Ruufio.1496 Posted March 25, 2019 Share Posted March 25, 2019 It's like warbanner on auto attack. Just remove it. An example of how dumb mount stomp is: duo roaming with a friend, we get a downed and my friend goes down, I'm going to stealth him so that I can res hi---- AAAAAAAAAND PLAYER 4 ENTERS THE ARENA AND MOUNT STOMPS HIM OHHHHHHHHHHH! SICK PLAY!!!!!! Yeah... remove the stomp from mount. Just make it do damage and dismount. Link to comment Share on other sites More sharing options...
steki.1478 Posted March 26, 2019 Share Posted March 26, 2019 My favorite part is that finishing someone doesnt even put you in combat so you can do it over and over again as long as you only hit downed players. Link to comment Share on other sites More sharing options...
Mil.3562 Posted March 26, 2019 Share Posted March 26, 2019 No. This mount stomp is liked a milder and fun version of no down state, which many here has been asking for ever since ANet started it in an event. Enough fun and useful skills on the mount have been removed already. Please ANet. Link to comment Share on other sites More sharing options...
oOStaticOo.9467 Posted March 26, 2019 Share Posted March 26, 2019 > @"Mil.3562" said: > No. This mount stomp is liked a milder and fun version of no down state, which many here has been asking for ever since ANet started it in an event. Enough fun and useful skills on the mount have been removed already. Please ANet. Oh, if some people have their way Mount will be Nerfed into oblivion and basically non-useful. At that point I will wonder why they even bothered putting it in in the first place. Finally get something that shakes up WvW after begging for something, ANYTHING, to change the stagnation and now they want it back to the way it was. Link to comment Share on other sites More sharing options...
DemonSeed.3528 Posted March 26, 2019 Share Posted March 26, 2019 The mount will be useful so long as it has perma swiftness which is what people who wanted mounts originally asked for. Right now it offers too much on its own, on top of a players build. Link to comment Share on other sites More sharing options...
StrawHat.2639 Posted March 26, 2019 Share Posted March 26, 2019 Sorry Z, I'll hopefully be around this weekend with yous... Link to comment Share on other sites More sharing options...
DeadlySynz.3471 Posted March 26, 2019 Share Posted March 26, 2019 This is exactly why mount stomp needs to stay; downed state is a plague that shouldn't even exist in WvW. One of the best uses for it is to insta-killing downed gankers lingering around sentries calling themselves roamers. Link to comment Share on other sites More sharing options...
Za Shaloc.3908 Posted March 26, 2019 Share Posted March 26, 2019 I haven't actually tested or paid enough to see if it does, but if it does, it would be nice if Warclaw stomping didn't rally. Would be a fair enough trade to being able to instafinish up to 3 players. Link to comment Share on other sites More sharing options...
Chaba.5410 Posted March 26, 2019 Share Posted March 26, 2019 > @"steki.1478" said: > My favorite part is that finishing someone doesnt even put you in combat so you can do it over and over again as long as you only hit downed players. Yea, to me the problem with this skill isn't that you stomp people, but that you aren't put into combat and can remount quickly. Link to comment Share on other sites More sharing options...
HazyDaisy.4107 Posted March 26, 2019 Share Posted March 26, 2019 I'd imagine they'll tweak the timing of what constitutes "in combat" mounting a bit when the dismount features are added. I just hope they dont over tweak it to the point some abilities in certain instances currently sit at (like not being able to rez someone for 30 secs because even though a fight is over you're still stuck with 30s of cripple). Link to comment Share on other sites More sharing options...
Ruufio.1496 Posted March 26, 2019 Author Share Posted March 26, 2019 > @"Mil.3562" said: > No. This mount stomp is liked a milder and fun version of no down state, which many here has been asking for ever since ANet started it in an event. Enough fun and useful skills on the mount have been removed already. Please ANet. No. The only ones asking for no down state are players of low skill level who either outnumber fights to win (warclaw stomp) or run some instagib build. There is nothing positive for the game to be gained when having a nice fight with downs on each side and having to use your brain to win the fight but having some plebian come along and press 1 on his mount to instakill. Down state adds another element to combat in which you can tell the difference between bad players and good players. Good players will use the down as bait to create opposing downs and then the fight really heats up. Know the guard is going to MI? Launch the down. Etc. But no - lets's just let some random pleb come along and quickness-on-steroids-stomp AKA warbanner on auto attack completely disrupt the fight to the point of no return. Yeah, that'll be good for the game /s My friends and I always fight against more players then we have, so what happens 99% of the time now since they have more players? We lose if _one_ of our players _ever_ goes down. That's how you kill a game mode. Better believe it - players will leave GW2 the day something better comes along. Too many hits to roaming (marked, mount stomp now). (Inb4 fighting against a dozen lesser skilled players with a few skilled players does not equal skill and that only 1v1 equates to skill) Link to comment Share on other sites More sharing options...
AliamRationem.5172 Posted March 26, 2019 Share Posted March 26, 2019 You're certainly welcome to your opinion, but I like the pounce finisher. Link to comment Share on other sites More sharing options...
bigo.9037 Posted March 26, 2019 Share Posted March 26, 2019 > @"Ruufio.1496" said: > > @"Mil.3562" said: > > No. This mount stomp is liked a milder and fun version of no down state, which many here has been asking for ever since ANet started it in an event. Enough fun and useful skills on the mount have been removed already. Please ANet. > > No. The only ones asking for no down state are players of low skill level who either outnumber fights to win (warclaw stomp) or run some instagib build. There is nothing positive for the game to be gained when having a nice fight with downs on each side and having to use your brain to win the fight but having some plebian come along and press 1 on his mount to instakill. > > Down state adds another element to combat in which you can tell the difference between bad players and good players. Good players will use the down as bait to create opposing downs and then the fight really heats up. Know the guard is going to MI? Launch the down. Etc. But no - lets's just let some random pleb come along and quickness-on-steroids-stomp AKA warbanner on auto attack completely disrupt the fight to the point of no return. Yeah, that'll be good for the game /s > > My friends and I always fight against more players then we have, so what happens 99% of the time now since they have more players? We lose if _one_ of our players _ever_ goes down. That's how you kill a game mode. Better believe it - players will leave GW2 the day something better comes along. Too many hits to roaming (marked, mount stomp now). > > (Inb4 fighting against a dozen lesser skilled players with a few skilled players does not equal skill and that only 1v1 equates to skill) I agree but you also on the other hand have the braindead unkillable warriors with stab and EP as passives basically press F for nearly guaranteed res unless you have so much cleave that you out dmg his res power. Or guardians. Or ranger pet ressing with aid from another player. Maybe it would be fair if you didn't insta res from another person dying .. but as someone who only roams.. doesn't play 1shot build but is squishy.. I feel like downed state tends to work against me. Yea, you can use downed as bait that's true. I do it too if I down a player and others try to res. But that only works half the time. And even tho I'm running full zerk I still can't always cleave enough to prevent a res. There's some mind game to it, but for solo players regardless of 1shot or not I think it's kinda bad for the game. It rewards sloppy play, dying but getting rewarded for pressing F for a few seconds. Link to comment Share on other sites More sharing options...
iKeostuKen.2738 Posted March 27, 2019 Share Posted March 27, 2019 Why do mounts do more then just run fast? Link to comment Share on other sites More sharing options...
Justine.6351 Posted March 27, 2019 Share Posted March 27, 2019 In large group content it does favor the group with more as they have extra players to throw away on mounts. If that is the intention of a player squatting on a mount, to insta finish enemy players. Only seen that a little bit. Link to comment Share on other sites More sharing options...
crepuscular.9047 Posted March 27, 2019 Share Posted March 27, 2019 hell NO, either have no down state or mount stomp tired of seeing a bunch of downed enemies suddenly all coming back up just because they killed one of our guys during zerg fights Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted March 27, 2019 Share Posted March 27, 2019 at least put it on another skill, preferably one with a cool down. Link to comment Share on other sites More sharing options...
Klypto.1703 Posted March 27, 2019 Share Posted March 27, 2019 The great part of this is you have like 10 really bad players who get downed by one really good player and then some player uses the mount to stomp them so they can't just auto attack the person that killed them with highly OP downed skills. Especially the ranger pets, reaper quickness with #1, and then the warriors who get up and run to the engie super res elixir. Link to comment Share on other sites More sharing options...
Jwake.7013 Posted March 27, 2019 Share Posted March 27, 2019 I'm fine with it, I would however have it put you into combat if you do connect on a kill so you can't remount right away and run away from a battle as it's meant to engage a fight not a hit and run as it's being used for atm. Link to comment Share on other sites More sharing options...
bluberblasen.9684 Posted March 27, 2019 Share Posted March 27, 2019 > My friends and I always fight against more players then we have, so what happens 99% of the time now since they have more players? We lose if one of our players ever goes down. That's how you kill a game mode. +10000000 ! Link to comment Share on other sites More sharing options...
Strider Pj.2193 Posted March 27, 2019 Share Posted March 27, 2019 > @"crepuscular.9047" said: > hell NO, either have no down state or mount stomp > > tired of seeing a bunch of downed enemies suddenly all coming back up just because they killed one of our guys during zerg fights You do realize it’s one for one right? So... they just were better at killing you? Link to comment Share on other sites More sharing options...
crepuscular.9047 Posted March 27, 2019 Share Posted March 27, 2019 > @"Strider Pj.2193" said: > > @"crepuscular.9047" said: > > hell NO, either have no down state or mount stomp > > > > tired of seeing a bunch of downed enemies suddenly all coming back up just because they killed one of our guys during zerg fights > > You do realize it’s one for one right? So... they just were better at killing you? one for one??? what do you mean? Link to comment Share on other sites More sharing options...
Strider Pj.2193 Posted March 27, 2019 Share Posted March 27, 2019 > @"crepuscular.9047" said: > > @"Strider Pj.2193" said: > > > @"crepuscular.9047" said: > > > hell NO, either have no down state or mount stomp > > > > > > tired of seeing a bunch of downed enemies suddenly all coming back up just because they killed one of our guys during zerg fights > > > > You do realize it’s one for one right? So... they just were better at killing you? > > one for one??? what do you mean? It’s one rally for one death. Link to comment Share on other sites More sharing options...
juno.1840 Posted March 27, 2019 Share Posted March 27, 2019 mount stomp needs to stay -- sorry. Honestly if you were downed due to mount stomp, you were going to go down anyway. It just makes the fights go a little faster which is good. Link to comment Share on other sites More sharing options...
Krypto.2069 Posted March 27, 2019 Share Posted March 27, 2019 > @"Strider Pj.2193" said: > > @"crepuscular.9047" said: > > > @"Strider Pj.2193" said: > > > > @"crepuscular.9047" said: > > > > hell NO, either have no down state or mount stomp > > > > > > > > tired of seeing a bunch of downed enemies suddenly all coming back up just because they killed one of our guys during zerg fights > > > > > > You do realize it’s one for one right? So... they just were better at killing you? > > > > one for one??? what do you mean? > > It’s one rally for one death. > Crepuscular, Yes, as Strider said it's one for one. Anet changed the rallying mechanic some time ago in WvW. (The "rally-bot" from times of old doesn't exist anymore.) From the Wiki: "In World vs World, the defeat of a player will only rally one other player... " [https://wiki.guildwars2.com/wiki/Rally](https://wiki.guildwars2.com/wiki/Rally "https://wiki.guildwars2.com/wiki/Rally") Oh, and Mount Stomping to **STAY** gets my VOTE! :+1: ROAR, ROAR, ROAR!!! Too dang FUNNY and FUN!!! :lol: Link to comment Share on other sites More sharing options...
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