Towelie.9504 Posted December 20, 2018 Share Posted December 20, 2018 Way back when WvW and your server actually made some sort of impact outside of WvW as well (bonuses on things like gathering, crafting, magic find etc). This kind of gave people at least some motivation to enter the game mode. Could these bonuses come back and additionally provide some other incentives for people to participate? As it stands right now, WvW is an almost empty game mode now and while we are given the promise of alliances it seems like this is fairly far away and could only be a temporarily jump in population. If a new player is logging in and about to create their very first character it seems odd to me for them to choose a server name that they may never have any impact on at all. Link to comment Share on other sites More sharing options...
Laila Lightness.8742 Posted December 20, 2018 Share Posted December 20, 2018 Yeah like make winning each match rewarding Link to comment Share on other sites More sharing options...
Turkeyspit.3965 Posted December 20, 2018 Share Posted December 20, 2018 But how would that work considering in PvE everyone is on the Megaserver. So if Blackgate accomplishes 'x' in WvW, how can that translate to PvE where you have players from BG, TC, MAG, etc... all sharing the same space? Link to comment Share on other sites More sharing options...
Inculpatus cedo.9234 Posted December 20, 2018 Share Posted December 20, 2018 It would work just like it did before they removed the bonus, which was long after MegaServers were implemented. But, I don't think the Devs have any intention of bringing Power of the Mists back. Link to comment Share on other sites More sharing options...
Turkeyspit.3965 Posted December 20, 2018 Share Posted December 20, 2018 > @"Inculpatus cedo.9234" said: > It would work just like it did before they removed the bonus, which was long after MegaServers were implemented. > But, I don't think the Devs have any intention of bringing Power of the Mists back. Ah, had to look it up, since that was before I started GW2: https://wiki.guildwars2.com/wiki/Power_of_the_Mists I mean, I personally see nothing wrong with it so long as it doesn't also affect instanced content such as raids, dungeons/fractals. But I also don't see how those marginal buffs would promote and encourage people to enter WvW to increase their likelihood of getting those increases. I mean 2% bonus experience? 1-2% bonus coins? If you don't already WvW I see no reason why you would start just for those increases. Link to comment Share on other sites More sharing options...
Strider Pj.2193 Posted December 20, 2018 Share Posted December 20, 2018 > @"Inculpatus cedo.9234" said: > It would work just like it did before they removed the bonus, which was long after MegaServers were implemented. > But, I don't think the Devs have any intention of bringing Power of the Mists back. And unless the buffs were significantly ‘buffed’ from their previous state, I don’t see it being influential. Link to comment Share on other sites More sharing options...
lodjur.1284 Posted December 20, 2018 Share Posted December 20, 2018 > @"Towelie.9504" said: > Way back when WvW and your server actually made some sort of impact outside of WvW as well (bonuses on things like gathering, crafting, magic find etc). This kind of gave people at least some motivation to enter the game mode. Could these bonuses come back and additionally provide some other incentives for people to participate? > > As it stands right now, WvW is an almost empty game mode now and while we are given the promise of alliances it seems like this is fairly far away and could only be a temporarily jump in population. > > If a new player is logging in and about to create their very first character it seems odd to me for them to choose a server name that they may never have any impact on at all. No. But if you're lucky you can get your thread moved to the ~~dead part~~ WvW part of the forum Link to comment Share on other sites More sharing options...
Khisanth.2948 Posted December 20, 2018 Share Posted December 20, 2018 There won't be any changes to rewards unless they fix the other issues first. Also unlike other games modes you get your additional reward in a more continuous basis instead of only at "the end" via additional pips which has both their own reward and the additional reward track progress. Link to comment Share on other sites More sharing options...
Illconceived Was Na.9781 Posted December 20, 2018 Share Posted December 20, 2018 > Can there be more emphasis on World vs World? That is conceptually easier than putting less emphasis on WvW. Link to comment Share on other sites More sharing options...
Inculpatus cedo.9234 Posted December 20, 2018 Share Posted December 20, 2018 I have no opinion about whether Power of the Mists was/would be influential in regards to WvW population. What I posted was an answer to how it would/did work with MegaServers. Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted December 20, 2018 Share Posted December 20, 2018 I think this would be a good idea, buff the power of the mists and bring it back. every little thing helps. Link to comment Share on other sites More sharing options...
kash.9213 Posted December 20, 2018 Share Posted December 20, 2018 It might motivate farmers to pay occasionally to get into the top alliances for a bit. Link to comment Share on other sites More sharing options...
Tomahawk.7361 Posted December 21, 2018 Share Posted December 21, 2018 They really need to allocate more assets to this very old game mode. It is impressive that it has lasted so long without major updates. And anet, you really need to stop tuning us to pve raid vocalists. In your last patch you killed the relevance of two major classes to the diversity of wvw group play, and engi only got to be on the scene for about 1-2 months, yikes. Mesmer's support was primarily based off of one skill and i recognize it was op in ways, but you do things that remove it completely. I SWEAR its gonna just be scourges and firebrands one day zzzzzzz. Link to comment Share on other sites More sharing options...
Rampage.7145 Posted December 21, 2018 Share Posted December 21, 2018 Can arenanet at least delete all the servers and leave only 2 or 3 tiers for the few of us who still play the game mode??? like seriuosly tho, having all this "FULL" and very high servers is a joke Link to comment Share on other sites More sharing options...
DanAlcedo.3281 Posted December 21, 2018 Share Posted December 21, 2018 Rewards. Make Tickets worth something. Link to comment Share on other sites More sharing options...
Strider Pj.2193 Posted December 21, 2018 Share Posted December 21, 2018 > @"DanAlcedo.3281" said: > Rewards. > > Make Tickets worth something. > I’d rather they make transmutation charges worth something, as tickets have significantly more value to me. Link to comment Share on other sites More sharing options...
Garrus.7403 Posted December 21, 2018 Share Posted December 21, 2018 > @"Towelie.9504" said: > Way back when WvW and your server actually made some sort of impact outside of WvW as well (bonuses on things like gathering, crafting, magic find etc). This kind of gave people at least some motivation to enter the game mode. Could these bonuses come back and additionally provide some other incentives for people to participate? > > As it stands right now, WvW is an almost empty game mode now and while we are given the promise of alliances it seems like this is fairly far away and could only be a temporarily jump in population. > > If a new player is logging in and about to create their very first character it seems odd to me for them to choose a server name that they may never have any impact on at all. Can you imagine ppl playing WvW just for the fun it brings? Why do ppl today just need rewards for everything they do? Link to comment Share on other sites More sharing options...
ThunderPanda.1872 Posted December 21, 2018 Share Posted December 21, 2018 WvW had always been an unwanted bastard child that is being kept alive with minimum maintenance to avoid a bad PR. It has such high potential as a RvR mode that even could've been successful as a standalone game. Link to comment Share on other sites More sharing options...
Rampage.7145 Posted December 21, 2018 Share Posted December 21, 2018 > @"ThunderPanda.1872" said: > WvW had always been an unwanted kitten child that is being kept alive with minimum maintenance to avoid a bad PR. > > It has such high potential as a RvR mode that even could've been successful as a standalone game. All they need to do is licence it to a company that gives a damn, Arenanet is way to carebear to take care of a PvP focused game, this forums are an example of it. I'd would rather play it as a stand alone game since PVE class balance making its way into WvW its just fucking stupid. Most WvW players see GW2 as a WvW only game anyway we really dont care about story and all that dumb shit we just wanna PvP want changes focused on whatver is going on in our game mode not what PvE retards are whinning about all the time Link to comment Share on other sites More sharing options...
Khalisto.5780 Posted December 21, 2018 Share Posted December 21, 2018 The only rewards that would make me step in wvw are at least 15g/h or some really ez legendary armor. WvW isnt fun, i really enjoyedd it at first but got tired of running in a 60 ppl block hitting other blocks and doors. On top of that getting pretty shiet rewards Link to comment Share on other sites More sharing options...
Dagger.2035 Posted December 21, 2018 Share Posted December 21, 2018 It’s too bad. WvW would have been an easy game mode to support. They would just mainly focus on PvP balance since PvE is just a DPS check. All new skills should should be graphed on a balance triangle where damage, defense, and utility make up the corners. A skill could fully represent one of these aspects or partially support two aspects, but never all three. Instead, we have I win buttons which are spammed like Unrelenting Assault. It’s a gap closer, does damage, evades, and grants might. New maps would have been simple to create. You wouldn’t need new NPCs, AI creatures, and events. Just apply new textures, new ambient objects, and slightly alter the terrain. The terrain used by yaks and large objectives could have been left as is to save time. These maps would have gotten hundreds of hours of use unlike PvE maps which are forgotten rather quickly. Hopefully this would have kept a strong player base. Then, as others have said, they could have created gem store items for WvW. Link to comment Share on other sites More sharing options...
Diku.2546 Posted December 21, 2018 Share Posted December 21, 2018 Can we Also have Healthy Competitive Weekly Match-Ups & A Solid World Server Identity? We NEED a Fair Theater of War & Something Precious to Fight For...imho 1) Let Players pick their own Weekly Match-ups & Permanent Home World Server to Protect...(Server change by gem based transfer every 1-3 months). 2) Use a WvW version of that lets players pick up to 3 Enemy Server's BL to fight on for the week. 3) Only Reward players when they attack an enemy server that is ranked higher than their own server's rank, or for Defending their Home Server BL. 4) Always Punish players when they attack an enemy server that is ranked lower than their server's rank by reducing their Home Server rank score. 5) Always Show players in a RANDOM order in their WvW Score UI...the Top 3 servers attacking their Home Server BL. The game mechanics are already in the game...it just needs to be re-purposed for WvW to encourage Healthy Competitive Weekly Match-Ups & a Solid World Server Identity. Imagine --- WvW hosting an annual tournament where a World Server's Rank needs to be earned by fighting off all other Servers wanting to be Ranked #1. and Where a Server's Ranking can have a deeper meaning to the Individual Players, Guilds, and International Alliances...that sacrificed to obtain it. Yes...please put more emphasis on World vs World Yours truly, Diku p.s. See some of my past posts...please vote Helpful or Thumbs up if you agree. Link to comment Share on other sites More sharing options...
Infusion.7149 Posted December 21, 2018 Share Posted December 21, 2018 There could have been reskinned maps with some random terrain thrown in the middle where it doesn't matter as much. Desert BL in its initial iteration is an example of what happens when PvE stuff is used as a basis for WvW, it was very laggy with the laser event and it was hard to transverse from keep to keep for most players. Link to comment Share on other sites More sharing options...
subversiontwo.7501 Posted December 22, 2018 Share Posted December 22, 2018 > @"Diku.2546" said: > We NEED a Fair Theater of War & Something Precious to Fight For...imho We've said this for six years. > WvW hosting an annual tournament where a World Server's Rank needs to be earned by fighting off all other Servers wanting to be Ranked #1. We had it, they took it away. Link to comment Share on other sites More sharing options...
Kilo.2539 Posted December 22, 2018 Share Posted December 22, 2018 I never had any desire to enter WvW until it was time to finish map completion. By the time I finished map completion I never could get back into PvE . Link to comment Share on other sites More sharing options...
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