Hadi.6025 Posted September 15, 2019 Share Posted September 15, 2019 Add a Cooldown to Warclaws if a player dies and re-spawns. People are coming back from spawn entirely too fast. There needs to be some serious balance changes to this mount if you're going to talk about Class balance as well. Link to comment Share on other sites More sharing options...
steki.1478 Posted September 15, 2019 Share Posted September 15, 2019 That was kinda the intention of mounts. More time spent fighting instead of running. Link to comment Share on other sites More sharing options...
DemonSeed.3528 Posted September 15, 2019 Share Posted September 15, 2019 bUt it MorE AbooT RuNnIng Nao :trollface: Link to comment Share on other sites More sharing options...
Strider Pj.2193 Posted September 15, 2019 Share Posted September 15, 2019 > @"Hadi.6025" said: > Add a Cooldown to Warclaws if a player dies and re-spawns. People are coming back from spawn entirely too fast. There needs to be some serious balance changes to this mount if you're going to talk about Class balance as well. Cool down is fine. Let them come to bag farm. Three dodges, 10+K health? That needs some trimming. Like 2k health, 2 dodges.. Link to comment Share on other sites More sharing options...
SkyShroud.2865 Posted September 15, 2019 Share Posted September 15, 2019 1st world problem. 3rd world problem is how mount allow blobs to blob you down faster. Link to comment Share on other sites More sharing options...
Hadi.6025 Posted September 15, 2019 Author Share Posted September 15, 2019 > @"steki.1478" said: > That was kinda the intention of mounts. More time spent fighting instead of running. No it was to get around the maps faster. not to get into a fight after you LOST. There needs to be a balance to that. cause what will happen is you'll most likely still be fighting this group and the people you were fighting come back for the 5th time after dying. Link to comment Share on other sites More sharing options...
Sigmoid.7082 Posted September 15, 2019 Share Posted September 15, 2019 > @"Hadi.6025" said: > > @"steki.1478" said: > > That was kinda the intention of mounts. More time spent fighting instead of running. > > No it was to get around the maps faster. not to get into a fight after you LOST. It really is to get around the map faster so you can get back into the fight if you get downed. One of the issues some people presented was spending an inordinate amount of time traversing the map instead of actually playing the game mode. Which Anet agreed with hence the addition. Link to comment Share on other sites More sharing options...
Justine.6351 Posted September 15, 2019 Share Posted September 15, 2019 Yeah a CD if the player dies makes sense. 60 seconds. People will always graveyard fights they lost but warclaw is indeed making that too easy. Graveyarding an objective should never be a supported tactic and certainly not when downed state is a thing to begin with. Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted September 15, 2019 Share Posted September 15, 2019 its a good idea but I highly doubt anything will be done about it. Link to comment Share on other sites More sharing options...
RedShark.9548 Posted September 15, 2019 Share Posted September 15, 2019 > @"Strider Pj.2193" said: > > @"Hadi.6025" said: > > Add a Cooldown to Warclaws if a player dies and re-spawns. People are coming back from spawn entirely too fast. There needs to be some serious balance changes to this mount if you're going to talk about Class balance as well. > > Cool down is fine. Let them come to bag farm. > > Three dodges, 10+K health? That needs some trimming. Like 2k health, 2 dodges.. > I think this is the more pressing issue, its way too hard to stop ppl on mounts, you cant even dismount someone in a smallscale setting, just awkwardly running next to him on your own mount. Link to comment Share on other sites More sharing options...
rng.1024 Posted September 15, 2019 Share Posted September 15, 2019 Traps with no mount debuff coming right up! Link to comment Share on other sites More sharing options...
Queen Anastasia.7103 Posted September 15, 2019 Share Posted September 15, 2019 Let's face it, if we can't even get a dismount skill 6+ months after mount has been in WvW then I highly doubt whatever devs are left care enough about adjusting it any further. Link to comment Share on other sites More sharing options...
Obtena.7952 Posted September 15, 2019 Share Posted September 15, 2019 > @"Hadi.6025" said: > > @"steki.1478" said: > > That was kinda the intention of mounts. More time spent fighting instead of running. > > No it was to get around the maps faster. not to get into a fight after you LOST. Those two things are ... the same. Link to comment Share on other sites More sharing options...
knite.1542 Posted September 15, 2019 Share Posted September 15, 2019 > @"Obtena.7952" said: > > @"Hadi.6025" said: > > > @"steki.1478" said: > > > That was kinda the intention of mounts. More time spent fighting instead of running. > > > > No it was to get around the maps faster. not to get into a fight after you LOST. > > Those two things are ... the same. They are the same but they don't have to be the same. I agree that it's pretty annoying but I wouldn't hold my breath for it to change. Link to comment Share on other sites More sharing options...
Obtena.7952 Posted September 15, 2019 Share Posted September 15, 2019 > @"knite.1542" said: > > @"Obtena.7952" said: > > > @"Hadi.6025" said: > > > > @"steki.1478" said: > > > > That was kinda the intention of mounts. More time spent fighting instead of running. > > > > > > No it was to get around the maps faster. not to get into a fight after you LOST. > > > > Those two things are ... the same. > > They are the same but they don't have to be the same. > > I agree that it's pretty annoying but I wouldn't hold my breath for it to change. Ok, but they are and that's not an accident. There is no point in someone getting around a map faster ... then being restricted in engaging people in a fight. That makes zero sense. The whole point of people being able to get around the map faster is for them to get back into the fight faster. Otherwise it's kinda dumb. Link to comment Share on other sites More sharing options...
knite.1542 Posted September 15, 2019 Share Posted September 15, 2019 > @"Obtena.7952" said: > > @"knite.1542" said: > > > @"Obtena.7952" said: > > > > @"Hadi.6025" said: > > > > > @"steki.1478" said: > > > > > That was kinda the intention of mounts. More time spent fighting instead of running. > > > > > > > > No it was to get around the maps faster. not to get into a fight after you LOST. > > > > > > Those two things are ... the same. > > > > They are the same but they don't have to be the same. > > > > I agree that it's pretty annoying but I wouldn't hold my breath for it to change. > > Ok, but they are and that's not an accident. There is no point in someone getting around a map faster ... then being restricted in engaging people in a fight. That makes zero sense. Eh, it makes a bit of sense. His complaint is valid but I don't know about his solution. I think it would make more sense to add a respawn timer than a cooldown on the warclaw. EIther way though, I don't think it would be worth it in the long run. *shrug* Just an opinion. Link to comment Share on other sites More sharing options...
Baldrick.8967 Posted September 16, 2019 Share Posted September 16, 2019 > @"Hadi.6025" said: > > @"steki.1478" said: > > That was kinda the intention of mounts. More time spent fighting instead of running. > > No it was to get around the maps faster. not to get into a fight after you LOST. There needs to be a balance to that. cause what will happen is you'll most likely still be fighting this group and the people you were fighting come back for the 5th time after dying. Faster loot bags- don't see the problem! Link to comment Share on other sites More sharing options...
Obtena.7952 Posted September 16, 2019 Share Posted September 16, 2019 > @"knite.1542" said: > > @"Obtena.7952" said: > > > @"knite.1542" said: > > > > @"Obtena.7952" said: > > > > > @"Hadi.6025" said: > > > > > > @"steki.1478" said: > > > > > > That was kinda the intention of mounts. More time spent fighting instead of running. > > > > > > > > > > No it was to get around the maps faster. not to get into a fight after you LOST. > > > > > > > > Those two things are ... the same. > > > > > > They are the same but they don't have to be the same. > > > > > > I agree that it's pretty annoying but I wouldn't hold my breath for it to change. > > > > Ok, but they are and that's not an accident. There is no point in someone getting around a map faster ... then being restricted in engaging people in a fight. That makes zero sense. > > Eh, it makes a bit of sense. His complaint is valid but I don't know about his solution. I think it would make more sense to add a respawn timer than a cooldown on the warclaw. EIther way though, I don't think it would be worth it in the long run. *shrug* > > Just an opinion. I didn't understand the complaint ... why is it a problem that people come back too fast to fight? People don't want to have fights in WvW? I can't honestly believe people LIKE waiting around for the zerg to reform 10-15 minutes for the next battle. That's exactly the thing that ISN'T fun about WvW. Link to comment Share on other sites More sharing options...
knite.1542 Posted September 16, 2019 Share Posted September 16, 2019 > @"Obtena.7952" said: > > @"knite.1542" said: > > > @"Obtena.7952" said: > > > > @"knite.1542" said: > > > > > @"Obtena.7952" said: > > > > > > @"Hadi.6025" said: > > > > > > > @"steki.1478" said: > > > > > > > That was kinda the intention of mounts. More time spent fighting instead of running. > > > > > > > > > > > > No it was to get around the maps faster. not to get into a fight after you LOST. > > > > > > > > > > Those two things are ... the same. > > > > > > > > They are the same but they don't have to be the same. > > > > > > > > I agree that it's pretty annoying but I wouldn't hold my breath for it to change. > > > > > > Ok, but they are and that's not an accident. There is no point in someone getting around a map faster ... then being restricted in engaging people in a fight. That makes zero sense. > > > > Eh, it makes a bit of sense. His complaint is valid but I don't know about his solution. I think it would make more sense to add a respawn timer than a cooldown on the warclaw. EIther way though, I don't think it would be worth it in the long run. *shrug* > > > > Just an opinion. > > I didn't understand the complaint ... why is it a problem that people come back too fast to fight? People don't want to have fights in WvW? I can't honestly believe people LIKE waiting around for the zerg to reform 10-15 minutes for the next battle. That's exactly the thing that ISN'T fun about WvW. > I don't know if the OP is zerging or not but for smaller scale things it can be frustrating. Here is a common thing that I face. You go to flip a supply camp, 1 defender shows up, you kill them, another defender shows up, you kill them as well. A third defender shows up and you engage with that person, the 1st defender you killed has time to come back and eventually these people will have a chance to overwhelm you just for the fact that they can respawn and run back to the camp before you can take it. While I absolutely don't think there is anything wrong with the defenders choosing to come back, it does get very frustrating as the assaulter to be fighting against an endless loop of the same people that you have already killed because they can come back so quickly. Not a huge deal, not game breaking in anyway, just extremely frustrating, which is why I can relate to the OPs complaint. I don't necessarily think should be changed though. Link to comment Share on other sites More sharing options...
Acheron.4731 Posted September 16, 2019 Share Posted September 16, 2019 I would rather them just shrink all the maps so fights aren't hard to find to begin with Link to comment Share on other sites More sharing options...
Henrik.7560 Posted September 16, 2019 Share Posted September 16, 2019 10k health is fine. Remove the evade on it all together. AND PLEASE get rid of the mount stomp Link to comment Share on other sites More sharing options...
Sovereign.1093 Posted September 16, 2019 Share Posted September 16, 2019 > @"Hadi.6025" said: > Add a Cooldown to Warclaws if a player dies and re-spawns. People are coming back from spawn entirely too fast. There needs to be some serious balance changes to this mount if you're going to talk about Class balance as well. thats how it is supposed to be. there is no more hard res in combat. also, you get more fights Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted September 16, 2019 Share Posted September 16, 2019 > @"Obtena.7952" said: > > @"knite.1542" said: > > > @"Obtena.7952" said: > > > > @"knite.1542" said: > > > > > @"Obtena.7952" said: > > > > > > @"Hadi.6025" said: > > > > > > > @"steki.1478" said: > > > > > > > That was kinda the intention of mounts. More time spent fighting instead of running. > > > > > > > > > > > > No it was to get around the maps faster. not to get into a fight after you LOST. > > > > > > > > > > Those two things are ... the same. > > > > > > > > They are the same but they don't have to be the same. > > > > > > > > I agree that it's pretty annoying but I wouldn't hold my breath for it to change. > > > > > > Ok, but they are and that's not an accident. There is no point in someone getting around a map faster ... then being restricted in engaging people in a fight. That makes zero sense. > > > > Eh, it makes a bit of sense. His complaint is valid but I don't know about his solution. I think it would make more sense to add a respawn timer than a cooldown on the warclaw. EIther way though, I don't think it would be worth it in the long run. *shrug* > > > > Just an opinion. > > I didn't understand the complaint ... why is it a problem that people come back too fast to fight? People don't want to have fights in WvW? I can't honestly believe people LIKE waiting around for the zerg to reform 10-15 minutes for the next battle. That's exactly the thing that ISN'T fun about WvW. > Yes, its the logic of WvWers... **We're only here for the fights, come fight me bruh!"** *They are getting back into the fight too fast, put it on cooldown!* Link to comment Share on other sites More sharing options...
Shroud.2307 Posted September 16, 2019 Share Posted September 16, 2019 > @"Dawdler.8521" said: > > @"Obtena.7952" said: > > > @"knite.1542" said: > > > > @"Obtena.7952" said: > > > > > @"knite.1542" said: > > > > > > @"Obtena.7952" said: > > > > > > > @"Hadi.6025" said: > > > > > > > > @"steki.1478" said: > > > > > > > > That was kinda the intention of mounts. More time spent fighting instead of running. > > > > > > > > > > > > > > No it was to get around the maps faster. not to get into a fight after you LOST. > > > > > > > > > > > > Those two things are ... the same. > > > > > > > > > > They are the same but they don't have to be the same. > > > > > > > > > > I agree that it's pretty annoying but I wouldn't hold my breath for it to change. > > > > > > > > Ok, but they are and that's not an accident. There is no point in someone getting around a map faster ... then being restricted in engaging people in a fight. That makes zero sense. > > > > > > Eh, it makes a bit of sense. His complaint is valid but I don't know about his solution. I think it would make more sense to add a respawn timer than a cooldown on the warclaw. EIther way though, I don't think it would be worth it in the long run. *shrug* > > > > > > Just an opinion. > > > > I didn't understand the complaint ... why is it a problem that people come back too fast to fight? People don't want to have fights in WvW? I can't honestly believe people LIKE waiting around for the zerg to reform 10-15 minutes for the next battle. That's exactly the thing that ISN'T fun about WvW. > > > Yes, its the logic of WvWers... > > **We're only here for the fights, come fight me bruh!"** > > *They are getting back into the fight too fast, put it on cooldown!* > > > People pushing their luck is the problem. Hanging around the same area and expecting to farm it infinitely but now that mounts are a thing you actually have to resposition frequently if you don't want to get overrun by those you've killed. Link to comment Share on other sites More sharing options...
Justine.6351 Posted September 16, 2019 Share Posted September 16, 2019 > @"SpellOfIniquity.1780" said: > > @"Dawdler.8521" said: > > > @"Obtena.7952" said: > > > > @"knite.1542" said: > > > > > @"Obtena.7952" said: > > > > > > @"knite.1542" said: > > > > > > > @"Obtena.7952" said: > > > > > > > > @"Hadi.6025" said: > > > > > > > > > @"steki.1478" said: > > > > > > > > > That was kinda the intention of mounts. More time spent fighting instead of running. > > > > > > > > > > > > > > > > No it was to get around the maps faster. not to get into a fight after you LOST. > > > > > > > > > > > > > > Those two things are ... the same. > > > > > > > > > > > > They are the same but they don't have to be the same. > > > > > > > > > > > > I agree that it's pretty annoying but I wouldn't hold my breath for it to change. > > > > > > > > > > Ok, but they are and that's not an accident. There is no point in someone getting around a map faster ... then being restricted in engaging people in a fight. That makes zero sense. > > > > > > > > Eh, it makes a bit of sense. His complaint is valid but I don't know about his solution. I think it would make more sense to add a respawn timer than a cooldown on the warclaw. EIther way though, I don't think it would be worth it in the long run. *shrug* > > > > > > > > Just an opinion. > > > > > > I didn't understand the complaint ... why is it a problem that people come back too fast to fight? People don't want to have fights in WvW? I can't honestly believe people LIKE waiting around for the zerg to reform 10-15 minutes for the next battle. That's exactly the thing that ISN'T fun about WvW. > > > > > Yes, its the logic of WvWers... > > > > **We're only here for the fights, come fight me bruh!"** > > > > *They are getting back into the fight too fast, put it on cooldown!* > > > > > > > > People pushing their luck is the problem. Hanging around the same area and expecting to farm it infinitely but now that mounts are a thing you actually have to resposition frequently if you don't want to get overrun by those you've killed. Uh you both are missing it, Too fast back to the fight. It was a time press before to clean up fights near an enemy spawn and that made sense. But now it's twice as bad simply because warclaw has turbo speed in their own spawn area. Before classes with mobility could do it fast but reenter a fight with cooldowns and limited resources. Now anyone can with full cooldowns and full resource. Like downed state, it props up failing as acceptable play. It's ok to be bad at the game, it's not ok to not become good because the game drops the skill floor so low that the disparity between a few good player and a few more button smashing monkeys is nil. That's what drives good players away. They want their skill to mean something, not just build vs build who can smash all the hard counter buttons fastest. Warclaw and downed state are the extension of the idiotic ideal that the game should have builds and mechanics that safeguard players who can't Dodge huge telegraph's. And it comes back to, Why do I have to down the same monkey multiple times because of downed state, kill him, only to have him return seconds later on his monkey build with full cooldowns and resource. It makes no sense. What kind of pvp doesn't balance the sideline for player a dying? End of rant Link to comment Share on other sites More sharing options...
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