to use with arthritis, and we may be less able to switch between the buttons.
  8. > @"sorudo.9054" said: > > @"Hesione.9412" said: > > > @"sorudo.9054" said: > > > all i can say is, welcome to guild wars 2. > > > a place where stats are linear and roles are reduced to 1. > > > > But they're not. There is a viable condi and a viable power version for all professions - first dps role. There is also often (always?) a viable heals/support iteration - second role. In some cases, there is even dps versus support versus heals (guardian), where support can be support/heals or support/dps - third role. Sometimes, depending on the situation (e.g. WvW, fractals) a player needs to be flexible about what build to use in which situation. This isn't always about swapping from condi dps to power dps, or vice versa. > > answer me this, can i make a tank and be called viable? > if not then you just answered my statement being true. Yes, for multiple-player encounters where the boss is attracted to the person with the greatest toughness. You will hold the aggro and you have to stay alive. Also, healers/support who do very little DPS are a role. So, even ignoring tanks, that gives us two roles: DPS plus support/healer. No tank required to show that there is more than one role.
  9. > @"sorudo.9054" said: > all i can say is, welcome to guild wars 2. > a place where stats are linear and roles are reduced to 1. But they're not. There is a viable condi and a viable power version for all professions - first dps role. There is also often (always?) a viable heals/support iteration - second role. In some cases, there is even dps versus support versus heals (guardian), where support can be support/heals or support/dps - third role. Sometimes, depending on the situation (e.g. WvW, fractals) a player needs to be flexible about what build to use in which situation. This isn't always about swapping from condi dps to power dps, or vice versa.
  10. > @"Veprovina.4876" said: > > @"Hesione.9412" said: > > > @"Veprovina.4876" said: > > > No, because the effects are not the problem. Modern hardware can do ray tracing at 4k yet Guild Wars 2 doesn't manage a few effects without dipping to unplayable? > > > This game needs an engine upgrade ASAP, if not before, then after EOD comes out. That's the only thing it's going to fix the effect problems, and with an engine upgrade, they will probably be more balanced visually or added options to disable. That cannot happen without an upgrade though, and an upgrade is needed to optimise performance. Especially on older hardware. > > > > It's not just the problem with fps. It's also the problem that my eyes bleed from all the effects. That I can't see NPC telegraphs because of all the effects. That I can't see red circles on the ground because of all the effects. Moving to a better engine, and increasing my fps, isn't going to fix that problem. > > > > I have post processing on minimum and it's still a problem. I have reduced character numbers and it is still a problem. How many options do I have to set to low or turn off in order to not see all the effects? > > > > I have not encountered any other game that has this amount of avoidable, cosmetic-only visual clutter. > > No, i know, but my hope is that, when they upgrade the engine, they'll implement some more visual control options. > Because right now, i think they literally can't tone down the effects. It's like they're baked in, and uncontrollable by even the programmers at Anet! > That's why i said engine upgrade. And i don't necesarily mean a different engine, but i think they need to do something to the current one to even enable effects scaling. Because right now, every effect is on 100% full blast 100% of the time. Maybe they could upgrade it so that if idk, X effects are on screen, all of them have less intensity or whatever, don't know the solution. But it would certainly help with FPS as well. > @"Veprovina.4876" said: > > @"Hesione.9412" said: > > > @"Veprovina.4876" said: > > > No, because the effects are not the problem. Modern hardware can do ray tracing at 4k yet Guild Wars 2 doesn't manage a few effects without dipping to unplayable? > > > This game needs an engine upgrade ASAP, if not before, then after EOD comes out. That's the only thing it's going to fix the effect problems, and with an engine upgrade, they will probably be more balanced visually or added options to disable. That cannot happen without an upgrade though, and an upgrade is needed to optimise performance. Especially on older hardware. > > > > It's not just the problem with fps. It's also the problem that my eyes bleed from all the effects. That I can't see NPC telegraphs because of all the effects. That I can't see red circles on the ground because of all the effects. Moving to a better engine, and increasing my fps, isn't going to fix that problem. > > > > I have post processing on minimum and it's still a problem. I have reduced character numbers and it is still a problem. How many options do I have to set to low or turn off in order to not see all the effects? > > > > I have not encountered any other game that has this amount of avoidable, cosmetic-only visual clutter. > > No, i know, but my hope is that, when they upgrade the engine, they'll implement some more visual control options. > Because right now, i think they literally can't tone down the effects. It's like they're baked in, and uncontrollable by even the programmers at Anet! > That's why i said engine upgrade. And i don't necesarily mean a different engine, but i think they need to do something to the current one to even enable effects scaling. Because right now, every effect is on 100% full blast 100% of the time. Maybe they could upgrade it so that if idk, X effects are on screen, all of them have less intensity or whatever, don't know the solution. But it would certainly help with FPS as well. Ah, now I understand. I thought you were hoping for more clutter!
  11. Wait to throw the item at him until he first gets to a spot. That way he won't move away from where you are tossing the item. Don't throw the item while he is on the move.
  12. The expensive minis (Dwayna's messenger!). Some of the wardrobe unlocks. I've bought other things, but for the life of me I can't remember what they are.
  13. > @"Veprovina.4876" said: > No, because the effects are not the problem. Modern hardware can do ray tracing at 4k yet Guild Wars 2 doesn't manage a few effects without dipping to unplayable? > This game needs an engine upgrade ASAP, if not before, then after EOD comes out. That's the only thing it's going to fix the effect problems, and with an engine upgrade, they will probably be more balanced visually or added options to disable. That cannot happen without an upgrade though, and an upgrade is needed to optimise performance. Especially on older hardware. It's not just the problem with fps. It's also the problem that my eyes bleed from all the effects. That I can't see NPC telegraphs because of all the effects. That I can't see red circles on the ground because of all the effects. Moving to a better engine, and increasing my fps, isn't going to fix that problem. I have post processing on minimum and it's still a problem. I have reduced character numbers and it is still a problem. How many options do I have to set to low or turn off in order to not see all the effects? I have not encountered any other game that has this amount of avoidable, cosmetic-only visual clutter.
  14. > @"subversiontwo.7501" said: > > @"Balthazzarr.1349" said: > > I’ll never understand the need to play this way. And ANet can’t, or won’t do anything to deal with it. > I'm very late returning to the party here, but I logged in for the first time in 10 days and my inbox blew up with all you guys keeping my post qouted underneath while you went back and forth with each other. > > However, this comment caught my eye as it strikes me as kind of odd. What way to play is it that you do not understand? > > I mean, there are things I may disagree with in choices other players make but when it comes to the behaviour of the playerbase in broad sweeps I often understand it pretty well. Granted I know far less about NA than EU and they certainly have some significant unique phenomena (like the attention on BG for NA or the existance of BB in EU). However, things like migrations and their triggers have always been rather easy to understand. Even if they have shifted and could be described as three different things over vanilla, HoT and PoF, they are each still rather easy to understand the motive behind and the results of. The notifications would have "blown up", not your inbox. And this all comes back to: server linking is a problem. As I said in another thread, at this rate they might as well toss a fair coin.
  15. Is there a map with the 3 pods per lane marked? The most I have found in a dead map was 1 in 1 lane.
  16. > @"MithranArkanere.8957" said: > The projectiles in the shooting range need to look on target, but if the target is too far, it may not lock on them and not hit even if the projectile goes straight through them. > It looks like the locking won't work properly on certain resolutions or settings, or even not show the targets at all. > > Looks like the event was not tested in lower end machines. Ping causes problems with this as well. I get a lock-on and then watch my projectile sail merrily past the target.
  17. Also: with a tall enemy that I am melee'ing, such as the leyline anomaly, I can't even see my damage because it's floating somewhere off my screen. Usually this is because the game has done another of its auto-zoom-in tricks. Oftentimes I can zoom out and see. But why make it so that the damage you're doing is so hard to see?
  18. > @"BlueJin.4127" said: > > @"maddoctor.2738" said: > > Guild Wars 2 requires an epilepsy warning. > > Are you sure? > WARNING! DO NOT PLAY THIS GAME WITH HIGHEST CHARACTER MODEL LIMIT AND POSTPROCESSING ON! > BY PLAYING THIS GAME, YOU AGREE THAT YOU MAY GO BLIND OR HAVE A SEIZURE! > > REWARD: > A reward of 5 million gold will be given to the player who can identify the 4 enemies in the above 4 screenshots. The reward will be given as soon as I can confirm the identities, which will be never because even I don’t know what the heck I was fighting. BY PLAYING THIS GAME, YOU AGREE THAT YOU MAY GO BLIND, HAVE A SEIZURE, _OR GET A MIGRAINE_ Emphasized the bit I added.
  19. The page works well for events that are on a set timer, but some are not. For example, the Silverwastes meta is not on a timer and the chest that drops for successful completion of the meta is required for some collections. Other examples are the temple events in Orr, and non-world-boss champion spawns.
  20. I'm not entirely sure that the bounty ones are working for the sickle. I tested both in my home instance (chef-garden only, I don't have the other two) and in Timberline Falls. I did not see any extra materials over what I would expect randomly from normal harvesting.
  21. I end up with trying to get 1 condi and 1 power set on each of my characters. I play WvW, and sometimes there is cross-over and the WvW gear is viable in PvE, and sometimes not. If you're chasing legendary armour, which I am very slowly, the approach seems to be to make one of each weight you will use.
  22. > @"Ashantara.8731" said: > > @"Hesione.9412" said: > > The problems have also been occurring with the tools you buy from merchants, _which don't have glyphs that you add in_. > > I see what you mean. They basically do contain a glyph, you just can't remove it. :) > > I really hope this will get fixed next, it's a bit sad that it's been an ongoing issue for almost two months now. I see we are vigorously agreeing with each other. And I have the same hope.
  23. It looks like the low-level dailies have been removed for players with a higher character on their account. However, problems are likely to remain with respect to events such as guild bounties.
  24. > @"Ashantara.8731" said: > > @"Hesione.9412" said: > > This problem is also occurring with the scavenger's harvesting sickle. > > Of course it does, as it is **a problem with the glyph**. The type of gathering tool doesn't matter. > > > Edited to ask: does this also affect the gathering banners and guild buffs for gathering? > > Banner and guild buffs have nothing to do with the functionality of a glyph. The problems have also been occurring with the tools you buy from merchants, _which don't have glyphs that you add in_.
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