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kharmin.7683

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Everything posted by kharmin.7683

  1. > @"Blude.6812" said: > > @"Shadowmoon.7986" said: > > The majority of the players base is just bad at the game. Anet never pushed them to get better, so all they know how to do is spam 1. > > Sounds like an elite talk. That pushes more people out of the game (or aspects of the game like the raid elitists do) than anything Anet does. Insulting the player base doesn't contribute to the topic,help the game. > I agree, especially with no empirical evidence at all to support the claim. Just more confirmation bias.
  2. > @"Yrch.5491" said: > I'm an old/new player, been playing off and on for years and I have discovered that HoT is usually where I stop playing because the game goes from being a traditional RPGMMO that is very fun, to a platform, jumping/flying puzzle game that is not as fun. If I wanted to play Mario 3d, I would go play Mario 3d. I hate HoT, but I am also too ocd to just skip it, so I slowly grind my way through it until PoF, when in my opinion the game becomes fun again. Admittedly, HoT is a lot easier with mounts, but I still hate it and find it difficult. Yes, this. Thank you for this post. Also, for many of us I imagine, GW2 is not our job. We don't spend many hours each and every day in the game.
  3. > @"Fueki.4753" said: > > @"kharmin.7683" said: > > we cannot compare Blizzard with Anet. > I did not even try imply a comparison. Then what was the point of your post? Why mention Blizzard at all?
  4. > @"Fueki.4753" said: > While it might be slightly offtopic, > But Blizzard announced "cosmetic outfits" at their Blizzconline, which can be used on any class, regardless of armour weight. > And they come come in pieces, so they can be mixed with regular armour pieces. > > It reminded a lot of what some players wish for GW2's outfits to be. Once again, we cannot compare Blizzard with Anet. The reason given for not producing armor sets as they had was because of the length of time needed. Blizzard has way more resources than Anet -- they have to as a sub-based game. I, for one, would hate to see GW2 turn to a sub-based model.
  5. Flashiness is free advertising for Anet. The probably have some marketing data to support it.
  6. > @"Fueki.4753" said: > I think the report function is mostly there to make you feel better for reporting misdeeds. > I have yet to read about Arenanet doing anything with those reports though. Anet never divulges what action, if any, is taken against individual players. They have, in the past, spoken about a number of bot accounts that have been removed.
  7. I would suspect that your situation would be in the minority. Anet is a business that exists to make money for its shareholders. Their decisions on this subject are most likely driven by numbers on a spreadsheet that tell them whether or not it is profitable to allow existing accounts to migrate to Steam.
  8. > @"Obtena.7952" said: > > @"valhalahunter.9863" said: > > This isn't a supply and demand issue. > > Actually, it absolutely IS a supply and demand issue. That's ALL it can be. > > Correct. It's a supply and demand market. Whether or not it is an issue is what is up for debate. I don't believe that it is.
  9. > @"lare.5129" said: > > @"Randulf.7614" said: > > Not an opinion. Anet will not announce major expansion features solely through a random twitch or youtube streamer. > that not "random" streamer > By "random streamer" I believe Randulf meant "someone not working for Anet"
  10. > @"lare.5129" said: > I think some MC package can be on TP, but it should be **more expensive** than current price on TP, optimal price I think 1000 gems - 50 coins That would crater the market on MC
  11. > @"Will.9785" said: > A new player would instantly be turned off by this if they wanted to go for a legendary. New players should not expect legendary items right away. By design, legendary items are supposed to take a significant investment in time. It is during that time when players can accumulate whatever is needed to craft their legendary items, including mystic coins whether that be from obtaining them through game play or by converting gems to gold and purchasing them. If the desire is so great, they could always purchase gems with real cash and then buy their mystic coins.
  12. > @"Lavith.8930" said: > > @"kharmin.7683" said: > > > @"Lavith.8930" said: > > > Since launch waypoints are, for me, are one of the biggest problems of this game. It just break the feeling of an open world and are not immersive at all. > > Nothing is preventing you from not using them if they break immersion for you. I don't see how this could be one of the biggest problems of the game. > > > > This is the same debate as "dont use mounts, dont use glider etc " just the fact it's implemented in the game is enough. Restraining yourself to use a part of the game shouldnt be a thing. I respectfully disagree. Waypoints are not needed to complete content. There is no need to use them, especially with the inclusion of mounts which are completely optional for core content.
  13. > @"Diak Atoli.2085" said: > > @"kharmin.7683" said: > > Good luck with your request. > > Since they insults everyone who disagrees them, they'll need it. > > As for the actual premise, I would much rather developmental resource be put into something... better. Like actual fractals and revitalizing dungeons. Yeah, that's kinda why I bowed out now. No longer worth my effort.
  14. There is no rotation. Items appear when Anet decides to bring them back. You may want to watch this thread for announcements which is also stickied at the top of the forum for convenience: [https://en-forum.guildwars2.com/discussion/458/news-gemstore-items-new-returned-sales](https://en-forum.guildwars2.com/discussion/458/news-gemstore-items-new-returned-sales)
  15. I have a mute button on my keyboard and my headset. I could just mute that music when downed. Maybe try something like that?
  16. Not to detract from the work involved, but implementing mounts was a massive QoL for everyone who purchased the expansion (which was probably the reason why they were implemented in the first place), but probably not the level of development that would be involved with what is being proposed here which, to be frank, seems to me to be for a niche audience. That's why I don't believe that the comparison is valid.
  17. Arguing for/against mounts is significantly different than what is being presented here. I don't believe that to be a fair comparison to support one's argument.
  18. > @"Trevor Boyer.6524" said: > Everything you guys are saying is as if you had some incentive that we don't know about, to come into threads with good ideas and shoot them down. Of course the idea seems good to you. That's fine. Not everyone will agree with your assessment. > For some reason there are a lot of people in these GW2 forums that give responses like you two are, just entirely pessimistically focused on these business model like standards that have absolutely nothing to do what how fun something is to play. Because, at the end of the day, Anet is a business that is accountable to their shareholders. Whether or not something is fun to play, in your opinion, is irrelevant. What is relevant is what content can Anet produce that will bring in the largest amount of income/profit. It may well be that your idea has already been discussed at the studio and discounted as being too costly or something that their internal metrics show to be not profitable.
  19. > @"maddoctor.2738" said: > > I read everything just fine. You should explain your idea more, what does > > fighting and overcoming bosses in very high difficulty. > even mean? What bosses exactly? > "very high difficulty" is very subjective. There is content that I find highly difficult which others might breeze through.
  20. > @"Lavith.8930" said: > Since launch waypoints are, for me, are one of the biggest problems of this game. It just break the feeling of an open world and are not immersive at all. Nothing is preventing you from not using them if they break immersion for you. I don't see how this could be one of the biggest problems of the game.
  21. > @"Loboling.5293" said: > I will admit, I had way more fun playing HoT than PoF. I much prefer challenging content where it's hard to progress. The nerfs to HoT while nice for many, were something I didn't like. > > I'd like if at least some of the maps in EoD are at least as hard as HoT launch. Getting through the jungle on those first days was possibly the most fun I had in GW2. Well, as HoT was nerfed after significant blow-back from the player community I really don't see Anet going back to that level.
  22. Have you done the story steps? They award mastery points, too.
  23. We already have a balance of professions (3 light, 3 medium, 3 heavy) so I don't see adding another profession as something that would be on the table. /shrug
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