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LucianDK.8615

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Posts posted by LucianDK.8615

  1. I agree on visual clutter being bad. And YOU need to be able to turn off nameplates as its a struggle to see anything in meleee range in zergs due to nameplate spam.

    And theres nothing wrong with the aggro range, pof is much easier to play in than hot. And even if its actually true, at least some challenge have to remain in pve easymode openworld. Its a nonissue.

  2. > @"SpellOfIniquity.1780" said:

    > > @"LucianDK.8615" said:

    >

    > > while im a pver, i use gs, with axe+warhorn on swap. But im really curious to how focus turns out. Feeling tempted to make binding of ipos instead of verdarach.

    >

    > I recently made Verdarach and although I didn't much like it at first due to the absurd size, it quickly grew on me. Especially as a Necromancer because when you enter or exit Shroud, a spectral trio of Reapers will rush out from behind you (the weapon draw effect). It's freaking awesome and looks really great with Frostfang. One being ice and the other giving a foggy aura + being themed around Grenth.

    >

    > Ipos is probably one of the nicest legendarys to date IMO but which ever you choose you should be very happy with either (:

     

    I see. I got astralaria as the axe. But i guess it depends on how skills turns it this tuesday.

  3. > @"Anchoku.8142" said:

    > > @"LucianDK.8615" said:

    > > > @"Dadnir.5038" said:

    > > > > @"Stand The Wall.6987" said:

    > > > > finally a focus 4 rework. im stoked. that plus locust swarm change looks like the best changes. soul eater looks good but I will still choose decimate defenses.

    > > > >

    > > > > edit

    > > > > wait. if soul eater works in and out of shroud, im definitely running with that from now on.

    > > >

    > > > Granted that focus 4 damage become life siphon (which do not crit), we can already forget about the off hand weapon being a "damage" weapon, which make torch the one and only damage off hand weapon of the necromancer.

    > >

    > > And torch is only relevant for the scourge. Its still a question of focus or warhorn for reaper offset.

    >

    > For me, greatsword will always need a ranged set on weapon swap so axe/focus is my default selection. Focus also has the chill on Spinal Shivers.

     

    while im a pver, i use gs, with axe+warhorn on swap. But im really curious to how focus turns out. Feeling tempted to make binding of ipos instead of verdarach.

  4. > @"Methuselah.4376" said:

    > > @"ASV.7819" said:

    > > Necromancer

    > > You destroy a decent trait Soul Eater depriving reapers of reduced gs cooldown. Reapers won’t say thanks to you. The other necromancer changes doesn’t makes me happy. Necromancers are slow and you make them more slower by halving duration of Locust Swarm.

    >

    > While your concerns over Locust Swarm are valid (and they SHOULD reduce the CD at least), overall I am happy with Soul Eater. It is still a form of sustain + Dmg boost. As it stands now, the sustain you get from it is meaningless. CD on GS skills is somewhat of a concern in PvP, but honestly you should be aiming to switching weapons and go into shroud as much as possible to keep the enemy off balance.

    >

     

    Noone took the old soul eater before, decimate defenses was just too good. It needed to be redesigned. The complaint is invalid.

  5. > @"Dadnir.5038" said:

    > > @"Stand The Wall.6987" said:

    > > finally a focus 4 rework. im stoked. that plus locust swarm change looks like the best changes. soul eater looks good but I will still choose decimate defenses.

    > >

    > > edit

    > > wait. if soul eater works in and out of shroud, im definitely running with that from now on.

    >

    > Granted that focus 4 damage become life siphon (which do not crit), we can already forget about the off hand weapon being a "damage" weapon, which make torch the one and only damage off hand weapon of the necromancer.

     

    And torch is only relevant for the scourge. Its still a question of focus or warhorn for reaper offset.

  6.  

    > @"Methuselah.4376" said:

    > Mesmers are still cancer in PvP even after last patch. The endless barrage of clones, target breaking, stealth, evades, invulnerability and then getting hit with massive damage while they're untouchable is ridiculous. So I don't much care for the boohoo mesmers crying their eyes out cause they got nerfed. Recognise the absurd advantages you have, have some maturity to admit it may be over the top and move on. This is what most Scourge players went through when it first came out. I myself admit it was fun to melt teams in 3 seconds, but realised it was too much and accepted the nerfs gracefully. Hopefully Soul Beast will get similar treatment and bunker scrapper toned down a bit. I don't mind a build being very difficult to kill, but if it requires 4 skilled players to take down, then that is going a bit too far.

    >

    > On another note; anyone feeling that Anet is trying to mainstream dps in raids? Most dps is around 31-35k on small hit boxes, with the exception power Chrono (at least before this coming patch) doing 37k but has a very difficult "time gated" rotation and Deadeye rifle doing 38k but is impractical in most situations. Which is a good thing I believe as it does away with a lot of the class elitism we see. Heck power Reaper should now be in the 32k zone, which will put it on top of current power SlB, and only 1.8k less than current ele while being more naturally tanky especially with SE trait.

     

    Yep, class dps dramatically needs to be normalized, just too many outliers. And chronos and druids clearly have too high dps for being support specs.

  7. > @"Sigmoid.7082" said:

    > > @"LucianDK.8615" said:

    > > Nutty sustain? Not going to do squat against big massive power hits. Like the often loathed revenant hammer.

    >

    > I'm talking more a general sense, not specific scenarios in specific game modes. If it worked in shroud it would be too strong, especially if combined with blighters boon, which it would completely outshine. Could even throw in the new WH#5 on top for more hp+lf gain. All while taking reduced damage and your HP being safe.

    >

    > I would be happy if it has no ICD and just works out of shroud. Necro, specifically reaper, should gain a whole bunch of health gain as long as the numbers on WH#5 and F#4 aren't terrible.

     

    But surely it would tank your damage output to go leech.?

  8. > @"DonArkanio.6419" said:

    > > @"LucianDK.8615" said:

    > > > @"DonArkanio.6419" said:

    > > > This looks very promising!

    > > > I'm very happy about the changes for Berserker, Revenant and Thief.

    > > > What worries me is that the overperforming builds/classes will see no changes. Let's take Power Revenant's damage output for example. The build has a trade-off indeed: You deal huge damage but you can also get killed very easily. I want to see that clearly stated in the game - just like with Berserker in this patch note.

    > > > What about Jalis, Mallyx? It's great that they get additional stuff, but their problem isn't lack of tools - it's the lack actual functionality.

    > > > See - Mallyx's Leap - Unyielding Anguish - it's clearly a leap, with a Dark Field = Dark Aura. This combo is non-existent.

    > > > Jalis needs work, the Forced Engagement is very ineffective in any game-mode. Look at Shiro; high energy cost abilities that are spammable (hence the energy mechanic). Jalis and Renegade don't have that.

    > >

    > > Power revs have pitiful damage in pve, as well bad survivability. They do not need any more maluses due to pvpers not knowing how to deal with them.

    >

    > I'm talking from a PvP perspective. Shiro, except 1 utility is a PvP-functionl legend.

    >

     

    And Revenants have suffered incredibly severe pve damage nerfs because of pvp, making it a laughing stock class for dps in pve.

  9. > @"DonArkanio.6419" said:

    > This looks very promising!

    > I'm very happy about the changes for Berserker, Revenant and Thief.

    > What worries me is that the overperforming builds/classes will see no changes. Let's take Power Revenant's damage output for example. The build has a trade-off indeed: You deal huge damage but you can also get killed very easily. I want to see that clearly stated in the game - just like with Berserker in this patch note.

    > What about Jalis, Mallyx? It's great that they get additional stuff, but their problem isn't lack of tools - it's the lack actual functionality.

    > See - Mallyx's Leap - Unyielding Anguish - it's clearly a leap, with a Dark Field = Dark Aura. This combo is non-existent.

    > Jalis needs work, the Forced Engagement is very ineffective in any game-mode. Look at Shiro; high energy cost abilities that are spammable (hence the energy mechanic). Jalis and Renegade don't have that.

     

    Power revs have pitiful damage in pve, as well bad survivability. They do not need any more maluses due to pvpers not knowing how to deal with them.

  10. I wonder if focus becomes stronger damage wise, that we might always take one over the nerfed warhorn and go for the trait that reduces axe and focus recharge, as well a flat +10% damage. Especially when combined with the second new trait adding +10% damage.

  11. > @"stone cold.8609" said:

    > Thank you for the early communication about the balance patch changes! I very much appreciate the transparency and hope this becomes the norm.

    >

    > Also, thank you for making the Scrapper Gyros work underwater! After the most recent changes, Scrapper is actually viable in PvE. Good job!

    >

    > The changes to Berserker look interesting as well. I look forward to trying a power Berserker build.

     

    Viable in what way and role? So far ive not heard anyone speaking of them as a proper dps spec.

  12. Cant really see warhorn getting displaced by focus in pve. Swiftness plus significant breakbar damage is hard to get around. On the other hand, with locust swarm getting changed to healthsteal, its a damage downgrade as it cant crit.

  13. > @"Nimon.7840" said:

    > > @"LucianDK.8615" said:

    > > > @"Zenith.7301" said:

    > > > > @"LucianDK.8615" said:

    > > > > > @"Zenith.7301" said:

    > > > > > > @"Elrond.9486" said:

    > > > > > > > @"Zenith.7301" said:

    > > > > > > > Glad to see more PvP centric garbage changes dictating the direction of balance in this game.

    > > > > > > >

    > > > > > > > It wasn't enough that power herald and reaper are about 30%+ behind the top power DPS specs in PvE, but you needed to divert your attention to revamping power warrior and daredevil, two of the meta specs. Obviously for PvP reasons, since we've established you only do inane token changes for PvE.

    > > > > > > >

    > > > > > > > Then the poorly thought out nerfs to druid keep rolling in. It's not enough that renegade+firebrand completely outclass druid/chrono in PvE in healing, damage output, and boon provision, but you've felt it necessary to make the druid spec more like the healing elementalist specs (a pure healer with decreasing offensive utility) which is precisely what leaves healing elementalist specs irrelevant to begin with compared to support specs which boost the offensive performances of a group.

    > > > > > > >

    > > > > > > > It's too bad the structural changes going on at Anet didn't happen to class development, because you alone are to blame for the dwindling raid and instanced PvE scene given your atrocious balance gimmicks which don't address the NUMERICAL DISPARITIES that are so vast across specs and which you refuse to bridge for some reason, instead choosing to implement strange changes to niche traits as if they were some solution.

    > > > > > > >

    > > > > > > > Take the revenant changes. How in hell does 25 more energy help a power revenant compensate for their abysmal numbers? They already swap legends on cooldown and at best it's 3 seconds of extra impossible odds, which does absolutely nothing. POWER REVENANT ISSUES ARE ITS ABYSMAL SKILL NUMBERS, FIX THEM. Making the core spec have some worthless 5 unblockable attacks in PvE in shiro will change nothing; a 30% buff across the board to its skills in PvE only WILL. Same goes for reaper.

    > > > > > > >

    > > > > > > > But who am I kidding, it's always this PvP/WVW first, PvE later garbage design for the past 5+ years. No wonder people have flocked away from the game when you show them what formats truly capture the attention of your developers.

    > > > > > >

    > > > > > > Is this satire? If this is a PvP centered balance patch, it is one of the most misdirected patches ever, this does absolute nothing about any of the obvious problems in PvP balance.

    > > > > >

    > > > > > Let's see, scepter nerfs on mesmer (because they were so good in PvE, NOT), ventari buffs (because it was struggling in PvE clearly, yes this is sarcasm), daredevil steal change for no reason whatsoever alongside those "offsets", a berzerker warrior revamp that wasn't even needed because condi zerker was a functional meta build in PvE.

    > > > > >

    > > > > > No significant PvE buff for power herald or reaper, because those specs get cried about in PvP. More druid nerfs, because the babies in WvW are complaining about druid roamers alongside soulbeasts. And a couple more mirage and chrono nerfs just for further pandering to the pvp crowd, as if raids needed any more daredevil/weaver stacking with the only competitive condi build besides mirage, renegade, nerfed in an earlier patch to make sure no condi spec competes with the top power specs because god forbid condi specs be good, since the pvp/wvw crybabies will flood the forums with their tears about losing duels or eating an epidemic.

    > > > >

    > > > > Soul eater gives +10% damage universally, how isnt that a significant buff?

    > > >

    > > > Because it competes with Decimate Defenses, compare decimate defenses to right-hand strength trait for guardians. It's a considerable loss to crit rate in exchange for a modifier, so you don't truly gain a 10% buff. And power reaper needed significantly more than a 10% buff, especially after the changes to soul reaping.

    > > >

    > > >

    > >

    > > I am well aware it competes, but there is more crit sources in the game. And reapers tends to overcap on them. Solo and smaller groups would likely favor DD still.

    >

    > Reaper only overcaps in pve really hard. But if you calculate with full zerker armor, you will be at 84% critchance with spotter and banner of warrior

    >

    > So there's 16% missing, but 10% dmg doesn't make up for that I think.

    >

    > If you compare the stats you loose 246 power and 5% critdmg to reach 66%critchance. And you gain 10% overall dmg... Not that good.

    >

    > Also as I mentioned in necro forum:

    > The change to locust swarm is good for PvP modes, for pve it's not, cause life siphon can't crit

     

    From the necro thread. This does make sense and you may be too hasty:

     

     

    umm flat damage increase almost always work out better than crit chance, even with high ferocity considered. Hence you see most food/utility/sigil go for power rather than crit chance when you have to make a choice.

     

    Especially the difference is only 16% crit chance when not in shroud (guarantee cap 100% while in shroud), which is like ~50% of the time.

     

  14. > @"castlemanic.3198" said:

    > > @"DietPepsi.4371" said:

    > > God forbid that I, as an artist and avid player of this game, have input and criticisms on the artistic direction of GW2.

    > >

    > > Shared skeleton rig, similar general anatomy, both have chest cavities of similar sizes, similar size legs, with similar length tails. Similar silhouettes. They are indeed close in design and shape.

    > >

    > > No, not a "completely ridiculous complaint". An artist's honest opinion, criticisms, and input of the design of the Skyscale and it's design similarity to another existing mount - yes.

    >

    > But like, that's just a consistent thing that happens in video games. creatures of all kinds have shared animation rigs. the fire elemental, harpy, and flesh reaver all share the same rig and body shape. the awakened abomination and the mordrem vinetooth share a rig and body shape. even on the player side, humans, sylvari and norn share rigs and animation, and with humans and sylvari, similar body proportions. that's just off the top of my head, i'm sure someone can write an entire list of everything that shares a rig in gw2.

    >

    > nothing is really lost just because the dragon and griffon share a silhouette, sharing the same approximations of body proportions reduces the work load on the animators side, especially when the riggers, skinners, 3d modelers and animators are separate individuals. Especially rigging, that can be a huge pain in the butt. And that reduced workload can give us something great, the skyscale being one of those things. So forgive me if I, as someone who has an undergraduate degree in animation, feel like that is a 'completely ridiculous complaint'. we got something cool that arenanet could produce with a lower budget and time saved. They don't owe us a specific amount of work load per cool thing. If the quality is good (which it is), then what does it matter if time was saved?

    >

    > that's also not to forgot that aurene was actually using the griffon rig, as opposed to the modified griffon rig that we see for the skyscale, and that they're drawing artistic parallels between the skyscale and aurene (and kralkatorrik too, given the war eternal teaser).

     

    Now thats someone whom actually gets it. So many doesnt understand the differences and complain over the wrong things.

  15. > @"Arkantos.7460" said:

    > > @"LucianDK.8615" said:

    > > if its only 2 strikes, then its worthless

    >

    > ... making sword5 or 4 into unblockable IS NOT WORTHLESS

     

    i think you dont get it. If its only 2 hits vs 2 attacks able to hit max number of targets.

    No its not worth it at all if only 2 hits, plus having to give up espec too.

  16. > @"Mini Crinny.6190" said:

    > > @"LucianDK.8615" said:

    > > > @"Zepoolpe.9217" said:

    > > > > @"LucianDK.8615" said:

    > > > > Reapers already have low damage (...)Hopefully it can bump them up from underpowered levels.

    > > > lmao :lol:

    > > >

    > >

    > > https://snowcrows.com/benchmarks/

    > > All too easilly proven.

    >

    > Yes because Benchmarks determines whether a class is meta or not xD

     

    Yet people constantly scream about reapers having no worthy damage. And heraldnants doesnt even get on the list, that low damage.

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