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Profession Skills “In PvP only” xDD


Flee.5602

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> @"Valelutra.9128" said:

> > @"ASP.8093" said:

> > We're past due for a follow-up to the big update, but this patch is just a set of changes focused on the decap meta. You don't *want* these kinds of little tweaks in WvW.

>

> Wait did anything change for wvw?

 

Zilch, as far as I can tell.

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> @"Dawdler.8521" said:

> We got the halloween reward track.

>

> It takes 6+ hours to get the same amount of bags you get with 20 minutes of labyrinth, but thats beside the point. We still got it.

 

Halloween reward track is a standard update that comes with the game every year.... your comment makes no sense.

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> @"Hadi.6025" said:

> > @"Dawdler.8521" said:

> > We got the halloween reward track.

> >

> > It takes 6+ hours to get the same amount of bags you get with 20 minutes of labyrinth, but thats beside the point. We still got it.

>

> Halloween reward track is a standard update that comes with the game every year.... your comment makes no sense.

 

Sarcasm ...it's called sarcasm.

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> @"ollbirtan.2915" said:

> > @"Hadi.6025" said:

> > > @"Dawdler.8521" said:

> > > We got the halloween reward track.

> > >

> > > It takes 6+ hours to get the same amount of bags you get with 20 minutes of labyrinth, but thats beside the point. We still got it.

> >

> > Halloween reward track is a standard update that comes with the game every year.... your comment makes no sense.

>

> Sarcasm ...it's called sarcasm.

 

oH hOw wAs I suPPoSe tO kNoW tHaT ?

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> @"Hadi.6025" said:

> > @"ollbirtan.2915" said:

> > > @"Hadi.6025" said:

> > > > @"Dawdler.8521" said:

> > > > We got the halloween reward track.

> > > >

> > > > It takes 6+ hours to get the same amount of bags you get with 20 minutes of labyrinth, but thats beside the point. We still got it.

> > >

> > > Halloween reward track is a standard update that comes with the game every year.... your comment makes no sense.

> >

> > Sarcasm ...it's called sarcasm.

>

> oH hOw wAs I suPPoSe tO kNoW tHaT ?

 

OwMaGaWd! I don't KNow! :p

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> @"LetoII.3782" said:

> The obvious explanation is that Cal hit a hole in one his first time at the tee and those smaller, more frequent correction passes were unnecessary.

 

Jokes aside, I don't actually hate the current balance state, it's just *ugly* -- lots of weird little warts from inconsistent patch changes, jacked-up skills and traits that you're just supposed to skip over, sad little glitches holding back otherwise cool abilities, &c. But in terms of the basic "Can I pick a build and go fight people, and have fun doing it?" It's not bad right now, imo.

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> @"ASP.8093" said:

> in terms of the basic "Can I pick a build and go fight people, and have fun doing it?" It's not bad right now, imo.

 

Well, one could _always_ do that... So long as you avoid certain FoTM builds or don't mind being at a disadvantage.

 

But from a meta standpoint, I'd really like to see standing in one big clump not be such a dominant playstyle. We've rolled back damage, now some support abilities need the same treatment.

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WvW was treated like a competitive game mode for one whole weekend. The balance patch made some changes to both wvw and pvp. But, ever since then, Anet has gone back to treating wvw like it was pve. So, there is only 2 game modes...PvP and PvE. WvW doesn't even exist as a game mode.

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