Baldrick.8967 Posted September 25, 2019 Share Posted September 25, 2019 yes, the title is deliberately mis spelt. Two things I noticed from it: Manifest Sand Shade: The duration of sand shades in WvW and PvP has been increased from 10 seconds to 15 seconds. Oh the joy, even more circles spewing garbage out. And secondly, Rangers got a nerf on long range shot of between 11-14%. Making a marginal class even more marginal, especially considering the big boost to defence Necros will be able to access. I have to wonder who makes up the balance team... Link to comment Share on other sites More sharing options...
LetoII.3782 Posted September 25, 2019 Share Posted September 25, 2019 Autoattacks in general do too much in this game. Link to comment Share on other sites More sharing options...
Bigpapasmurf.5623 Posted September 25, 2019 Share Posted September 25, 2019 > @"Baldrick.8967" said: > yes, the title is deliberately mis spelt. > > Two things I noticed from it: > > Manifest Sand Shade: The duration of sand shades in WvW and PvP has been increased from 10 seconds to 15 seconds. > > Oh the joy, even more circles spewing garbage out. > > And secondly, Rangers got a nerf on long range shot of between 11-14%. > > Making a marginal class even more marginal, especially considering the big boost to defence Necros will be able to access. > > I have to wonder who makes up the balance team... iirc, for the shades, they will not activate from the scourge if they have active shades...meaning they have to pick a self activation (losing ranged DoT) or ranged DoT (losing self coverage). If this is what I remember, thats a bit of a nerf. My Ranger tho...dayum nerf :p Link to comment Share on other sites More sharing options...
Sleepwalker.1398 Posted September 25, 2019 Share Posted September 25, 2019 > @"Baldrick.8967" said: > yes, the title is deliberately mis spelt. > > Two things I noticed from it: > > Manifest Sand Shade: The duration of sand shades in WvW and PvP has been increased from 10 seconds to 15 seconds. > > Oh the joy, even more circles spewing garbage out. > > And secondly, Rangers got a nerf on long range shot of between 11-14%. > > Making a marginal class even more marginal, especially considering the big boost to defence Necros will be able to access. > > I have to wonder who makes up the balance team... https://wiki.guildwars2.com/wiki/ArenaNet Link to comment Share on other sites More sharing options...
Linken.6345 Posted September 26, 2019 Share Posted September 26, 2019 were have people read the preview of balance patch? Link to comment Share on other sites More sharing options...
RisenHowl.2419 Posted September 26, 2019 Share Posted September 26, 2019 > @"Bigpapasmurf.5623" said: > > @"Baldrick.8967" said: > > yes, the title is deliberately mis spelt. > > > > Two things I noticed from it: > > > > Manifest Sand Shade: The duration of sand shades in WvW and PvP has been increased from 10 seconds to 15 seconds. > > > > Oh the joy, even more circles spewing garbage out. > > > > And secondly, Rangers got a nerf on long range shot of between 11-14%. > > > > Making a marginal class even more marginal, especially considering the big boost to defence Necros will be able to access. > > > > I have to wonder who makes up the balance team... > > iirc, for the shades, they will not activate from the scourge if they have active shades...meaning they have to pick a self activation (losing ranged DoT) or ranged DoT (losing self coverage). If this is what I remember, thats a bit of a nerf. > > My Ranger tho...kitten nerf :p The only difference for scourge will be pressing f3 before f1 in the shade bomb. F3 now grants barrier to 10 allies around you, then f1/2/4/5 deals damage to 10 targets at range. It's a straight buff to both offense and defense. Link to comment Share on other sites More sharing options...
Acheron.4731 Posted September 26, 2019 Share Posted September 26, 2019 Still too much boon share which requires too much corruption which requires reapplying boons followed by corrupts...the game is too centered around that crap. Still boring nonsense Link to comment Share on other sites More sharing options...
Justine.6351 Posted September 26, 2019 Share Posted September 26, 2019 > @"Acheron.4731" said: > Still too much boon share which requires too much corruption which requires reapplying boons followed by corrupts...the game is too centered around that kitten. > Still boring nonsense Solution, Nerf hammer rev That will teach them ! Link to comment Share on other sites More sharing options...
Iozeph.5617 Posted September 26, 2019 Share Posted September 26, 2019 > @"Baldrick.8967" said: > yes, the title is deliberately mis spelt. > > Two things I noticed from it: > > Manifest Sand Shade: The duration of sand shades in WvW and PvP has been increased from 10 seconds to 15 seconds. > > Oh the joy, even more circles spewing garbage out. > > And secondly, Rangers got a nerf on long range shot of between 11-14%. > > Making a marginal class even more marginal, especially considering the big boost to defence Necros will be able to access. > > I have to wonder who makes up the balance team... Whoever they are they need a cunning plan and a turnip. Link to comment Share on other sites More sharing options...
Optimator.3589 Posted September 26, 2019 Share Posted September 26, 2019 > @"Justine.6351" said: > > @"Acheron.4731" said: > > Still too much boon share which requires too much corruption which requires reapplying boons followed by corrupts...the game is too centered around that kitten. > > Still boring nonsense > > Solution, > Nerf hammer rev > > That will teach them ! Play burn DH instead. Link to comment Share on other sites More sharing options...
Justine.6351 Posted September 26, 2019 Share Posted September 26, 2019 > @"Optimator.3589" said: > > @"Justine.6351" said: > > > @"Acheron.4731" said: > > > Still too much boon share which requires too much corruption which requires reapplying boons followed by corrupts...the game is too centered around that kitten. > > > Still boring nonsense > > > > Solution, > > Nerf hammer rev > > > > That will teach them ! > > Play burn DH instead. I played a little burn core guard the past couple weeks. Was interesting to see how easy it was to do big damage despite condi removal spam and resistance. Link to comment Share on other sites More sharing options...
XECOR.2814 Posted September 26, 2019 Share Posted September 26, 2019 Even tho ranger is not suitable for zerg plays its massively op in roaming and is the epitomy of unfair advantage. I hate these threads of people crying about ranger. You can literally rapid fire 100-0 full minstrel fb. If you cant be useful in big groups then thats great because scg and necro is not that great in roaming too. Thats the tradeoff. And tbf ranger is much more broken in roaming than scg is in zergs so stop with the hyperbole. Link to comment Share on other sites More sharing options...
Sovereign.1093 Posted September 26, 2019 Share Posted September 26, 2019 > @"Justine.6351" said: > > @"Optimator.3589" said: > > > @"Justine.6351" said: > > > > @"Acheron.4731" said: > > > > Still too much boon share which requires too much corruption which requires reapplying boons followed by corrupts...the game is too centered around that kitten. > > > > Still boring nonsense > > > > > > Solution, > > > Nerf hammer rev > > > > > > That will teach them ! > > > > Play burn DH instead. > > I played a little burn core guard the past couple weeks. Was interesting to see how easy it was to do big damage despite condi removal spam and resistance. not many use the necessary skills to cleanse =) Link to comment Share on other sites More sharing options...
XenesisII.1540 Posted September 26, 2019 Share Posted September 26, 2019 > @"Linken.6345" said: > were have people read the preview of balance patch? https://en-forum.guildwars2.com/discussion/88470/upcoming-balance-notes-10-1-2019/p1 Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted September 26, 2019 Share Posted September 26, 2019 Well warriors now do 50% more damage on people with barriers, maybe we get hammertrains back against groups with scourges, lol. It would be hilarious. The ranger nerf does nothing, so they can only hit with autoattack for 5400 instead of 6000 when buffed, whoopdiedoo. Link to comment Share on other sites More sharing options...
Thundabolt.8541 Posted September 26, 2019 Share Posted September 26, 2019 Why in the world are Warriors becoming even more unkillable now? Link to comment Share on other sites More sharing options...
Baldrick.8967 Posted September 26, 2019 Author Share Posted September 26, 2019 > @"XECOR.2814" said: > Even tho ranger is not suitable for zerg plays its massively op in roaming and is the epitomy of unfair advantage. I hate these threads of people crying about ranger. You can literally rapid fire 100-0 full minstrel fb. If you cant be useful in big groups then thats great because scg and necro is not that great in roaming too. Thats the tradeoff. > > And tbf ranger is much more broken in roaming than scg is in zergs so stop with the hyperbole. They have nerfed the wrong skills. It's not the auto attack that does that sort of damage, it's a combination. And any full minstrel FB that dies to one rapid fire...must be asleep or just not very good. Link to comment Share on other sites More sharing options...
RisenHowl.2419 Posted September 26, 2019 Share Posted September 26, 2019 > @"Baldrick.8967" said: > > @"XECOR.2814" said: > > Even tho ranger is not suitable for zerg plays its massively op in roaming and is the epitomy of unfair advantage. I hate these threads of people crying about ranger. You can literally rapid fire 100-0 full minstrel fb. If you cant be useful in big groups then thats great because scg and necro is not that great in roaming too. Thats the tradeoff. > > > > And tbf ranger is much more broken in roaming than scg is in zergs so stop with the hyperbole. > > They have nerfed the wrong skills. It's not the auto attack that does that sort of damage, it's a combination. And any full minstrel FB that dies to one rapid fire...must be asleep or just not very good. Or you can't play slb well? During the no downstate event I got killed by rapid fired while on a mount with 3k toughness. I was dead before I even hit the ground after the dismount lol Link to comment Share on other sites More sharing options...
Aeolus.3615 Posted September 26, 2019 Share Posted September 26, 2019 > @"Thundabolt.8541" said: > Why in the world are Warriors becoming even more unkillable now? They are warriors, not red shirts! Link to comment Share on other sites More sharing options...
LetoII.3782 Posted September 26, 2019 Share Posted September 26, 2019 > @"RisenHowl.2419" said: > During the no downstate event I got killed by rapid fired while on a mount with 3k toughness. I was dead before I even hit the ground after the dismount lol I've seen this a lot actually, but I think it has to do with lag.. Or maybe a bug. Seems like the mount takes 80% of the RF then poof! But knowing the warclaw's hp it couldn't possibly eat 8x3000 damage.. So I lean towards lag. Link to comment Share on other sites More sharing options...
Baldrick.8967 Posted September 26, 2019 Author Share Posted September 26, 2019 > @"RisenHowl.2419" said: > > @"Baldrick.8967" said: > > > @"XECOR.2814" said: > > > Even tho ranger is not suitable for zerg plays its massively op in roaming and is the epitomy of unfair advantage. I hate these threads of people crying about ranger. You can literally rapid fire 100-0 full minstrel fb. If you cant be useful in big groups then thats great because scg and necro is not that great in roaming too. Thats the tradeoff. > > > > > > And tbf ranger is much more broken in roaming than scg is in zergs so stop with the hyperbole. > > > > They have nerfed the wrong skills. It's not the auto attack that does that sort of damage, it's a combination. And any full minstrel FB that dies to one rapid fire...must be asleep or just not very good. > > Or you can't play slb well? > > During the no downstate event I got killed by rapid fired while on a mount with 3k toughness. I was dead before I even hit the ground after the dismount lol So you agree then, the auto wasn't the issue, it the combination, stacks of might, etc used with RF that killed you. And I've had the 'dead before you hit the ground' too from various attacks whilst not mounted and not from a ranger attack. It's usually another issue. Link to comment Share on other sites More sharing options...
XECOR.2814 Posted September 27, 2019 Share Posted September 27, 2019 > @"Baldrick.8967" said: > > @"RisenHowl.2419" said: > > > @"Baldrick.8967" said: > > > > @"XECOR.2814" said: > > > > Even tho ranger is not suitable for zerg plays its massively op in roaming and is the epitomy of unfair advantage. I hate these threads of people crying about ranger. You can literally rapid fire 100-0 full minstrel fb. If you cant be useful in big groups then thats great because scg and necro is not that great in roaming too. Thats the tradeoff. > > > > > > > > And tbf ranger is much more broken in roaming than scg is in zergs so stop with the hyperbole. > > > > > > They have nerfed the wrong skills. It's not the auto attack that does that sort of damage, it's a combination. And any full minstrel FB that dies to one rapid fire...must be asleep or just not very good. > > > > Or you can't play slb well? > > > > During the no downstate event I got killed by rapid fired while on a mount with 3k toughness. I was dead before I even hit the ground after the dismount lol > > So you agree then, the auto wasn't the issue, it the combination, stacks of might, etc used with RF that killed you. And I've had the 'dead before you hit the ground' too from various attacks whilst not mounted and not from a ranger attack. It's usually another issue. The whole concept of high damage from range twice of what other profession can reach is issue. Link to comment Share on other sites More sharing options...
LetoII.3782 Posted September 27, 2019 Share Posted September 27, 2019 > @"XECOR.2814" said: > > @"Baldrick.8967" said: > > > @"RisenHowl.2419" said: > > > > @"Baldrick.8967" said: > > > > > @"XECOR.2814" said: > > > > > Even tho ranger is not suitable for zerg plays its massively op in roaming and is the epitomy of unfair advantage. I hate these threads of people crying about ranger. You can literally rapid fire 100-0 full minstrel fb. If you cant be useful in big groups then thats great because scg and necro is not that great in roaming too. Thats the tradeoff. > > > > > > > > > > And tbf ranger is much more broken in roaming than scg is in zergs so stop with the hyperbole. > > > > > > > > They have nerfed the wrong skills. It's not the auto attack that does that sort of damage, it's a combination. And any full minstrel FB that dies to one rapid fire...must be asleep or just not very good. > > > > > > Or you can't play slb well? > > > > > > During the no downstate event I got killed by rapid fired while on a mount with 3k toughness. I was dead before I even hit the ground after the dismount lol > > > > So you agree then, the auto wasn't the issue, it the combination, stacks of might, etc used with RF that killed you. And I've had the 'dead before you hit the ground' too from various attacks whilst not mounted and not from a ranger attack. It's usually another issue. > > The whole concept of high damage from range twice of what other profession can reach is issue. Twice what which profession can do? The list isn't as long as some people's custom build might lead them to believe.. Link to comment Share on other sites More sharing options...
XenesisII.1540 Posted September 27, 2019 Share Posted September 27, 2019 Longbow auto attack wasn't the problem, it's one wolf pack with rapid fire with lag and 2000 distance, sometimes you can hear it sometimes you can't, sometimes you can see it sometimes you can't, it can easily burn through your mount and hitpoints before you get to react. But it's whatever, this game is filled with stupid kitten anyways, oh look warriors get to do 50% more damage to shields. yaaaaaaaay.... balance. Link to comment Share on other sites More sharing options...
LetoII.3782 Posted September 27, 2019 Share Posted September 27, 2019 > @"XenesisII.1540" said: > Longbow auto attack wasn't the problem, it's one wolf pack with rapid fire with lag and 2000 distance, sometimes you can hear it sometimes you can't, sometimes you can see it sometimes you can't, it can easily burn through your mount and hitpoints before you get to react. But it's whatever, this game is filled with stupid kitten anyways, oh look warriors get to do 50% more damage to shields. yaaaaaaaay.... balance. I'm just happy when they don't get another invulnerable. Link to comment Share on other sites More sharing options...
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