Silmariena.6205 Posted October 17, 2018 Share Posted October 17, 2018 * Build Templates * Ritualist <3 <3 <3 <3 * Monk * Dervish * Vanquishing/Hard mode * Urgoz * JQ * GvG * Unique race/ class/ profession armors * Cantha miss gw1 soooooooo much <3 Link to comment Share on other sites More sharing options...
Mea.5491 Posted October 17, 2018 Share Posted October 17, 2018 Customizable UI. Link to comment Share on other sites More sharing options...
Grim West.3194 Posted October 17, 2018 Share Posted October 17, 2018 Pants..... Link to comment Share on other sites More sharing options...
Hildr.2654 Posted October 17, 2018 Share Posted October 17, 2018 Not very much, I pretty much played it out. Dervish I liked, but I remember more the things I didn't like, such as the multitude of useless skill choices, dumb meta builds like touch ranger and 75hp monk, and the world being filled with invisible walls so it felt like you were on rails. Plus I monked it for most of my time played and didn't enjoy after awhile that I was only looking at life bars ebb and flow. I did my job, but it felt like a mini-game and kind of blew my immersion. I did enjoy it at the time though, in fact it gave me a bad carpal tunnel flareup that, along with burnout and accidentally deleting a LOT of money, contributed to me ultimately shelving the game. It was okay in its time, but I could never go back to it now. Capes with your guild emblem would be a nice skin to bring back for those who want it, but I think I'd keep my engineering multitool pack, I really like the look of that, makes it look like I'm ready for anything when I adventure in the desert. Link to comment Share on other sites More sharing options...
Nash.3974 Posted October 17, 2018 Share Posted October 17, 2018 It warms my heart to see how many people miss/want the ritualist. Forever my favorite class in this franchise. Forever the most unique one imo. And forever devastated that it isn’t in GW2 Link to comment Share on other sites More sharing options...
otto.5684 Posted October 17, 2018 Share Posted October 17, 2018 Dual professions. I think that would be way more fun than just another elite. Though I dunno if that can be realistically balanced. Link to comment Share on other sites More sharing options...
Gehenna.3625 Posted October 17, 2018 Share Posted October 17, 2018 > @"otto.5684" said: > Dual professions. I think that would be way more fun than just another elite. Though I dunno if that can be realistically balanced. Well they couldn't properly balance it in GW1 and I think that the idea itself was nice but that's one thing I do understand that it didn't make it back. For me the worst thing about dual classes was that other classes would be better at certain builds than the original class. Things like the ranger toucher build and necro rit healer come to mind. Maybe they could've done something about it but they never really did. Link to comment Share on other sites More sharing options...
Dami.5046 Posted October 17, 2018 Share Posted October 17, 2018 > @"Cynder.2509" said: > The hero system as this is a fine way for social anxious and paranoid players like me to not actually be "forced" into a group of random strangers who judge every little mistake you do even if you're a veteran and of course fail conditions from missions. I know the fail conditions can be frustrating but it gives you at least a good opportunity to plan and organize before rushing brainless into the mission. Also bonus missions would be fine and I still hope that Cantha may be coming back someday even if there are a mass of hints saying it won't. Another thing I value from the hero system (or hero and henchmen system since heroes weren't a thing before henchmen) is that you can build actually nice stories around your character and group from their adventures. Oh and perhaps the Realm of Torment but I doubt it will be the same since it was a lot "creepier"/"more disgusting" originally and the GW2 version will be toned down (just like necro minions and some creatures) into cotton candy and fluff then. This in spades. Link to comment Share on other sites More sharing options...
Dahkeus.8243 Posted October 17, 2018 Share Posted October 17, 2018 Hall of Heroes/Guild vs Guild Link to comment Share on other sites More sharing options...
Kylden Ar.3724 Posted October 17, 2018 Share Posted October 17, 2018 Build templates, but just skills/traits. The ability to just disable the offhand if you swapped in a 2-hand in main slot. Platinum coins. Free map travel between cities. Hall of Heroes. PvE that doesn't suck. Underworld. Link to comment Share on other sites More sharing options...
Spanex.1950 Posted October 17, 2018 Share Posted October 17, 2018 I miss three things from the original game mainly that's some emotes we had in GW1 that aren't in GW2, build templates, and dyeable weapons (the last one would take a ton of work to do so I won't mind if that never happens) Link to comment Share on other sites More sharing options...
Kamp.9275 Posted October 17, 2018 Share Posted October 17, 2018 1) Solo farming. Not just the Hydras or raptor farm. I used to solo the Tomb of the Primeval Kings with my assassin for the green weapon drops at the end. I guess the instance dungeons could compare, but there is no point to soloing it, since you do not get the other 4 missing peoples loot. Even dual farming in UW or FOW. 2) The occasional valuable drop in farming. In GW2, loot seems very much the same, but in GW1, you could get several black dye drops in 1 hour, and then none for a week or more. In GW2 the gold value of farming seems very predictable/boring even if it is rewarding. There's almost no drops anymore worth selling on TP. It just takes the fun out of farming, when you get a constant xx gold/hour instead of more randomness and an actual chance of lucky/unlucky drops. I'm not talking about precursors, just a drop worth 2-3 gold every now and then would be nice. 3) The "pling" sound of a dye drop. 4) Build templates 5) Hard mode, where you had to clear the entire map. 6) Dwarves! Link to comment Share on other sites More sharing options...
Trini Woo.7519 Posted October 17, 2018 Share Posted October 17, 2018 pvp, especially gvg. combat system with interupts, hexes, infuse... skill based builds and team builds. solo farming. capes (with silver/golden rims). Link to comment Share on other sites More sharing options...
Gorion.2396 Posted October 18, 2018 Share Posted October 18, 2018 Profession-specific armors.. Link to comment Share on other sites More sharing options...
SnowHawk.3615 Posted October 18, 2018 Share Posted October 18, 2018 The Menagerie Dire pets for rangers- no more juveniles after a certain point Better lore (I was pumped for Norn, but they are very dull in comparison from gw1 to 2) More hairstyles/ looking hairstyles Beautiful Class specific armors better emotes Capes Build templates Class combination Ele/Necro War/Monk etc Better guild halls, GvG battles Any weapon you wanted to use, you could use it the pvp announcement of prestigious titles Link to comment Share on other sites More sharing options...
Zushada.6108 Posted October 18, 2018 Share Posted October 18, 2018 > @"Daffan.8924" said: > Moving skills on the bar... > Build templates. THIS IS MASSIVE. > Customize UI. Hide elements, move elements, resize elements. I have no idea what the devs were thinking when they nuked these options out of the GW2 design plans. I recall the original marketing for this game and it was meant to be equal for all. That meant, everyone had the same base features and custom UI abilities would potentially cause issues in the community with new players not being as skilled with the UI. Personally, there is nothing I miss from SWTOR and GW1 except the customizable UI. The inability to equip some of the collection items and not being able to move my 1-5 skills about really frustrates me. But I love this game so I take the blessing with the curse I suppose. In short, I agree completely. Link to comment Share on other sites More sharing options...
Lord Trejgon.2809 Posted October 18, 2018 Share Posted October 18, 2018 1. guild cape 2. non-binary visibility toggle on gear pieces (for example helmet could be set to only be invisible in cities or visible only in combat outisde of always visible/invisible - same for capes) Link to comment Share on other sites More sharing options...
dace.8019 Posted October 18, 2018 Share Posted October 18, 2018 Being able to just change your attributes whenever you wanted. They worked very differently in GW but I have started to hate crafting/acquiring all the stats combos I want and keeping them for the various elite specs for each profession. Link to comment Share on other sites More sharing options...
Annaveil.5201 Posted October 18, 2018 Share Posted October 18, 2018 Capes and build templates. That's all. Seriously, that's all I want. Link to comment Share on other sites More sharing options...
zealex.9410 Posted October 18, 2018 Share Posted October 18, 2018 > @"Andur.9275" said: > Dont get me wrong, I really enjoy GW2. It has many features where it excels its predecessor but the things I miss from GW1 the most are: > > 1.) ANet's attitude towards the game (-ing industry). GW1 wasn't made to be the next big MMO. Sure, it was kind of a niche product, but still was commercially successful, which shows they made the right decision those days. > GW2 took a step backwards imho, because they decided to cater to the masses to increase the income, but all in all they created a 'weaker' product than beforehand. > GW2 is a jack of all trades. It tries to tell an interesting story, to deliver big boss fights in the open world, to have exciting pvp battles etc., but does it succeed? Well, kind of. > I - as a PvE player - really enjoy every new chapter of the living story we get. But can this experience compete with other games, that focus on storytelling? Not even close! > And that is the main point I wanted to make: Sometimes it is better to concentrate on fewer aspects and with GW1 ANet did a way better job in this regard. > > 2.) I miss GW1's low level cap. > What's the deal with leveling, when (simply put) all it does is adding zeros behind the numbers on both sides. There is no difference between inflicting 10 damage to a monster that has 100 hitpoints and 100,000 dmg to a 1,000,000 hitbar. > Sure, leveling still gives the player the feeling of some kind of progression, but as mentioned above this is merely an illusion. I personally want another way of progression instead, like myself getting better at playing or getting more variety in playstyle and therefore beeing more succesfull in the game, which leads me to another point: > > 3.) In GW1 you can get max level gear pretty early and without much efford. > In GW2 it takes way more time to gain equivalent gear plus the power of characters is at around 70% dependent on the gear they are wearing, which makes aquiring new gear necessary, if you want to change your build / playstyle. > I am aware that veteran players quite easily can aquire new ascended gear, but still it is an unnecessary timesink to me. > Like during the leveling phase, you spent way to much time preparing for the game, than actually playing it the way you want. > > 4.) GW1 has more tactically challanging fights than GW2, even in PvE. > While i really enjoy GW2's better movement system, the fights are too action oriented. That doesn't automatically mean the fights have to be more boring and need less skill, but to me that's exactly the case. The only things I have to do are to keep up my rotation while deciding when to use a dodge or a CC. GW1 has more to offer, when it comes to counter the build of an opponent / win against an opponent. > The only way GW2 is able to make fights more challanging is by restricting (the movement of) the player and raising the hitpoints of an opponent, which equals the amount of time, the player has to endure the fight. But that's no fun at all. > Let me as a player be more creative to find a solution. In the end I will feel more accomplishment, if i beat a boss in a creative way, than merely beeing happy a made it through, because the opponent was immune to CC (looking at you, sniper). > > 5.) I think the design of the weapons and armours in GW1 is superior to GW2. > I like it more simple and don't find the new flashy designs very appealing (although they could be explained lorewise). > To have legendary Weapons in the game, that can't be explained in the lore and look like someone has stolen them from the set of a random b-movie, doesn't make it better. > And as I am writing about the looks of GW2: I am not very fond of the particle effects (in fights) neither. I know ANet already has taken a couple of steps to tone them down, but to me they could go even further and let the player decide, what's to be rendered and what's not. > > 6.) Last but not least: I really miss my monk. Guardian / Druid cannot replace my hybrid healer. > > Sorry for the wall of text, but this topic really matters to me and it is the first time I explain in detail (more or less), what's bothering me about GW2 on the forums and not discussing it within the small circle of my friends. > So, chapeau if you made it till here and forgive me my mistakes, english is not my first language. I disagree that gw1 has more technically challenging fights. Adds/trash are harder in gw2 and require you to interupt skills 3tc which is cool but bossfights in gw1 were a joke. I find encounters in gw2 to be overall more challenging but id love if we had the best of both worlds. (aka the bosses from gw2 and the adds from gw1 (the class system)). Link to comment Share on other sites More sharing options...
Zet.9130 Posted October 18, 2018 Share Posted October 18, 2018 In no particular order- 1. Pre 2. That thrill when a Black Dye dropped - GW2 has no fat loot. 3. Necro Scar Armor 4. Builds and build templates 5. Xunlai and storage that remains open while in town 6. Elite Skill capture 7. Guild Wars (GvG) I mean /doh 8. Standardized salvage - no messing with output to fix Gem Store economy. 9. Pet evolution 10. UW runs, 55monks, 55necros and farming ectos 11. Farming that didn't immediately run into DR. 12. Dhuum bans. 13.Dual Professions; it's as if they had a focus group before starting GW2 and it wasn't players it was the Devs "How to make an easily managed game" sadly it isn't as fun. I've often felt that GW2 is Guild Wars Light. 14. Heroes - see above builds and templates 15. and Piken Square. Link to comment Share on other sites More sharing options...
Lincolnbeard.1735 Posted October 18, 2018 Share Posted October 18, 2018 Well thought profession mechanics and skills. Frequent metashifting balance. No stealth. Mesmer. AB/JQ/FA. Link to comment Share on other sites More sharing options...
dusanyu.4057 Posted October 18, 2018 Share Posted October 18, 2018 GvG What i don't miss however is the hundreds of skills skills and possable combinations possible leading to balance being impossible. Link to comment Share on other sites More sharing options...
Deadly Moonshiner.1354 Posted October 18, 2018 Share Posted October 18, 2018 - build templates - multiclassing characters - FA/JQ - heros Link to comment Share on other sites More sharing options...
Zhaid Zhem.6508 Posted October 18, 2018 Share Posted October 18, 2018 AvA, GvG ... PvP in sum ... Link to comment Share on other sites More sharing options...
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