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kharmin.7683

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Everything posted by kharmin.7683

  1. I'm not saying that your idea/concept is without any merit. I just don't see convincing evidence that it is something that Anet would want or need to fix.
  2. > @"moony.5780" said: > > @"kharmin.7683" said: > > How would Anet benefit from this proposed change? > > Well as many before me already wrote: The current situation is frustrating for new player...So people who test the free version dont even buy the expansion. > It is always good to be new player and beginner friendly. > > More new player = more money > Where is your statistical evidence? What you have is anecdotal. Your friends as new players is not indicative of a problem that affects all new players. If you would be able to back up your claim with hard facts, I would be more inclined to listen.
  3. > @"Danikat.8537" said: > > @"Blocki.4931" said: > > > @"Terter.4125" said: > > > > @"Arden.7480" said: > > > > > @"Blocki.4931" said: > > > > > I think it's good enough, at least we know there is some more effort put into the maps this time around. > > > > > > > > Definitely, I think maps till Jormag Rising were very engaging with various events, activities, meta events like Drakkar or once Claw of Jormag's meta was fixed, it feels like a nice and rewarding experience. > > > > As for Champions I think changing the way parts of core maps look is definitely a cool idea, and making them instanced won't make a mess in the future with all those ambushes when new players start playing - something that probably looks weird when a new player sees entangled places by mordremoth or mordrems, while doing story with Zhaitan. > > > > > > > > Still I hope a new location will be added in Judgment - 4th chapter. > > > > > > > > The quality of music also definitely adds so much to locations like Alpine Marches, Eagle Flight, and battle music in Drizzlewood Coasts and more > > > > > > I think the frozen Lake Doric will exist only inside the DRM accessed trough the asuran portal in EoTN. The real Lake Doric map will stay untouched. > > > > I think it's great. This could also set a precedent where they make more instances that do this. I can't recall any other time they have done this and it could help open up more stuff in the future, because instead of making a full map and having it fully functional they can isolate parts of it and change those. > > For a start it could be a way to bring back Season 1: have instanced versions of those maps, or the relevant parts of the map, with the season 1 storyline stuff going on. > > That could enable them to bring back the whole thing, instead of a few random fragments like we've gotten so far. I really wouldn't want Anet to waste their time instancing LS1 for nostalgia-sake. I prefer that they move forward, not backward. Yeah, people missed out on LS1. So did I. I just don't think that it is profitable enough to go that route as opposed to creating new content. Also, I'm not sold that there is a large enough portion of the player base that is dying to have LS1 content.
  4. I don't agree with the idea. If players want rewards, then they should play the game. /shrug
  5. > @"Waffels.9748" said: > Also, how do i find a guild aside from the lfg? There's only 1 listed [https://en-forum.guildwars2.com/categories/looking-for-guild](https://en-forum.guildwars2.com/categories/looking-for-guild)
  6. > @"Perisemiotics.4579" said: > > @"kharmin.7683" said: > > > @"Ronan.9518" said: > > > And given that we had a grp leader system (always the one who opened a grp) at the beginning of the game (which in some cases got abused like mentioned above, kicking all others close to the end of a dungeon just to refill with friends/guildmates) that arena-net moved away from, I don't see why they ever would implement that again. > > Exactly this. > Interesting, coming from two other games much more "toxic" and with a lot more "p2w" that had this feature, I never saw that happening in years, not once. > Were you around GW2 before Anet changed this?
  7. Do you mean Braham? Nah, he'd just whine and complain a lot and do practically no worthwhile work.
  8. Oh, yeah, forgot about Mystic Coins. I've sold at least a stack of them once or twice, so that helped.
  9. Wait, wouldn't Cantha be a re-hash of GW1?
  10. > @"moony.5780" said: > I wish there would be more different types of fun dailies Perhaps expand upon that. What would you consider "different" and "fun" dailies?
  11. > @"Yggranya.5201" said: > > @"kharmin.7683" said: > > > @"Yggranya.5201" said: > > > > @"kharmin.7683" said: > > > > I bought it. Why? Because... I'm rich, you know. > > > > > > You always make it a point to tell people that you are a casual player and you had 1000 gold to just throw away? Wow. I wonder what "casual" is to you? > > > > The title was actually a goal for me. > > Well, there we have it. Even if i did have that much gold, i would just save it for gem store if something nice came along. Maybe there will be a title worth getting for me too one day. So, do you remember how long it took to get 1000 gold? No need for examples on how you did it, just the amount of time. > Heh, sorry, no. I really didn't keep track. I just kept doing what I was doing and selling stuff. I was originally saving up gold to purchase gems, but the prices shot up (from around 70 -> 140) and I kept waiting for the exchange rate to drop back down. So, I hoarded until it did -- which it never did and then found out about the title and thought, well, why not? I've been up to 1600 gold since then, but purchased gems ahead of the last annual sale. Now, I'm hovering just over 1000, but had dipped below that as I decided to craft some ascended weapons. I'd like to get back up to at least 1300 - 1600 and imagine that I might get there by sometime late autumn, assuming that gem prices don't suddenly drop.
  12. > @"Aeolus.3615" said: > SNIP Just goes to show that there are different types of players with different skill levels and not every game can cater to each and every type and skill level. Perhaps GW2 isn't right for you and your friend since you find it so easy and are bored with it. > @"Yggranya.5201" said: > > @"Aeolus.3615" said: > > > @"moony.5780" said: > > > > @"Aeolus.3615" said: > > > > > @"moony.5780" said: > > > > > Does anyone else have issues with the currect events in central tyria? And also in some other events with monster waves. > > > > > The difficult part in the event are not the monster, but the other player that kill the mobs in a blink of an eye. So its hard to get even a lil loot. > > > > > > > > That's actually how PVE maps tend to work at "best" anything that puts a fight and isnt a boss players would complain its to hard, just like they did on HoT release, and dont forget Tyria core maps were from a diferent time, where classes werent overbuffed with new spec gimmicks. > > > > > > > > In pve maps everything melts to some autos, its casual pve, it is ment to work that way. > > > > > > i remember how much i suffered at gw2 launch. It was never easy for me. Also Orr back then was a big loot fest even outside events....Im not saying that core tyria should not be casual...but just 4 mobs for 6 player per wave is too little. A player alone can have an aoe with attacking 5 and stealing everything...and that steals also the fun. > > > Today i ran around with 2 random bloody gw2 beginner...they usually enjoyed the big events with big waves more...also they loved it when i lured 7 monster around me, so they attack it while i heal myself... > > > > That actually feels more mmo rpg feeling,than what we have atm, IMO game needs to be more team based, and not towards if u want a challange just run a naked toon and a sword in hot (but sword mut be underlvl and white rarity) > > Hey, if the next expansion enforces "team work" then i will not buy it. As always, even the story should allow team play if people want, but forcing it is just dumb. Maybe some people will be compelled to *shrug* and try their best to make the most of it, but i know i won't. Why do people want to make others adopt their playstyle? Do your thing and leave me out of it. > > Agreed. We had a thread not long ago advocating for forcing player to play together because the OP couldn't get people to play with him/her.
  13. > @"Veprovina.4876" said: > Other than that, i mostly randomly combo with other people's fields, but since they're not really that evident upon a glance, you can't really prepare for them unless you're playing with a friend and communicating through voice. This is the problem that I have with combo fields. Since I can't really see them coming, I don't build or plan my rotations around them.
  14. > @"Linken.6345" said: > > @"kharmin.7683" said: > > > @"Linken.6345" said: > > > Would be nice if anet somehow invented group markers like the commander tag squad markers but for groups that all could set without being the boss. > > > > I'm not so sure that adding yet another marker (commander, catmander, mentor) wouldn't clutter things up more than they already are? > > Yea if you read what i said wasent talking about the mark over head at all. > Was saying the alt 1- meaning the arrow, circle, heart etc would be nice if can be used in group by anyone to mark things like the graveling mounds in ascalon path 1 for example. I was thinking more about marks on the mini map rather than overhead.
  15. > @"Mungo Zen.9364" said: > I wonder how many Gifts of Exploration are rotting in players banks? I have ten, but they're account bound. I don't expect I'll ever use them as I won't be chasing legendaries.
  16. I wouldn't call those objectives "challenging content".
  17. You may want to ask a moderator to merge your request with the [existing QoL thread](https://en-forum.guildwars2.com/discussion/53097/suggestions-qol-quality-of-life-ideas-merged#latest) where it will have more visibility to the devs. You can do this by reporting your own post and using the "other" option at the bottom of the list.
  18. > @"Linken.6345" said: > Would be nice if anet somehow invented group markers like the commander tag squad markers but for groups that all could set without being the boss. I'm not so sure that adding yet another marker (commander, catmander, mentor) wouldn't clutter things up more than they already are?
  19. If a player is looking for more challenging content, then why is s/he playing a maxed out level character in low core Tyria zones?
  20. > @"Fuchslein.8639" said: > I meant that you just pretend that this character is the same as the other races. No new story. I don't think most people would even care. And I think that most people would. Without any factual evidence either way, Anet would have a really difficult time in making a decision that might or might not kitten off a lot of the player base.
  21. > @"Yggranya.5201" said: > > @"kharmin.7683" said: > > I bought it. Why? Because... I'm rich, you know. > > You always make it a point to tell people that you are a casual player and you had 1000 gold to just throw away? Wow. I wonder what "casual" is to you? Yep. Very casual. I play a lot open world PvE, mostly in core Tyria. I rarely do any crafting, so I end up selling off pretty much everything that I pick up. It adds up. The title was actually a goal for me. Since I'm not into much else for achievements, it gave me something to work for. Much like the skyscale, which took several months to completer whereas many players managed theirs in days.
  22. > @"DeceiverX.8361" said: > > @"kharmin.7683" said: > > > @"TrueTyrant.6458" said: > > > Typical ranger, why not go beg for more range on your longbow? > > > > Please don't paint all ranger players with such a broad brush. > > There's been a bit of a trend over the years where the population of least-skilled rangers has a weird compulsion to go to other subforums and ask for nerfs to professions they have not yet played after hopping into the competitive modes. > Some have been so kind to record their "skilled gameplay" after thousands of hours in PvE to be absolutely eviscerated by the respective other communities, pretty much pointing out that they made a bad decision with extremely slow decision-making and reaction times at virtually every second of footage. > > It's not so much the fault of ranger players but the fact I think starting the game playing the class as a stereotypical longbow pewpew builds in PvE breeds some very bad habits and expectations that the mains and first-time rangers don't realize until they delve deep into the other professions. > > Even as coming from someone who's first-ever character was a ranger (and rerolled into thief due to the boring pet mechanics and underpowered nature of the weapon skills at launch when pets were designed to deal 40% of the ranger's damage) I firmly believe unlocking pets and longbow at 80 would remove at least half these problems, as to force them into being actively engaged more with the game's mechanics earlier on and taking just a few more risks. > > Even my girlfriend with limited gaming experience who joined recently quit the ranger as her first character cited that while she wanted to blast people with a bow and be a "cool archer -expletive-," the gameplay was not stimulating, and subsequently re-rolled into guard, hit 80, and then made a thief, and found much more depth and difficulty right out of the gates in both. I understand your points, but they also seem to be insinuating that they reflect the abilities and game-play of those players who choose to play rangers. My request, again, is to not paint all of us ranger players with such a broad brush. Not all of us ranger players exhibit the characteristics that you describe. I main ranger, and yet I also enjoy other professions as well. I just happen to prefer the ranger profession for a host of reasons and I'm confident that there are a lot of other ranger mains who likewise are not playing in the manner that you describe or who are quite adept at their preferred profession. Comments like the one that I originally replied to are overly broad and, in my opinion, don't do much to help relationships between players who happen to prefer certain professions. Not all of us ranger players are like that.
  23. > @"Mungo Zen.9364" said: > However, you can avoid crafting and the associated collections completely and not miss much if anything from the game. So much this. I've been playing casually for 7 years and only started crafting about a month ago because I wanted a particular ascended weapon skin. I don't raid or do fractals, so ascended hasn't been much of a priority for me. I've been able to complete all other content with my exotics.
  24. I can't envision a new class. We have three for each now: light, medium and heavy. Adding another class would upset that balance, IMO. I think this is why Anet went with the Elite builds concept. Those enable players to play a class differently than core which might feel like a new class. I know that I play my Ranger / SoulBeast / Druid differently. /shrug
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