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kharmin.7683

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Everything posted by kharmin.7683

  1. I hope that it's not personal housing and fishing. If those are the main draws of the expansion, then I will be quite disappointed.
  2. Please, not another thread asking Anet to force players to do content that they prefer not to do. There are several, diverse types of content in GW2, none of which is hidden from players. If someone wants to play some, or all, of the content, then that is their choice. The game (and studio) shouldn't force it.
  3. > @"Veprovina.4876" said: > I'm not spending much time at Draconis Mons so maybe not yet oakheart. I don't have a skyscale though so i'll probably unlock it some time cause otherwise i probably can't get places. I found Oakheart's Reach to be helpful in Dragonfall when I went after my skyscale, but it isn't required. One can manage to get one's skyscale without it.
  4. > @"Yggranya.5201" said: > Sounds to me like anet has noticed player numbers dropping, and are doing a last-ditch effort to retain who they have. You know, fulfil player wishes in hopes of keeping them playing (and paying). Cynical? Maybe. > > And no, i'm not saying the game is dying. just stating the more likely scenario. > A more likely scenario with no data to back up that assumption?
  5. I believe that with the megaserver, map population is too dynamic.
  6. I fail to understand what purpose this proposal would serve.
  7. Are mystic coins so difficult to obtain, I mean in comparison to these infusions?
  8. > @"moony.5780" said: > > @"kharmin.7683" said: > > Those who choose to ignore my request will continue to do so anyway. > And how to make them stop that they dont ruin the game for others? There is no way to make anyone stop anything. It's an MMO. Just like in real life, there are people who choose to be less considerate of others and the rest of us have to learn how to deal with or around them.
  9. Right. Don't spam it. I usually do the following: "Please do not use mounts to kill during events so that others have a chance to tag for credit. Thanks!" That's often enough. Those who choose to ignore my request will continue to do so anyway.
  10. > @"moony.5780" said: > > @"kharmin.7683" said: > > I have found that by turning on the mentor tag, and the politely asking players to not kill with mounts during events so that others can tag for credit, often works. Not every time, but more times than not. > > I guess i will spam all starter areas with the message, to not 1 shot stuff and vetrans can easily buy a lower weapon for 2 silver x) (just in a politer way ofc!) But i think i cant change the game with this....but all i can do is hope i can have impact on the whole gw2 community. > > Unluckily... only 1 selffish guy can destroy an event...so i still think giving him reward and he cant destroy the event anymore sounds like a good option. Exactly. We can only try to change the culture, but it won't change if we don't try.
  11. Low profit and the inability to police chat/messages in the game.
  12. I have found that by turning on the mentor tag, and the politely asking players to not kill with mounts during events so that others can tag for credit, often works. Not every time, but more times than not.
  13. > @"moony.5780" said: > > @"kharmin.7683" said: > > > @"moony.5780" said: > > > Today is queensdale daily..and its a disaster x) > > I just spent the last 90 minutes in Queensdale and have not seen a disaster. > > > > Are you in european or american server? :) I guess that might also change a lot NA server (ftw b/c body was too short)
  14. > @"moony.5780" said: > Today is queensdale daily..and its a disaster x) I just spent the last 90 minutes in Queensdale and have not seen a disaster.
  15. Granting more rewards for this behavior would only encourage it for the sake of said rewards. It might also create a chasm between new and veteran players. I've seen a lot of players asking for help in starter zones with many other players answering questions or going to where the new player is to help with content. The bandit hero point in Queensdale comes to mind as a specific example.
  16. > @"Yggranya.5201" said: >>kharmin.7683" said: > > To me, this is more of a player responsibility than a developer change. Sadly, many players are selfish and don't care about anything more than their immediate needs. I feel it is that culture that needs to change; advocating for code changes may not be the right answer or even provide the result(s) that you would like. > > Yeah, good luck with that... For most people: stop being selfish = stop being human, or so it would seems from playing MMOs. I agree which is why I don't believe that the proposal will solve anything.
  17. > @"Smoosh.2718" said: > Sadly most of the content in this game is painfully easy. Im not going to lie... i struggled to go through the new DRM's due to how easy the fights were. I was fighting my eye lids shutting rather than the mobs. > > I want a challenge so at least then I can feel like i really beat something. Currently im finishing these DRM's with a 'was that it?' reaction. Glad that you find it so easy. For many of us, we don't. The challenge is more than sufficient. I want the level to remain as it is so that I can actually complete content.
  18. I think that with the impending expansion, and Steam release sometime soon-ish, Anet is anticipating a large influx of new (or newer?) players and they are manipulating the economy to be more favorable for the new players.
  19. > @"Crackmonster.2790" said: > > @"Ashantara.8731" said: > > As you can see, opinions vary broadly. There is no right or wrong answer to your question. > > > > The easiest profession is always the one you have the most practice in playing. > > So you are saying all classes are equally difficult in their own way? Well, yes, that is what you are saying but that could never be true - and how does it help OP? It's like when someone asks what is the best class -and someone answers its the class that you enjoy playing the most. - it's not answering the question. That's because the original premise is flawed in that it is entirely subjective. > Necro from my experience is quite very very easy for high power, nothing much complicated. Most classes are actually very hard to play right at the higher levels. Which is your opinion. Doesn't necessarily make your answer to the OP right or wrong. That's what we're getting at.
  20. The whole concept of the trading post, I thought, was to make scamming almost impossible? This latest idea circumvents that protection, no? While I know that trading does happen outside of the system, I'm not sure that Anet would want to start down this particular path. What's in it for them other than a possible influx of support tickets?
  21. > @"Sibila.5463" said: > More closed instances are needed: strikes, dungeons, fractal, raids and prizes worth striving for. > This game is 8 years old and the skins you can collect are few for a product that's been on the market for so many years. > I've been helping a friend for the last 3 months and we've finished everything in this game Closed instances does not an MMO make. I don't think that GW2 "needs" more of them at the cost of no other open world content (or competitive content for that matter). I won't argue against having closed instances in addition to other content, though. It seems to have its appeal, although to what extent only Anet has the metrics to define. Three months and have finished everything? You have all of the possible achievements? That's amazing.
  22. ^ not a completionist in any real way. I find achievements that interest me and work on those. Some I complete; others not.
  23. > @"moony.5780" said: > > @"kharmin.7683" said: > > > @"moony.5780" said: > > > > @"kharmin.7683" said: > > > > > @"moony.5780" said: > > > > > > @"kharmin.7683" said: > > > > > > How would Anet benefit from this proposed change? > > > > > > > > > > Well as many before me already wrote: The current situation is frustrating for new player...So people who test the free version dont even buy the expansion. > > > > > It is always good to be new player and beginner friendly. > > > > > > > > > > More new player = more money > > > > > > > > > Where is your statistical evidence? What you have is anecdotal. Your friends as new players is not indicative of a problem that affects all new players. If you would be able to back up your claim with hard facts, I would be more inclined to listen. > > > > > > Im really sorry, i have a job and i only play this game for fun. I can only tell you what i notice myself. Thats why at the beginning of this conversation i asked others how their experience is, or not? You didnt share your experience about someone stealing your kills...so maybe u tell me what u noticed? :) > > I don't have this issue. I don't see other players stealing my kills. > > > > Have you tried a new character after the release of PoF? Check and look for lvl 80 player. Especially in queensdale this problem is huge. Or maybe just go with ur main character to queensdale with your best build and best dmg/aoe. And go make the escort event https://wiki.guildwars2.com/wiki/Escort_the_trading_post_caravan_to_Claypool > Then you maybe will see the problem i see. > > And again..as i said...i regulary take random new palyer (who i dont know, just someone who come from the tutorial with less then 40 AP) and i run together with them and explain the game. And usually at this event i have to say "pls dont 1 shot stuff". Some vetrans understand and even apologize. But some just ignore and even wait at the next spawn. > > If you want, i can mail you ingame the name from someone who i met yesterday, and he tells you how he feels :) > I have all of the characters that I want, so no, I haven't leveled anything lately. I do spend an inordinate amount of time in Queensdale and Wayfarer Foothills, though, helping out new players or low-level characters. I don't often see the problem that you mention (The caravan escort for example. Heck, I'm usually the one who starts the escort when I'm there. :) ) unless the zone is marked for daily events. That isn't to say that I haven't seen it happen -- just not to the extent that I believe that you have. I wonder, though, if your proposal would have other, maybe adverse effects on players in those zones? There is a reason why Anet set up scaling in the way that they did, although I agree that they don't seem to have re-tuned scaling after the introduction of mounts. If I recall, Anet did tune down the mount dismounting skill in low zones, but that doesn't seem to help during daily events when several players dismount on mobs at the same time. To me, this is more of a player responsibility than a developer change. Sadly, many players are selfish and don't care about anything more than their immediate needs. I feel it is that culture that needs to change; advocating for code changes may not be the right answer or even provide the result(s) that you would like. Anet could change the scaling, but players would find ways to continue to selfishly play the game.
  24. > @"moony.5780" said: > > @"kharmin.7683" said: > > > @"moony.5780" said: > > > > @"kharmin.7683" said: > > > > How would Anet benefit from this proposed change? > > > > > > Well as many before me already wrote: The current situation is frustrating for new player...So people who test the free version dont even buy the expansion. > > > It is always good to be new player and beginner friendly. > > > > > > More new player = more money > > > > > Where is your statistical evidence? What you have is anecdotal. Your friends as new players is not indicative of a problem that affects all new players. If you would be able to back up your claim with hard facts, I would be more inclined to listen. > > Im really sorry, i have a job and i only play this game for fun. I can only tell you what i notice myself. Thats why at the beginning of this conversation i asked others how their experience is, or not? You didnt share your experience about someone stealing your kills...so maybe u tell me what u noticed? :) I don't have this issue. I don't see other players stealing my kills.
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