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Can we have a direct player to player trading feature in Cantha expansion


Terter.4125

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These days the trading post is flooded with items. The system is slow from all the items it contains. It's no secret to everyone that there's an option to have a direct trade between players trough the mail or guild banks but the way it's done is quite dangerous between players. Isn't there a way we can have a new system parallel with the current one? The devs can add achievements to it encouraging players to try and use it and give some more feedback. They can even add a little price for it similar to the commander tag to be able to ask someone to trade with you. The way I look at it, this system will encourage players to trade with eachother just like normal people do irl, the trading post will be facilitated from the current overusage and the current player to player trading will become easier and safer. Also cutting the middle man(the trading post) is always a win for the player. ;) Also it will be a neat feature in Kaineng City to see a trade master who can show you the ways of trading and how to become a businessman.

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You've asked this before, people explained why it won't happen.

 

The trading post serves multiple functions:

- it reduces the amount of scam between players

- it drains gold from the game economy

 

The choice to not offer direct player trading was deliberate and there is near no chance that this will get implemented at the current state of the game.

 

Cutting out the middle man is of benefit to the individual, and a loss to the majority. If you are so annoyed by the TP fee, be glad that the developers tolerate trading communities (which they could outright ban or disallow).

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This is not a feature that would benefit GW2 significantly - the trading post is safer and more convenient, with the exception of extremely high-value items. The only games that need this feature are the ones that heavily lean on scarcity of items, and they have it instead of a trading post like BLTC. They're also much more vulnerable to scamming.

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> @"aspirine.6852" said:

> Perhaps in increase of the goldcap would be nice.. Not that I would need to use it, but makes no sense that 10k cap. Would also take more gold out of the game.

 

The Gold cap is there to prevent group of player to manipulate market or to very fast increase price on items up to next level of cap. It sets a limit for how high one can actually set a price on items that being sold through TP.

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> @"Gopaka.7839" said:

> These days the trading post is flooded with items. The system is slow from all the items it contains. It's no secret to everyone that there's an option to have a direct trade between players trough the mail or guild banks but the way it's done is quite dangerous between players. Isn't there a way we can have a new system parallel with the current one? The devs can add achievements to it encouraging players to try and use it and give some more feedback. They can even add a little price for it similar to the commander tag to be able to ask someone to trade with you. The way I look at it, this system will encourage players to trade with eachother just like normal people do irl, the trading post will be facilitated from the current overusage and the current player to player trading will become easier and safer. Also cutting the middle man(the trading post) is always a win for the player. ;) Also it will be a neat feature in Kaineng City to see a trade master who can show you the ways of trading and how to become a businessman.

 

If you ever have played ESO you should know that they have what you ask for to some degree. Trading or more precise you can buy on every guilds stand, but to sell anything you need to be in a (trading) guild. To get any idea of what an item is worth you have to use add-on (made from players) that try to collect data from those guilds that have any active trading going on. It means that players have to let an add-on read and collect data from every players guild and then upload that to a server which some player offer from that create an average of all members that use that add-on (and to do that also every player need to let this add-on run through data locally where player actually run through all items that are being listed for each Guild when they interact with Guilds Tradepost - which is a NPC standing in the game world). This actually increase the load API creates as player need create a local database which then needs to be uploaded and analysed.

 

Looking for an item that have lower price this way then on other Guilds trading post means that you have very little chance on getting that item as it takes time to list items and in some cases listing is manipulated to get people to buy the more expensive version of same item, or it is an item that somebody list and then unlist to put up much higher in price. In short this system have a lot of issues and can be frustrating as to set any realistic price (there is a limit for how many item each player can list at each Guild trader), if it is not being sold within 30 days then it will be sent by mail to poster/player.

 

With GW2 central Auction House you only need to collect your Gold and item at BLTP NPC and can sell anything or even check if item is in store independent on where in game you are. You don't have to use WP back and forth to secure any item like you to do in ESO and you don't have to use your Guilds for trading (max 5 Guilds pr account here and in ESO you have the same amount of Guilds you can join, but most people will member of at least two Guilds for Trading as there is a limit for 30 item that can list at same time and for 30 days (count down)). You also have to pay a fee as guild with NPC in game world to sell things have to compete about spots which cost a lot in Gold.

 

For player that don't want to be in GT or pay a fee there is only map chat (most ppl don't use trade channel in chat) left to sell things or buy, but that is rather annoying as it is too fat to read anything and transaction need to be done through mail system which can take a map change to actually deliver your goods or Gold. (Same for GT, so that is part of how ESO where built from start).

 

With all that in mind p2p trading with only 10 mail for each account wouldn't work as it is working today and there is no filter of any kind (in ESO most player use add-on to keep track of members in guild or paying fee to guilds etc). So it would be too much work for no real gain at all. It would open up port for Real Money Trading (RMT) which should have seen that GW2 where flooded with in chat (Gold Sellers). Today we don't see that kind of messages in chat at all, so be thank full for BLTP!

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I don't think there would be any benefit to this. As you said we've already got two options for trading which between them seem to cover all eventualities. If you want to sell your items or buy something new at a reasonable price and don't care who you're trading with the TP is a quick, easy way of doing that with no risk of being scammed. If you want to trade with a specific person who you trust then you can use mail.

 

If there's technical problems with the TP then I'd rather Anet fixed those rather than introducing a different system and hoping enough people ignore the TP that it can limp along. Your suggestion is like saying if your car is rattling, the tires are worn down and it needs servicing you should buy a bus pass so you're not using the car as often and don't need to think about the problems. If it's slow because there's too many items listed then Anet should look at why so many more items are being listed for sale than actually sold and re-balance drop rates or item sinks so the excess is drained and doesn't build up again. If they think the volume of items is reasonable but the software behind it can't handle it then the software needs to be upgraded so it can do the job it's intended for.

 

The only other benefit you gave for a 3rd system is 'cutting out the middle man' which presumably means not having to pay the tax which the TP charges. Firstly that's almost certainly not going to happen, any new trading system would have the same tax because Anet wants it there. But also suggesting that removing the tax is automatically better for players is very short sighted. Yes it would save buyers/make sellers slightly more gold per transaction. But it also means losing one of the games regular gold sinks and one which affects everyone proportionally to how much they have. Unless Anet also finds a way to remove a comparable source of gold the result of that will be on-going inflation, which is not good for players. It means everything gets more expensive and the gold you have is worth less, with the end result that it's actually harder to buy or sell anything.

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Anet settled this back in 2012. P2P trading enables RTM Gold scammers. That will not happen. The TP acts as gold sync, tax, economy protection and player protection, not to mention so much more convenient. ESO's model of player stores is the worst thing I've ever seen. It is essentially P2P trading...and it sucks.

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How about a compromise? Allow targeted sales and purchases between players utilizing the auction house. For example, a player can post an item to the auction house on offer to another player specific by name or account and said other player can either make the purchase or reject it. If the item is purchased it is mailed directly to the player and the payment is mailed directly to the seller.

 

This would allowed the current system to persist as it is, scams will be avoided and the auction house will still take its fee, thus acting as a gold sink, and players will be able to perform direct and private transactions fairly.

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> @"Jagblade.4627" said:

> How about a compromise? Allow targeted sales and purchases between players utilizing the auction house. For example, a player can post an item to the auction house on offer to another player specific by name or account and said other player can either make the purchase or reject it. If the item is purchased it is mailed directly to the player and the payment is mailed directly to the seller.

>

> This would allowed the current system to persist as it is, scams will be avoided and the auction house will still take its fee, thus acting as a gold sink, and players will be able to perform direct and private transactions fairly.

 

And this method is better then the current trading post how?

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One of my favorite things about Ultima Online was the ability to set up a vendor house. You placed vendors and stocked them (or rented them out). To go shopping you wandered the world finding great shops. It was fun and immersive. But... when looking for particular items it was cumbersome.

 

A type of player vendor could be a fun thing. Direct P2P sales? no, thanks. That system, in other games, attracts too many scammers and ripoffs. The Trading Post lets you shop around for price, and lets you find exactly what you are looking for. No need to try and "improve" on that. Especially with something so scammerific as P2P. I would mention that it would completely clog up chat... but I never look at the chat window anyway ha ha

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> @"Linken.6345" said:

> > @"Jagblade.4627" said:

> > How about a compromise? Allow targeted sales and purchases between players utilizing the auction house. For example, a player can post an item to the auction house on offer to another player specific by name or account and said other player can either make the purchase or reject it. If the item is purchased it is mailed directly to the player and the payment is mailed directly to the seller.

> >

> > This would allowed the current system to persist as it is, scams will be avoided and the auction house will still take its fee, thus acting as a gold sink, and players will be able to perform direct and private transactions fairly.

>

> And this method is better then the current trading post how?

 

It gives players that want to direct trade an avenue of doing so rather than relying on the mail system alone. As it stands now, you cannot see who you are trading with on the auction house and anything you post there is visible to and can be purchased by anyone. I see no harm in being allowed to specify a single buyer by name.

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> @"Jagblade.4627" said:

> > @"Linken.6345" said:

> > > @"Jagblade.4627" said:

> > > How about a compromise? Allow targeted sales and purchases between players utilizing the auction house. For example, a player can post an item to the auction house on offer to another player specific by name or account and said other player can either make the purchase or reject it. If the item is purchased it is mailed directly to the player and the payment is mailed directly to the seller.

> > >

> > > This would allowed the current system to persist as it is, scams will be avoided and the auction house will still take its fee, thus acting as a gold sink, and players will be able to perform direct and private transactions fairly.

> >

> > And this method is better then the current trading post how?

>

> It gives players that want to direct trade an avenue of doing so rather than relying on the mail system alone. As it stands now, you cannot see who you are trading with on the auction house and anything you post there is visible to and can be purchased by anyone. I see no harm in being allowed to specify a single buyer by name.

 

The obvious harm is that it would be a way for goldsellers to distribute gold that people buy. The gold-buyer lists some junky item for the contracted amount, buyable only by the goldseller's agent character, and that character buys it.

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