ArenaNet Staff Gaile Gray.6029 Posted September 29, 2018 Author ArenaNet Staff Share Posted September 29, 2018 > @"Bopha Debs.3290" said: > @"Gaile Gray.6029" If arenanet keeps improving as a company like this, how will I ever quit the game and get a real life? It's already been 5 years, 6 years for many others. > > PS Just in case the joke was not clear enough, I'm actually very very pleased with this along with many other changes anet has been making as a company over the past couple years, I love this game and my ONLY regret I have was the night I drank too much and traded all my gold and ecto to a skritt for junk items and sorrow. Keep it up anet! I like what I'm seeing! :+1: Bopha -- I'm afraid you're going to have to bear up to the team being *that* awesome. :) And yep, I got the humor, no worries there. Thanks for being with us so long! Link to comment Share on other sites More sharing options...
otto.5684 Posted September 29, 2018 Share Posted September 29, 2018 @"mortrialus.3062" Mesmer is the best class in PvE. It is the only class with all weapons being meta with at least one build (except GS and staff which are extremely powerful solo). Mirage few month back was way over the top on PvP and did deserve the PvP nerfs it received. Chrono on the other hand was destroyed in PvP. All what Mesmer currently need is slight buff to domination (PvE only) and buff to chrono in PvP. Link to comment Share on other sites More sharing options...
Kayowin.9217 Posted September 30, 2018 Share Posted September 30, 2018 Reducing all quickness duration's in the game by 50% would be a nice start to balancing it. ;) Link to comment Share on other sites More sharing options...
Kylden Ar.3724 Posted September 30, 2018 Share Posted September 30, 2018 > @"Curunen.8729" said: > Just had a thought - are underwater weapon traits likely to be removed/merged in with the weapons? > > Reasoning - because unlike land weapons you have a fixed choice for underwater and it doesn't make sense to have traits then locked behind certain specialisations where not everyone can build to have access to them but they still have to take these weapons (on land there is more flexibility). It may have made sense in vanilla, but since specialisations I think underwater weapons should be balanced separately to the trait system - or having a unique underwater line to manage them. Personally, I think Traits and Weapons should be fully separated, or at least only distinguished between Ranged and Melee. Link to comment Share on other sites More sharing options...
cobbah.3102 Posted September 30, 2018 Share Posted September 30, 2018 > @"Gaile Gray.6029" said: > ‘Allo Fellow Tyrians, > > We wanted to let you know that next Tuesday the Systems team will be releasing a smaller balance update. This update is coming out a bit earlier than we normally release a balance pass – consider it a little bonus! The release is focused around updating some weapon traits to make them more broadly usable and splitting some skills between game modes. > > Cheers, > > The ArenaNet Systems Team > Actually seeing is believing I am scared to hold my breath in case I pass out , but I will wait to pass judgement ,and then I will pass judgement believe you me . Link to comment Share on other sites More sharing options...
cobbah.3102 Posted September 30, 2018 Share Posted September 30, 2018 So the small balance will be the total deletion of Deadeye yay way to go Anet I am up for that !! Link to comment Share on other sites More sharing options...
Gehenna.3625 Posted September 30, 2018 Share Posted September 30, 2018 > @"Gaile Gray.6029" said: > ‘Allo Fellow Tyrians, > > We wanted to let you know that next Tuesday the Systems team will be releasing a smaller balance update. This update is coming out a bit earlier than we normally release a balance pass – consider it a little bonus! The release is focused around **updating some weapon traits to make them more broadly usable and splitting some skills between game modes.** > > Cheers, > > The ArenaNet Systems Team > Making weapon traits more broadly usable seems like not tying them to just one weapon type anymore and splitting skills between game modes sounds like there will be pvp and pve versions of certain skills. I'm not really sure why this triggers so much negativity because it sounds very positive to me, but I guess Gail used the world "balance" and that's all some people need to go into a black rage (yes, this is a Warhammer 40k reference). Link to comment Share on other sites More sharing options...
zealex.9410 Posted September 30, 2018 Share Posted September 30, 2018 Friendly reminder to not let your expectations run wild. Link to comment Share on other sites More sharing options...
Leo Schrodingers Cat.2497 Posted September 30, 2018 Share Posted September 30, 2018 > @"Gehenna.3625" said: > > @"Gaile Gray.6029" said: > > ‘Allo Fellow Tyrians, > > > > We wanted to let you know that next Tuesday the Systems team will be releasing a smaller balance update. This update is coming out a bit earlier than we normally release a balance pass – consider it a little bonus! The release is focused around **updating some weapon traits to make them more broadly usable and splitting some skills between game modes.** > > > > Cheers, > > > > The ArenaNet Systems Team > > > Making weapon traits more broadly usable seems like not tying them to just one weapon type anymore and splitting skills between game modes sounds like there will be pvp and pve versions of certain skills. > > I'm not really sure why this triggers so much negativity because it sounds very positive to me, but I guess Gail used the world "balance" and that's all some people need to go into a black rage (yes, this is a Warhammer 40k reference). > Yeah I am curious to see where this goes. I'd like to have more options with thief... rather than using the weapon that hasn't been nerfed to hell. Or use the nerfed to hell weapon because it's the only one that deals with the spontanious BS from other specs. The dagger auto nerf was absolutely horrendous. If it was a 16% total damage reduction via an even spread... that would have been perfectly fine by me, and I wouldn't have cared... instead it's like the first two auto attacks have a massive 20+ reduction and the third one if you're luck to hit it deals the most damage. And there's not a lot to offset it like what acrobatics does for the Sword Link to comment Share on other sites More sharing options...
Liewec.2896 Posted September 30, 2018 Share Posted September 30, 2018 balance patch? fire staff ele not bad enough? Link to comment Share on other sites More sharing options...
TexZero.7910 Posted September 30, 2018 Share Posted September 30, 2018 > @"Liewec.2896" said: > balance patch? > fire staff ele not bad enough? Ele's still complaining after being on top for how many years ? Now you guys can be average like every other DPS. Link to comment Share on other sites More sharing options...
Dante.1763 Posted September 30, 2018 Share Posted September 30, 2018 > @"TexZero.7910" said: > > @"Liewec.2896" said: > > balance patch? > > fire staff ele not bad enough? > > Ele's still complaining after being on top for how many years ? > Now you guys can be average like every other DPS. Problem is as has been widely discussed elsewhere, ele has none of the sustain that other dps classes have, and to even have a similiar level they have to sacrifice *all* their DPS to obtain the sustain levels that another DPS class can have while still performing their DPS. The Eles rotations are much more complex and have to be near perfect(one mistake can tank all your DPS), to obtain even average damage, and an average ele wont do the DPS i can do with my condi SB by literally sitting there letting myself AA with proper positioning. Much fair isnt it? And to further that insult to injury " What they lack in physical toughness, they make up in versatility and the ability to inflict massive damage in a single attack. " <-- that last part is now no longer true, and thats ANETS class description for an ELE. So while you can be happy that ele is "average dps" it should never have been brought down to that level. Link to comment Share on other sites More sharing options...
TexZero.7910 Posted September 30, 2018 Share Posted September 30, 2018 > @"Dante.1763" said: > > @"TexZero.7910" said: > > > @"Liewec.2896" said: > > > balance patch? > > > fire staff ele not bad enough? > > > > Ele's still complaining after being on top for how many years ? > > Now you guys can be average like every other DPS. > > Problem is as has been widely discussed elsewhere, ele has none of the sustain that other dps classes have, and to even have a similiar level they have to sacrifice *all* their DPS to obtain the sustain levels that another DPS class can have while still performing their DPS. The Eles rotations are much more complex and have to be near perfect(one mistake can tank all your DPS), to obtain even average damage, and an average ele wont do the DPS i can do with my condi SB by literally sitting there letting myself AA with proper positioning. Much fair isnt it? And to further that insult to injury " What they lack in physical toughness, they make up in versatility and the ability to inflict massive damage in a single attack. " <-- that last part is now no longer true, and thats ANETS class description for an ELE. So while you can be happy that ele is "average dps" it should never have been brought down to that level. Very fair. Nice chat, Ele is on par with everyone else. Other professions have the exact same issues you claim are problems with ele's current state so deal with it like they do. Get good. Link to comment Share on other sites More sharing options...
LucianDK.8615 Posted September 30, 2018 Share Posted September 30, 2018 Revenants deals too low damage to need nerfs. Link to comment Share on other sites More sharing options...
Jski.6180 Posted October 1, 2018 Share Posted October 1, 2018 > @"LucianDK.8615" said: > Revenants deals too low damage to need nerfs. Well Herald is a support set up elite spec. but most ppl are running it as a dps your never going to see a reverent over a herald because of this. So yes revenants dmg is low but Herald dmg is too high. Link to comment Share on other sites More sharing options...
godofcows.2451 Posted October 1, 2018 Share Posted October 1, 2018 Are you guys actually expecting something effective to happen in the balance side of things? Lowered expectations guys. It'll spare you alot of grief. Call it a salty post or whatever, that's what half a decade of expecting something does to you. Just wait for tomorrow, then you'll have an idea if the new team finally has a direction or if it's still a mess. Pity, it's really a good game and had so much potential in the competitive department. Link to comment Share on other sites More sharing options...
Kayowin.9217 Posted October 1, 2018 Share Posted October 1, 2018 > @"cobbah.3102" said: > So the small balance will be the total deletion of Deadeye yay way to go Anet I am up for that !! Actually they are removing the Deadeye's 3s reveal whenever making an attack from stealth! More Malicious Backstabs and Deaths Judgments with a little bit of Three Round Burst just for you! And the grand finale is breaking lock on channeled skills when going into stealth! No more near instant death for Deadeyes when facing pew pew SoulBeasts or FA Weavers! Fun times ahead! Link to comment Share on other sites More sharing options...
Jimbru.6014 Posted October 1, 2018 Share Posted October 1, 2018 Quoth Anet: "We wanted to let you know that next Tuesday the Systems team will be releasing a smaller balance update. This update is coming out a bit earlier than we normally release a balance pass – consider it a little bonus! The release is focused around updating some weapon traits to make them more broadly usable and splitting some skills between game modes." My interpretation: "There's some things which we felt were important and/or broken enough to balance sooner than later, so we're popping an early update." That's not a bad thing. See what the update brings before you start complaining about it; you might be pleasantly surprised. Link to comment Share on other sites More sharing options...
Gehenna.3625 Posted October 1, 2018 Share Posted October 1, 2018 > @"godofcows.2451" said: > Are you guys actually expecting something effective to happen in the balance side of things? Lowered expectations guys. It'll spare you alot of grief. Call it a salty post or whatever, that's what half a decade of expecting something does to you. Just wait for tomorrow, **then you'll have an idea if the new team finally has a direction or if it's still a mess**. Pity, it's really a good game and had so much potential in the competitive department. If it's going to be a small balance patch with just a couple of changes, how could you tell much from that? I would not have such high expectations to be able to judge that from what looks to be a small patch. Link to comment Share on other sites More sharing options...
Nath Forge Tempete.1645 Posted October 1, 2018 Share Posted October 1, 2018 then ... no change for ele ... since it hasn't weapon traits anymore for years now . Honestly ... I don't know how to handle that class anymore. Link to comment Share on other sites More sharing options...
Liewec.2896 Posted October 1, 2018 Share Posted October 1, 2018 > @"TexZero.7910" said: > > @"Liewec.2896" said: > > balance patch? > > fire staff ele not bad enough? > > Ele's still complaining after being on top for how many years ? > Now you guys can be average like every other DPS. staff has been regarded as fairly bad in pvp, but because some people must have been doing well with it in raids, it is now utterly useless in pvp. what happened to skill splitting? why was my weapon turned from bad to useless because it was good in a totally different part of the game? Link to comment Share on other sites More sharing options...
Sephylon.4938 Posted October 1, 2018 Share Posted October 1, 2018 > @"Liewec.2896" said: > > @"TexZero.7910" said: > > > @"Liewec.2896" said: > > > balance patch? > > > fire staff ele not bad enough? > > > > Ele's still complaining after being on top for how many years ? > > Now you guys can be average like every other DPS. > > staff has been regarded as fairly bad in pvp, but because some people must have been doing well with it in raids, it is now utterly useless in pvp. > what happened to skill splitting? why was my weapon turned from bad to useless because it was good in a totally different part of the game? Wvw ele staff backliners and midline healers Link to comment Share on other sites More sharing options...
Altion.9576 Posted October 1, 2018 Share Posted October 1, 2018 I hope theres some improvements to Weaver weapons that would make a great Birthday gif haha :D Link to comment Share on other sites More sharing options...
Azure The Heartless.3261 Posted October 1, 2018 Share Posted October 1, 2018 I'm curious to see what kind of grasp the balance team has on the game as a whole, as well as regarding each specific class's matchups. Link to comment Share on other sites More sharing options...
Sazukikrah.5036 Posted October 1, 2018 Share Posted October 1, 2018 We're left in the dark yet again. Im assuming this balance patch will only affect some Core specs and only POF specs. They hardly ever touch HoT Elite specs; and if they do it's not enough to make them viable out side of PvE. Link to comment Share on other sites More sharing options...
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