Jump to content
  • Sign Up

LucianDK.8615

Members
  • Posts

    2,494
  • Joined

  • Last visited

Posts posted by LucianDK.8615

  1. > @"TrollingDemigod.3041" said:

    > > @"incisorr.9502" said:

    > > bzzt, removed 'cause a lot of tears here

    >

    > Oh my, now you'll have to use your brain to gain some rewards? How horrible!

    > Mesmer will still be present in the game, these nerfs are very far away from: "FInally, Mesmer and it's elite counterparts were brought to core power level before HoT release!", you know that, right?

    > Blind on every shatter was over the top (https://wiki.guildwars2.com/wiki/Blinding_Ashes huehue 8s icd huehue), it's good move, still far from perfect, but good nevertheless.

    > I would recommend playing different classes to see a bit more than yours "I Smash Keys, I Get Rewards, I'm Good!".

    >

    > Now back to the topic:

    > **Elementalist**: Kind of what? I'm not a fan of buffs since it's powercreeping game even deeper. I don't understand why you've lowered range on Lightning Whip. You could rework Auto-Attack skills on scepter, because they're kinda painful to watch and use. Still waiting for day when you move Phoenix from Scepter Fire 3 to Staff Fire 3 where it should be... Weaver(lacking copy of a teef) is still very clunky to use, sword skills are still "I hope that evasion spam weapon will keep eles alive since that's all they can do in melee with this powercreep", that's not a duelist spec... just meme

    > **A random idea: **Aquatic Stance: Heal yourself, Incoming damage is converted into healing and barrier (35% into healing, 65% into barrier), healing: 2640, duration 4s, max count: 2, recharge: 6s, count recharge 25s

    > Overall: 6/10 for trying.

    >

    > **Engineer**: Bug fixes here and there, I don't see any nerfs and that's disappointing, damage on yolosmith untouched, scrappa untouched aswell(beside underwater and shredder).

    > Overall: 4/10 for making underwater gyros and fixing few skills.

    >

    > **Guardian**: Changes looks nice, but since I've not played guardian that much so I can't say anything specific, though I'm little worried about "Protector's Strike", how does will it work?

    > Overall: 7?/10

    >

    > **Memesmer**: I don't like buffs to stun&dazes&etc (powercreep shoo away!), Changes to Mass Invisibility are meh at most, you could change it into smth like "You and all allies gain stealth for a short time, gain additional 1 second of stealth for each ally nearby(max 5)", rest changes are great, finally they need to choose which shatter will have additional effect(gooooood change indeed).

    > Overall: 8/10

    >

    > **Necromancer**: These changes are... okish? No extremes one way or another, just some fixes here and there and some effects and that's it. Scourge F skill still need rework(animation wise) since they're pain.

    > Overall: 3/10, no extreme changes.

    >

    > **Ranger**: Finally some trade-offs! After so many years! I hope that "a bit" is around 30% atleast, pets shouldn't kill enemies on their own while player sits behind them 24/7 and spam immo or other ccs. Other changes are fine.

    > Overall: 6/10

    >

    > **Revenant**: Won't that core F2 skill kinda collide with Heralds F2? Overall changes are interesting, need to test it when it'll be live.

    > (WvW) I'm not sure if it's bug or intented feature of rev and mount combo, but when you're on a mount(with any kind of upkeep skill that eats ur energy) and decide to jump straight underwater on it (like land > underwater, not land > swim on surface > underwater) the revenants regen will be lowered by the amount of the upkeep that you had above water. Could you look into this?

    > Overall: 9/10

    >

    > **Teef**: Vault spammers will be more happy with these changes I guess, no nerfs or punishment for spamming skills, that's kinda disappointing.

    > Overall: 4/10 for few nerfs

    >

    > **Warrior**: Looks great on paper(like gyro changes), but the "trade-off" should be implemented as a base Berserker trait something like "When you enter Berserker mode the damage done to you is increased by 15%" or "After leaving Berserker mode you self apply slow for 3s" or something like that, there should be a trade-off while being in berserker mode or after leaving it. Warrior doesn't need any kind of damage buffs like never, it's already powercreeped in that aspect enough. We'll see how it'll work, but I can already see that these primal burst skills will be very unpleasant for opponents.

    > Ovearll: 7/10, but probably will be broken anyway...

    >

    > It's good that you've started thinking about "trade-offs" while using e-spec, but it would be even better if you had decreased powercreep in meantime.

     

    The Core Revenant F2 was meant to be exactly for Core, without an Espec active. But definitely not strong enough to make up for not having an Espec. But its a step in the right direction. I expect it being iterated on in the future to be useful outside leveling to 80.

  2. Cold shoulder is +15% damage in pve. You are being overly pesimistic, reapers are much easier to play well, unlike other specs that needs to play playfully precisely to approach dummy conditions.

    But i am waiting to see what theorycrafting says before declaring the sky is falling down. theres needs to be more competitive choices and not just one outshining the two others.

  3. > @"Zenith.7301" said:

    > > @"LucianDK.8615" said:

    > > > @"Zenith.7301" said:

    > > > > @"Elrond.9486" said:

    > > > > > @"Zenith.7301" said:

    > > > > > Glad to see more PvP centric garbage changes dictating the direction of balance in this game.

    > > > > >

    > > > > > It wasn't enough that power herald and reaper are about 30%+ behind the top power DPS specs in PvE, but you needed to divert your attention to revamping power warrior and daredevil, two of the meta specs. Obviously for PvP reasons, since we've established you only do inane token changes for PvE.

    > > > > >

    > > > > > Then the poorly thought out nerfs to druid keep rolling in. It's not enough that renegade+firebrand completely outclass druid/chrono in PvE in healing, damage output, and boon provision, but you've felt it necessary to make the druid spec more like the healing elementalist specs (a pure healer with decreasing offensive utility) which is precisely what leaves healing elementalist specs irrelevant to begin with compared to support specs which boost the offensive performances of a group.

    > > > > >

    > > > > > It's too bad the structural changes going on at Anet didn't happen to class development, because you alone are to blame for the dwindling raid and instanced PvE scene given your atrocious balance gimmicks which don't address the NUMERICAL DISPARITIES that are so vast across specs and which you refuse to bridge for some reason, instead choosing to implement strange changes to niche traits as if they were some solution.

    > > > > >

    > > > > > Take the revenant changes. How in hell does 25 more energy help a power revenant compensate for their abysmal numbers? They already swap legends on cooldown and at best it's 3 seconds of extra impossible odds, which does absolutely nothing. POWER REVENANT ISSUES ARE ITS ABYSMAL SKILL NUMBERS, FIX THEM. Making the core spec have some worthless 5 unblockable attacks in PvE in shiro will change nothing; a 30% buff across the board to its skills in PvE only WILL. Same goes for reaper.

    > > > > >

    > > > > > But who am I kidding, it's always this PvP/WVW first, PvE later garbage design for the past 5+ years. No wonder people have flocked away from the game when you show them what formats truly capture the attention of your developers.

    > > > >

    > > > > Is this satire? If this is a PvP centered balance patch, it is one of the most misdirected patches ever, this does absolute nothing about any of the obvious problems in PvP balance.

    > > >

    > > > Let's see, scepter nerfs on mesmer (because they were so good in PvE, NOT), ventari buffs (because it was struggling in PvE clearly, yes this is sarcasm), daredevil steal change for no reason whatsoever alongside those "offsets", a berzerker warrior revamp that wasn't even needed because condi zerker was a functional meta build in PvE.

    > > >

    > > > No significant PvE buff for power herald or reaper, because those specs get cried about in PvP. More druid nerfs, because the babies in WvW are complaining about druid roamers alongside soulbeasts. And a couple more mirage and chrono nerfs just for further pandering to the pvp crowd, as if raids needed any more daredevil/weaver stacking with the only competitive condi build besides mirage, renegade, nerfed in an earlier patch to make sure no condi spec competes with the top power specs because god forbid condi specs be good, since the pvp/wvw crybabies will flood the forums with their tears about losing duels or eating an epidemic.

    > >

    > > Soul eater gives +10% damage universally, how isnt that a significant buff?

    >

    > Because it competes with Decimate Defenses, compare decimate defenses to right-hand strength trait for guardians. It's a considerable loss to crit rate in exchange for a modifier, so you don't truly gain a 10% buff. And power reaper needed significantly more than a 10% buff, especially after the changes to soul reaping.

    >

    >

     

    I am well aware it competes, but there is more crit sources in the game. And reapers tends to overcap on them. Solo and smaller groups would likely favor DD still.

  4. > @"Zenith.7301" said:

    > > @"Elrond.9486" said:

    > > > @"Zenith.7301" said:

    > > > Glad to see more PvP centric garbage changes dictating the direction of balance in this game.

    > > >

    > > > It wasn't enough that power herald and reaper are about 30%+ behind the top power DPS specs in PvE, but you needed to divert your attention to revamping power warrior and daredevil, two of the meta specs. Obviously for PvP reasons, since we've established you only do inane token changes for PvE.

    > > >

    > > > Then the poorly thought out nerfs to druid keep rolling in. It's not enough that renegade+firebrand completely outclass druid/chrono in PvE in healing, damage output, and boon provision, but you've felt it necessary to make the druid spec more like the healing elementalist specs (a pure healer with decreasing offensive utility) which is precisely what leaves healing elementalist specs irrelevant to begin with compared to support specs which boost the offensive performances of a group.

    > > >

    > > > It's too bad the structural changes going on at Anet didn't happen to class development, because you alone are to blame for the dwindling raid and instanced PvE scene given your atrocious balance gimmicks which don't address the NUMERICAL DISPARITIES that are so vast across specs and which you refuse to bridge for some reason, instead choosing to implement strange changes to niche traits as if they were some solution.

    > > >

    > > > Take the revenant changes. How in hell does 25 more energy help a power revenant compensate for their abysmal numbers? They already swap legends on cooldown and at best it's 3 seconds of extra impossible odds, which does absolutely nothing. POWER REVENANT ISSUES ARE ITS ABYSMAL SKILL NUMBERS, FIX THEM. Making the core spec have some worthless 5 unblockable attacks in PvE in shiro will change nothing; a 30% buff across the board to its skills in PvE only WILL. Same goes for reaper.

    > > >

    > > > But who am I kidding, it's always this PvP/WVW first, PvE later garbage design for the past 5+ years. No wonder people have flocked away from the game when you show them what formats truly capture the attention of your developers.

    > >

    > > Is this satire? If this is a PvP centered balance patch, it is one of the most misdirected patches ever, this does absolute nothing about any of the obvious problems in PvP balance.

    >

    > Let's see, scepter nerfs on mesmer (because they were so good in PvE, NOT), ventari buffs (because it was struggling in PvE clearly, yes this is sarcasm), daredevil steal change for no reason whatsoever alongside those "offsets", a berzerker warrior revamp that wasn't even needed because condi zerker was a functional meta build in PvE.

    >

    > No significant PvE buff for power herald or reaper, because those specs get cried about in PvP. More druid nerfs, because the babies in WvW are complaining about druid roamers alongside soulbeasts. And a couple more mirage and chrono nerfs just for further pandering to the pvp crowd, as if raids needed any more daredevil/weaver stacking with the only competitive condi build besides mirage, renegade, nerfed in an earlier patch to make sure no condi spec competes with the top power specs because god forbid condi specs be good, since the pvp/wvw crybabies will flood the forums with their tears about losing duels or eating an epidemic.

     

    Soul eater gives +10% damage universally, how isnt that a significant buff?

  5. > @"lordalucard.8096" said:

    > every 3 months after the same class blance patch

    >

    > we need something new

    >

    > - New Craft İtems Maybe Drop Dungeon Cm's

    > - New Dungeon For New İtems

    > - No Collection Farm Dungeon Tokens.

    >

     

    Dungeons are long dead, best get used to it. Fractals is where it is at.

  6. > @"Vlad Morbius.1759" said:

    > "Soul Eater: This trait has been reworked. It now increases the strike damage dealt to all foes within a range of 300 by 10%, and it causes the reaper to heal for 5% of the damage dealt to foes within that range. It no longer reduces greatsword-skill recharge by 20%."

    > Wow! i cannot tell you how disgusted and disappointed I am at this massive nerf, and don't kid yourselves it is a huge nerf. GS is so bloody slow as it is that the removal of reduction is going to seriously limit the use of this in all areas of the game, more so in WvW and PvP.

    > Unneeded, unnecessary, and totally unbalanced, so disgusted I need to walk away from these boards and this game for a while!

     

    Decimate Defenses was always taken over it. I am actually intrigued by this buff and significant new modifier. Hopefully it will be able to bump up the poor reaper damage and more sustain is awesome, especially if it works in shroud. Greatsword recharges was irrelevant, and it doesnt matter for Gravedigger once sub 50%

  7. > @"Set.7461" said:

    > A few take-aways. I'm glad they are giving core rev an F2. No word that it has a passive so I'm assuming it's a 1-and-done skill. Staff didn't need a revamp. It's like the Devs are completely disconnected to its userbase. We've been asking for Shield/shortbow changes for a while but staff gets changes that affect key things like res interrupts by removing Debilitating Slam. I've said it before and I'll say it again. Platforming elements have no place in this game. If I wanted to collect orbs or other random kitten, I'll play Super Mario Sunshine or whatever. Initial impressions, adding orb management to Salvation is lazy and only exacerbates the resource management of the class.

     

    Makes me think that the Salvation designer is a fan of monks in WoW, they have a healing orbs mechanic.

  8. They said it became a generalist trait.

    We're also reworking the reaper's Soul Eater trait into a more general trait that can be more competitive with the other damage options in its tier. Since this trait previously affected greatsword skills, we've done a pass on the weapon skills to keep them up to par.

    Soul Eater: This trait has been reworked. It now increases the strike damage dealt to all foes within a range of 300 by 10%, and it causes the reaper to heal for 5% of the damage dealt to foes within that range. It no longer reduces greatsword-skill recharge by 20%.

  9. As long surge of the mists is untouched, staff is still a superb weapon.

    Ancient Echo have me intrigued, finally Core Revenant begins to get distinguished from the Especs, which is way overdue. And only shows how far behind in iteration the newest class is compared to the original 8. Though i cant imagine Ancient Echo will be useful for more than leveling.

  10. Intriguing changes. Definitely a solid improvement to Locust Swarm. Though I still think warhorn will outclass focus in being the general offhand choice.

    I like the normalization of Death Spiral, making it overall more useful, plus available a bit more often.

    A longer pull in grasping darkness is pure joy, but the real suprise is Soul Eater. I strongly wonder now if it will be able to outedge decimate defenses, or DD still will reign supreme?

  11. You do not deserve it if you dont want to play for it. Spammy. It would be the ruin if the game if truly everything was unlockable for money. an absolutely foolish request and slippery slope. If you truly wanted it, then youd put in the effort. Its not as hard or insurmountable as you erroneously paint it as being. Man up and actually try doing it. Follow the dulfy guides and its over before you know it. The Beetle took longer for me due to all the timed bosses needed.

  12. > @"HyperLooser.2698" said:

    > With Rev a very important thing is also what legend is tied to what weapon. GS really atm seems only some of those norn legendary mercenary like Svaard could possibly be one. Ofc Anet can just make up some random new ancient xxx person anytime.

    >

    > Also can somehow make Balthazar make work too, would fit well the "Magical Warrior" description revs have with some fiery greatsword schenanigans.

     

    Which is exactly what the guardian is doing, just with axe.

    And I am naysaying gs threads because they are just trying to homogenize the classes and wanting to be edgelord. And I do have a twilight.

  13. > @"HyperLooser.2698" said:

    > With Rev a very important thing is also what legend is tied to what weapon. GS really atm seems only some of those norn legendary mercenary like Svaard could possibly be one. Ofc Anet can just make up some random new ancient xxx person anytime.

    >

    > Also can somehow make Balthazar make work too, would fit well the "Magical Warrior" description revs have with some fiery greatsword schenanigans.

     

    Which is exactly what the guardian is doing, just with axe.

  14. > @"Etterwyn.5263" said:

    > > @"Obtena.7952" said:

    > > I can't figure out the trigger, but sometimes also using mounts makes them go poof as well.

    >

    > There's something with rapidly mounting and dismounting. I've trained myself to wait 2 or 3 seconds if I have minions. It also seems to happen more consistently with the Jackal. Not sure if the dismount Barrier screws up the minion health calculations.

     

    I find it happening frequently on my griffon. so it cant be barrier. I speculate if you remount before the resummon finishes, that it breaks there.

  15. The thread is misleading, Anet could do anything with any weapons. Like an axe is condi for some specs and power for another. Dont presume that some weapons will be condi only as possible choices.

    And so far it doesnt look like we get a third espec anytime soon with season 5 comming.

     

     

  16. Considering the ease of collecting trinkets in ls3, yeah, the tiny effect from Aurora doesnt exactly seem worth the effort.

    About finishing with ls3 mastery, just a few days more for henge away from home to start on the second collection. Will most likely stop at the precursor as its a free tinket.

×
×
  • Create New...