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Could we nerf mounts in central Tyria/HoT maps?


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I tried to get back into GW2 pve again, my friend was a PVPer, who wanted me to walk him to the Arah dungeon, he had one of those new beetle mounts i have never seen before, i combo'd my own fields to put on swiftness by the time i did that he was already halfway across the map, things got even more absurd when I hit the water and he just space-shipped across it. Hard to believe they put in a mount even faster than the old ones were. I just gave up, and gave him directions to the dungeon, and then ported to the waypoint, and waited on him. Anet, since you chose to put mounts in the game, against what is probably 50 percent of the populations wishes at the time in favor of attracting the WoW/non GW2 MMO crowd, much to the chagrin of many of the core GW2 playerbase that has been around since 2012, could you at least nerf the mount speed to where it is no faster than swiftness? at least in the central Tyria and HoT maps? GW2 had no mounts for 5 years, and you choose to put in the most overpowered, race-car like ones in the game out of the history of MMORPGS.

 

You've forced a mount meta onto players that have no interest in them, plain and simple. Not a single thought was given to non-mount players "Get a mount, or get out, and play some other MMO" was not the right attitude to have, at all; it's extremist decisions like this as well as earlier game changing events like adding vertical progression in the form of HoT masteries, and Ascended gear makes it look like Anet just decided to randomly forsake the unique GW2, along with it's unique playerbase, who was tired of the old, decrepit MMORPG tropes, and slowly replace them with non-GW2 mmorpgers who are into all the generic, stereotypical post-WoW mmorpg stuff. If we wanted that originally, we could simply have went to WoW. I could get used to the wacky, cartoony, immersion breaking obnoxiousness of mounts if they they were no faster than swiftness, but in their current state they completely, and totally trivialize the core Tyria, and HoT maps in every conceivable way; it's not open for refutation, they trivialize it from an objective point of view, they divide new players from veteran players, resulting in less player interaction by nature, they make the already small maps smaller by their very nature; lots of new people boost to 80... how many of them are going to get mounts after only playing a few days, zooming around core Tyria skipping over all the exploration? The absurdly overpowered GW2 Mounts are definitely something that wasn't thought through well enough for the long term health of the game at all.

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> @"Warkind.6745" said:

> Who are we to tell new players whether to zoom or not zoom?

>

> The "mount meta" only exists as much as you allow it to; the onus is on you to find people who want to play the game at your pace.

 

That's a fallacy, the mount meta was forced on non-mount people by design. If they were no faster than swiftness the mount meta wouldn't have been forced on them. Try again.

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ahahahah

 

hot maps without mounts ?

to be even more specific :

hot maps without gripphon ?

 

no more. never more.

 

but again then no glider on pof maps ?

 

> @"Accountzeroone.7291" said:

> how many of them are going to get mounts after only playing a few days, zooming around core Tyria skipping over all the exploration

>they divide new players from veteran players

no, not at all. they divide core players from pof players. use your credit card and get expansion. it's cheap.

 

 

i got a discounted pof account as secondary account. much cheaper than getting additional characters slot.

first thing i did was to unlock raptor. took 10 mins.

 

but let's be honest :

 

a huge world to be explored running only ? it really had been breaking immersion. was plain stupid. we fought a dragon on a flying ship and we had to run the whole map even if there were many rideable animals.

 

btw looking forward asura or charr motorcycle.

 

 

 

 

 

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> @"Accountzeroone.7291" said:

> > @"Warkind.6745" said:

> > Who are we to tell new players whether to zoom or not zoom?

> >

> > The "mount meta" only exists as much as you allow it to; the onus is on you to find people who want to play the game at your pace.

>

> That's a fallacy, the mount meta was forced on non-mount people by design. If they were no faster than swiftness the mount meta wouldn't have been forced on them. Try again.

 

Asking your friend to both walk there was to difficult then?

 

Not sure how we went from something which could have been handled with 1 sentence to all mounts must be nerfed. Things move fast today.

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> @"Accountzeroone.7291" said:

> > @"Warkind.6745" said:

> > Who are we to tell new players whether to zoom or not zoom?

> >

> > The "mount meta" only exists as much as you allow it to; the onus is on you to find people who want to play the game at your pace.

>

> That's a fallacy, the mount meta was forced on non-mount people by design. If they were no faster than swiftness the mount meta wouldn't have been forced on them. Try again.

 

Nobody is forcing you (Tyria has WPs you can be anywhere much faster) but please tell me you using your old cellphone that you got 6 years ago

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So what if they trivialise core tyria? Players are perfectly capable of deciding whether to use them or not and there is no foul if they want to zoom around. If they feel mounts lessen the experience, they wont use them.

 

Mounts have done far more good to long term health of the game than bad, esp as the unique playerbase you describe seems to love them. Any divide you believe you see doesnt mirror anything ive seen

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In a game with cheap, easily accessible Fast Travel it's absurd to complain about mounts. Anyway, why should I be slowed down just to keep YOU happy? The expansion(s) are pretty cheap to be honest, so price is no barrier, and in any case **_you beat your friend there using Fast Travel!_**! So his mount didn't give him any real advantage over you after all. What do you you want next, should we possibly consider banning Fast Travel now for breaking immersion? :D

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Your friend is at least part of the problem here. If they'd never added mounts but he was on a profession which can easily maintain swiftness and use lots of leap/teleport skills and was using every tool available to dash ahead you'd have exactly the same problem. If you ask someone to go with you somewhere common sense says you go at a speed where they can keep up, especially if they're the one giving directions. Think about it in real life - I normally walk faster that most people, but if I'm going somewhere with my arthritic mother I don't dash off and leave her behind just because I can, I slow down to her pace so we can walk together.

 

Yes this can be a problem - I had the same trouble with a commander who was supposed to be leading a bounty train who kept leaping on his beetle and zooming off as soon as one died so everyone was struggling to keep up (especially people like me who didn't have a fully trained beetle at the time). But I had exactly the same problem with a commander who was supposed to be leading the Verdant Brink meta and only gave instructions like "frog" and then waypointed and glided to the location leaving everyone who didn't know the meta by heart struggling to find a (green!) tag somewhere on the map and figure out how to get there.

 

In both cases the squad was able to solve the problem without either mounts or waypoints being disabled. We reminded the commander that they're supposed to be leading a group, not racing them, and need to make sure the people they're leading can keep up. The first commander switched to using the raptor (bounty train, so it's reasonable to assume everyone there had the raptor) and both started pinging waypoints and giving directions.

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I hated all the running, Mounts are the best thing that happened for this game, also for Core Tyria. If a new player is afraid he misses out on the exploration factor by zooming past the wonderfully handcrafted environments (and fun NPC dialogues) he can simply decide to hoof it.

 

Personally I felt all the running across Tyria was annoying and forced, even in my first world exploration. I can enjoy the scenery very well from Raptorback and if there is interesting stuff to see or hear, I dismount. I also disliked how you got aggro constantly by every single mob: not that frustrating in Core Tyria but horrible in the expansions. Thank you for Mounts!

 

 

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Not attempting to be flippant or silly or mean. I respect the OPs position and opinion. To me, this is always the answer, and I can't say it any better. Plus I enjoy remembering Robin from time to time. :3

 

 

"I'm exercising the right not to walk."

"Thank you Mr. Dalton. You just illustrated the point."

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> @"Khalisto.5780" said:

> > @"Astralporing.1957" said:

>

> > Mounts are not a problem on old maps. They are a problem on _new_ ones, because those are designed around you having them.

>

> If you have access to new maps, you also have access to mounts. So I don't see the problem.

On maps that were not designed around them you're not penalized for not using them. On the maps that assume you do have a mount however you _are_ forced into using them, even if you prefer old style map movement (waypointing, for example). On new maps, you don't really get a choice. And _that_ is a problem.

 

> Nvm, he's talking about HoT maps

HoT maps had a similar problem with gliding, mushrooms and wallows - if you'd rather not use those, movement on those maps was really aggravating. Now at least you do have an alternative of mounts, but normal movement is still a problem (or just plain impossible).

 

Compared to that, Core maps are perfectly fine.

 

TL/DR;

My main problem with any new movement enhancing mechanics is when they exist mainly as a solution to a problem that wouldn't exist if not for said mechanics. Because that's not really anhancement, it's adding an additional requirement to something that was unrestricted before.

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You have a big problem there, as the expansions offer a whole world of new options to play. You prolly feel that the new specs are also forced onto you, cuz they are stronger than vanilla's in every department.

 

You also stated that half population were against the mounts before they got in the game, oh well, I believe this number doesnt reach 10% now

 

Even if the mounts were just faster as a swiftness character you would still complain about raptor double leap crossing half map

 

About the masteries being vertical, oh well, game has to evolve someway, it's better getting new skills than bigger numbers with the same old skills

 

You also complain about the ascended gear, in 5 years you have 2 gears upgrade, ascended and legendary, but you only need ascended and they don't even require to run the same content over and over to get them as in the other MMOS, you have at least 4 different options to get it, just choose which is the most fun for you

 

Game expansions come out every 2 years, you just have to save 2ish dollars month to get them

 

 

 

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As a player who has been playing GW2 for one month now. I don't know what you are talking about. Mounts do not separate me from other guildies and veteran players in the HoT maps. In fact mounts brings me almost up to their level.

 

Also you are not forced to use mounts on HoT maps. Because you still have the bouncing mushrooms, gliding, and updrafts that you can use to get around. It seems to me the only one that is forcing you to "use mount or gtfo" is your own mindset.

 

As a new player I fully welcome mounts to the other maps! So don't try to act like you are speaking for players like myself. Because you are not!

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Well, @"Accountzeroone.7291" , this should prove you that ANet didn't introduce the mounts for the 50% of the playerbase, but for more of us. There are indeed A LOT of players that wanted mounts for years, and most of the players are happy with this now.

 

I'm not a veteran like you, but I remember how it was to play in Central Tyria and HoT without mounts, moving slowly and trying to reach some MP on top of some "impossible" location. Unlocking the ley-line mastery track or the mushroom was a big achievement, because it opened the door to many new spots. I had to figure out how to climb a mountain to reach a vista, and it was nice when I made it. You could kill all the legendaries in SW (now they die 4 seconds after that someone calls them in chat). It makes leveling a new character and exploring the maps much faster, but it removed all the pleasure to escort a dolyak with some new player, since everyone would just kill everything with a tail spin. So I rather use my tomes of knowledge than spending my time on the maps with a

 

Not blaming ArenaNet, they did it to please the playerbase. They did it differently from other MMOs, and I like the features of the mounts in GW2. Maybe they are still overpowered (both in damage and speed). But too many players would complain if ANET nerfed them too much. They nerfed a bit their damage on starting maps some months ago iirc. Maybe not enough. Idk :/

Hugs.

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The OP is stating their opinion; feelings, not facts. That they are negatively equating GW2 mounts with WoW mounts further weakens their argument, as many in the GW2 community praise the direction ANET took with mount design, compared to other MMO titles.

 

Fact: You can complete all of Core Tyria, LS 2, HoT and LS 3 without ever requiring a mount.

 

The existence of mounts in the hands of other players doesn't effect you in any significant way, outside perhaps of competing with other players trying to complete events on a map where it's the daily, but that is something ANET has already addressed with recent changes.

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The fault here is entirely on your friend.

If he's going to ask your help to get somewhere then speed off on his mount he's just being foolish knowing you don't have one.

 

I bought a friend of mine HoT and PoF and played through HoT and LW3 with him before he got his mounts and I refrained from using mine most of the time during that period so we could explore the maps etc the same way and avoid the obvious mobility gap.

 

I disagree with nerfing them in the core maps because as someone with currently 9 characters at 100% world completion I can say that having mounts has significantly made the tedium of map completion a hell of a lot more bearable.

There is a significant difference in content between the old core maps and those added from HoT onwards.. by comparrison the old maps feel more like a chore to play on half the time since their content is so tedious and doesn't stand close to the kind of harder content we have in newer maps.

You could easily argue that elite specs have made the core maps so effortlessly easy they're utterly boring to play on now.

Speeding up that world completion with mounts is something I think a lot of players will agree is one of the only reasons they still do it.. and I can only imagine the backlash if that was nerfed.

 

If you ask me what would benefit the game is the introduction of a core Tyria mount.. a simple Horse would suffice and would appeal to all players due to the cosmetic nature of the game.

This alone would close the gap between those who own PoF and those who don't since all players would be able to unlock it after they've stocked up a couple of core Tyria mastery points which even a new player could do fairly easily by playing the personal story.

I've even got an ability in mind for it.. activate it's numbered skill's and the horse will show interest in a certain direction neaby where there is an undiscovered POI, Waypoint or incomplete Heart.. basically the horse acts as a radar to help guide newer players to the nearest unclaimed POI/Waypoint location or incomplete heart..

There could even be specific skills for each one, 2 seek heart, 3 seek waypoint, 4 seek landmark..

Likewise this can also be used by older players to help them uncover new maps as they are added.

 

But that's just my opinion.

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