Jump to content
  • Sign Up

Jski.6180

Members
  • Posts

    2,412
  • Joined

  • Last visited

Everything posted by Jski.6180

  1. > @"Obtena.7952" said: > > @"Jski.6180" said: > > > @"Obtena.7952" said: > > > Can someone confirm it was Anet's actual intention to apply trade offs to every single core/espec combo in the game? I recall they were going to do it where they felt it was necessary, but I don't remember if they were going to apply this concept comprehesively. > > > > They kind of talked about it here. > > https://massivelyop.com/2019/04/19/guild-wars-2-is-heavily-overhauling-some-class-elite-specs-in-next-weeks-balance-patch/ > > > > I cant find when the elite spec came out for HoT. > > > Thanks. From the article, it seems to me that from what is said by Anet in it ... not every class/espec was intended to get tradeoffs. > > “To use the example of necromancer, by choosing an elite specialization, you lose access to your core Death Shroud abilities, but you gain different abilities,” ArenaNet says. “This is a clear trade-off. In the case of elite specializations like druid, herald, chronomancer, berserker, or scrapper, this type of trade-off isn’t possible because the specialization adds a completely new ability. With this update, we’re targeting a few elite specializations to receive trade-offs, and we expect to continue doing this in future updates." > > I don't think anyone should assume Anet 'dropped' the idea or didn't finish implementing it; it was never all that clear the scope of the trade off implementation in the first place. I think they where saying some elite spec have trade off build into like the DS compile changes where other classes dont like scraper in that update they did make a changes to scraper to lose something from its core class but got something for its own effect. So anet wants there to be a trade off now if we think its enofe of one that up in the air. We have other classes that do not lose any thing from there core class atm and there room to add in more effects to the elite spec to make them more so meaningfully different. What this shows is anet is willing to do both a + and a - at the same time. Add to an elite spec and take something away from that elite spec to make up for it.
  2. A boon that makes your other boons happen more often i think what realty made blob sustain the worst it could be. Every class having Alacrity is a problem be that though a skill that gives Alacrity or the more likely way of converting chill into Alacrity.
  3. > @"Obtena.7952" said: > Can someone confirm it was Anet's actual intention to apply trade offs to every single core/espec combo in the game? I recall they were going to do it where they felt it was necessary, but I don't remember if they were going to apply this concept comprehesively. They kind of talked about it here. https://massivelyop.com/2019/04/19/guild-wars-2-is-heavily-overhauling-some-class-elite-specs-in-next-weeks-balance-patch/ I cant find when the elite spec came out for HoT.
  4. FB should have the same armor class as an mages. I am all for making support classes super glass. I can see classes losing hp but are healed better kind of like scraper but with out dmg to barrier self healing though a class roll of dmg or support is not good balancing.
  5. Run ele is a trap of a class its fun very fun but once you get into the late game max min as you will (the ele class is fun enofe to keep you playing into the late game) you will find the class lacking a lot. I suggest leveling up an eng beside ele its not as fun but it plays a lot like it and has a lot of late game use.
  6. > @"Justine.6351" said: > Would be funny if they made them projectiles, and then made them unblockable :p Make them like MS or any other AoE and need the cast spot to be LOS but make the arrows objects that his 3 targets per arrow. Long bow is an dps wepon. LOS is super important in this game and it should not be something you can simply ignore.
  7. > @"WWWWWWWW.6742" said: > Looking at the OP, this looks like an overall slowdown in the pace of combat. That is excellent. I miss the calculated fights I used to have with others pre-hot. Slow as still getting 2 shot or being condi from 100% to 0% in 5 sec? Some classes got combat slowed down and some classes combat is at the same speed. When you say 3 blocks with a dmg at the end is just the same as taking 0 dmg for 4 sec there is something massively wrong with the balancing and this game going this long with out a fix to the blanket nerf. Same is true for hard cc dmg nerfs with nothing of cd and added effects non update.
  8. > @"Threather.9354" said: > > @"solemn.9608" said: > > > @"Threather.9354" said: > > > Yep, the speed is just too much. Same applies to speed runes. > > > > > > If everyone is a sonic, no1 will spend a full second on a field, sometimes they will even walk through it without taking any damage. Why do you guys think staff ele is deemed useless by strong groups (btw, not your group if you disagree)? Because it relies on fields. > > > > Staff ele useless deemed by "strong groups" > > > > You mean groups still living in 2017 who have never played staff weaver a day in their life or think that marauder is "just as good" as full zerk with eagle rune. > > > > Source: myself/my inflated ego > > > > Tune down superspeed? > > Tune down stealth, cc and condi too while you're at it, why nerf superspeed first? > > Yea tuning down durations of stealth, CC, stability, conditions and condition cleanse fields but not condition damage itself, is also great direction to take. Nobody likes the stealth bombs and perma stab from 1 firebrands. This is why I suggested nerf of concentration stat, but they could do same to expertise. I just say cap boon max duration as well as super speed make concentration for boon effectiveness not duration.
  9. > @"Kovu.7560" said: > > @"Jski.6180" said: > > > @"Kovu.7560" said: > > > The damage on barrage is more of tickle anyway, unless you're being hit by a full power/booned soulbeast utilizing sic 'em with other damage multipliers and you _choose_ to eat the entire AoE duration (like if you choose not to hop off your arrow cart for a couple of seconds) instead of moving out of it. The only time it's kind of silly is if you mistform through a portal into your own structure and only after that the ranger bypasses the wall by barraging you. I don't really feel eles should be able to travel through portals while in downstate anyway, so... I don't feel too bad about that. > > > I think it's an attempt to give rangers a niche means of contributing to the actual gamemode (as opposed to simply being a solid option for roaming, which anyone can do) through being siege clearers. Like how engis can hit siege on the back of walls with their arching mortars, or how thieves can evade enemies and then port folks into walled structures. Rangers don't really do any of that. > > > > > > It is kind of silly trying to bring logic into _why_ the barrage doesn't need line of sight. Last time I checked, meteors also fall from the sky. > > > > > > ~ Kovu > > > > I do not think i ever seen you do this when i played with you lol. > > > > If your using it to full down an ele your waiting the effect as well as this is not the reason why its broken in wvw. You use it vs sigese you have an skill that has less of a LOS issues then AC now. The problem with the skill is it get stronger the more you exploited the game as in you must have a ground target and see it with your 3ed person view. This skill is far worst then any MS AC even eng morder kit if rangers knew what they where doing this skill would be on the chopping block for an update to need LOS. > > It happens on occasion. It only comes up a number of times per week I can count on 1 hand, and I don't usually call out that I'm doing it. If barrage is off cooldown and an ele (or anyone) is in downstate within a structure you can bet I'll snap target a barrage on them. > > The skill isn't broken, as pointed out earlier in the thread several times it is working as the developers intended. It's supposed to be a skill that doesn't require line of sight to activate. Is it fair? That's more subjective, though I gave my opinion on why its okay in the post you quoted. > Barrage is a profession specific weapon mechanic with a 20s cooldown, a cast time that roots the ranger and a target cap of 5 whereas arrow carts can be spammed, have a range of 2,500 (plus the radius), have a target cap of 25 and can in some cases reveal stealthed targets in addition to applications of bleed and poison (in addition to cripple). The two aren't even comparable. > > Frankly, I'm for them adding _more_ skills that can help to clear siege. > > > @"Solanum.6983" said: > > Hitting behind walls isn't exclusive to Ranger longbow. It's a setting in the controls where you can snap aoe's to your target without LOS. > > Barrage is no different than other ranged aoes like meteor shower, Just because it's got the theme of arrows doesn't mean it should be a projectile. > > There is a difference. You cannot use most aoe effects to target areas out of the player's line of sight. Though there do seem to be a small number of other effects (traits?) that bypass this restriction. > > ~ Kovu Your missing the point most non LOS skills are not ground targeted if they are you can zoom out your view more then you are normally allowed to and make barrages much more effect at hitting spots you should not be able to. Ppl do not do this often enofe to see it but it is used vs siege and that messes up siege vs siege game play in wvw. There by braking wvw balancing.
  10. > @"Solanum.6983" said: > Hitting behind walls isn't exclusive to Ranger longbow. It's a setting in the controls where you can snap aoe's to your target without LOS. > Barrage is no different than other ranged aoes like meteor shower, Just because it's got the theme of arrows doesn't mean it should be a projectile. Only barrage and i think line of warding works like that all other AoE ground targets needs LOS even with snap aoe it will just not cast (or will but not on the target but where i cant i am not comply sure).
  11. > @"Kovu.7560" said: > The damage on barrage is more of tickle anyway, unless you're being hit by a full power/booned soulbeast utilizing sic 'em with other damage multipliers and you _choose_ to eat the entire AoE duration (like if you choose not to hop off your arrow cart for a couple of seconds) instead of moving out of it. The only time it's kind of silly is if you mistform through a portal into your own structure and only after that the ranger bypasses the wall by barraging you. I don't really feel eles should be able to travel through portals while in downstate anyway, so... I don't feel too bad about that. > I think it's an attempt to give rangers a niche means of contributing to the actual gamemode (as opposed to simply being a solid option for roaming, which anyone can do) through being siege clearers. Like how engis can hit siege on the back of walls with their arching mortars, or how thieves can evade enemies and then port folks into walled structures. Rangers don't really do any of that. > > It is kind of silly trying to bring logic into _why_ the barrage doesn't need line of sight. Last time I checked, meteors also fall from the sky. > > ~ Kovu I do not think i ever seen you do this when i played with you lol. If your using it to full down an ele your waiting the effect as well as this is not the reason why its broken in wvw. You use it vs sigese you have an skill that has less of a LOS issues then AC now. The problem with the skill is it get stronger the more you exploited the game as in you must have a ground target and see it with your 3ed person view. This skill is far worst then any MS AC even eng morder kit if rangers knew what they where doing this skill would be on the chopping block for an update to need LOS.
  12. > @"lLobo.7960" said: > > @"Jski.6180" said: > > The anasers are one in the same if a weaver swaps its main atument it loses the effect of that trait line witch is a massive dmg lost or healing lost meaning them staying in doable atument is more effective for there 5 big hits like core and tempest. The reward is massive for weaver to stay in doable atuments most of the time only jumping out of it just to reapply the dmg buff. > > That would be true if it was not for dual attunement. > That is why DPS sword weaver goes int water/fire to use the dual skills, charge fire grab and swap into air/air (with fresh air) or air/water right before the skill lands to increase the crit dmg (with fresh air and air traits). As soon as the Power dps weaver is in a single attunement it needs to swap again otherwise will loose its dps buff. > That is why fire condi weaver can (and have to) rotate attunements to keep his condi buffs instead of camping fire like fire condi tempest does (and has done so since it was condi meta in the early HOT raids). But the fire condi weaver can rotate attunements without ever being completely out of fire. When it goes in Air, it doesnt use the air skills, it uses the offhand fire skills and dual attack (if the player knows what is doing), then it goes back into fire and doesnt use the air offhand skills, unless it needs the CC. The next rotation it doesnt go into air again, but earth, And not for the earth skills, but just to keep the attunement rotation for buffs, again it will use the dual skill and the offhand fire skills... > > Weaver is about quickly rotating attunements. Tempest is about prolonging them. > > The thing about dual skills are they are still very much base off your main atument if your traited in that atument trait line. MS is usable as earth fire but your still going to get more out of Fire Fire MS. There a lot of reward for weaver to go doable atument and to sit there for the cd of your dmg dual skills. Much like core ele gets more out of staying in fire during its big channel skills and tempest staying in fire during or after its big channel overload.
  13. > @"Zolazie Grengche.3051" said: > I should be able to shoot over walls as well with Toggle Action Camera and say, Mortar Kit, Grenades, Long-Bow on Guardian, or Warrior. > @"Strider Pj.2193" I never said I died to barrage.... > Don't assume my gender! D; You need mortar kit and grenades even long bow to have a non block to hit there target. They do not need LOS but they need the arc of there skill not to run into any thing. Barrage needs no LOS and most ranges do not know this like gurd lines. You can barrage behind a door if you down some one and can early kill them doing so. Barrage should just act like MS or any other AOE its odd that it dose not. They even nerfed dragon tooth because it could hit behind doors and walls.
  14. > @"Grand Marshal.4098" said: > > @"Jski.6180" said: > > Today would be the preview if we where getting are normal February update. The days not over but so far nothing. > > Bold of us to assume Anet cares at this point. Let's see how EoD will do. The guys working on it say classic stuff that needs to be said, cause contracts "we are very excited to work on this! We are trying our best!" etc. It's sad, but no Balance pathc will come until the expac comes and I'm sure they'll go for an undecover patch, with no input from players, which will result in the same kitten. > > For christ's sake, they hardly work on IBS, a release which future players will have to pay for if without an acc already. > > One could only wish for meaningful changes in the traits, but naaaaah. Probably going to be CDs, nerfs etc, without addressing any issues such as boon uptime and condi spam. They did a year ago. I am still not seeing info on the expac to make this "down time" worth any thing. They did a blanket nerf with out any thoughts of what the skills do and even said they where more place holders for another update down the road. We are far down that road and cd / dmg numbers CAN be updated during all that going on. I for one would love to just draw a paycheck doing nothing but my job makes me do a lot of labor to give me a paycheck i do not know why anet seem not to have the same set of rules.
  15. Ele dps is week because of super speed AND resistances just another hard counter to soft cc. Anet needs to cap super speed at 3 sec. It would not stop near endless super speed but at least it would require skill to chain it right and realty super speed should be a short burst of speed not a stander boon for combat.
  16. Today would be the preview if we where getting are normal February update. The days not over but so far nothing.
  17. Not looking good for use to get another update this month but i guess the day is not over. Today would be the preview.
  18. It dose not need LOS so they can target ppl behind walls and door even trees. Where Meteor shower is just a big aoe so it can hit what seems to be out side of its LOS but all AoE work this way. So what seems like MS hitting out side of its ranged the center of the MS must be with in the LOS of the caster like every thing else in this game but Barrage.
  19. So when they nerf aura clears and reg clears as they are like to do in the next update will this be become of core ele?
  20. I am just still waiting on part 2 of this update where they go in and remove the blanket nerf to passive skills and hard cc skill that do vary from each other. If we get one we should know about it by this Tuesday. The last big update this time of year was feb 27 this year it would be feb 23? i guess.
  21. > @"KidRoleplay.3615" said: > @"Jski.6180" > > It's sounding like what you're desiring is some kind of stronger, core-only implementation that will make not choosing an elite specialization more appealing. Kind of like how Revenant has Ancient Echo while Herald and Renegade do not. The thing is rev get its full trait line effect even if it dose not use the right wepon all though i do not know if it gets its full effect of its lengedays. I understand elite spec should be strong in one places or another but core ele lacks a massive amount when its not in the right atument as its traits line example if its not in fire it loses a lot of its power not because of the lack of dmg kill but because the lost of the full traits of fire. You can say the same with support to a point (its hard to heal out side of water for core ele by a lot) but at least let soothing mist always go off.
  22. > @"Obtena.7952" said: > > @"Jski.6180" said: > > > @"Obtena.7952" said: > > > > @"Jski.6180" said: > > > > > @"Obtena.7952" said: > > > > > > @"Jski.6180" said: > > > > > > > @"Obtena.7952" said: > > > > > > > > @"Jski.6180" said: > > > > > > > > > @"Obtena.7952" said: > > > > > > > > > > @"Jski.6180" said: > > > > > > > > > > > @"Obtena.7952" said: > > > > > > > > > > > > @"Jski.6180" said: > > > > > > > > > > > > > @"Obtena.7952" said: > > > > > > > > > > > > > > @"Jski.6180" said: > > > > > > > > > > > > > > > @"Obtena.7952" said: > > > > > > > > > > > > > > > > @"Jski.6180" said: > > > > > > > > > > > > > > > > That is know as power creep and p2w. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > If that's true, it certainly doesn't change the truth of what I'm saying to you. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > There is NO REQUIREMENT for all these classes and especs to be the same level of performance for people to have meaningful choices and play how they want to be succussful. It's not a problem if things are not equivalent in performance. The game is designed that way to allow it. > > > > > > > > > > > > > > > > > > > > > > > > > > > > Ok so your cool with it. That all i am trying to get at. Just be willing to take on that yoke in your post and stop dancing arone it. > > > > > > > > > > > > > > > > > > > > > > > > > > > > Its not good for the game it makes a real split between the haves and have nots and makes ppl exclude others from playing content. > > > > > > > > > > > > > > > > > > > > > > > > > > That's _not true_ ... the only people that are excluded are the people that make bad choices about who they team with. > > > > > > > > > > > > > > > > > > > > > > > > Stop taking my words out of context and only quoting part of my thoughts and ideals. They are complete points of views. By doing what you have been doing and it seems always do your making ppl seem to say things they are not and its just wrong. > > > > > > > > > > > > > > > > > > > > > > No words are out of context here ... you are implying people are excluded from playing content because they aren't using optimal or high performance builds. That's _not true_. That simply depends on who you team with. > > > > > > > > > > > > > > > > > > > > > > I'm not quoting your whole post because it's based on the false premise that people are excluded because of class choices ... That's _not true_. They are excluded because they team with people that _tell_ them they can't play it. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > So your cool with forgetting part of ppl post are you even reading it all? > > > > > > > > > > > > > > > > > > I read it, I just didn't quote it ... and I replied to it appropriately. > > > > > > > > > > > > > > > > > > > > > @"kharmin.7683" said: > > > > > > > > > > > > @"Jski.6180" said: > > > > > > > > > > > > Its not good for the game it makes a real split between the haves and have nots and makes ppl exclude others from playing content. > > > > > > > > > > > This is entirely subjective and your opinion. There is nothing that is preventing core elementalists from playing and completing content. > > > > > > > > > > > > > > > > > > > > Number are not subjective. > > > > > > > > > > > > > > > > > > Oh so you HAVE NUMBERS now that suggest you can't play ele and be successful? Great, what are they? (this should be interesting) > > > > > > > > > > > > > > > > You avode quoting things you do not want to deal with. > > > > > > > > > > > > > > I've dealt with EVERYTHING you have posted > > > > > > > > > > > > > > > > There are not raid meta build web pages that tell you every thing about classes? > > > > > > > > > > > > > > So raid meta build pages tell you EVERYTHING about classes? Um, that's _not true_. They tell you about meta builds ... that's about it. > > > > > > > > > > > > > > > > "For comparison : Condi Tempest uses 9 unique weapon skills in it's rotation, while Condi Chrono uses 6. They both have the same dps at 38 K. (source : snowcrows)" > > > > > > > > > > > > > > > > From the op. > > > > > > > > > > > > > > .. and that has what to do with the fact you can choose ele and be successful? ANSWER: absolutely nothing. Therefore, implying people are excluded from playing content because they aren't using optimal or high performance builds continues to be _not true_. > > > > > > > > > > > > > > Speaking of things people don't want to deal with, I would still love to see those numbers that say show you can't choose ele and be successful in this game. > > > > > > > > > > > > You asked for numbers there they are and they do not lie. Just because its the meta dose not make it some how less true. Its makes it more true in fact lol. > > > > > > > > > > There are no numbers on meta raids sites that show you can't choose ele and be successful in this game. So no, whatever numerical information you are referring to that those sites have ... has ZERO relevance to the truth that people can choose ele and be successful in this game. > > > > > > > > > > You know what would fix all this? Is if you just admitted you want a buff on ele because it's not meta. That's still a completely irrelevant reason to buff ele and has nothing to do with the topic ... but at least it's based on some level of truth. > > > > > > > > Odd you would think a meta web pages would have dps numbers must not be a good one. > > > Nothing I have said should give you that impression. I asked you for the numbers that show ele can't be a successful choice since that was the claim you were challenging with the existence of the numbers ... and telling me things I don't think is also very dishonest but you already know that because I've already told you numerous times. > > > > But core dose less dps then the eleit spec even the support eleit spec dose better dps all due to core weapons and effect getting nerfed. > > > Even if that is true, it's not a reason to buff ele. > > > > > > > > I mean ya i want to see core ele buffed in such a way to NOT buff the elite spec. and to cut off any chase for the next elite spec to be balanced based off of core ele nerfs / buffs. I went though this before PoF with weaver and i went though this before HoT with tempest. Its a very bad system anet has made here and its all going to doom every thing to become the same if anet realty wants to balance things out and they will over time. > > > > > > It's only bad if you don't understand Anet can't create all options to match your criteria for class choice, even when the game changes. Anet can't cater to how individuals think the game should work. I like the little flavour of 'doom' you added as well ... because we all know GW2 is doomed if Anet doesn't do what you want right? > > > > > > > > > > They promote there elite spec over there core classes but understanding that dose not make it right. > > True, what makes it right is that the performance variation between all the specs doesn't impact people's ability to choose and be successful playing the game how they want, as intended by the goal Anet has to design the game to allow people to play how they want to play. > > > The balancing doom i am talking about happens with all the class mechanic are effectively the same thing with only small veneration. > > As long as the specs offer meaningful choices to people, WHATEVER that value is and no matter how similar the class mechanics are, there is no 'balancing doom'. Ele is a meaningful choice. > Meaningful chose could be any thing right even food could be a meaningful chose saying it is more of a slogan from anet then any thing else. The ele class dose the same thing just 2 slightly different ways. Dmg healing support week boons and soft / hard cc. The next elite spec will more then likely do the same thing. Its a massive lack of real forces of the class. A lot of it has to do with anet not knowing what to do with the class that is partly why both tempest and weaver organize builds where scrap and redone and why we see tempest and weaver take so much from the core ele class. Its just a mess of partly balanced ideals. But that why you have to keep on anet and keep putting ideals out there. I want to see core ele be the ideal ele 4 atument class. I want to see tempest get real support boons. I want to see weaver be that high and hard to deal with dmg class. But all 3 of them do effectively the same thing just tempest and weaver do it far better then the core ele. This is why it all starts at the core ele balancing and core ele getting its own class mechanic. It would leave room for tempest to get its true support boons and weave to get real dmg effects that are hard to deal with. If any thing having you on these forms help made them more active all though i massively disagree with your point of view even word usages. You cant talk about ele any where else with out having it banished to the shadow realm know as the ele forms.
  23. > @"DeceiverX.8361" said: > > @"Jski.6180" said: > > > @"DeceiverX.8361" said: > > > > @"Jski.6180" said: > > > > It needs to stop coving over movement speed effects. The endless means of immunity to cripal and chill is not good for the game. > > > > > > It doesn't cover over them. The superspeed buff itself boosts mobility to the in-combat movespeed cap by brute force due to how much it provides. > > > We don't actually see the effects a true 100% bonus would have because OOC is capped at what swiftness offers and the in-combat movespeed maximum is just a lower number threshold. > > > > > > Only way to make it less potent is hit the numbers, and I completely agree with OP that speed rune is also utterly broken and provides way too much for how easy it is to get permanent swiftness. > > > > > > Swiftness - or the 33% number it provides such as traited SotL and the likes, should be the best you can get for pure landspeed. > > > > > > > @"Dawdler.8521" said: > > > > Guess who this will hurt the most? > > > > > > > > Hint: its not the zerg. > > > > > > Good. The disparity in smallscale that this effect and RoS produces is honestly way bigger than in zerg play where so much harass happens at range, anyways. Any build lacking a ton of mobility and swiftness uptime is absolutely crippled in viability as it stands because of these effects being so prominent in-combat. > > > > Does not grant any movement speed increase while backpedaling or strafing. > > Only provides the 100% increase to movement speed while in combat. Outside of combat it provides the same 33% increase to movement speed as Swiftness. > > Makes target ignore chill and cripple movement slowing effects. > > Superspeed does not stack duration and new application will remove the old one even if it is longer duration. > > Affects Siege Golem in World vs World. > > > > From wiki. > > Weird, I'd just looked prior to posting and didn't see mentioning of it, however, the math does check out thinking about it in hindsight. > Either way, I still support its removal. Ya i do not know why it turned out like that in a copy past must be formatting or something. I like super speed a lot in the game but it should not be another hard counter to soft cc there just too many of them in the game now.
  24. > @"Obtena.7952" said: > > @"Jski.6180" said: > > > @"Obtena.7952" said: > > > > @"Jski.6180" said: > > > > > @"Obtena.7952" said: > > > > > > @"Jski.6180" said: > > > > > > > @"Obtena.7952" said: > > > > > > > > @"Jski.6180" said: > > > > > > > > > @"Obtena.7952" said: > > > > > > > > > > @"Jski.6180" said: > > > > > > > > > > > @"Obtena.7952" said: > > > > > > > > > > > > @"Jski.6180" said: > > > > > > > > > > > > > @"Obtena.7952" said: > > > > > > > > > > > > > > @"Jski.6180" said: > > > > > > > > > > > > > > That is know as power creep and p2w. > > > > > > > > > > > > > > > > > > > > > > > > > > If that's true, it certainly doesn't change the truth of what I'm saying to you. > > > > > > > > > > > > > > > > > > > > > > > > > > There is NO REQUIREMENT for all these classes and especs to be the same level of performance for people to have meaningful choices and play how they want to be succussful. It's not a problem if things are not equivalent in performance. The game is designed that way to allow it. > > > > > > > > > > > > > > > > > > > > > > > > Ok so your cool with it. That all i am trying to get at. Just be willing to take on that yoke in your post and stop dancing arone it. > > > > > > > > > > > > > > > > > > > > > > > > Its not good for the game it makes a real split between the haves and have nots and makes ppl exclude others from playing content. > > > > > > > > > > > > > > > > > > > > > > That's _not true_ ... the only people that are excluded are the people that make bad choices about who they team with. > > > > > > > > > > > > > > > > > > > > Stop taking my words out of context and only quoting part of my thoughts and ideals. They are complete points of views. By doing what you have been doing and it seems always do your making ppl seem to say things they are not and its just wrong. > > > > > > > > > > > > > > > > > > No words are out of context here ... you are implying people are excluded from playing content because they aren't using optimal or high performance builds. That's _not true_. That simply depends on who you team with. > > > > > > > > > > > > > > > > > > I'm not quoting your whole post because it's based on the false premise that people are excluded because of class choices ... That's _not true_. They are excluded because they team with people that _tell_ them they can't play it. > > > > > > > > > > > > > > > > > > > > > > > > > So your cool with forgetting part of ppl post are you even reading it all? > > > > > > > > > > > > > > I read it, I just didn't quote it ... and I replied to it appropriately. > > > > > > > > > > > > > > > > > @"kharmin.7683" said: > > > > > > > > > > @"Jski.6180" said: > > > > > > > > > > Its not good for the game it makes a real split between the haves and have nots and makes ppl exclude others from playing content. > > > > > > > > > This is entirely subjective and your opinion. There is nothing that is preventing core elementalists from playing and completing content. > > > > > > > > > > > > > > > > Number are not subjective. > > > > > > > > > > > > > > Oh so you HAVE NUMBERS now that suggest you can't play ele and be successful? Great, what are they? (this should be interesting) > > > > > > > > > > > > You avode quoting things you do not want to deal with. > > > > > > > > > > I've dealt with EVERYTHING you have posted > > > > > > > > > > > > There are not raid meta build web pages that tell you every thing about classes? > > > > > > > > > > So raid meta build pages tell you EVERYTHING about classes? Um, that's _not true_. They tell you about meta builds ... that's about it. > > > > > > > > > > > > "For comparison : Condi Tempest uses 9 unique weapon skills in it's rotation, while Condi Chrono uses 6. They both have the same dps at 38 K. (source : snowcrows)" > > > > > > > > > > > > From the op. > > > > > > > > > > .. and that has what to do with the fact you can choose ele and be successful? ANSWER: absolutely nothing. Therefore, implying people are excluded from playing content because they aren't using optimal or high performance builds continues to be _not true_. > > > > > > > > > > Speaking of things people don't want to deal with, I would still love to see those numbers that say show you can't choose ele and be successful in this game. > > > > > > > > You asked for numbers there they are and they do not lie. Just because its the meta dose not make it some how less true. Its makes it more true in fact lol. > > > > > > There are no numbers on meta raids sites that show you can't choose ele and be successful in this game. So no, whatever numerical information you are referring to that those sites have ... has ZERO relevance to the truth that people can choose ele and be successful in this game. > > > > > > You know what would fix all this? Is if you just admitted you want a buff on ele because it's not meta. That's still a completely irrelevant reason to buff ele and has nothing to do with the topic ... but at least it's based on some level of truth. > > > > Odd you would think a meta web pages would have dps numbers must not be a good one. > Nothing I have said should give you that impression. I asked you for the numbers that show ele can't be a successful choice since that was the claim you were challenging with the existence of the numbers ... and telling me things I don't think is also very dishonest but you already know that because I've already told you numerous times. > > But core dose less dps then the eleit spec even the support eleit spec dose better dps all due to core weapons and effect getting nerfed. > Even if that is true, it's not a reason to buff ele. > > > > I mean ya i want to see core ele buffed in such a way to NOT buff the elite spec. and to cut off any chase for the next elite spec to be balanced based off of core ele nerfs / buffs. I went though this before PoF with weaver and i went though this before HoT with tempest. Its a very bad system anet has made here and its all going to doom every thing to become the same if anet realty wants to balance things out and they will over time. > > It's only bad if you don't understand Anet can't create all options to match your criteria for class choice, even when the game changes. Anet can't cater to how individuals think the game should work. I like the little flavour of 'doom' you added as well ... because we all know GW2 is doomed if Anet doesn't do what you want right? > > They promote there elite spec over there core classes but understanding that dose not make it right. The balancing doom i am talking about happens with all the class mechanic are effectively the same thing with only small veneration. That why you need to give core ele its own mechanic or at least make sure its elite spec do not share the mechanic comply. That the point of all of this.
  25. > @"Kovu.7560" said: > AoE superspeed should be minimal and scrapper/holo superspeed is a little overtuned, but overall it's not -that- bad. > I'd definitely put this lower on the list on nerfing/adjusting mobility in this game. We should really start by giving every leap and teleport in this game the Ride the Lightning treatment. Ancestral Grace sort of got it. > > Watching someone with superspeed & cripple hobble along is pretty amusing. =) > > ~ Kovu For sure scraper/holo has too much super speed. The funnly thing even if it looks like a hobble they are still moving at 100%.
×
×
  • Create New...