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What do you want to see the most in EoD?


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I would like it if they keep Dragon missions and even improve on them for Story mode. I just like the idea that it can be played solo or as group content, that is what GW2 needs for me.

 

New elite specs ofc:

- bunny thumper (giving Ranger a Hammer weapon, which would be more CC oriented, maybe even act as a tank spec).

- for Thief, I would like to see more AoE options - staff was just 100% disappointment for me, more than the gameplay, it is the skin options, too few. Though, the return of the Assassin - the combo-based Thief could be interesting.

- for Warrior - better range options (spear anyone?), or a tank spec.

 

More sandbox-like toys. A person before me said that this game is not a sandbox and they don't want those things, but I don't think they realise that this game doesn't have vertical progression, so any content that can last and give a feeling of progression should be a nice bonus for this game. Call them life skills for all I care. Housing <3

 

Tengu race is my wish too. There is a high chance we won't see race added in the game, but one can still dream.

 

Overall, a BIG skill update/a balance patch. Not in terms of nerfing things, but in terms of making certain unused skills more viable (rework Swords from the Warrior pls, especially Flurry and off-hand)

 

Bring back Guild Missions. Make Guilds mean something again. Use Dragon missions as a Guild Missions content too.

 

I would like to see more PvP options. We don't chase e-sport dream anymore. So, just let us have fun. Capture the point mode in this game is not really rewarding IMO.

I liked it more in Guild Wars 1, when it was called Alliance Battles, 12 vs 12, on huge maps where rotations were needed. I guess bunker meta could be a problem, so you could really do something like "80% reduction on the boon duration while standing on the allied captured node for longer than X seconds).

 

 

 

 

 

 

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> @"Samnang.1879" said:

> > @"Linken.6345" said:

> > > @"Samnang.1879" said:

> > > NPC companion that you can customize, that collects materials for you within the vicinity. Also helps you fight things (in PVE only of course).

> > >

> > > But people here are not ready for that conversation.

> >

> > Yea they tried that before the game released and it got scraped.

> > starwars the old republic got something like it and it worked decently for them, when I played the core version of that.

>

> Well anet needs to unscrap it.

>

> @GaileGray or whoever works here now.

 

Oh our dear Gaile havent worked there for years.

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Before I forgot, would like new faces with some featuring goatees or staches, hairstyles, armors and decos. But not only for human! I'm afraid and it would be sad that EoD us 100% human just like PoF.... Icebrood saga is a mix of charr and norn. So Sylvari and Asura are the forgotten ones since 2013. (Sure, in sub story plots but nothing more and even... balthazar? Human. Caudecus? Human. Joko? Human. That just show how other races are underused and only have some stories in dungeons.).

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Difficult one.

1. I think that new PvE content is the most important. That is where most players buy expansions for. New maps, achievements rewards, meta events etc.

2. A personal wish for me is some decent new end-game rewards for AP and titles and player housing. This could be combined with something like a account bound player housing with a museum like the Hall of Monuments in GW1

3. Game and rendering engine upgrades would be very welcome. DirectX 11/12/Vulkan support and better multi core support would give some welcome performance boots.

4. WvW could use some love. The alliance system is overdue for release and some new rewards would be very welcome.

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In spite of my trash-vote for Tengu, what I'd really like to see:

 

Expecting new elites, so I won't question it. Maybe new weapons would be nice.

Optimization would be f'ing *boss*, not gonna lie. Multithreading, pleeeaaase.

I like the idea of "modernizing" the game for its current state. A balance pass on open-world critters from all expansions (right-size HoT mobs for player skills, elevate AI and tactics of vanilla mobs) is long overdue. Stability still needs a restructure, especially if enemies are going to spam hard-CC as much as they do. Or a universal post-stunbreak defiance.

Fingers crossed for a good mastery set. It's kind of hard to beat gliders and mounts, but we'll see!

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