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Anyone Hoping For A Support Warrior Spec?


MatyrGustav.6210

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> @"Aaron.1294" said:

> pistol is a boring idea because I'm sure they gonna give us just skills from other classes with new, maybe slightly better animations. I mean, how can u make different pistol skills than existing ones without adding unrelated things to actual pistols things...

 

One could say the same about staff or spear, but they've done good jobs already making each weapon, new or otherwise, feel like it belongs to the classes that use them.

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> @"Aaron.1294" said:

> @"draxynnic.3719" U do realize dat a support doesn't need to actually like "heal" allies. He can, for example rippin boons from the enemies so they are easier to kill, interrupt them so they are easier to kill, SLOW them so their skills are slower. Insane right? If u think spellbreaker is not a support ur definition of a support is very limited.

 

These are supportive qualities, yes.

 

But spellbreaker is not a support elite spec according to Anet's design. Spellbreaker is a bruiser spec, like scrapper or daredevil. These other 2 classes also have supportive qualities, but a bruiser in GW2 is mostly defined by providing CC and having more survivability.

 

Support elite specs are stuff like druid or scourge. And that's what draxynnic meant with support in this context here.

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> @"Aaron.1294" said:

> @"draxynnic.3719" U do realize dat a support doesn't need to actually like "heal" allies. He can, for example rippin boons from the enemies so they are easier to kill, interrupt them so they are easier to kill, SLOW them so their skills are slower. Insane right? If u think spellbreaker is not a support ur definition of a support is very limited.

 

That's control, not support. CCing your enemy, both hard and soft, is pretty much the definition of control. Stuff that boosts your allies, whether in the form of healing or boons, is support. Where boonstrip fits isn't so strictly defined, but since it's something you do to the enemy rather than to your friends, I'm inclined to classify it as control. And it's not significant in most of PvE anyway.

 

Sounds like you're trying to define everything that isn't damage as "support", when that's not how they're actually defined.

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@Aaron.1294 so in your opinion you said litterly ... it heal it cc and support team with cc so its support .... made no sence to me cause thats what litterly all specs doing. Spellbraker is clearly a spec more about controll (removing boons and deal alot cc/ to be fair they should just buff the fullcounter cc in pve as well) than about buff your teammates or doing high damage as mutch as Berserker is more about Damage and hard single cc.

 

So it would made sence that we get something as a Support spec (I hope for a damage/buff e-spec more than for a heal/buff e-spec since that would fit the warrior theme more). All in all your right tactics is still a support spec .... but it is still too useless in pve to get played (heal is low and boons are not rly needed) so i would love to see something like the old paragon in gw1 does .... buff enemys not with boons but with "commanding skills" that buff ya like empower allies for some stats and not boons. (this would finaly made banners not so usefull... would be soo happy to finaly see them left the game tho .... simply not funny to play with them)

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According to @"aaron.7850"'s logic Berserker is support since it supports the team by applying dps to the enemy /s.

 

Control is a defined role @"aaron.7850" by Anet itself which is controlling the enemy via hard and soft CC's. Spellbreaker is a spec that focuses on CC's and augmenting them by removing boons and applying soft CC's. It also grants personal dps increases when you CC someone. It can also provide personal sustain when you CC someone.

 

To say all this CC focus somehow turns Spellbreaker into a support spec rather than a control/bruiser spec is tortured logic.

 

Healbreaker is a support build because of Tactics, not Spellbreaker. Spellbreaker just allows the build to live longer in order to do its job. If Defense were not broken you'd see more core warrior's running shout support builds.

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@"Pati.2438" that's literally "banners" logic. And as u can see it's bad and boring. We need on warr more complex spec dat would eventually make warr a "nice, fluent and enjoyable" class. But ofc, support is fun and very interactive. Hope they make it and everyan will regret this decision bcuz they just make another banner-based class but with support bursts - great.

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> @"DKRathalos.9625" said:

> But again like uh.... on the competitive perspective people might want support warrior boon but on the pve setting will it be really desirable? Because unless anet powercreep the new one or nerf the current, I am pretty sure everyboon is already covered with current raid setting.

 

There should be more options per boon though.

Quickness is provided by Chronomancers and Firebrands, so there is still room for new elites to provide it.

The same goes for Alacrity which currently comes mostly from Chronomancers and Renegades.

 

I certainly wouldn't mind Warrior providing either of them.

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> @"DKRathalos.9625" said:

> But again like uh.... on the competitive perspective people might want support warrior boon but on the pve setting will it be really desirable? Because unless anet powercreep the new one or nerf the current, I am pretty sure everyboon is already covered with current raid setting.

 

Well that all depends on how they build it right? It may not be 'boons' but party buffs like Charge from the warhorn on F2-F4. But outside of shouts or banners and horn the warrior doesn't have a real support build. It's passive stat boosts or a small amount of AoE healing.

 

Banners could be reworked to be better, but are still passive in nature.

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> @"Aaron.1294" said:

> @"Lan Deathrider.5910" No one trait protection bcuz it's useless compared to immobilize on daze, and resistance is mainly for full counter to constantly hit. Try again ;) oh and full counter is not a block .

 

You really are just being contrarian for the sake of it aren't you. It negates a hit, gives you evade frames, stability, and if traited it gives protection and resistance. That's all self sustain.

 

It also dazes, can be traited to apply immobilize, slow, cripple (which can also apply another immobilize courtesy of Tactics so you can take that protection tyvm), and reveal a struck target. That's all control per Anet, and the player base sans you.

 

Spellbreaker is not a support spec. It's a bruiser focused on cc, self sustain, and boon removal.

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