bluberblasen.9684 Posted August 28, 2019 Share Posted August 28, 2019 With this new buff foods. Why? Why are you doing this? Why are you bringing that over powered buff food to wvw? Roaming is already dead.. But fighting in enemy area without those op food vs op food users is unwinnable. .... Thats all.... Link to comment Share on other sites More sharing options...
Nath Forge Tempete.1645 Posted August 28, 2019 Share Posted August 28, 2019 get your own food then? Link to comment Share on other sites More sharing options...
nthmetal.9652 Posted August 28, 2019 Share Posted August 28, 2019 I actually doubt that +100 to one stat and +70 to another will make that much of a difference. Usually these changes will add up to a single or double-digt difference in damage, probably the same for healing power. Boon or condi duration or such will be even less affected. The effect is way more important, but you can typically get those effects anyway with 30-minute buff food. Stealing life on crits, 20% condi duration removed, 10% outgoing healing+; it's all there already. The new food buffs actually add a new way to interact with the game; it's ascended food, so you can't just buy it, you have to make it yourself or rely on a friend to supply it. It adds a new meaningful way to use the chef discipline. I think it's good that it's there, even though (for me) it's a few too many loops to jump through. Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted August 28, 2019 Share Posted August 28, 2019 Anet: *"WvWers really love PvE!"* WvWers: "But..." Anet: *"We'll make you love it."* Link to comment Share on other sites More sharing options...
LetoII.3782 Posted August 28, 2019 Share Posted August 28, 2019 More power creep in a game endemic with power creep. Nothing to see here Link to comment Share on other sites More sharing options...
Threather.9354 Posted August 28, 2019 Share Posted August 28, 2019 My math is saying that difference between ascended and already existing foods is about 15-30% **(might per crit ones excluded)** For example lets take 10% damage reduction + 100 power + 70 vitality food fighting against a power build with a power build _Enemy and you go through 40k health during fight:_ **Asc food** 10% damage reduction: ~4.444k health (1.1* 4000+0.1^2 * 4000+ 0.1^3 * 4000 etc) 70 vitality: 0.7k health 100 power: 4% damage increase with 2500 power. Hitting enemy for 40k damage total during fight 4% will add up 1600 damage = 1600 health **Already existing foods** 10% damage reduction = ~4.4444k health 70 power 0.7*1600 = 1120 damage **So the difference is (4.4444k+0.7k+1.6k)/(4.4444k+1.12k)= ~1.2121 -> 21.21% better food** _Enemy and you go through 20k health during fight (burst fights, for example thief vs thief):_ 10% damage reduction: 2.222222k 100 power: 800 damage 70 vit: 700 health **So difference is (2.2222+0.7+0.8)/(2.2222+0.7)= ~1.2738 -> 27.38% better food.** Now this is just math regarding foods I might use out of the ascended ones, but I am sure some people prefer some other stuff, like the might per critical strike might add easily another 90 stats making the difference over 40%. And **I am only touching power fights which are both blobbing and roaming meta.** But yea in flat numbers it is only 800-1600 damage increase. Not massive but should win like 3-5 duel like fights more out of 100. In blobfights single player can deal pretty often like 500k damage so it would be10 times more. Link to comment Share on other sites More sharing options...
Lightning Xv.8705 Posted August 28, 2019 Share Posted August 28, 2019 > @"nthmetal.9652" said: > I actually doubt that +100 to one stat and +70 to another will make that much of a difference. < you mean like the current 100/70 buffs we have had for years? Bowl of Sweet and Spicy Butternut Squash Soup 100power 70fero exp A new one I made yesterday [Cilantro Lime Sous-Vide Steak] 66% chance to steal life on crit 100power 70fero exp exp exp exp > @"bluberblasen.9684" said: > Why are you bringing that over powered buff food to wvw? > Roaming is already dead.. But fighting in enemy area without those op food vs op food users is unwinnable. the only difference is a bunch of exp bloat and an effect to go with the standard stat boost. Hardly game breaking. No one in their right mind is gonna pop these things for roaming with the current price of it. Link to comment Share on other sites More sharing options...
nthmetal.9652 Posted August 28, 2019 Share Posted August 28, 2019 I was a bit shocked when I saw your numbers. But of course, if you look at the _total damage_ dealt in a fight - not in an attack, it does make a difference. It should, it is ascended food after all. But usually the damage dealt overall in a fight is also healed. I typically do not notice whether I take 800 or 1600 more damage over the course of a whole fight. Additionally, if you extend the examination to the course of a whole fight, especially blobfights, you should also extend the assumption that such buff food is present for both sides. As the foodbuufs are meals, many players can benefit, and thus we should simply assume that all sides have access to the food. The result being: It doesn't make much of a difference. Then, of course you have those weird outliers, characters that deal 30k-40k in a second or two. One-shot-builds. Here you have 800 damage or more in a single (series of) attack(s); but typically if the one-shot hits, it already kills you, so those additional points of damage don't make a difference either. I would even doubt that this new buff-food creates a notable difference in small-scale fights. Time will tell, but I wouldn't be worried. Link to comment Share on other sites More sharing options...
Fat Disgrace.4275 Posted August 28, 2019 Share Posted August 28, 2019 Soon, legendary food where you can change said food on the fly. Link to comment Share on other sites More sharing options...
googel.3278 Posted August 28, 2019 Share Posted August 28, 2019 someone needs more salt in their food Link to comment Share on other sites More sharing options...
Handin.4032 Posted August 28, 2019 Share Posted August 28, 2019 Couldn't they same be said about ascended weapons, trinkets or armor? It's the same thing, except as food. The buffs are strong, but they're not OP. They also require more to craft (either spending more $$ on the mats or from the daily harvests). They also require more time for the person: for instance, you cannot just buy a Slab of Red Meat, you have to buy the new Cut or go and kill things yourself to farm the mats. You likely won't see many roamers using it, but rather they will be used as replacements for guild raids for what is currently being used. The food is also account-bound, so the prices won't exactly plummet from PvE folks making and selling a lot of them. Link to comment Share on other sites More sharing options...
nthmetal.9652 Posted August 28, 2019 Share Posted August 28, 2019 too bad we're not actually overflowing on cooking mats. Well. Maybe except for Bloodstone Dus.... errr.... forget that. Link to comment Share on other sites More sharing options...
Ashantara.8731 Posted August 28, 2019 Share Posted August 28, 2019 > @"nthmetal.9652" said: > too bad we're not actually overflowing on cooking mats. Well. Maybe except for Bloodstone Dus.... errr.... forget that. The materials aren't the issue, the daily grind for seeds is. Anyway, I wouldn't mind if ANet added individual ascended food as well. ;) Link to comment Share on other sites More sharing options...
Mystiker.4031 Posted August 28, 2019 Share Posted August 28, 2019 Next Patch: Legy Runes for food but its only usable for ppl played a char 8 years! (hotfix) Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted August 28, 2019 Share Posted August 28, 2019 > @"Handin.4032" said: > Couldn't they same be said about ascended weapons, trinkets or armor? It's the same thing, except as food. The buffs are strong, but they're not OP. They also require more to craft (either spending more $$ on the mats or from the daily harvests). They also require more time for the person: for instance, you cannot just buy a Slab of Red Meat, you have to buy the new Cut or go and kill things yourself to farm the mats. You likely won't see many roamers using it, but rather they will be used as replacements for guild raids for what is currently being used. The food is also account-bound, so the prices won't exactly plummet from PvE folks making and selling a lot of them. There is a difference though - you dont need to continously feed money into an ascended set. When you got it you got it. This has been discussed before, even with normal food vs normal exotic (before ascended existed). Anything that provides an advantage at a maintenance cost is... not good... in the long run. But at least now we get much more gold playing WvW than we used to, so probably wont be that bad. Link to comment Share on other sites More sharing options...
Infusion.7149 Posted August 28, 2019 Share Posted August 28, 2019 The whole ascended food concept is flawed and full of busywork. It's mostly a reason to sell the garden plot in the gem store and to drain the low end foods below level 80 via food salvage (composter). They could have also made raid DPS easier with them by having the third food bonus active in PvE only (similar to mob slaying food) but instead they decided to add a WvW bonus. WvW is by far the least profitable game mode basically. There's food with life steal + power and ferocity as well as options containing outgoing healing / damage reduction so I don't understand the need to tack on more stats. It would have been far better to have exotic to ascended trinket upgrading or non-cosmetic legendary trinket crafting with jeweler 500. Link to comment Share on other sites More sharing options...
Tinnel.4369 Posted August 28, 2019 Share Posted August 28, 2019 > @"Infusion.7149" said: > WvW is by far the least profitable game mode basically. Supporting data please? Link to comment Share on other sites More sharing options...
alain.1659 Posted August 28, 2019 Share Posted August 28, 2019 Well if they put it into wvw vendors and make it accessible to wvw only players it is ok-ish. If not, it is totally not fair and crap. Roaming is already shaky enough and even +100 stat can be important. I hope the announcement on 30th of august is something good. Otherwise wvw will keep losing population Link to comment Share on other sites More sharing options...
Strider Pj.2193 Posted August 28, 2019 Share Posted August 28, 2019 Along with build templates.....,., (***fingers crossed***) Link to comment Share on other sites More sharing options...
Biermeister.4678 Posted August 28, 2019 Share Posted August 28, 2019 Think Anet needs a WvW only food Wine and Cheese platter Link to comment Share on other sites More sharing options...
Strider Pj.2193 Posted August 28, 2019 Share Posted August 28, 2019 > @"Lightning Xv.8705" said: > > > > @"nthmetal.9652" said: > > I actually doubt that +100 to one stat and +70 to another will make that much of a difference. < > you mean like the current 100/70 buffs we have had for years? > > Bowl of Sweet and Spicy Butternut Squash Soup > 100power > 70fero > exp > > A new one I made yesterday > [Cilantro Lime Sous-Vide Steak] > 66% chance to steal life on crit > 100power > 70fero > exp > exp > exp > exp > > > @"bluberblasen.9684" said: > > Why are you bringing that over powered buff food to wvw? > > Roaming is already dead.. But fighting in enemy area without those op food vs op food users is unwinnable. > > the only difference is a bunch of exp bloat and an effect to go with the standard stat boost. Hardly game breaking. No one in their right mind is gonna pop these things for roaming with the current price of it. > True. But the third buff/effect is different from the exotic foods. Personally I’ll likely craft it and put it in map chat/term chat when dropped so people can take advantage of it both roaming and Zerg wise. Even now, with feasts, they aren’t for each player type. But I am not going to break my bank for there nor use them on slow nights. Link to comment Share on other sites More sharing options...
borgs.6103 Posted August 28, 2019 Share Posted August 28, 2019 I guess WvW has to live with this new power creep now. The next best step is probably to make the foods accessible to all WvW'ers by selling a _WvW only_ version that can only be bought with WvW currencies. The said version only works on WvW maps, like when you go to PVP maps and the nourishment buffs from PVE don't work there. Link to comment Share on other sites More sharing options...
SkyShroud.2865 Posted August 28, 2019 Share Posted August 28, 2019 The last thing I need is more work. There are reasons why people prefer simpler game. Link to comment Share on other sites More sharing options...
kash.9213 Posted August 28, 2019 Share Posted August 28, 2019 > @"SkyShroud.2865" said: > The last thing I need is more work. There are reasons why people prefer simpler game. This isn't one of the more aggravating things for me lately but It does get annoying have a laundry list of boring things to do before loading into wvw but you have to render down all your belongings to gold to keep up with food and gear change and whatever. However small a difference, anyone who's sticking with whatever game mode they're into is going to want best in slot, it's dumb to think anyone would be cool with having anything less. The problem that's prevalent in the Alliance threads is that wvw is cut off from the rest of the game tonally and aesthetically and is a drain from your activity in other game modes while needing those other modes to craft your build and cover your server involvement with siege and repairs over time. Link to comment Share on other sites More sharing options...
juno.1840 Posted August 28, 2019 Share Posted August 28, 2019 > @"Ashantara.8731" said: > > @"nthmetal.9652" said: > > too bad we're not actually overflowing on cooking mats. Well. Maybe except for Bloodstone Dus.... errr.... forget that. > > The materials aren't the issue, the daily grind for seeds is. Anyway, I wouldn't mind if ANet added individual ascended food as well. ;) Buy your seeds off the TP then. Are you saying that your current ascended gear was not a grind? This topic is really overblown... the subject is not even accurate. Link to comment Share on other sites More sharing options...
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